| A Skaven "War wagon"; A nutty but possibly lethal idea | |
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| Tweet Topic Started: 4th April 2006 - 12:09 PM (367 Views) | |
| darksaytr | 4th April 2006 - 12:09 PM Post #1 |
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Clanrat
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OK Ive got a crazy conversion idea! I have a Screaming bell im not currently using and sitting there the other day I had a thought. What about a new skaven war machine? Ok so heres the idea............... I take the bell and convert it into a skaven mortar. using the stats for firing, range and damage to match the bretonian version. Of course, a modified misfire chart would have to be made to match the skaven's likelyhood for mishap! Behind it would a slave loading team of course. Making a second level platform upon the supports (where the bell used to be) Id place the commander and sighter for the vehicle. I think a warlock engineer equipped with a pistol would be a good choice. But id like to instead have him take a jezzial for sighting and character assasination possibilities. (If only the jezzail could be taken as an item fo a character within the rules) Would that give him firing options from higher ground seeing he's up atop the bell? Now for transport reasons, Im not sure if a pack master for a driver with lets say 4-6 giant rats or a couple of rat ogres would be appropriate to represent this (and then what would the machines movement be) or, would a bunch of slaves pulling the contraption be the better way to go? Also, what would the realative pointv value be for this mobile mortor platform be? Any thoughts?.................... :ph43r: |
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| Scarfester | 4th April 2006 - 12:35 PM Post #2 |
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Scaaarrrrghhh
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I can see opponents going pale as that monstosity rolls across the battlefield. However it would be very difficult to come up with a suitable points value and rules for the machine. Theres a lot of changes going on at once and it would certainly need a few special rules. I'd be interested to hear some of your ideas for it though. I'd also like to see how you'd model the thing! Im guessing you'd turn the bell upside down and mount it into the frame somehow? Would look damn cool. But how would you make it fire etc? Maybe have an engineer holding a rod that powers the machine. You could have a warpstone generator underneath it, to power the thing. The engineer and generator could both come from the WLC model. I want to make one of these now!!! Damn you darksaytr.
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| darksaytr | 4th April 2006 - 02:44 PM Post #3 |
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Clanrat
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Yes the bell inverted is what I thoght. Also give it a realistic basing Im using the top section with the three smaller bells. a little creative filling and cutting of course. plus the rod that goes through the center wich is in fact, the gong, can be placed in the hands of one of the loaders to look like a raw piece of warpstone about to be loaded. (Look carefully at the gong). Maybe you could help me with this research wise. could you find me the stats for a mortar and it's cost and the same for a dwarven war wagon? This way I'll be able to begin formulating a fair point and stat cost. oh and what about the models pulling it? do you think packmaster/giantrats of dual rat ogres? |
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| Scarfester | 4th April 2006 - 03:00 PM Post #4 |
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Scaaarrrrghhh
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I could try and help you. The dwarves dont have a war wagon, but the empire used to ages ago! Maybe there is a bit for them on GW's official site. The empire also has a mortar. Not sure of the stats etc (as im at work), but thats easy to find out. But DONT post it on the forum. That would be against the rules. If I can find out my empire army book somewhere i'll PM you the details. MUTATE - http://uk.games-workshop.com/empire/reference/1/ Follow that link for the download of the Empire reference sheet. It should have the info for a mortar in there! Now comes the more interesting bits. Do you want to keep it as a mortar, or change it so that it fires like a chaos dwarf hell cannon? I think that the thing would still need to stay still to be able to shoot though. Its going to be a big machine, so I think a couple of ratogres at the back pushing it would look good and be realistic. Or at the front dragging it by chains, with packmasters on the top lashing them. That would look VERY cool. ![]() It will be a difficult one to research and will probably cost a lot of points. Definately worth playtesting for the fun of it. And definately worth trying to make a model for it. One hell of a centre piece for an army. ![]() MUTATE - I think that you should make it slightly more powerful than a mortar and have it causing panic. Basicaly like a mortar, but with warstone laden bombs. It should cause a panic test if it causes a casualty in the same way a warpfire thrower does! You could call it a Clan Skyre Experimental Screaming Bell Mortar! ![]() It should have a nasty missfire chart though. You could have rat ogres to defend it, or place it in a unit of clanrats like the bell. Cause impact hits in the same way as the bell does. An engineer on top with warpblades and have an energy condenser and warp power accumulator mounted onto the machine somewhere. He can have a jezzail as well, for the same price a warlord would pay! I've got quite taken up by this idea.
