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| GreySeer success!; so what's so bad? | |
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| Tweet Topic Started: 4th December 2005 - 04:37 AM (597 Views) | |
| LongBeard | 4th December 2005 - 04:37 AM Post #1 |
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Unregistered
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hey. when i first started skaven, i was all for the magic. then.. i came here, and was told the warlord, although more boring, would be a better choice, because the greyseer blows himself up, and whatnot. well, i don't know if i interpreted the rules, or missed a rule, but i've been having great success with it. i get irrisitable force a whole lot easier than any other army. skittlerleap is a blast, and very usefull. and plague, although distructive, works in my favor almost everytime. i haven't came across a problem yet with the greyseer, besides plague, but i can live with that. what are the other draw backs in using the greyseer? yeah, yeah, he costs more points than a warlord, but i feel he also does a whole lot. i don't understant how or why they greyseer is so dangerous to use. i'm sorry if there's another post about this. the last time i checked, the search function was down. |
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| opulis | 4th December 2005 - 07:12 AM Post #2 |
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Clanrat
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I dont see anything wrong with Grey Seers As i see it itd make your army more fun to play with than with the warlord as it adds a whole new aspect of random things that could happen especially if you stuck him on a screaming bell Id rather take the seer even if it was a point sink just because hes fun even if it is a point sink because thats what the games about whatever you think is fun. opulis |
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IN AN AGE OF INSANITY LOOK TO THE MAD MAN TO SHOW THE WAY | |
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| Frankensqueek | 4th December 2005 - 09:59 AM Post #3 |
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Doomwheel Driver
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As soon as I reach 2000 points i'm going to use a Seer. They're so much more fluffy and interesting than a Warlord. And I'm just dying to try out Plague! James |
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My Army | |
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| LongBeard | 4th December 2005 - 03:05 PM Post #4 |
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Unregistered
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alright, well thanks. but.. is there a miscast table or anything for the grey seer? i don't understand how he's dangerous to myself at all! except the points, man. |
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| Morkskittar | 4th December 2005 - 03:14 PM Post #5 |
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The Tunnel's Resident Rodent Ecologist
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I just don't take him because of the points he costs and I mistrust magic. The Spells are awesome, but I have a rather large tendency to miscast and hurt myself with warp-lightning. But that just might be my luck... Pillz |
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The Eldritch Wastes: A Post-Lovecraftian Online Serial Novel (Author Website) Pub Fight Deaths: 334. Pillz and Pyllz are © by Morkskittar. ![]() Complete Works of Morkskittar / You Have Just Lost the Game 'zodi | |
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| Warlord Gnashik | 4th December 2005 - 03:24 PM Post #6 |
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Backing Veer-myn Dreadball teams!
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My biggest problem is that his Ld is one less than the Warlord. There's no special Miscast table, but spells like Warp Lightning and Plague have a tendency to work against the Skaven player. Plus, a GS has more warpstone token to munch. While very handy, I hae bad luck with them and usually wound myself. In 3000 pt armies, I take Hrist, my Grey Seer. That way I get the warlord's Ld and the variety of magic the Seer brings to the table. All in all, it's just a personal taste thing whether or not to let a GS lead your army. |
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| r.s | 4th December 2005 - 10:02 PM Post #7 |
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Clanrat
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i don't use grey seers because with one miscast he can never cast spells again rare but devasting also the lower ld hurts but other than that the desructive potenial is amazing and after one erresistable plauge your enemy well fear your magic phase for ever especially if it spreads and if he is not your general put him on a screaming bell and all propective magic and and watch as all shooting heads in his derection leaveing the rest of your army untuched |
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| Kill-Kill | 4th December 2005 - 11:13 PM Post #8 |
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[insert cool member title here]
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Grey Seer or Warlord is an unsolvible question because it comes down to personal taste. My advice is to try a Warlord in a few games, to see if you like it better, and then decide which to use. There is no right or wrong way to play Warhammer as long as you have fun. |
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<font color="darkred">Your words are just bloody fallacy, A house of cards, painted white. Tried to recreate Normandy, But you made up the reasons to fight</font> Mik was here! <font color=pink> <-thanks </font> | |
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| Skaven Lord Vinshqueek | 5th December 2005 - 07:55 AM Post #9 |
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Bunny ear says flop
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Gah, grey seers... I've truely had horrible experience with them! In all the games I used him in, the bugger almost ALWAYS dies. I don't know how it happens, but he blasts himself into oblivion, my opponent shoots at the unit he's in with almost everything it has, they get charged by magical-powered knights *grmbl*... And the list of things that could go wrong continue on and on and on... Basically, my warlord doesn't die as quickly as my grey seer. Greetz |
In the Horned One we trust, all others we monitor. ![]() Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30 | |
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| The Ratlord | 5th December 2005 - 11:52 AM Post #10 |
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ME!!!
