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| chimerat or burrowing beast | |
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| Tweet Topic Started: 24th November 2005 - 10:17 PM (975 Views) | |
| Morkskittar | 27th November 2005 - 01:20 PM Post #16 |
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The Tunnel's Resident Rodent Ecologist
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Chimaerat for all of the resons stated above and one more: I don't like the tunneling table. At all, especially when you''ve got an uber-expensive thing like this underground. Pillz |
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The Eldritch Wastes: A Post-Lovecraftian Online Serial Novel (Author Website) Pub Fight Deaths: 334. Pillz and Pyllz are © by Morkskittar. ![]() Complete Works of Morkskittar / You Have Just Lost the Game 'zodi | |
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| meus | 27th November 2005 - 11:01 PM Post #17 |
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Warlord
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Chimaerat. Burrowing Behemot suck. It still has to test for stupid when it emerges. on a 5! |
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-- meus Just my 2 warptokens worth of advice/ranting/criticism/whatever Kristiansand, Norway | |
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| Mutator | 28th November 2005 - 03:24 AM Post #18 |
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Retired fat dude
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On paper, I prefer the chimaerat for cost and effectiveness, as well as ease of use. However, also using theoryhammer, I like the potential of the tunneller to create havok: it may not actually do much itself, but anything which throws your opponent's battle plan and causes him to react so that you can capitalise on it has to be a good thing. I'd save the tunneller for the "not trying to win but wanting to cause carnage" games (you know, the ones where you try out "experimental" army choices to "see what they do"), and the chimaerat for the more serious affairs... |
| Mostly harmless | |
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| Grey Seer Skittikch | 2nd December 2005 - 04:15 PM Post #19 |
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Unregistered
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I personally like the Burrowing Behemoth better, but remember:If the tunneling misfires, USE WARPSTONE CHARMS!!! I'd also like to point out how nice mutant Rat Ogre's are. Smart Rat Ogres? Who'da thunk it? RAWR!!!
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| scrivener | 2nd December 2005 - 04:46 PM Post #20 |
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*toot*
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Chimerat. Simply more user-friendly. Doesn't have horrendously damaging risks as the behemoth, and it was a warpfire breath. |
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| Antherak_173 | 2nd December 2005 - 05:34 PM Post #21 |
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Evil Overlord
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?Where didja get this one ? It cant work for many reasons 1- behemoth can't take magic items 2- the charm only let you re-roll dices affecting the wearer specifically 3- characters can never join tuneling units. |
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My Wants My Haves | |
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| Grey Seer Skittikch | 2nd December 2005 - 07:08 PM Post #22 |
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Unregistered
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I know behemoths cant take magic items. WHAT? Where does it say that warp charms can only be used on dice affecting the user? Not in the Army Book! Rat Ogre Macarina! lol! |
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| Antherak_173 | 2nd December 2005 - 09:28 PM Post #23 |
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Evil Overlord
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Yes, it does say it in the book. Since policy of UE prevent me from fully quoting rules, i'll quote just a part of it p.39 "This item allows its bearer to re-roll..." emphasis by me. Bearer means the one who actually wears the charm. As a second proof, just follow this link. second last question. Must affect directly the bearer. |
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My Wants My Haves | |
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| Doktor Fronkensteen | 3rd December 2005 - 10:39 AM Post #24 |
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Moulder of Bitz
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Dude, the Rat Ogre macarina isn't that funny. It just turns an otherwise good post into a bit of a farce. And in what part of the Movement phase do Tunnelers emerge? Because if its after the start then you don't have to test for Stupidity... I think... |
| It Lives! Now, Deadflesh-thing, go kill-kill! | |
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| Antherak_173 | 3rd December 2005 - 02:59 PM Post #25 |
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Evil Overlord
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Tunelers emerging is the first of the first things you do. They can charge when they emerges, so they come before charge declarations and before stupidity. |
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My Wants My Haves | |
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| farsight | 4th December 2005 - 03:09 PM Post #26 |
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The Happy Buddist
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too be honest, regardless of what everyone else said, yeah , the chimerat is better in my opinion as i like the fluff, also the model they created looks sweet (even though the chimera is the most tricky model to assemble in the whole GW range IMO of course).i wouldn't be bothered about the tunnelar misfiring, so what if it dies, the enemy will still panic before hand waiting for it, plus instead of tunring up at the battle it goes to a empire village and gobbles them all up, so no loss they're Dan |
| "Challenge stroung Clan Moulder dead- thing? Accept your challenge i do" | |
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| RandommaN | 5th December 2005 - 01:05 AM Post #27 |
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Warlord
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I like the chimerat better, it's cooler, dosn't kill itself before it gets to do anything and has warpfire the behemoth is alright also, but I would prefer a chimerat and two aberitions as my two (almoast) compolsory :rolleyes: rare units |
| “O! many a shaft, at random sent, Finds mark the archer little meant! And many a word, at random spoken, May soothe or wound a heart that's broken!" - Sir Walter Scott | |
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| Skaven Lord Vinshqueek | 5th December 2005 - 07:58 AM Post #28 |
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Bunny ear says flop
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@farsight: If five tunnelers go down, or a 200+ pts costing monstrosity, I still prefer the tunnelers... Greetz |
In the Horned One we trust, all others we monitor. ![]() Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30 | |
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| Garbag | 5th December 2005 - 10:38 AM Post #29 |
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~The King of Kings~
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Burrowing Behemoth hands down it's waaaaay cooler. Although chimerat would most likely do better on the battlefield. |
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01001001 00100000 01100001 01101101 00100000 01110100 01100101 01101000 00100000 01110101 01100010 01100101 01110010 WoW Funeral - Funny as hell! Now a myth... | |
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