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New race!
Topic Started: 8th April 2006 - 10:15 AM (1,151 Views)
squeekenator
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Chieftain
I've been thinking about a new army: the Three-Quarterslings! A cross between humans and halflings, they worship the little-known gods of food and cooking. Their leaders are the Saucerlords and Chef Lords. So, here's the list!

Lords

Master Chef - 85pts
M: 4 WS: 7 BS: 5 S: 4 T: 4 W: 3 I: 6 A: 4 Ld: 10
Equipment: Hand weapon
Options: May take a great weapon (+6pts), a halberd (+6pts) or an additional hand weapon (+6pts).
May take light armour (+3pts) or heavy armour (+6pts) and may also carry a shield (+3pts).
May ride a Pizza (+16pts).
May take a Drumstick Crossbow (+12pts).
May take up to 100 points of magic items from the Three-Quarterslings or Common lists.
Grand Sauceror - 195pts
M: 4 WS: 3 BS: 3 S: 3 T: 4 W: 3 I: 3 A: 1 Ld: 9
Equipment: Hand weapon
Magic: Level 3 Wizard. May be upgraded to level 4 (+35pts). Always uses the Lore of Food.
May ride a Pizza (+16pts).
Options: May take up to 100 points of magic items from the Three-Quarterslings or Common lists.

Heroes

Chef - 40pts
M: 4 WS: 6 BS: 4 S: 4 T: 4 W: 2 I: 5 A: 3 Ld: 9
Equipment: Hand weapon
Options: May take a great weapon (+4pts), a halberd (+4pts) or an additional hand weapon (+4pts).
May take light armour (+2pts) or heavy armour (+4pts) and may also carry a shield (+2pts).
May ride a Pizza (+12pts).
May take a Drumstick Crossbow (+8pts).
May be the Battle Standard Bearer (+25pts). You know the drill...
May take up to 50 points of magic items from the Three-Quarterslings or Common lists.

Sauceror - 80pts
M: 4 WS: 3 BS: 3 S: 3 T: 3 W: 2 I: 3 A: 1 Ld: 9
Equipment: Hand weapon
Magic: Level 1 Wizard. May be upgraded to level 2 (+25pts). Always uses the Lore of Food.
May ride a Pizza (+12pts).
Options: May take up to 50 points of magic items from the Three-Quarterslings or Common lists.

The Lore of Food

MEATBALL MEATIER 7+
The wizard brings colossal sphere of meat flies down from the skies to crush his foes.
Place the 3” template anywhere within 24” of the caster. Any model touched by the template suffers a S3 hit.
EARTH TO CUSTARD 7+
The ground beneath the wizard’s enemies turns to a thick custard.
A single enemy unit within 12” of the caster has its movement reduced to 1 until the start of your next turn.
RED HOT CHILLI PEPPERS 7+
Remains In Play
The wizard summons a chilli of otherworldy origins and eats it. After doing so, he can breathe gushes of fire.
The caster gains a S5 breath weapon. This is a Flaming attack and does double damage to Flammable targets.
SUGAR HIGH 8+
Remains In Play
'Nuff said.
The caster or any friendly character within 12” gains +4 Initiative, +2 Movement and +2 Attacks.
CHICKEN TONIGHT 10+
The caster promises great feasts to his allies. Filled with a need to deserve the feast, they reach great heights of bravery.
One friendly unit within 12” becomes Unbreakable until the start of your next turn.
MEATIER SHOWER 12+
A shower of huge balls of meat crush the caster’s enemies.
Place 3 3” templates within 24” of the caster. Any model touched by a template takes a S4 hit.

MUTATE: Well, everything's done! I guess I'll put everything in this post.

Core Units

Kitchen Thieves – 6pts
M: 4 WS: 3 BS: 3 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 8

Kitchen Thieves are expert infiltrators, skilled at stealing tasty morsels right out of the kitchen of their foes.

Unit Size: 10+
Equipment: Hand weapon, light armour
Options: May take a Standard Bearer (+12pts)
May take a Champion (+1 A) (+12pts)
May take a Musician (+6pts)
May take shields (+1pt)
May take additional hand weapons (+1pt)
May take heavy armour for +2pts. However, Kitchen Raiders with heavy armour are not Skirmishers.
May take the Scouts special rule (+2pts) if they do not have heavy armour
Skirmishers
Food Raids: Once per game, a Kitchen Thieves unit may eat the food they have stolen. This gives them +2 Leadership for that turn only.

