| Playtesters needed!; Please? | |
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| Tweet Topic Started: 12th November 2005 - 01:42 AM (333 Views) | |
| Polymphus | 12th November 2005 - 01:42 AM Post #1 |
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Black and White again
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Dammit for some reason my post just disappeared <_< Anyways I need some people to playtest my special character so it can be awarded a Hammer and Anvil Seal of balancedness!. The problem is I don't have enough Skaven to use a lord and there are no other Skaven regulars on the site. So anyways, onto the character... Little is known of this mysterious creature save for that wherever he goes destruction and terror follow close behind. It is said that he used to be in control of a vast clan of ratmen and had nearly enough troops under his command to conquer their leaders and lay claim to their vast underempire. His rise to power was not unnoticed and the other Skaven clans quickly put aside their differences and decided that he needed to be removed. Late one night he was alone in his cave performing various twisted experiments with warpstone in an attempt to enhance his already formidable magic powers. He was so engrossed in his experiments that he did not notice the trio of assassins until it was too late. With expert speed and precision they stabbed him brutally until they were satisfied that even if he wasn't dead he would die within minutes anyway. Just as they scurried away there was a deafening explosion and two of them were killed. The third was thrown back into the wall of the cave and badly injured. The last thing he saw before he fell unconscious was the shape of the seer, swathed in a pale green light and laughing madly. It seems the warpstone the seer had been experimenting on had reacted in some way to some of the poison used by the assassins and transformed the seer into something that wasn't entirely Skaven. Sneaquot was not seen again for many years until one day a vast horde of ratmen arrived at the walls of Skavenblight and began to hold the city to siege. So vast was the horse that the council of Thirteen could do nothing but watch as the city began to fall into ruin. Some of Sneaquot's agents had collapsed all of the tunnels leading out of Skavenblight and as a result no food or supplies could be brought into the city and it's inhabitants were resorting to various foul means to procure sustenance. After Thirteen weeks emissaries of the council met with Sneaquot and agreed to give him a seat on the council of thirteen. The emissary's heads were sent back to the council with a note. Sneaquot didn't want a seat on the council. He wanted the assassin who had tried to kill him. The council immediately sent all of Clan Eshin's finest soldiers out to find him and he was brought before the seer. The assassin went by the name of Snikritt the Devious and as he was standing in front of the seer and waiting for death to come something interesting happened. The seer's fur stood on end and he began to glow green as he had that fateful day in his chambers. Suddenly a torrent of green light poured out of his mouth and the assassin was engulfed in it's baleful energies. As the seer's fur began to settle and glow died down the seer's amazed guards watched as Snikritt stood up. His fur was badly scorched and his eyes had lost all colour, Instead of malevolent red slits they were purest black and from that day forth the assassin's soul belonged to Sneaquot. Snikritt is now the bane of all the seer's enemies, lunging from the shadows and delivering swift death before disappearing without a trace. Sneaquot's activities of recent have been very unusual. It is commonly believed that he has discovered has mines of warpstone beneath the forest of Athel Loren and now with unbending malice and evil he sets his troops upon the forest with one goal. To Kill everyone and everything in it. ___________________________________________________________ Grey Seer Sneaquot...380pts, takes up a Lord and a Hero slot, may only be used in Skaven armies. M5 WS4 BS3 S3 T4 W4 I6 A2 Ld7 Equipment: Horned Bell, Staff of the Forgotten Spirit Magic: Grey Seer Sneaquot is a Lvl4 mage and uses the Skaven magic, he has 9 warpstone tokens (including the four he starts with) Special Rules: Horrifying Presence: Sneaquot gives off an aura of sheer horror that makes any mortal man cower in fear, Sneaquot causes terror, all attacks made against him in close combat suffer a -1 to hit penalty Warpstone Breath:Once per game Sneaquot may unleash a torrent of pure warpstone energy in an attempt to bring an opponent under his control, chose a single enemy character within 12" of Sneaquot, the character takes an immediate D3 S2 hits that disallow armour saves. If the character is not killed he is now under the control of the Skaven player for the rest of the game. If the character is in a unit he counts as having charged. No victory points are gained for characters "killed" by this attack. Magic Items Horned Bell: When this horrible object is rang all around it are filled with a sense of palpable dread and often run away screaming Bound Spell, power Level 4. If successfully cast the radius of Sneaquot's terror extends to 12", this lasts until the Skaven player's next magic phase Staff of the Forgotten Spirit: This archaic object dates back to a time before Dwarfs of Elves, it contains a malevolent spirit that feeds from the winds of magic and enhanced the powers of it's wielder. At the start of each of the controlling player's magic phases roll a D3, this many dispel dice are removed from the opposing player's pool and placed into the controlling player's power dice pool, this effect alsts until the controlling player's magic phase. Anyone care to playtest him for me? post the results here. Cheers Poly |
