The Tunnel's Resident Rodent Ecologist
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- Name
- Morkreek
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Here is some more info from the Book of the Rat relevant to the Council:
- Book of the Rat
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Lord Kritslik, The Seerlord The occupant of the First Seat of the Council is the Seerlord Kritslik. Seerlord Kritslik is a consummate politician and manipulator of the other Council Members. There is no question that there he has had more clever predecessors, he is still highly competent and a ruthless adversary. The Seerlord came up through the ranks through Clan politics, and has an incredible degree of knowledge of even the most minor details of Clan intrigue. Lord Kritslik has four major motivations that direct his policies. The first is devotion to all the principles of the Horned Rat, particularly when politically expedient. Lord Kritslik has an uncanny ability to find any of his actions as ordained by the Horned Rat himself, so great is his knowledge of Horned Rat edicts and so wily his mental faculties. Lord Kritslik paints his opponents as not merely rivals to his positions or policies, but subversives attempting to overthrow the power and the influence of the Horned Rat. As such, Lord Kritslik has imposed strong and direct control over the Council Agents, and has bestowed within them a renewed sense of urgency and the political power to act upon it. Council Agents are more intrusive in Skaven life on such a scale as never before in the past. Unlike most cowardly Skaven, who consider self-preservation most important, Kritslik’s sense of self-preservation comes second. His devotion and fanaticism gives him strength in those tight spots when most Skaven would break. Lord Kritslik’s life though is very important to him, and he sees his continued health and success as integral to the future of the Horned Rat and acts knowing that he is fulfilling the Horned Rat’s designs. Lord Kritslik’s third goal is to weaken and fragment both his foes and all Skaven Clans. His past experience from dealing with individual Clans gives him an edge. By keeping the factions divided and weak, he sees a stronger place for the only strong and united group, the Grey Seers and the minions of the Council. Lord Kritslik tries to avoid open conflicts, but attempts to seed distrust and suspicion in the minds of all the Warlords. Kritslik’s actions are well concealed, and the liberal disbursement of selected information, gossip, and rumors has been enough in many cases to keep rival Skaven Clans from joining together. Lord Kritslik’s final focus is on humanity. Lord Kritslik feels that humanity is Skavendom’s greatest foe. In the past Kritslik’s predecessors had seen their well-laid plans ruined by the unexpected meddling of adventurers and human authorities, and Lord Kritslik hopes to avoid this legacy. Lord Kritslik seeks to deal with humanity in a very sophisticated fashion, by observing, understanding, and then destroying them. Kritislik himself is famous for leading Clan Scruten towards Middenheim, the first Clan trained to deal with humans on the surface. Kritslik’s overarching strategy is not that different from his strategies over Skavendom, by creating friction and fractures in human society and sowing discord. He suspects that a handful of assassinations, forged documents, bribes, and whispered rumors will be enough to start wide spread conflict. It is his opinion that previous Skaven attempts at disease and large Skaven assaults simply united humanity against their foe, the Skaven. Lord Kritslik surmises that when men distrust and war against each other, than they will be too weak to resist when their true foe, the Skaven, rush from their tunnels and to seize the surface world. Lord Kritslik is fairly thin and tall for a Skaven, albino and has a set of spiraling horns. Lord Kritslik does look a bit haggard and wild, his fur in ratty patches sticking up, and his eyes glaring half mad, but piercing. Very little escapes his constantly twitching eyes, and it may very well be true that no Skaven has as much knowledge about the politics and events in Skavendom. Certainly no one else has the power to act upon that knowledge as does Lord Kritslik. It is claimed that he has more spies in Skavendom than there are Skaven!