Kitchen Raiders – 11pts
M: 5 WS: 4 BS: 4 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 8

Kitchen Raiders are the best and most experienced of the Kitchen Thieves. They sneak into battle and throw deadly year-old loaves of bread at their enemies.

Unit Size: 5-10
Equipment: Hand weapon, light armour, bread rolls
Options: May take a Standard Bearer (+12pts)
One Kitchen Raider Standard Bearer in the army may take a magic standard worth up to 50pts.
May take a Champion (+1 A) (+12pts)
May take a Musician (+6pts)
May take shields (+1pt)
May take additional hand weapons (+1pt)
Skirmishers
Scouts
Food Raids
Bread Rolls: These are treated as throwing stars.

0-1 Nut Swarms – 50pts
M: 4 WS: 3 BS: 3 S: 2 T: 2 W: 5 I: 1 A: 5 Ld: 10

Swarms of nuts are animated by Saucerors, and sent forward to attack the enemy. While a simple nut may not be dangerous, a thousand bloody well are!

Unit Size: 1-5
Skirmishers
Unbreakable
Wtf?: Any enemy that has line of sight to a Nut Swarm and is within 12" of it (any further away and they wouldn't be able to see them properly) at the start of your opponent’s turn must take a Leadership test at +2 Leadership. If it is failed, the unit stops and stares at the nuts, woundering what is happening. They cannot do anything that turn.
Summoned: An army may only include Nut Swarms if it includes a Sauceror.

0-1* Possessed Tins of Tomatoes – 9pts
M: 4 WS: 3 BS: 3 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 10

Tins of otherworldy tomatoes are summoned by Saucerors. They float above the battlefield, zooming towards their prey.

Unit Size: 10-20
Equipment: None
Options: May take razor-sharp lids (+2pts). This gives the tins +1 Strength.
May take annoying labels (+4pts). This makes the tins cause Fear because their enemies try to get away from the really annoying and catchy labels.
May have food inside (+5pts). This gives them an extra wound.
Skirmishers
Unbreakable
Summoned: An army may only include Possessed Tins of Tomatoes if it includes a Sauceror.
*You may include one unit of Possessed Tins of Tomatoes for every Sauceror you have in your army.

0-1* Daemonic Meat Cleavers – 11pts
M: 4 WS: 3 BS: 3 S: 4 T: 3 W: 1 I: 3 A: 1 Ld: 10

Huge cleavers fly towards the enemies of the Three-Quarterslings, cutting them to pieces where they stand. They’re also great for cutting meat!

Unit Size: 10-20
Equipment: None
Options: May be Bigger and Cuttier (+3pts). This gives them Killing Blow.
Unbreakable
Big and Cutty: A model wounded by a Daemonic Meat Cleaver has a –1 penalty on its armour save.
Summoned: An army may only include Daemonic Meat Cleavers if it includes a Sauceror.
*You may inlude one unit of Daemonic Meat Cleavers for every Sauceror you have in your army.

Special Units

Pizza Riders – 19pts
M: 4 WS: 4 BS: 4 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 8
Pizza
M: 1 WS: - BS: - S: - T: 3 W: 1 I: - A: - Ld: 2

Some of the greatest Kitchen Raiders ascend to the rank of Pizza Rider. These highly elite troops ride on summoned flying pizzas, making them the fastest troops in a Chef’s disposal.

Unit Size: 3-10
Equipment: Spear, hand weapon, heavy armour, bread rolls
Steed: Pizza
May upgrade spears to lances (+2pts)
May take a Standard Bearer (+14pts)
One Pizza Rider Standard Bearer in the army may take a magic standard worth up to 50pts.
May take a Champion (+1 A) (+14pts)
May take a Musician (+7pts)
May have shields (+2pts)
Pizzas: These are treated as mounts. However, they do not confer +1 to the armour save of a model riding one. They may make flying moves.
Fast Cavalry
Skirmishers
Summoned: You may only include Pizza Riders if your army includes one or more Saucerors.

Drumstick Crossbowlings – 15pts
M: 4 WS: 3 BS: 4 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 8

Some Three-Quartersling children are taken to the Temple of Chicken soon after birth. Here they are trained in the art of launching holy chicken drumsticks at the enemy to deadly effect.