| Polymphus is too busy and/or lazy to update song of the week this week. Stay tuned! | |
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| Blood Vixen | 14th November 2005 - 09:17 AM Post #2 |
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All hail the Age of Skaven
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well i can tell you now either killing or take over no chance of suvival is not balanced even if its only used once think of that on elves or ogres that one cast could allmost double the seers points if not double think of that thing on teclis or any other special character |
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| scrivener | 14th November 2005 - 09:34 AM Post #3 |
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*toot*
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It could do with a bit of balancing. If you wish to seize control of enemy characters, you will need something that isn't a 100% success rate. Perhaps use something like the Chaos Sword of Change, roll a d6, except for this make it a 5+, and make it a spell instead of a shooting as your rules seem to imply it is. Also, it shouldn't be able to target characters in units, plus it should have LoS. I'd also tweak that dispel dice stealing thing a spell with a percentile chance of success. As it is you're always guaranteed to steal some dice. Finally, I have issues with the fluff. this rat laid siege to the Co13 and Skavenblight, all just for some assassin? Basically, I have any issues that pits a character against the CO13 and thrumps them, even Nurglitch almost got beat. It doesn't really suit the fluff, and IMHO, a tad pompous. |
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| Mabus | 26th November 2005 - 04:31 PM Post #4 |
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Unregistered
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He's incredibly unbalanced, and I too have an issue with the fluff. Any background of a character that goes along the lines of "Uber-l33t geezer who could of had it all, the skaven just go lucky punks!" just makes me see a red haze of anger Story-wise it is impossible, it'd be mentioned in the book if someone that powerful existed. The thing is right, for anyone thinking of making a special character, is keep him within the realms of reality. Offered a place on the council?!? Never in a million years would that happen - The council that exists now has done so since the manifestation of the Horned Rat. Seriously your story is the typical "I'm uber-seer, bow before me or rar!" that TOO many people have written. Rule-Wise, it's a case of doing the maths. A normal grey seer is 235, so we'll start there. +50pts for his warpstone tokens, so we're at 285pts atm. He has +1WS, +1W, +1I, +1A and more importantly, +1Ld. If we're VERY generous and say +10pts per attribute upgrade (DAMN generous really), there's another +50pts, taking our running total upto 335pts. He causes terror, again we'll be very very nice and say thats only another +15pts, just to give us a nice round total of 350pts. So, are you suggesting the ability to vomit on someone and take over for the rest of the game, extend your terror ability to 12" with a bound spell, and steal D3 dispel dice and make them power dice, is worth ONLY THIRTY POINTS?!? Have I made my point yet? I'll go on, just in case, as hopefully anyone else thinking of making their own character will take note. That staff is similar to the 50pt item of the Chaos Dwarfs, Chalice of Darkness. That removes D3 dice from BOTH pools of magic. Yours steals them for you. The Orcs and Goblins have an item like this also, the Sneaky Staff of Stealing, that allows you to steal ONE dice ONCE PER GAME. That's 25pts. The staff you're suggesting should be about 75pts minimum. Really. If you kept all the stats, abilities, and items your fella has, realistically you're looking about 500pts, give or take 20pts. He's way underpowered, removes the major weakness of a seer list (Ld6), has a sackful of flawless abilities and, just in case, can fight as well AND has more wounds that Thanquol or Throt. I'll summarise everything I've said here in one phrase; I would never, EVER allow that abomination in my gaming group as a special character. Ever. |
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| Ratphink | 26th November 2005 - 04:46 PM Post #5 |
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The Unlovable Lurker