Lord Morskittar-Lord Warlock of Clan Skryre The occupant of the Twelfth Seat of the Council, and its second most powerful member is Lord Morskittar, the Lord Warlock of Clan Skryre. Lord Morskittar is fiendishly clever and inventive, and one of the Council’s most promising members. Previous Lord Warlocks have been intelligent and rational, working out long and complex schemes, but Lord Morskittar is prone to flashes of idiosyncratic brilliance. An intuitive thinker, Lord Morskittar reacts incredibly quick and unpredictably, keeping the other Council members off balance. Lord Morskittar is also one of the most skilled of Clan Skryre’s Engineers, and he has become fascinated with human and Dwarven inventions, has pushed the Seerlord and many Council policies into that direction. Lord Morskittar works closely with the Grey Seers, and harbors secret plans bribe a Grey Seer and gain spies within the Cult of the Horned Rat. Lord Morskittar’s greatest rival is Arch Plaguelord Nurglitch, and Morskittar would not mind seeing Nurglitch fall victim to any of the hazards of Council membership. Unbeknownst to all the other Skaven, Lord Morskittar keeps on him a personal invention that he has never been able to duplicate. He discovered and tinkered about with a strange device of unknown origin. The invention is powered by a fist-sized block of Warpstone attached to some sort of eldritch device, one that absorbs all sound vibrations and can replay back a conversation. Lord Morskittar records nearly all conversations he has using this hidden device, and only he is aware of it, none others know of this device. This device could possibly be of Slann origins. He may use this to blackmail scores if not hundreds of Skaven when he feels that it is time for his next major political scheme. Lord Morskittar is tall gangly albino Skaven, and has a perpetual frenetic air about him. His Clan Skryre robes are often crumpled and stained from the ink and grease from the various inventions that he is inevitably tinkering with.
Greylord Skrisnik, Warlord and Seer of Clan Skrisnik The occupant of the Second Seat of the Council is Greylord Skrisnik, Warlord of Clan Skrisnik. Greylord Skrisnik is the last of the two remaining Greylords. His small Clan controls all other clans in Estalia, and Greylord Skrisnik rules with unchallenged with an iron fist. Lord Skrisnik has held this chair for the last five hundred year, and is a few thousand years old, and has untold experience to draw upon in Council matters. Greylord Skrisnik is one of the most feared and cunning on the Circle of Thirteen. Proof of his scheming is his near invisibility in Council politics. When occupying his seat, Lord Skrisnik has been known to remain silent for hours as other members debate and argue. Many simply do not realize that they had been influenced by an invisible trail of manipulation originating from Greylord Skrisnik months before, since Skrisnik’s work is completed long before he enters the Council Chambers. Many outside of the Council are not even aware of his existence or no of hazy and unsubstantiated rumors of a senile old Councilmember. Many seeking to sit at the Council and ignorant of the Greylord’s power, have sought to do him in; Greylord Skrisnik’s chair at the Circle has been constructed of the scores of skulls of would be assassins, his only expression of his power and vanity. There are three sources of Greylord Skrisnik’s power. The most obvious is his age, making him patience and endowing him with centuries of priceless experience. It is also quite clear that Greylord Skrisnik is favored by the Horned Rat and is part of the Horned Rat’s machinations. The third factor in Skrisnik’s success is that the Greylord has sorcerous knowledge from before the Disaster at Skavenblight. When the disaster struck, Greylord Skrisnik appeared, seizing much of the priceless tomes before they were destroyed or confiscated by the Grey Seers after the disaster, and used these texts to further his daemonic power. It could very well be possible that Greylord Skrisnik is the oldest and most powerful Daemonologist in the Old World. The Greylord Skrisnik’s appearance is not well known. Few outside of the Council would ever recognize the Greylord. Even within the Council he dresses in large cumbersome voluminous robes, with a heavy hood pulled over so that not even his snout is visible. His red eyes can still glare out from the darkness unsettling even the most powerful Council members. He is hunched over and deformed, and walks with a shuffling gait.