Equipment: Crossbow with drumstick ammunition, hand weapon, light armour
May take a Standard Bearer (+12pts)
May take a Champion (+1 A) (+12pts)
May take a Musician (+6pts)
May take shields (+2pts)
Drumstick Ammunition: Once per game, the Drumstick Crossbowlings may eat the holy chicken on the drumsticks. This fills them with bravery, making them Unbreakable until the start of your next turn.
Skirmishers

0-1* Rolling Pin of Doom – 150pts
M: 2d6 WS: - BS: - S: 7 T: 7 W: 4 I: - A: - Ld: 10

Enormous kitchen utensils roll towards the enemies of the Three-Quarterslings, crushing them beneath their mighty kitchen utensil-ness.

Rollin’: The Rolling Pin of Doom must move exactly 2d6” every turn. It may wheel but may not turn. If it is moving downhill, it instead moves 3d6”. If cannot move up hills. If it hits an obstacle, it takes d3 wounds.
Crush: If the Rolling Pin of Doom moves over a model, that model takes a single S7 hit. Cavalry models instead take d3 hits. Ogre-sized models take d6 hits. Large targets and swarms take 2d6 hits.
Unbreakable
Causes Terror
Large Target
Summoned: You may only include a Rolling Pin of Doom in your army if your army includes at least one Sauceror.
*You may include one extra Rolling Pin of Doom in your army for every 2 Saucerors in your army after the first.

Rare Units

Cust-A-Pult – 170pts
T: 7 W: 3
Crew
M: 4 WS: 3 BS: 3 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 8

Races all over the Old World have massive war machines that launch all manner of horrible substances on the enemy. One of the deadliest is the Three-Quarterlings Cust-A-Pult, which launches a huge tub full of boiling custard.

Launching the Cust-A-Pult: Firing a Cust-A-Pult is similar to firing a stone thrower. However, the Strength is not doubled against the model the hole is over, armour saves are allowed as normal, it causes 1 wound against multi-wound targets, and it uses the large template. A unit that suffers casulties from a Cust-A-Pult is treated as having been affected by The Rain Lord for the rest of the battle.

Cust-A-Pult
S: 2 Rng: 36” Armour Saves: Normal Damage: 1

0-1* Gingerbread Man – 180pts
M: 6 WS: 3 BS: 3 S: 6 T: 6 W: 4 I: 2 A: 3 Ld: 10

Huge gingerbread men, obviously copied from Shrek 2 by Saucerors with no imagination, stalk the battlefield, crushing their enemies under their feet.

Equipment: Hand weapon
May take a gigantic candy cane (great weapon) at +10pts.
May take up to 3 gumdrop buttons. These allow the gingerbread man to cast bound spells from them. If it has more than 1 of the same button, it may cast that button’s bound spell once per turn for each one. All the spells are Power Level 4.
Red Button: Fireball, +20pts
White Button: Forked Lightning, +30pts
Aqua Button: Mistress of the Marsh, +15pts
Sliver Button: Transmutation of Lead, +25pts
Causes Terror
Large Target
Stupid: A Gingerbread Man suffers from Stupidity. However, as he is oblivious to all danger, he is also Unbreakable.
Summoned: You may only include Gingerbread Men in your army if your army includes at least one Sauceror.
*You may include one Gingerbread Man in your army for every Sauceror you have in your army.

