| Terrain Deployment Rules | |
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| Tweet Topic Started: 16th February 2006 - 07:48 PM (366 Views) | |
| hakoMike | 16th February 2006 - 07:48 PM Post #1 |
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More grey every day.
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This is what our little group uses for deploying terrain. Sorry for the verbose descriptions of things like "D3" but we have some rookie players too.
Does anyone have any homegrown terrain rules? We came up with these when we noticed that all "mutually agreeable" terrain setup seemed to mean "equally spaced about the middle of the board." |
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So old. So so old. My CMON Gallery | |
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| Warwolt the disturbed assassin | 16th February 2006 - 07:54 PM Post #2 |
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D00M WH33L 1337 R1D3R
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looks good, really good. I have to make all these types of terrain and test that out Me likes d-^.^-b |
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Baanaaanaaaanaaaanaaanaaanaaaa For the Monkey Boy, Boys! | |
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| Nilax | 19th February 2006 - 03:27 PM Post #3 |
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Nurglitch II
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Looks like a good system Mike. My group and I use the terrain deployment rules from White Dwarf; I forget the issue in particular but it was the one which included a pair of random scenario generators. It's a bit more arbitrary than your system but also should be speedier. Essentially, both players roll a d6 and the highest-rolling player may select any piece of terrain from our collection with some restrictions (forests for example, are restricted to 6"x6" per selection) and place it anywhere on the table. Once he places his terrain the other player may place terrain as long as it is further than 6" away. The two players continue interchanging until a number of terrain pieces have been deployed equal to the size of the board lengthwise (I use a 6"x4" board for most battles so 6 pieces of terrain is max) or until the player who originally won the dice off elects to stop deployment, as long as both players have had at least once chance to place. I should also mention that this is done before knowing who will take what board edge or quarter. |
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