Lord Burr, Keeper of the Temple The occupant of the Eleventh Seat of the Council is Lord Burr, the Keeper of the Temple, and second in command of the Grey Seers. Lord Burr started off as an exceptional minion of the Council of Thirteen, a bodyguard to Lord Kritslik’s predecessor, and an accomplished agent of numerous deadly and highly sensitive missions. His rise to his meteoric position really began when the Horned Rat gifted Lord Burr with gray fur and the ability to use magic. Inducted into the Grey Seers, Lord Burr was instantly feared and despised by the other Grey Seers. Numerous assassinations and defamations of his character occurred immediately. Lord Burr, however, had been one of the most capable of Council Agents with years of experience and also had personal and intimate knowledge of the protection and security that a Grey Seer requires. Lord Burr also used some of his former comrades and Council Agents as pawns in his plans. In his first five years Lord Burr survived two score assassination attempts and numerous political attacks. In this storm of violence Lord Burr thrived and two dozen of his opponents, all Grey Seers, either disappeared or died under mysterious circumstances. After that bloody maelstrom, Lord Burr was simply ignored by the other Grey Seers. This period of solitude was essential in allowing Lord Burr time to progress in his abilities. It shocked Skavenblight when the long forgotten Burr suddenly ascended to the Council in a confusing chain of events that none (except Lord Burr) would have ever predicted. The unexpected violent death of a Lord of Decay, all of his bodyguard, the deaths or disappearances of the other candidates and Lord Burr’s lightning actions and approval from the Horned Rat and the council assured him success and ascendance to a Council seat. Lord Burr is a cunning individual, has great degree of control in the Under-Empire and Skavenblight. Enigmatic and very reluctant politically, it perplexes the other members as to what Lord Burr’s motivations or goals are. It is believed that the appointment of Lord Paskrit was engineered by Lord Burr, and the two have been closely allied. Lord Burr, although the second most powerful Grey Seer, remains aloof of nearly all Grey Seer activities. Lord Burr has and will always be viewed as an outsider by his fellow Grey Seers, since he was simply a minion first and only then later a Grey Seer. This elitism on the part of the Grey Seers simply distances Lord Burr, who considers himself far superior to his fellow Seers. Lord Burr works closely with Kritslik, although the Seerlord does not trust this upstart. This rivalry from other Grey Seers and lack of acceptance means that Lord Burr feels no desire to act in the interest of the Seers, or work in conjunction with the Grey Seers on the Council. He is not certain if he approves of the role Morskittar and Kritslik play in the council, particularly concerning their schemes involving humans. Lord Burr is the Keeper of the Temple, and his role is to provide for the security and the upkeep of the Temple of the Horned Rat. He is also second spiritually to Lord Kritslik, but entirely neglects that important, crucial, and powerful role. This neglect of this aspect of his duties has created some furor amongst the Seers, but Lord Kritslik is thankful of this, since he does not have to share that power with Lord Burr. Lord Burr, through his command of the albino Council Guards and other forces in Skavenblight, can exert near total control of all of Skavenblight except for a handful of Clan holdings on the fringes. Lord Burr is robust and strong, covered in short gray fur that is white at the tips, and he still bears the albino reddish-pink eyes from his service as Council Guard. His face is covered in a number of scars from missions before his ascendance into Seerdom. He is very quiet, having very little to say in political discussions, preferring to keep his opinions and motivations a mystery to the other members.
Lord Sneek, Lord of Decay, Nightlord of Clan Eshin The occupant of the Third Seat of the Council is Lord Sneek, the Nightlord. Like all of the Nightlords that have been on the council, Lord Sneek is mysterious and enigmatic. His activities on the Council have been very accommodating and he has approved of most of the policies, yet he is lenient without seeming so, putting up a grudging exterior and demanding hard bargains from allies. He says very little, and although his political agenda is partly apparent, much is still unknown about him. Even Lord Sneek’s rise to power is concealed by the veil of secrecy that Clan Eshin enshrouds itself within. Lord Sneek continues the secret plotting set in motion by his predecessors, plotting unrivalled by any except Greylord Skrisnik. All this time his agents have continued their infiltration of all of the other major Clans, and he is also keeping close tabs on the Grey Seers, loaning out forces, and remaining informed on Grey Seer activities. None but Lord Sneek knows what will happen if and when his plan comes to fruition. Lord Sneek is a quiet individual, light and nimble, and moves with a rare grace not normally seen in the frantic nervous actions of most Skaven. His true appearance is unknown, since he wears strips of black silk all over his body, and a heavy concealing black cloak over that.
