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[MORDHEIM] Magic list for Clan Pestilens rewrite; cuz the rules in tc are teh suck
Topic Started: 16th January 2006 - 03:42 AM (547 Views)
meowser
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Cantankerous Malefactor
mutate: based on spells used in bubonic court and some of nuglitch's special powers

Magic of Clan Pestilens

Little ramble here, describing the Plague Monk's manner of magic.

D6 Result

1 Pestilent Breath Difficulty 8+
A foul river of filth erupts from the caster's contorted orifices, rotting flesh and steel upon contact.
Range 8". Requires Line of Sight. Target and all models within 2"
suffer 1 S3 hit with no armour saves allowed.

2 Plague Difficulty 10+
Terrible diseases descend upon the foes of the Horned Rat.
Range 12". Does not require Line of Sight. Target must pass a T test or lose 1 W. Roll a D6: 1-2: Target's player selects a model within 4" who suffers spell's effect.
3-4: Spell ends.
5-6: Caster's player selects a model within 4" who suffers spell's effect.
Continue until a roll of 3-4 when the spell ends. A model cannot be affected by this spell more than per turn, even from different casters.


3 Death Frenzy Difficulty 9+
A fearsome urge to known to all Skaven from birth turn the subject into a frothing maniac.
Range 8". Friendly model is frenzied. Frenzied friendly model is Death Frenzied (+1 A (+2 total with frenzy), D3 T test or 1 W at end of Player's turn).

4 Passion of the Putrid Difficulty 7+
The caster is consumed by a rapturous state, seething with vehemence for all those who stand in his way.
The caster immediately becomes frenzied and hates all enemy models. This spell can be used to regain frenzy if the model becomes knocked down or stunned.

5 Scion of Corruption Difficulty 8+
The Horned Rat bestows great diseases upon the caster, making them immune to all but the most deadly of wounds.
The caster gains a 5+ Ward Save against all close combat and shooting attacks, as well as Skaven and Nugle magic (except for Warpfire and Warp Lightning).

6 Grim Ague Difficulty 9+
Vile contagion spews from the caster's maw and infects every crevasse in his wake.
All enemy models in base contact are at -1 WS until the caster's next turn, as well as a S4 hit with no armour save allowed at the end of the caster's turn and the target's next turn.
In victory, thy glory on earth
In death, thy glory in heaven
Arise, therefore, Warrior
With thy Soul ready to fight!

Quote:
 
hakoMike: Remember people: MOLD LINES ARE THE ENEMY.


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