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Slavemasters; Skaven slave unit upgrade
Topic Started: 15th November 2005 - 02:59 AM (571 Views)
Warlord Gnashik
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This is yet another of those ideas I've had fermenting a notebook just waiting to see the light of day again. I've always been very fond of slaves and with the new Hell Pit list, I find myself planning on using them even more than before. Back in 5th edition I had come up with a Champion level Slavemaster. This is the 6th edition version of the idea.

Slavemaster is another upgrade to the Clanrat Slave unit like Pawleader or Musician.

Add a Slavemaster to a unit of Clanrat Slaves for 15 pts.

Slavemaster M5 WS3 BS3 S3 T3 W1 I4 A1 Ld3
Equipment: Hand Weapon, Slave Lash (counts as add hand weapon), L. Armor.

Taskmaster: A Slavemaster always leads from the rear. He cannot abandon his unit.

Slave Lash: When the unit is forced to take a Psychology test, the Skaven player may opt to apply the lash to the slaves. Make D6 S3 hits on the unit. The resulting number of wounds is a positive modifier to the unit's Leadership for the test. If the unit still fails the test, the slaves revolt and the Slavemaster is killed in the confusion. Any wounds inflicted that turn are applied to Combat Resolution.

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shadowclaw
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Sounds interesting! I like the whip (tempting). This slavemaster sounds pretty good.
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Llamahead
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Why not just follow packmaster rules for +15pts cool idea though.
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Underlord Burrows
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thats very good i think it fits the fluff better then just a free standing unit of slaves who do not want to be there. i think they need some sort of pack master rule which should effect there leadership as 2ld is demonstrating the fact that they do not want to be there. add a couple of whips behind them and they should all of a sudden be a little more eager to stay on the battlefield.


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Warlord Gnashik
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Llamahead
Nov 15 2005, 02:04 PM
Why not just follow packmaster rules for +15pts cool idea though.

I wanted to represent the fact that the slaves would kill their tormentor if given a chance. If it was just a rehash of the Packmaster rule the slaves would get a bonus to their Ld without any drawbacks in return. You can still use this rule in that way, I guess. The slaves will only kill the slavemaster after a failed Ld test in which he uses the Slave Lash.

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Frankensqueek
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With your permission, I wish to use these in my army once i've got some slaves. Also with my opponent's permission of course!

These are fantastic, and an excellent use for the otherwise ugly packmasters. With Rat Ogres they look gross, but with some plastic slaves they wil look awesome!!!

I will wait for your permission before using them of course.

Mutate~ I'm assuming that the kills caused by the lash will not modify the leadership test being taken.

Mutate again~ Does the unit get to use the Lash guy's leadership? I don't think they should, otherwise they'd almost be clanrats!!

James
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Rusty
 
As for nominations: Frankie, of course, because I love to vote for him and watch him fail :unsure: 


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Warlord Gnashik
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Frankensqueek
Nov 16 2005, 11:29 AM
Mutate~ I'm assuming that the kills caused by the lash will not modify the leadership test being taken.

Mutate again~ Does the unit get to use the Lash guy's leadership? I don't think they should, otherwise they'd almost be clanrats!!

I'd be happy if you'd give them a shot! Only condition is that you gotta let me know how they fare.

The wounds caused modify the unit's Ld value. The way they are written now is supposed be similar to the Mark of Chaos Undivided. It will modify Leadership tests, not break tests. I had originally thought to modify both, but that would make them too good, I think.

Yes, the unit can use the slavemaster's Ld. Yes it makes them almost as good as clanrats. This is little more than a first draft so here are a couple of other options you could try that I have thought of:

1. Drop the slavemaster Ld to 2, just like a pawleader.
2. Instead of D6 hits, try D3 S4 hits.
3. Or D6 S3 hits (this was how I originally wrote it, but after thinking about it I changed it so that the slavemaster could inflict more wounds.) I think this is the option I'd go for so that the Slave Lash rule isn't over powering.

The more I think I about it, I think Ld 4 is way too good. I'm going to drop it to Ld 3. A little better than a pawleader but still a noticable difference from a clanrat.

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Frankensqueek
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What I ment by the wounds inflicted modifiying the roll, is that the wounds caused modify their leadership down, like when taking a break test the leadership is modified by how much they lost the combat by.

I think D6 S3 is about right, as is the LD 3.

James
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Rusty
 
As for nominations: Frankie, of course, because I love to vote for him and watch him fail :unsure: 


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FatherSquee
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That would be lots of fun to try, and it fits too! It's cool how you have to kill off a few to make the group stay.
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Morkskittar
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I would say that Ld 4 is okay, but so is 3....

Those look like awesome rules! Fluffy and fun! YAY!

Another thing: I might change the name of the 'Great Leader' rule.... they really aren't great leaders....
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Warlord Gnashik
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@ Frankensqueek: To clear things up, the number of wounds caused modify the unit's Leadership for that test only. So, if the Slavemaster rolls 4 hits and wounds 2 slaves, then the effective Ld for the unit for that test would be 3 (Slavemaster's Ld) + 2 (wounds caused by the Slave Lash) + Rank bonus (as normal for Skaven).

@ Morkskittar: The "Great Leader" rule was supposed to be sarcastic humor. Hmmm.. apparently I missed the mark on that one. ;) I'll try to come up with something better.

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Kill-Kill
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I think the question was whether the wounds counted as wounds inflicted in CC, therefor giving the enemy combat resulution points.
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Warlord Gnashik
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I'm changing the wording of the Slave Lash rule to clear up some confusion. The slavemaster can only modify the slaves' Ld on Psychology tests. I think giving them an edge on break tests would make them TOO good. Come on, they ARE slaves after all and the upgrade is only 15 pts.

I rationalize this change because I think it would be far easier for the slavemaster to "encourage" his charges to overcome, panic, fear, etc. However, in the heat of battle with the enemy pushing into the ranks and slaves being scattered left and right, the slavemaster wouldn't be able to make such a show of force meaningful to the slaves who would be getting the snot kicked out of them.

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scrivener
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*toot*

This is a great rule, very fluffy and good application! I can see this working, and I agree with the bit that he won't work on a break test. I like the interesting balance of killing models to boost Ld. :)

As Kill-Kill said, would this be counted in CR? I would see it as yes myself.
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Scruitiss
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Warlord Gnashik
Nov 14 2005, 09:59 PM


Slave Lash: When the unit is forced to take a Psychology test, the Skaven player may opt to apply the lash to the slaves. Make D6 S3 hits on the unit. The resulting number of wounds is a positive modifier to the unit's Leadership for the test. If the unit still fails the test, the slaves revolt and the Slavemaster is killed in the confusion.

I love this rule, but i prefer it on a hero, no ?
If you give a slavemaster at all you slave units, they are lot more reliable.

I know your opinion on this but i prefer a moulder like rule...
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