Magic Weapons

Jack the Great's Spatula - 90pts
Given to the Master Chef Jack the Great by the mighty Saucerlord Bob, this spatula has the power to transform enemies into tasty snacks.
If a model is struck by Jack the Great's Spatula, roll a d6. On a 1-3, resolve the hit normally, but the wielder has +3 Strength. On a 4+, the model is turned into some form of food and instantly dies with no armour save allowed.
The Tongs of Judgement - 75pts
These tongs were forged in the war between the Three-Quarterslings and an invading Orc horde. It seems they were blessed by the gods, as it was capable of obliterating the wielder's enemies in a mighty blast of light. It was proved that this was, in fact, simply special effects, and the real work was done by a large anvil falling on the enemy, but this fact was not discolsed to the general population.
The wielder has +3 Strength and every wound he causes is multiplied into d3 wounds. Once per game, he may Smite a single model, regardless of line of sight or it the targeted model is in a unit. The model takes d3 wounds with no armour saves allowed. This can be used to snipe members of a command group and characters that are in a unit.
The Cookie of Doom - 60pts
This cookie was made almost 1,000 years ago by the first Saucerlord. It is harder than steel, staler than... something very stale, and enchanted to come back to the thrower after causing havoc amongst the enemy.
Throwing the cookie is treated as a shooting attack, but the wielder cannot make stand & shoot charge reactions with it. When it is thrown, place the small template anywhere within 12" of the wielder and scatter it d6". A model with its base completely covered by the template takes a S4 hit, a model by the template takes a S4 hit on a d6 roll of 4+.
Accursed Can-Opener - 50pts
The Accursed Can-Opener has the power to open up armour as if it was not there. It has killed many a brave Knight, and is also useful for those really annoying tins that just refuse to be opened..
No armour saves are allowed against wounds caused by a model with the Accursed Can-Opener.
The Oversized Pizza Cutter - 40pts
The Oversized Pizza Cutter is a great relic of an ancient Three-Quarterslings tribe. It is enchanted to allow it to be wielded, despite the fact that it is about twice as high as a Three-Quartersling.
The wielder has +1 Strength. Armour saves are at a further -2 penalty. It requires 2 hand to use.
The Big Banana - 35pts
This banana is at least ten times the size of an average specimen. Being an extreme food, it was blessed by the Saucerors, and is an extremely powerful weapon on the battlefield.
This is treated as a great weapon. Enemy units within 12" of a character with The Big Banana that has line of sight to him at the start of their turn take d6 S2 hits with no armour saves allowed as they suffocate with laughter.

Magic Armour

The Cake Suit - 75pts
This massive, magical cake is worn by the Three-Quarterslings greatest heroes. Their belief that it will save them is made real by the magic it holds.
The character has a 3+ Ward save. This may be combined with other (non-magical) armour, and may be worn by Wizards at no penalty.
MUTATE: More stuff.
Pizza Hat - 40pts
This hat is enchanted to make the wearer look so ridiculous to the enemy that they simply collapse, laughing, when he comes near.
An enemy wishing to attack the character in close combat, cast a spell at him, or shoot him must first roll a 5+ on a d6. If it is failed, the model cannot do anything that turn.
Baking Paper Shield - 15pts
This shield wards off the enemy blows, and is as strong as a shield.
This is treated as a normal shield. However, attacks at the wielder are at -1 to hit.

Arcane Items

The Saucerlord's Cookbook - 50pts
The first mighty Saucerlord made a cookbook and infused it with his power. The Saucerors of today can draw this power from the book and use it to cast mighty spells or cook mighty meals.
The caster has +d3 power dice every turn that only he can use.
Magical Tub of Custard - 35pts
These tubs are made for the best of the Saucerors. When infused with the wielder's magic, it can permanantely turn the ground into a thick, gooey custard.
One Use Only
When the Magical Tub of Custard is used, designate an area of the battlefield no more than 10" square. Any model moving through this area has its Movement reduced to 1.
The Meat Compendium - 35pts
This arcane book contains the power to smite its enemies with huge chunks of meat.
Bound Spell. Power Level 4.
This allows the wielder to cast Meatball Meatier as a bound spell. It may instead be used to cast Meatier Shower, but doing so drains the book's energy, and it cannot be used for the rest of the battle.

Enchanted Items

Apron of the Master Chef - 65pts
This apron was made by the first of the Chef Kings, and all around it are filled with great courage.
The wearer and any unit he joins have +1 on all Leadership tests and are Stubborn.
Brussels Sprout Mask - 50pts
This brussels sprout, shaped into a mask, exudes an aura of despair, as enemies look back on the days when they were kids, and their parents forced them to eat these horrors.
The wielder causes Terror.
The Book of Food - 40ps
This mighty book allows the reader to cast great spells.
Chefs Only
The character is a level 1 Wizard who always uses the Lore of Food. He may cast spells while wearing armour.
Concentrated Sugar Tablet - 35pts
These tablets are made for the greatest Chefs and Saucerors. They contain enough sugar to make a whale high.
One Use Only
When used, the character comes under the effect of Suvgar High for d3+1 turns.
The Helicopter Hat - 30pts
This hat, stolen from the long-lost race of the Homestar Runners, makes the wearer, feel invincible, and he would never retreat from a fight. However, it also makes him too high and mighty to accept help from anybody.
The wearer is Unbreakable, but cannot join a unit.

