| Skaven suicide squad; I just love things that blow up! | |
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| Tweet Topic Started: 6th April 2006 - 11:22 AM (357 Views) | |
| darksaytr | 6th April 2006 - 11:22 AM Post #1 |
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Clanrat
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This idea came to me after coming across 2 spare skaven warp-fire fuel barrle carriers i had. I intended to visit my local GW reatailers to order thier counter-part pieces the next day. But as often happens during my late night modeling sessions, the soothing mixture of warpstone and modeling glue overcame me and I drifted off into a fittful dream................ Ehlker Snapp-tail kneeled under the cover of a drooping willow and spied upon the blockade that had recently been erected about a mile up the road. These orcs were becoming an ever-present problem for him as of late. the force currently holding the position wasn't very impressive; mostly made up of grunts and goblin archers numbering about 60 strong. His force however, had also seen better days and was seriously depleted after his last encounter with those damnable bretonnians. He had no intention of sending in his last two regiments of Clanrats into this fray if he could help it. And turning around was not an option,. Afterall, he had schedules to keep. Walking back towards his leutenants, he observed some slaves loading some extra warp-fuel barrels onto his supply wagon. Keeping a close eye (and whip) on them was his pack-master Ferralrost. Ferralrost had been on his "corpse list" for sometime now. He seemed to have an uncanny nack for losing him expensive Rat Ogres while not dying himself! Then like a shot of skavenbrew it hit him and a snarling smile crossed his maw......... Skaven suicide squad Unit composition: Putting the fuel carrier model in the center, place 3 slaves on either side of it. Behind them place a packmaster model. Movement: For movement and targeting purposess, this is considered a skirmishing unit. However, the slaves cannot be more seperated by more than a 1/2 inch and the packmaster (wich will be enforcing this ) will never be more than 1 inch behind them. The bomb: The fuel barrel has been equipped with a time delayed fuse wich is lit a the beggining of the second movement phase. At the end of the second movement phase (and each subsequent move) the skaven general rolls a d6. On a result of 6, the barrel explodes using the same template for a standard warp-fire team mifire and causes the same str5 d3 hits on all those in range. Each consecutive turn, the number needed for the barrel to explode decreases by -1. (see chart) Timed fuse chart 2nd turn: explodes on a result of 6 3rd turn: explodes on a result of 5+ 4th turn: explodes on a result of 4+ and so on....... Premature explosion: should the unit be hit by incoming missle fire before getting into close combat (or blowing up on its own) roll a d6. on a 1-4 one of the slaves has been hit. on a 5-6 the fuel carrier has been hit and if the carrier ( wich saves as a common) slave takes damage, it explodes as per the rules above. Likewise, should the unit be engaged by enemy troops, resolve combat as normal but each wound taken is rolled for as above on a d6. The pack master: should the pack-master be picked off by enemy missle fire or in some other fashion be killed before the bomb goes off, the rest of the unit instantly panics and runs off wildly as in the warpfire misfire chart. ie. (roll artillery dice and the unit runs off 2d6 in that direction unitl it comes in contact with something and explodes) unit type and cost: This shall be considered a rare unit and the general is limited to 2 of them. The cost of this unit is 67 points ( 25 for the packmaster, 30 for the fuel carrier, and 2 points per 6 slaves) Well thats what Ive come up with so far. I think they would deffinately get your opponents attention and will be great fun ill tell you how they worked for me after i use them this weekend.of course any insights, questions will be appreciated. thanks for reading :ph43r: |
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| Saint Anger | 6th April 2006 - 11:27 AM Post #2 |
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Holiest Of Angered Furriness
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It's well thought out, and i like the fluff behind it, however i'd be inclined to make the points cost either 65 or 70 in order to help it fit into lists better, as most "set" units have round points costs. Eg the warplightning cannon, has a cost of 100pts, and comes "as is" with no changes possible, just like your unit. Hopefully this makes sense, if not tell me and i'll try to clarify things further |
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| Lucious the Grey Seer | 6th May 2006 - 12:18 AM Post #3 |
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Unregistered
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I agree. But realy good job with the whole thing. Congrats |
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ill tell you how they worked for me after i use them this weekend.