Greylord Azarskittar, Warlord of Clan Khesherisk The occupant of the Tenth Seat of the Council is Lord Azarskittar, the only other living Greylord. Lord Azarskittar is the lord of a diminishing domain. For centuries after the Skaven exodus Greylord Azarskittar ruled over a scattered and under-populated empire in the Southlands and Araby. The environment there was less than favorable to Skaven, and his domain continued to be one of the weakest areas, on the fringe of Skaven society. Further endangering his hold on the lands was Lord Azarskittar himself. For although Lord Azarskittar is a Skaven of unrivalled martial ability, Lord Azarskittar would rarely leave his hold, sleeping for years, and ruling haphazardly. His hold was weak over the other strongholds, although he surrounded himself with a small elite cadre of the most fierce and powerful of Skaven warriors. Lord Azarskittar was awakened from his complacency of his unchallenged reign by Clan Pestilens, who swept through his holdings deep in the Southlands and wiped out entire Strongholds in mere hours with unseen diseases and foul vaporous airs. The Plague Priests of Clan Pestilens easily defeated the weaker Clans owing allegiance to Lord Azarskittar. Clan Pestilens conquered or subdued most of Azarskittar’s strongholds and besieged Lord Azarskittar’s remaining holds. All of Skavendom was reeling from the shock of this surprise attack. Before other Skaven could send assistance, however, Lord Azarskittar rose from his slumber to deal with the upstarts challenging his authority. With his elite shock troops, the Khesherisk, his own private clan, nearly all his children, led personally into battle by the enraged Lord Azarskittar, they managed to break the siege on their stronghold and relieve and defend all the remaining strongholds in a series of the bloodiest battles in Skaven history. Casualties on both sides were horrifying, and the atrocities that were committed unspeakable. By the time further Clan Pestilens forces were called up, Lord Azarskittar had received fresh reinforcements and the war came to a stalemate. Although Lord Azarskittar was able to hold off Clan Pestilens, the cost was great and Lord Azarskittar had lost most of his original domain. Having fought to a draw in the area, Clan Pestilens postponed their conquering of the entire Southlands and moved towards Skavenblight. Nurglitch, the Plaguelord, would later kill one of the Lords of Decay, Lord Kerikek, Lord Azarskittar’s closest and most valuable ally, and then ascend to the Council despite Lord Azarskittar’s bitter resistance, gaining legitimacy and preventing Lord Azarskittar from taking back his domain. Having lost well over half his domain, as well as his only ally on the Council, Lord Azarskittar has been a strong rival to Clan Pestilens, and later used the failed Red Pox ploy as a pretext to remove Clan Pestilens from the Council, inadvertently starting the second Skaven civil war, in which Azarskittar managed to reclaim only a few of his lost holdings at a terrible cost to both sides. Azarskittar’s place on the Council has been weakening for years as others use and manipulate his hatred of Clan Pestilens for their own gain. Many in the Council view Clan Pestilens as far more beneficial ally than Lord Azarskittar, and Lord Azarskittar’s future looks very bleak indeed. One notable success was his cooperation with the Grey Seers for the Crusades by the Arabians against the Old World countries. Unbeknownst to both parties, the whole arrangement was originally conceived by Greylord Skrisnik, who sought to prop up Lord Azarskittar’s flagging influence, and attain some occult knowledge from some lost Khemri tomes. None alive are aware of Greylord Skrisnik’s role in these crusades. Azarskittar’s long life has been attributed to his diet of the flesh