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i always use a grey seer in 2K battles and only use a warlord in larger battles as i see it tho he needs the tenbrous cloak or he kills himself!!
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| Mutator | 7th December 2005 - 06:50 AM Post #11 |
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Retired fat dude
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I've had largely the same experiences as Vinshqueek. The little fuzzball either blows himself up or merely miscasts, or just has a bum spell selection that game and does squat, whilst his positional requirements (to get the best use of his spells) generally paints a large target on the unit he is occupying. I've had better luck at keeping the warlord alive, he provides greater leadership (which, considering the combat-style armies I like, is necessary) and generally contributes to the demise of more enemy models and actual VP-harvesting than my Seers ever have, over multiple incarnations of the skaven roster (4th/5th edition, RH 6th and army book 6th edition). YMMV (Your milage may vary). |
| Mostly harmless | |
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| Skaskrit Venomclaw | 7th December 2005 - 10:39 AM Post #12 |
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Ex-Councilrat
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The risk with the grey seer isn't really him blowing himself up. It's your expensive wizard of doom with the magical wardrobe sitting on the field looking stupid all game as his spells fizzle, are dispelled, or are soaked by expendable targets. Miscasts and tokens are a risk as well, of course. If you take a grey seer, you more or less commit yourself to the heavy magic approach. A seer on his own won't do much, so you need at least one warlock to help him out. Many people use two. So, even if you do not go overboard on magic items, you've spent some 500-600 points at this stage, more than a quarter of your army, on a very unreliable weapon. In my warlord army, I spend less than 250 points on mages. These mostly provide defence, but also are very useful for softening up nasty enemy units like chariots and cavalry. However, the point is that my army can easily survive the twin warlocks doing nothing for a game or two. The rest, with greater numbers, better leadership and improved fighting power, is perfectly capable of winning games without magic support. Therefore, I think the seer approach is risky in small games. You commit yourself to the magic phase, and what is in the end largely a matter of luck. There's little or no way you can influence how well a seer does in a battle, this unlike the clanrat block with slave and nightrunner support units you could get for his points. Of course, being Skaven I'm not at all averse to taking risks, to using units that are unreliable but have a potentially big pay-off. The difference is, I'm not willing to hang my hopes of success on them. Even if all my weapon teams misfire, even if my warlocks fizzle all game, even if my combat rolls are decidedly sub-par, I'm still in the game with a fighting chance, for dice alone cannot negate the threat of a well-executed flank-trap. |
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"I have a post-Armageddon vision. We and all other large animals are gone. Rodents emerge as the ultimate post-human scavengers. They gnaw their way through New York, London and Tokyo... within 5 million years, a whole range of new species replace the ones we know. Herds of giant grazing rats are stalked by sabre-toothed predatory rats. Given enough time, will a species of intelligent, cultivated rats emerge?" Richard Dawkins, The Ancestor's Tale | |
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| Grey seer White Paw | 7th December 2005 - 09:12 PM Post #13 |
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Warlord of 7th Tactics!
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their great, their magic ability can dominate several wizzards of a lower level alone, they have all sorts of spells with different abailites breath templates random moving templates instant hits all sorts, ur opponent never knows what hes gonna have to face. however should they get caught and ran down then uve pretty much lost the battle a fully tooled seer on a bell comes close to 400 pts so becareful with ur tempest use him aggresivly but never ever charge with him if u can help it. |
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GW, sucking the fun out of the hobby since 1999. Never worry. Worst case scenario you die, and then there was no point worrying anyways. Skaven repaint overhaul Number 5! (2/5th complete) | |
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| Teq Botza | 7th December 2005 - 11:08 PM Post #14 |
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Unregistered
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when I play against skaven I always like facing a GS. Fist they are easy to kill because when my troops finally reach them they already have a wound or 2 on them. They also have lower Ld so its easier to make the troops surrounding him run (just barely though). If their magic doesnt work, which could easily happen if your opponent had, say, a slann, you would be wasting a lot of points. on the upside it has been proved that it is easier to get irresistable force on a 13. |
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| Sammy the Squid | 8th December 2005 - 06:11 AM Post #15 |
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Back to retirement!
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To solve the leadership problem you could always take Thanquol... I think he is a fantastic special character, and much mor resilient than normal grey seers without being horribly overpowered... The one thing that stops me taking him is his points... But I guess its roughly the same as a warlord and seer anyways... Entaro Adun |
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"If the squidman can't do it, no one can!!" Wins/Losses/Draws Skaven Clan Rattenkrieg - 108/58/20 Dark Elves - 44/14/8 Hochland Empire - 33/14/4 Malkavian Vampires - 23/22/4 Beastmen - 50/25/2 Have not completed a Painting Vow since July 07!! | |
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