| Warp Daemon | |
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| Tweet Topic Started: 25th October 2005 - 05:12 AM (246 Views) | |
| RandommaN | 25th October 2005 - 05:12 AM Post #1 |
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Warlord
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+this post has been deleted due to unparalelled crappyness, I still cant belive I wrote it+ |
| “O! many a shaft, at random sent, Finds mark the archer little meant! And many a word, at random spoken, May soothe or wound a heart that's broken!" - Sir Walter Scott | |
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| Skaven Lord Vinshqueek | 25th October 2005 - 01:37 PM Post #2 |
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Bunny ear says flop
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*gasps*... well, one word that would spring to mind is: overpowering. You basically have made an M.R. 2, ethereal model with doomwheel shooting. That is, combined with the statline, just something that will have many people refuse to play against. Daemons are stronger then your average soldier, but this is just a bit too much. The only link I have to daemons in a skaven army, would be those summoned by a grey seer (vermin lord anyone?), or those who guard the Temple of the Horned One in Skavenblight. If I'd be thinking about a skaven-ish daemon (and looking back at the old WHFRP rules), then the following statline would spring to mind: M: 4, WS: 5, BS: 0, S: 4, T: 3, W: 5, I: 6, A: 2, Ld: 9 Add to that the rule of causing fear, being subject to instability and you got yourself a very nice daemon. Greetz |
In the Horned One we trust, all others we monitor. ![]() Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30 | |
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