of slaves and captives, particularly humans, and his Khesherisk Guard will only eat the same. Another factor or possibly a side effect of his longevity, is his need to hibernate for months on end. While hibernating he simply is not aware of all the scheming and conspiring going on within the Council, although to assume that Azarskittar is ignorant of all that goes on is a mistake, since nothing can be certain in the Under-Empire, and Azarskittar has used his seeming indolence to his advantage on a number of occasions. Lord Azarskittar bears many rewards of the Horned Rat, indicating that he once, and may still have the approval of the Horned Rat. Although Lord Azarskittar is no longer the political threat he once was, he is probably the most fearsome and dangerous fighter in the Skaven Under-Empire. Lord Azarskittar is incredibly strong and fearless. Large and well-muscled, Lord Azarskittar bears several twisted and long horns, resembling those of a Verminlord. He is almost wholly encased in strange black armor bearing the sign of the Horned Rat. The bloodshed he caused during the war with Clan Pestilens has now become the stuff of myth, and his appearance strikes fear in all but the most powerful of Skaven. Special Note: Rewards of the Horned Rat: Lord Azarskittar has been blessed by the Horned Rat in a way that none others have before. Firstly, Lord Azarskittar is a Chaos Lord (StD: 118). The benefits are as follows: Chaos Armor: Lord Azarskittar has 3 Armor Points on all locations! Daemonsword (Verminlord Bound): Two handed (-10 I, +2 S), Dispels Auras, +80 to hit, Azarskittar can test on Sword’s Will Power (89), any Wounding hit kills! Steals Strength Points. (Don’t believe it? See Realms of Chaos, Slaves to Darkness page 95). Azarskittar also suffers from Hunger (See Rewards of the Horned Rat) Horns (+1 Attack: Gore, when charging). Azarskittar also exudes a very powerful Musk of Death, which causes Fear in all Skaven.
Lord Paskrit, Warlord-General of All Skavendom The occupant of the Fourth Seat of the Council is Lord Paskrit. He bears a grand title, but has considerable less power than such a title would seem to indicate. A lackey for the Grey Seers, Lord Paskrit is more ignorant of the various factions than most Council members and is constantly being toyed with unknowingly. Lord Paskrit is not stupid, and is quite intelligent in relation to most Skaven, he is simply outwitted by the other members since he lacks the political experience and is constantly distracted by his other duties. Lord Paskrit arose to his position on his merits as a general. He had long served Council, and when his leader, the general died in the middle of a disastrous battle, possibly at the hands of Lord Paskrit, he assumed the command of Warlord General. It was during this bleak and losing battle that Lord Paskrit faked a retreat against the Undead foe, and then enclosed and ambushed them, destroying them and one of Nagash’s best necromancers. It was this success, as well as his lack of political connections, ability, and experience that allowed his ascent to the Council. All of the other members are quite happy with his appointment, since he is quite manageable. A fine tactician, his ability to keep order and prove successful in battle without seeming too competent is what has allowed him to remain in the Council. Lord Paskrit an aging yet fit Skaven, whose life has been extended unnaturally by the Horned Rat. His patchy brown fur cannot hide the toll of decades of warfare, and his body is crossed by numerous visible scars. He has also lost two digits on his left hand as well as his left eye, which he covers with an eyepatch. Lord Paskrit is most conscious of his tail, which has been severed in half, and he feels inadequate about this, and tries to keep his stunted tail out of sight.