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| Skaven Lord Vinshqueek | 4th April 2006 - 03:31 PM Post #5 |
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Bunny ear says flop
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As this is more a houserules thing, I'll kick the topic through. *kick*... Greetz |
In the Horned One we trust, all others we monitor. ![]() Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30 | |
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| darksaytr | 4th April 2006 - 05:47 PM Post #6 |
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Clanrat
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Ok this is what ive come up with so far...... Cost for my "Warped Ogre-Mortar" 450 pts. Would include (2 ) loader slaves (1) packmaster and (2) Rat ogres (1) Warlock engineer equipped with warplock pistol, death globes and storm Daemon. I think it's stat line should be thus M 5 WS - BS - S 4 T 6 W 7 I 2 A - LD 5 SPECIAL RULES: 1) Targets and fires as does empire mortar. Damage is at S4 however to take in effect it's warpstone nature. 2) Counts as large target. 3) Causes a panic test on any regiment hit that takes casualties. 4) Obeys shoot or move rule 5) If one of the rat ogres are killed. the mortar cannot move unless player takes takes both its move and fire pahse to detach rat ogres corpse from the war machine. Once this is done, the mortar will move at 3 inches per turn. 6) If the packmaster is killed the rat ogres will suffer from stupidity MISFIRE CHART (fun, fun, fun) 1 Mortar explodes and the machine and crew are killed instantly. 2-3 Slave stumbles into range leveler and the mortar suddenly fire straight up! place the artillery template directly over the mortar itself and roll the artillery dice. If the result is 8 or 10 inches the player must reroll. If the mortar is hit, work out normal damage on all crew and machine. 4-5 The fuse coulpler malfunctions and the mortar doesn't fire, the warp condenser however, is building pressure!!! At the end of the controling generals turn roll a d6. if the result is a 1-3 the panicking slaves manage to releave the pressure and can attenpt to fire next artillery pahse (whew!). On a roll of 4-5 the mortar suddenly fires to maximum range in the direction it currently facing. any unit hit suffers damage as normal but against a S7 ( 4 if partially hit). If a 6 is rolled, well say goodbye to the Ogre-Mortar and place a large template over mortar. all within template suffer a S7/S5 if partial coverd. 6 The fuel line burst and and flaming liquid spews all over the Packmaster and the Rat Ogres. The pack master is killed. The rat ogres however bieng made of tougher stuff writh in howling pain and take off with panic and andrenalined pumped speed. Roll Artillery dice for direction and 2d6 for distance. Any unit hit by this faming death mobile,(all modles in base contact) takes 6 S5 hits from bieng plowed into by the flaming and flailing Rat Ogres. As a beautiful bonus, the whole machine is now aflame and brilliantly explodes. The crew and machine vaporizes and using the large template, all models under it suffer 3 S6 hits ( 1 if partailly coverd) Now thats a misfire chart! :ph43r: Wadda ya thinks?........... |
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| Scarfester | 5th April 2006 - 08:47 AM Post #7 |
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Scaaarrrrghhh
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Pretty nice rules. The missfire chart is great. Being warpfire I think the mortar should add an extra -1 to the armour save. Thats if it doesnt negate saves already, I forget. I think its pretty good over all. I would make a few changes though, like give it the option to swap the rat ogres for their points value worth of clanrats. Then it could be pushed around in the same manor as the screaming bell. Have it so that you can buy extra clanrats as well though. ![]() That would just look so cool. The giant, insane machine in a mass of clanrats. ![]() You'd have to change some results on the missfire charts though. Overall pretty cool I think. If its in clanrats, it should do the same impact hits as if it were the bell. |
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