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*hands Mabus some tea* Go on, sit down and cool your head off, lad. I'll take over from here. What Mabus said pretty much sums up my thoughts, though I probably would have attempted to put it more gently. Though I will make a suggestion for when you make a character in general. Make weaknesses. This is a Skaven army, and everything has a draw back, whether you like it or not. It's not about making the "Lord of Death Inducing Trauma" it's about making a character that's full of fluff and will be fun to use for both sides. Now to sum it up, read Phord's thread on the matter. The man knows what he's talking about, and I highly recommend you read his stuff before trying to tackle making a special character. |
Award for the Worst joke ever goes to... THRASKITAR for the following:
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| Mabus | 26th November 2005 - 05:54 PM Post #6 |
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Unregistered
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*Has his tea, and lets the red haze evaporate* I'm sorry if I come across as brutal, I don't ever mean what I say in an offensive way. I just feel if I said "Well, he's overpowered really" the point wouldn't be made as WHY he's over powered, and when you understand what you did wrong (So very wrong ... hehe), then you can work upon your mistakes and better yourself. Ratphink is certainly right about Phords article, it's really got the essence of creating a character in it. Worth a read to anyone creating a character of their own. Mabus Ye just got a bit too into the arguement, hence no warning was really given. Just try to keep cooler, them trolls have a nasty habit of breaking out when you lose your temper. ~Ratphink
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| Polymphus | 28th November 2005 - 06:58 AM Post #7 |
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Black and White again
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This is where I need you people's help. I know a fair about the fluff of the good races but the Skaven fluff still eludes me somewhat (sound of kittens dieing). I'll rework the fluff (meow ) a bit later but do these rules feel a bit more balanced? He costs more and is a bit more random and dangerous to himself (in true Skaven fashion)Grey Seer Sneaquot...420pts, takes up a Lord and a Hero slot, may only be used in Skaven armies. M5 WS4 BS3 S3 T4 W3 I6 A2 Ld6 Equipment: Horned Bell, Staff of the Forgotten Spirit Magic: Grey Seer Sneaquot is a Lvl4 mage and uses the Skaven magic, he has 7 warpstone tokens (including the four he starts with) Special Rules: Horrifying Presence: Sneaquot gives off an aura of sheer horror that makes any mortal man cower in fear, Sneaquot causes terror, all attacks made against him in close combat suffer a -1 to hit penalty Warpstone Breath:Once per game Sneaquot may unleash a torrent of pure warpstone energy in an attempt to bring an opponent under his control, chose a single enemy character within 12" of Sneaquot, the character takes an immediate D3 S2 hits that disallow armour saves. If the character is not killed roll a dice, on a 5+ he is now under the control of the Skaven player for the rest of the game. If the character is in a unit he counts as having charged. On a 2-4 the character suffers from stupidity for the rest of the game. On a 1 Sneaquot takes an automatic wound as the warpstone energy overcomes him. No victory points are gained for characters "killed" by this attack. Magic Items Horned Bell: When this horrible object is rang all around it are filled with a sense of palpable dread and often run away screaming Bound Spell, power Level 4. If successfully cast the radius of Sneaquot's terror extends to 12", this lasts until the Skaven player's next magic phase Staff of the Forgotten Spirit: This archaic object dates back to a time before Dwarfs of Elves, it contains a malevolent spirit that feeds from the winds of magic and enhanced the powers of it's wielder. At the start of each of the controlling player's magic phases roll a D3, this many dispel dice are removed from the opposing player's pool and placed into the controlling player's power dice pool, this effect lasts until the controlling player's magic phase. On a roll of 1 Sneaquot takes an automatic S5 hit that allows no saves on any kind. Any comments on the new rules, suggestions on changes to the fluff etc. etc.? Cheers Poly |
| Polymphus is too busy and/or lazy to update song of the week this week. Stay tuned! | |
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| Blood Vixen | 28th November 2005 - 09:18 AM Post #8 |
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All hail the Age of Skaven
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better but still not properly balanced might be a special but mabey keep the ws and t to 3 and im still not hapy about the control skill as you can pretty much triple your points if you roll right |
| Shhhh I'm not here | |
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~Ratphink
) a bit later but do these rules feel a bit more balanced? He costs more and is a bit more random and dangerous to himself (in true Skaven fashion)