Lord Verminkin, Packlord of Clan Moulder The occupant of the Eleventh Seat of the Council is Lord Verminkin, who is not the most proficient breeder of his Clan, but certainly one of the most politically astute, and one of the most mercenary members on the Council. Constantly playing off all the factions, selling his services to all parties, Lord Verminkin revels in the position that this power gives him. His heavy-handed approach to politics is carefully calculated to conceal his behind the scenes maneuvering. Lord Verminkin is one of the Council’s most active and unpredictable members. Under his control, Clan Moulder can only continue its experience further successes and greater prestige. Lord Verminkin is a heavyset Skaven, larger than most, with shocking red fur that makes other Skaven uneasy. He often seems preoccupied, always toying about with something on his person, but his roving eyes betray his absentminded act. Special Note: Lord Verminkin exudes a strange musk, one that has a profound effect upon some of the creatures that Clan Moulder raises. All creatures that have been crossbred with rats, as well as rats of any size, are pacified by this musk. Those creatures wishing or instructed to attack Lord Verminkin must make a Leadership Test on their own Leadership and not that of their handler in order to attack Lord Verminkin
Lord Kratch Doomclaw-Clan Warlord of Clan Rictus The occupant of the Fifth Seat of the Council is Kratch Doomclaw, a competent yet declining member. The successes of Clan Rictus are fading, and Lord Doomclaw is exerting nearly all of his energies just to maintain his Clan’s precarious hold on the Council. It may just be that Clan Rictus has held its power for too long, and it is simply Lord Doomclaw’s misfortune to represent Clan Rictus during these difficult times. Most of Clan Rictus’ loss of power can be directly attributed to the successes of Clans Eshin, Moulder, Pestilens, and Skryre, as well as the growing influence and activism of the Grey Seers. Clan Rictus has also suffered from an increasing pressure from Goblins trying to take back Crookback Mountain, and heavier losses in Warpstone recovery attempts. Lord Kratch Doomclaw has turned bitter and calculating, using his resources to the potential. The mining, the slaves, and Warpstone meteors are the only things ensuring his place on the Council, and he often resorts to employing them as economic threats or rewards. Lord Doomclaw is secretly fearful that either Arch Plaguelord Nurglitch or Lord Gnawdwell may seek remove him from the Council in the future. Lord Kratch Doomclaw plays a conservative role in the Council, seeking to delay Council policies to give himself time to determine the implications and motivations behind every measure. Lord Doomclaw also assumes an outspoken and mocking position, seeking to maintain a balance and his own hold on power. Doomclaw’s name comes from the Clan artifact that he wears on his right hand, a strange piecemeal gauntlet that is reputed to discharge magical energy. Lord Doomclaw is very meticulous in his appearance, often dressed in the best of Skaven armor and putting on the most fierce airs of airs. Special Note: Lord Kratch has a special artifact known as the Doomclaw: The Doomclaw is the product of Clan Skryre and Grey Seer craftsmanship. It is a framework gauntlet with small Warpstone pieces attached to electrodes. When Kratch Doomclaw uses a metal weapon, he can discharge a bolt of Warpstone lightning along the blade. If the attack hits his opponent or the opponent parries with a shield or metallic weapon, they will automatically take damage from this crackling electricity. No damage if the attack is avoided by a Dodge Blow. The victim takes an additional automatic Strength 6 hit! Furthermore, non-magical armor does not reduce the damage. This is in addition to the damage caused by the weapon wielded in the gauntlet. Furthermore, the bolt may stun the opponent, with a base 20% chance and +5% for every point of damage caused. Head strikes add +20%. The Strike to Stun skill does not add any bonuses to this stun, due to the electrical nature of the attack. Creatures immune to electrical attacks, such as Dragon Ogres, do not suffer the damage from the electrical attack.