Magic Standards

The Banner of Gross - 75pts-
This banner is covered with horrible foods such as peanut butter & vegemite sandwiches, haggis, tripe, you get the picture.
The bearer of the banner and any unit he is in cause Fear.
Pasta Standard - 40pts
Made at the same time as The Chilli Standard and The Coconut Standard, this oversized piece of pasta on a stick makes those around it completely oblivious to what is going on. They ignore all danger when running towards the enemt, but unfortunatley, they occaisionally sit there and do nothing.
The bearer of the banner and any unit he joins is Immune to Psychology.. Despite this, they suffer from Stupidity.
The Chilli Standard - 40pts
Made at the same time as The Pasta Standard and The Coconut Standard, the chilli on this stick emits blasts of flame at its enemies.
The model carrying The Chilli Standard gains a S4 breath weapon. This is a Flaming attack and does double damage to Flammable targets.
The Coconut Standard - 40pts
Made at the same time as The Pasta Standard and The Chilli Standard, these coconuts on a stick drop down on their enemies in times of danger, then fly back up and re-attatch themselves.
Any enemy unit in close combat with a unit carrying The Coconut Standard takes d6 S4 hits every turn.
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frylok
The Grand Ewok Extermanator
I LOVE IT!!! :D

The only thing I suggest you change is the ''suger high'' spell, as considering its casting cost, its a little TOO good.

:globe: frylok :globe:
http://www.newgrounds.com/portal/view/280260
http://www.newgrounds.com/portal/view/305051
http://www.albinoblacksheep.com/flash/llama.php
http://www.newgrounds.com/portal/view/285267
http://www.newgrounds.com/portal/view/276167
My current list of favourite flashes.
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Blood Vixen
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All hail the Age of Skaven
the heros are a bit expensive and the meatier needs a bit of toning mabey somethng like scatter dice and distance
Shhhh I'm not here
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General Vorg
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Keeper of the Squeeks and the Temple

Its a good, funny army, any suggestions that i would have made are already posted. So when are you making rules, magic item list, units?

squeeks
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squeekenator
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Chieftain
Quote:
 
The only thing I suggest you change is the ''suger high'' spell, as considering its casting cost, its a little TOO good


Alright, probably 9+ and the Movement and Attacks bonus reduced to +1.

Quote:
 
the heros are a bit expensive and the meatier needs a bit of toning mabey somethng like scatter dice and distance


Hmm. The 7+ seems ok to me (fiery blast is 8+ and is S4), maybe it only autohits models that are completely covered and if they're touched, it's 4+. That should balance it.

Quote:
 
So when are you making rules, magic item list, units?


I'll have time to post up the core and possibly special tonight (Sydeny time). I'll do rare and magic items when I get time, possibly tomorrow.
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Blood Vixen
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All hail the Age of Skaven
i ment meatier shower not the low one
Shhhh I'm not here
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squeekenator
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Chieftain
Ok, well I can make that S3. That should balance it. By the way, I probably won't be able to do the troops for a while, because I'm having an attack of school projects and dodgy internet connections.
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General Vorg
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Keeper of the Squeeks and the Temple

thats alright, but dont forgot about the Three-Quarterlings, theyre counting on you :D

squeeks
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Jackety
FEAR THE LEMMING!
Well, to toss in suggestions...you might want to drop the stats on some of these peeps. Remeber, these guys are a cross-mix between humans and halflings...if you've got the same skill as an Aspiring Champion or as a Elven Commander, then you're prolly very good at fighting.
I like black text you like black text lalala! lalala! ..wow, I already lost the tune to that song..
Folks, I may return or I may vanish, but know..
*dundundunnnn*
I AM ALWAYS WATCHING.
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squeekenator
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Chieftain
And now (drumroll)...
CORE UNITS!

Kitchen Thieves – 5pts
M: 4 WS: 3 BS: 3 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 8

Kitchen Thieves are expert infiltrators, skilled at stealing tasty morsels right out of the kitchen of their foes.

Unit Size: 10+
Equipment: Hand weapon, light armour
Options: May take shields (+1pt)
May take additional hand weapons (+1pt)
May take heavy armour for free. However, Kitchen Raiders with heavy armour are not Skirmishers.
May take the Scouts special rule (+2pts)
Skirmishers
Food Raids: If you have Kitchen Raiders in your army, your opponent must supply snacks.

