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chimerat or burrowing beast
Topic Started: 24th November 2005 - 10:17 PM (974 Views)
throtling child
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hey all. im starting a hell pit skaven list as what will hopefully be my 1st completed army, and, well the title says it all.

*chimerat- has warpstone breath :) , and better than most beasts for its cost.

*burrowing beast is like detonating a bomb in the middle of the opposing army.
tunnel up, rear charge something, break and kill it, then casue terror tests for all the units around...but only if it passes its stupidity test on its awful leadership

opinions?
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Skaven Lord Vinshqueek
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Bunny ear says flop

IMO the best choice out of the two mentioned is the Chimerat. First of all, the warpstone breath (compared to a walking warpfire thrower) is a major asset when playing low armoured troops, as much as it's a 'fear factor' on the field. The Burrowing Behemoth is a very nice addition when searching for a countering option for enemy artillery units, but not worth its points...

Greetz
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Skagrit
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I am not here to be nice.
I would go for the burrowing behemoth. It's waaaay cooler than the chimerat and is good against most armies in my oppinion. B)

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Skaskrit Venomclaw
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Ex-Councilrat

The Burrowing Beast should, if included, never be used to hunt artillery. That's fine and dandy for a 100 point special gutter runner unit, but not for a more than twice as expensive tunnelling terror causing monster of doom.

Have it emerge in the middle of the enemy army, charge a unit in the rear and make the rest take terror tests. Mayhem would be guaranteed. Even if the beast would die in the next turn or two, you'd have caused so much chaos to the battleline that you'd gain a massive advantage.

I suspect (haven't used the thing myself yet...) the enemy would go to immense lengths to evade that tunnel marker. Especially when you casually tell him what the beast's stats are... that too can be a huge advantage against defensive armies like Dwarfs. Will they surrender their position and make themselves vulnerable to being surrounded or outflanked? Or will they stubbornly hold their ground only to be rend limb from limb when the beast arrives?

Problem would be the stupidity, of course. Does the beast test on the turn it emerges? If so, uses are limited.

All in all, the chimaerat will probably be the safest bet as it can be controlled more easily, but the burrowing behemoth still causes terror, has a high enough unit strength to ignore ranks, and can tunnel. More of a gamble, but also more of a potential pay-off, and less of a cannonball attractor.
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Warlord Gnashik
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I plan on using a Chimerat myself. Mainly because it's cheaper in points. That and the Warpflame breath weapon will come in very useful.

The Burrowing Beast would be great for disrupting the line, but I cringe every time one of my 85 pt Tunnelling Teams gets lost. A Misfired result with a Burrowing Beast is A LOT of points to loose. While playing Skaven means you have to deal with unpredictable results at time, I find it better to minimize the risks as much as needed.


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Antherak_173
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I've used a chimaerat a couple of times now, and all i can say is that it's great ! All is in the way of using it.

Near a master moulder, Ld 7 re-rollable for stupidity is quite correct, at least for skaven standards.

The main tactical use for it is the breath weapon. It is devastating. Like a WFT, but you now choose where to place it rather than roll a dice for range. The best way i found to make it very useful is to lock a unit with swarms, aberation or even giant rats with m.moulder, anything that can hold 1-2 turns, and you put the chimaerat 2 inches on the side of said enemy unit.

Then, you use that wonderfull skaven rule that is known as "life is cheap" and breath in hth, targetting only enemy models. Even with a bad eye for evaluating distances, it's very easy to cover 2/3+ of the enemy unit. St5, -2Sv D3 wo panic test breath affecting this large is quite destructive. You'll kill them, make them check for terror, and/or make them panic and chase them with your swarm/aberation for easy kill. If chimaerat miss stupidity, it only means it'll charge in the flank, adding its awesome attacks to the hth (remember, you still have a 50% chance that the monster still can attack even if stupid)

For it's points, i would put 2 in every game if it was allowed.
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FatherSquee
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Wow, that's a pretty good strategy! Almost too good, kinda makes you wonder if GW may have overlooked it or somthing. For every other weapon we fire theirs always a chance that it'll hit your troops, so it makes it more equal but this can just desimate the other guys!

Saying that, I'd still probebly field the giant mole thing simply because I've always been facinated with it ever since I first read about it.
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Skaskrit Venomclaw
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Ex-Councilrat

Note that to do this you have to place the template not only so it does not hit any of your own troops, but also so it does not hit any enemy troops who are in the front rank.

If you hit even one enemy trooper fighting your guys, all hits are randomised.
"I have a post-Armageddon vision. We and all other large animals are gone. Rodents emerge as the ultimate post-human scavengers. They gnaw their way through New York, London and Tokyo... within 5 million years, a whole range of new species replace the ones we know. Herds of giant grazing rats are stalked by sabre-toothed predatory rats. Given enough time, will a species of intelligent, cultivated rats emerge?"

Richard Dawkins, The Ancestor's Tale
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s'nkeep
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Ajax = warpstone juice

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Almost too good, kinda makes you wonder if GW may have overlooked it or somthing. For every other weapon we fire theirs always a chance that it'll hit your troops



same tactic was use with the Warp-Lightning Cannon, except in this case its easier to move whatever has the gun... where as before really only being useful if you baited someone into getting them to charge a slave or clanrats flank to get that good shot.

this is probally why the list is forced to use special rats to keep it in a sense a limited list for tournments where a twist in such makes it harder to use...
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Doktor Fronkensteen
Moulder of Bitz
Two Aberrations.

But seriously, I think the Chimerat would be effective as a line-breaking shock monster, whereas the Behemoth is very physcologically scary, and could mess up your game plans. The only army I would definitely choose the Chimerat would be against Undead.
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Grey seer White Paw
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Warlord of 7th Tactics!
id go with chimirat simply coss i think it has more uses in a moulder list u can have so many troops if u chose that artillery aint gonna pose a cause for concern is it now? how ever the tunnler is a cooler idea...

im gonna go with chimerat
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Doktor Fronkensteen
Moulder of Bitz
You're thinking of the Behemoth a bit too much like a Gutter Runner Team. This guy can't just take out warmachines/wizards; He can take out regiments with a bit of luck or a very likely flank/rear, and a US6 Terror Causer popping up in the middle of your army causes everyone concern, even Undead just because it's like a Giant that tunnels.
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Underlord Burrows
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The Ever Shiny, Muse and Co Cookie Cutter

if not both i would choose chimerat as he is there being a big pain so your enemy of course focuses on him given the rest of your army the time to kill your opponent and the chirmerat does lots of damage, causing panic, cheaper etc


Underlord Burrows
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throtling child
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k, thanks guys. a chimerat is gonna be my first big conversion, then the mole beast may find its way into 2000/3000 pts.
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daemonic badger
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Ia gree, chimerats rock! But so do the tunelling beasts, so if possible try and get them both in a list ! Th would be dealy

and btw, hope to see the cimerate once you've finished it!
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