Arch Plaguelord Nurglitch of Clan Pestilens The occupant of the Eighth Seat of the Council is Arch Plaguelord Nurglitch. After the failure of the Red Pox and the second Skaven civil war, Clan Pestilens suffered greatly and started to decline in power. However under the rulership of recent competent leaders, such as the Arch Plaguelord, Clan Pestilens has experienced a meteoric rise of power once again. The Plague Priests are imbued with renewed sense of enthusiasm and even the Clanrats are whipped into a fervor that is nearly unheard of. Arch Plaguelord Nurglitch has proven to be one of the most exceptional and dynamic leaders of the Council. The others envy and fear him, but constantly find themselves grudgingly relying on him to some degree. It is only a matter of time, it seems, before the Arch Plaguelord seizes a more powerful chair, the only question is whose seat? The weakened members fear him, but to deceive and placate these worried opponents, Nurglitch often supports their measures and props up their positions with his own power. His real plot is more threatening than most imagine. He plans on seizing a higher seat, allowing another Plaguelord to take his seat, nominate one of his generals as the next Warlord-General, and destroy one of the lesser seats and give that to another Plaguelord as well. He has been carefully training and educating several to fulfill these roles, but his proteges have been carefully watched and trained so they are less of a threat to the Plaguelord. No Skaven, other than Nurglitch himself, knows the true nature of his plotting. An ambitious plan, only time and chance (and the will of the Horned Rat) can decide whether it will succeed. Arch Plaguelord is an emaciated and sickly-looking Skaven, with dark matted fur and panicky eyes, but in truth the Plaguelord is quite fit and healthy. He only wears robes befitting his station as the Lord of the Priesthood of Pestilence. Special Note: If the GM is using some of the Clan Pestilen’s Clan Secrets, than the Archlord will have concealed on his person a half a dozen concealed Jokaero Weapons (see Warhammer 40k), taken from a Slann temple, and he may also carry on himself a Conversion Field.
Lord Gnawdwell, Clan Warlord of Clan Mors The occupant of the Sixth Seat of the Council is Lord Gnawdwell, a cruel, aggressive, and brutal member, angry at his lack of power, unpredictable in his rage and often upsetting the careful plotting of the other members. Maybe it is for this reason that the Horned Rat has allowed him to maintain his seat, adding to the chaos of Council proceedings. Unpredictable, Lord Gnawdwell has been chipping away successfully, albeit erratically, at the power of Lord Kratch Doomclaw, and has proven on a number of occasions to be a surprising threat to coalitions of power. Lord Gnawdwell has exceptionally thick bones and a huge frame for a Skaven, being almost the same size as an obese Skaven, but every inch is muscle. His dull looking beady eyes seem incapable of anything but the most severe of stares, belying the occasional genius that is betrayed by his seemingly spurious gestures. Lord Gnawdwell is a humorless and vicious individual, fearless, ruthless, and despite his madness, incredibly clever. Special Note: Lord Gnawdwell has a small hoard of priceless Dwarven Artifacts at his disposal, and many lesser artifacts such as the Amulet of Adamantine that he always secretly wears.
Lord Vittrik The occupant of the Last Seat of the Council, and its weakest member is the Grey Seer Lord Vittrik. Lord Vittrik has not been the newest to attain a seat, just over two centuries ago, but Lord Vittrik holds this precarious seat. Lord Vittrik has been constantly attacked by his opposite on the Council, Lord Gnawdwell, and he must be constantly on guard for other foes on the Council who recognize his tenuous hold on the Council. Lord Vittrik leads a faction of Grey Seers that are often critical of Lord Kritslik’s policies. Extremely conservative, Lord Vittrik feels the Council often strays from the Horned Rat’s desires, and becomes too focused on its own petty rivalries. He further criticizes the Council on its undue attention recently on humanity. Lord Vittrik has an intense fear and a hatred of humans, and would rather ignore them then bring humanity to an awareness of the threat that Skavendom pose to those living on the surface. The source of Lord Vittrik’s fear stems from an incident where he was recovering Warpstone in the Empire and nearly lost his life and the Warpstone when his group was set upon by Templars of the White Wolf. Nearly all of his party was destroyed and he barely accomplished his task. Upon his return, rival Seers attempted to belittle his mission and accused him of incompetence, and ever since he has given into his fear and contempt of humanity. Lord Vittrik is very scholarly and knowledgeable for a Skaven, and is a patron of Clan Skatchr, with whom he had worked very closely with. In fact Lord Vittrik is a secret hoarder of Warpstone, with a personal reserve that would rival that of a successful Clan. Lord Vittrik has concealed it very well and is plotting to use it effectively as a means of finding support within the council. Lord Vittrik is quite indistinguishable from the average Grey Seer, an image that he actively promotes, since it is this anonymity that he heavily relies upon.
Pillz
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