Kitchen Raiders – 11pts
M: 5 WS: 4 BS: 4 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 8

Kitchen Raiders are the best and most experienced of the Kitchen Thieves. They sneak into battle and throw deadly year-old loaves of bread at their enemies.

Unit Size: 5-10
Equipment: Hand weapon, light armour, bread rolls
Options: May take shields (+1pt)
May take additional hand weapons (+1pt)
Skirmishers
Scouts
Food Raids
Bread Rolls: These are treated as throwing stars.

0-1 Nut Swarms – 50pts
M: 4 WS: 3 BS: 3 S: 2 T: 2 W: 5 I: 1 A: 5 Ld: 10

Swarms of nuts are animated by Saucerors, and sent forward to attack the enemy. While a simple nut may not be dangerous, a thousand bloody well are!

Unit Size: 1-5
Skirmishers
Unbreakable
Wtf?: Any enemy that has line of sight to a Nut Swarm at the start of your opponent’s turn must take a Leadership test at +2 Leadership.. If it is failed, the unit stops and stares at the nuts, woundering what is happening. They cannot do anything that turn.

0-1 Possessed Tins of Tomatoes – 9pts
M: 4 WS: 3 BS: 3 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 10

Tins of otherworldy tomatoes are summoned by Saucerors. They float above the battlefield, zooming towards their prey.

Unit Size: 10-20
Equipment: None
Options: May take razor-sharp lids (+2pts). This gives the tins +1 Strength.
May take annoying labels (+4pts). This makes the tins cause Fear because their enemies try to get away from the really annoying and catchy labels.
May have food inside (+5pts). This makes them taste better.
Skirmishers
Unbreakable
Summoned: An army may only include Possessed Tins of Tomatoes if it includes a Sauceror.

0-1 Daemonic Meat Cleavers – 11pts
M: 4 WS: 3 BS: 3 S: 4 T: 3 W: 1 I: 3 A: 1 Ld: 10

Huge cleavers fly towards the enemies of the Three-Quarterslings, cutting them to pieces where they stand. They’re also great for cutting meat!

Unit Size: 10-20
Equipment: None
Options: May be Bigger and Cuttier (+3pts). This gives them Killing Blow.
Unbreakable
Big and Cutty: A model wounded by a Daemonic Meat Cleaver has a –1 penalty on its armour save.
Summoned: An army may only include Daemonic Meat Cleavers if it includes a Sauceror.
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General Vorg
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Keeper of the Squeeks and the Temple

wow

I Fricken LOVE IT


though i have a few suggestions:

first off all, kitchen thieves with heavy armour and a sheild cost 6 points for +3 armour save. Im thinking 2 points if you want heavy armour, but keep the fact that they dont get to be skirmishers anymore

Food Raids: ??? how about make food raids actually apply to soemthing. like eating past foos raids and gaining +2 leadership that turn or something

Nut Swarms: should have the summoned rule, as in there fluff it mentions that they are summoned.

the WTF rule on Nut Swarms: Has to be changed so its not so powerful, EVERY ENEMY UNIT... How about the 2 enemy units w/ the lowest leadership, if more then 2 have the same at lowest, the opponent gets to choose

Food inside: How about & points for that and they get 2 wounds? better the n5 points for nothing

besides all of these suggestions, i love em, keep up the good work

squeeks
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squeekenator
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Chieftain
Wow. Never noticed how cheap those 3+ save thieves were. Ok, +2pts for heavy armour.
Hmm. Maybe the raided food can be stored, and the turn they eat it they gain +2ld.
Whoops! Nut Swarms are meant to be summoned. I must have used ctrl+x instead of ctrl+c when I copied the Summoned rule from them.
Hmm. I can see you point on wtf against gnoblars or something, but seeing as they gain +2ld for the test, I don't see many enemies failing it. Oh well, I guess I can make it all enemy units within 12" that can see them, because they're too small for the enemy to make out what they are at a long distance.
Yeah, that's a good idea! Ok, food inside gives +1 wound. And makes them tastier.

MUTATE: Special units, coming right up!

Pizza Riders – 19pts
M: 4 WS: 4 BS: 4 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 8
Pizza
M: 1 WS: - BS: - S: - T: 3 W: 1 I: - A: - Ld: 2

Some of the greatest Kitchen Raiders ascend to the rank of Pizza Rider. These highly elite troops ride on summoned flying pizzas, making them the fastest troops in a Chef’s disposal.

