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Terrain Deployment Rules
Topic Started: 16th February 2006 - 07:48 PM (366 Views)
hakoMike
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More grey every day.
This is what our little group uses for deploying terrain. Sorry for the verbose descriptions of things like "D3" but we have some rookie players too.
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Terrain Deployment
NLR Warhammer Terrain Deployment
By Bill and Mike, June 2005

1. Roll 2D3 to determine number of terrain pieces (D3 is a 6-sided die, divided in half and rounded up, yielded a result from 1-3) This will result in 2-6 terrain pieces to be deployed.

2. Dice off to determine which player gets to place first terrain piece.

3. Roll on the following table to determine what type of terrain to place.
  On a D6:
  1: Woods (passable at 1/2 movement, sight blocking)
  2: Rough terrain, scrub or swamp (passable at 1/2 movement, not sight blocking)
  3: Hill (may be used as high ground for close combat and shooting)
  4: Impassable terrain (pillar, huge boulder, lake, etc.)
  5-6: player's choice

4. Place the terrain piece on the map
Roll to determine table quarter.
Player puts the terrain piece in question on the quarter. Terrain piece is then scattered with the scatter and artillary dice. If a "HIT" is rolled, terrain remains where the player put it. If a misfire is rolled (and not a "HIT") then the opposing player may position the terrain within that table quarter. Otherwise, move the terrain piece the indicated number of inches in the direction of the scatter dice's arrow. If a piece of terrain would be carried off the board (even partially) then roll a D6. On a result of 1-5 the piece stops at the board edge. On a roll of 6, the terrain piece is removed. This will result in one fewer pieces of terrain on the board from the number determined in step 1 for each time this happens.

5. Continue to place terrain until all pieces indicated in step 1 are placed.

---

After terrain is placed, roll for such things as north, player a/b, deployment, etc.


Does anyone have any homegrown terrain rules? We came up with these when we noticed that all "mutually agreeable" terrain setup seemed to mean "equally spaced about the middle of the board."
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Warwolt the disturbed assassin
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looks good, really good. I have to make all these types of terrain and test that out ^_^
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Nilax
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Nurglitch II

Looks like a good system Mike.

My group and I use the terrain deployment rules from White Dwarf; I forget the issue in particular but it was the one which included a pair of random scenario generators. It's a bit more arbitrary than your system but also should be speedier.

Essentially, both players roll a d6 and the highest-rolling player may select any piece of terrain from our collection with some restrictions (forests for example, are restricted to 6"x6" per selection) and place it anywhere on the table.

Once he places his terrain the other player may place terrain as long as it is further than 6" away.

The two players continue interchanging until a number of terrain pieces have been deployed equal to the size of the board lengthwise (I use a 6"x4" board for most battles so 6 pieces of terrain is max) or until the player who originally won the dice off elects to stop deployment, as long as both players have had at least once chance to place.

I should also mention that this is done before knowing who will take what board edge or quarter.
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