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Skitterleap Vs Skirmishers; Query - skitterleap Vs skirmishers
Topic Started: 16th November 2005 - 04:50 AM (902 Views)
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Retired fat dude

shlominus
Dec 8 2005, 02:08 AM
but there have been exceptions all the time in the warhammer rules, when something new (new races, special rules, unusual situations) came up that hasnīt been thought of before.

this may be one such situation. thatīs all iīm trying to say.  :)


I can appreciate that, but I dont happen to think that this case is one of them ;)

Quote:
 
i still believe that reforming the skirmishers doesnīt represent what would really happen and i feel that making an exception to a rule is better than playing strictly according to the rules, if that exception reflects reality (even a fantasy one) better.


That is fair enough, but remember that *not* reforming them for whatever positional benefits may apply to the assassin is still (another) case of applying abstract game mechanics. I think it is a no win situation, so we'll just have to make do with what we have in the BRB :)

Roolz Trolls (the "droolz boyz") are random no matter what their country of origin. Ring or email them for an answer, repeat the exercise, and you'll get two different answers. Even when they are correct it is still hard to believe them :P
Mostly harmless
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shlominus
Stormvermin
Quote:
 
its the same deal with ethlarions jump ability he can go anywhere in the combat rear or flanks but he never effectively leaves the combat


hm... how does this work exactly? why are you sure he doesnīt leave the combat?

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Tilara
Grey Seer
Kinda didn't read this for awhile, but this caught my eye upon reviewing the topic.

Deathmaster Mik
Dec 6 2005, 06:37 AM
Oh.. and about you saying:
Quote:
 
you are making gameplay into a rule (moving a model ends the combat).
You are twisting reality here. I am saying:
REmoving all enemy models (in this case 'one') from base to base contact (whatever the reason, be it death, psychology, shooting or magic) with a unit ends the units combat.


I thought of a good example for this:
A master assassin is skitterlept into a unit of whatever and neither side is broken and combat continues. On the opponent's phase, the assassin kills some more models, enough to win combat, and the opponent passes their break check. On your turn, you cast skitterleap on the MA, placing him back into contact with the same unit (for whatever reason). In the following shooting phase, you do a number of wounds to that unit (MA lived though it), and the unit fails its panic check and flees.

In this case, the MA CAN NOT pursue as combat has not been fought yet. The skitterleap erased the last two turns of combat, despite the MA winning the previous combat phase. Its a fresh charge and thus no combat has been fought as he can not pursue.

For that very reason, a skirmish unit will form up to meet the new attack from a fresh skitterleap.


If you really want to perform this "now i'm behind you!" trick with skirmishers, you will need to do it like this:

MA is in combat with skirmish unit.
SorcA is skitterleaps CharacterX into combat with skirmish unit (anywhere is fine)
SorcB skitterleaps the MA to the back of the unit while CharacterX holds the unit engaged.
SorcC skitterleaps CharacterX out of combat.



Or... simply charge the salamander unit with enough models to fully engage the sallys front (40mm * salamanders) forcing soft squishy skinks to fill in the front rank to get murdered in combat resolution. 6-8 night/gutterrunners work lovely for this, more the merrier.
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