Equipment: Hand weapon, light armour, bread rolls
Steed: Pizza
May take heavy armour (+2pts)
May have shields (+2pts)
Pizzas: These are treated as mounts. However, they do not confer +1 to the armour save of a model riding one. They may make flying moves.
Fast Cavalry
Skirmishers
Summoned: You may only include Pizza Riders if your army includes one or more Saucerors.

Drumstick Crossbowlings – 15pts
M: 4 WS: 3 BS: 4 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 8

Some Three-Quartersling children are taken to the Temple of Chicken soon after birth. Here they are trained in the art of launching holy chicken drumsticks at the enemy to deadly effect.

Equipment: Crossbow with drumstick ammunition, hand weapon, light armour
May take shields (+2pts)
Drumstick Ammunition: Once per game, the Drumstick Crossbowlings may eat the holy chicken on the drumsticks. This fills them with bravery, making them Unbreakable until the start of your next turn.
Skirmishers

0-1 Rolling Pin of Doom – 150pts
M: 2d6 WS: - BS: - S: 7 T: 7 W: 4 I: - A: - Ld: 10

Enormous kitchen utensils roll towards the enemies of the Three-Quarterslings, crushing them beneath their mighty kitchen utensil-ness.

Rollin’: The Rolling Pin of Doom must move exactly 2d6” every turn. It may wheel but may not turn. If it is moving downhill, it instead moves 3d6”. If cannot move up hills. If it hits an obstacle, it takes d3 wounds.
Crush: If the Rolling Pin of Doom moves over a model, that model takes a single S7 hit. Cavalry models instead take d3 hits. Ogre-sized models take d6 hits. Large targets and swarms take 2d6 hits.
Unbreakable
Causes Terror
Large Target
Summoned: You may only include Rolling Pins of Doom in your army if your army includes at least one Sauceror.

MUTATE 2: Rare units!

Cust-A-Pult – 170pts
T: 7 W: 3
Crew
M: 4 WS: 3 BS: 3 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 8

Races all over the Old World have massive war machines that launch all manner of horrible substances on the enemy. One of the deadliest is the Three-Quarterlings Cust-A-Pult, which launches a huge tub full of boiling custard at the enemy.

Launching the Cust-A-Pult: Firing a Cust-A-Pult is similar to firing a stone thrower. However, the Strength is not doubled against the model the hole is over, armour saves are allowed as normal, it causes 1 wound against multi-wound targets, and it uses the large template. A unit that suffers casulties from a Cust-A-Pult is treated as having been affected by The Rain Lord for the rest of the battle.

Cust-A-Pult
S: 2 Rng: 36” Armour Saves: Normal Damage: 1

Gingerbread Man – 180pts
M: 6 WS: 3 BS: 3 S: 6 T: 6 W: 4 I: 2 A: 3 Ld: 10

Huge gingerbread men, obviously copied from Shrek 2 by Saucerors with no imagination, stalk the battlefield, crushing their enemies under their feet.

Equipment: Hand weapon
May take a gigantic candy cane (great weapon) at +10pts.
May take up to 3 gumdrop buttons. These allow the gingerbread man to cast bound spells from them. If it has more than 1 of the same button, it may cast that button’s bound spell once per turn for each one. All the spells are Power Level 4.
Red Button: Fireball, +20pts
White Button: Forked Lightning, +30pts
Aqua Button: Mistress of the Marsh, +15pts
Sliver Button: Transmutation of Lead, +25pts
Causes Terror
Large Target
Summoned: You may only include Gingerbread Men in your army if your army includes at least one Sauceror.
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General Vorg
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Keeper of the Squeeks and the Temple

Special units and Rare units are great and in my oppinion really balanced, 1 small insy bitsy thngie

I think ginger breadmen should suffer from stupidity

besids that, its great. I love the rolling pin idea

squeeks
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squeekenator
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Chieftain
Can't believe I didn't think of that... Okay, gingerbread men are stupid. I should be able to do magic items today.
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Kill-Kill
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[insert cool member title here]
I love the Sauceror. However, they should be movement 3, because they are so fat, and have slightly shorter legs than humans.
<font color="darkred">Your words are just bloody fallacy,
A house of cards, painted white.
Tried to recreate Normandy,
But you made up the reasons to fight</font>

Mik was here! <font color=pink> <-thanks </font>
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