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Clan Skyre army list
Topic Started: 16th October 2005 - 02:34 PM (1,744 Views)
Markpieter
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I've just hear about the the clan moulder army list, and noticed, that exept for clan skyre, no 'official' army list is released.

So, if GW doesn't make one, let's start ourselves.

First:
What would you like to be in the clan skyre army list?
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nagash
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Grey Seer
but the skaven army book you have now, IS a skryre army.
Thats what alessio cavatore told in a letter!

but sure you can make an even more machine army...
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Skaven Lord Vinshqueek
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Bunny ear says flop

*laughs*... sorry man, but I do agree with nagash. At this point, the list presented in the Armybook is as much as a clan Skryre armylist can look like.

Greetz
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nagash
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Skaven Lord Vinshqueek
Oct 16 2005, 03:50 PM
*laughs*... sorry man, but I do agree with nagash.

what!!!! are you and I getting closer to each other? don't know if that a good thing *grins*


ups, got a bit of topic
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Thraskittar
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Shatterskar
I agree with what Nagash and Vinz said besides we don't want people to play even cheesier armys.
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duh
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meus
Warlord
I agree.
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meus
Just my 2 warptokens worth of advice/ranting/criticism/whatever
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Markpieter
Unregistered

Come On!
This idea isn't that bad!

Besides, if the army list was whole clan skyre, why would GW put an unofficial army list in the back of the army book?

And actually it isn't mean to be an SAD army, or a cheesy list. Far from that.


Well, if nobody brings up any idea's, I'll do it.


Lords:
Warlock Masters
Grey Seers

or

Special character?

Heroes:
Chieftain
Warlock Engineers
Non-magic kind of engineers (will have like robotic arm upgrades, improved eyesight upgrades, warplock pistol, ratling pistol?)

Core:
Clanrats (mainstay unit of couse)
Clanrat Slaves
Poisoned Wind Globadiers
0-1 Stormvermin - maybe with batteries on their backs with their halbers attached to it. Must take standard bearer (with copper wire) Give -3 save modifier.
Jezzials

Special:
Techvermin - skirmishing unit with expiremental weaponry.
Doombringers - 1-3 unit of rat ogres with ratling guns or warpfire throwers.
Poisoned wind thrower - bolt thrower with poisoned wind globes
Automaton - clanrat slave with 1+ armour save and immume to psycho. Must roll dice before moving. If they roll 1, they may not move.

Rare:
Doomwheel/Skaven Tank
Warplightining cannon (2 for 1 rare)
0-1 Doomsday machine device - uberdeath machine which (of course) has a chance to damage skaven units too.
0-1 Cloning Vats - unmoveble, if a unit is destroyed, roll a d6. On the roll of a 6, the unit will re-appear from the cloning vats.
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Baraduribagugar
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Custom member
If you're still going to make this, there should not be grey seer on army list. It's not skryrish. Anyway those names sound interesting and I would like to hear what they do. Ah, and get somekind of skaven pistoliers there :P
tehtentacle
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Ratphink
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The Unlovable Lurker

Y'know, you could come up with Skyre units that don't use long range attacks, as crazy as that is. Perhaps a unit upgraded for said Techvermin, but instead of making them skirmished, have them the equivalent of Stormvermin, only with +1 toughness to represent the mechanical implants?

The ideas are numerous, all it needs is a creative imagination.
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Morkskittar
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The Tunnel's Resident Rodent Ecologist

I agree with phink.

And definitely take out the seer. Seers and Skryre are constantly fighting for control of magic... they hardly ever work together (there are exception, ie Boneripper).

Also, maybe make Rat Ogre Automatons, similar to Boneripper, but not as good.
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meus
Warlord
Mordheim has a Skryre Rat Ogre, perhaps that could be used for something? It has a sort of like gun built into its arm.
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meus
Just my 2 warptokens worth of advice/ranting/criticism/whatever
Kristiansand, Norway
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SingTheScreams
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Markpieter
Oct 16 2005, 01:29 PM
Lords:
Warlock Masters
Grey Seers

or

Special character?

Heroes:
Chieftain
Warlock Engineers
Non-magic kind of engineers (will have like robotic arm upgrades, improved eyesight upgrades, warplock pistol, ratling pistol?)

Core:
Clanrats (mainstay unit of couse)
Clanrat Slaves
Poisoned Wind Globadiers
0-1 Stormvermin - maybe with batteries on their backs with their halbers attached to it. Must take standard bearer (with copper wire) Give -3 save modifier.
Jezzials

Special:
Techvermin - skirmishing unit with expiremental weaponry.
Doombringers - 1-3 unit of rat ogres with ratling guns or warpfire throwers.
Poisoned wind thrower - bolt thrower with poisoned wind globes
Automaton - clanrat slave with 1+ armour save and immume to psycho. Must roll dice before moving. If they roll 1, they may not move.

Rare:
Doomwheel/Skaven Tank
Warplightining cannon (2 for 1 rare)
0-1 Doomsday machine device - uberdeath machine which (of course) has a chance to damage skaven units too.
0-1 Cloning Vats - unmoveble, if a unit is destroyed, roll a d6. On the roll of a 6, the unit will re-appear from the cloning vats.

no grey seers. grey seers are the chief rivals of clan skyre because they're jealous that skyre is permitted to use magic. warlock master or warlord.

non-magical engineers? why not just make one or two fluffy new items for cheiftans? i.e. let them take warplock pistols

stormvermin look a bit complicated. expand?

techvermin look cool. expand?

im iffy on the automatons. do you mean 1+ armor save as in 1+ base or +1 over their usual save (meaning a 6+ base)? if it's 1+ then i dont know what you're smoking but skaven DONT HAVE heavily armored troops. maybe a 4+, max.

dont like the cloning vats or the doomsday machine but i like the reintroduction of the doomwheel and maybe a skaven-captured steam tank.
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Ratphink
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The Unlovable Lurker

I think with the stormvermin he's getting the idea from 40k where they have all those weird Melee weapons that look like they're battery powered. >.> In other words, the battery powered halberds induce probably a higher armor save modifier than the strength four attack usually gives.

By the tech vermin, I'm assuming there's an assortement of "experimental" weapons you can give them, each with their own catastraphic misfire table. Though I hope not, as it makes the unit more complicated than it needs to be.

Yeesh, the thought of Skaven with something having a 1+ armour save send shivers down my spine. It's like a skaven warmachine that never explodes. Ye gads, the horror of it all!
Bod... err... I mean UB!
 
Phink, Phank, Phonk, etc.- Ratphinks various split personalities

Award for the Worst joke ever goes to... THRASKITAR for the following:
"Thraskitar
 
Now, now, everybody, let's not lose our heads over this... wink.gif *wink-wink*
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SingTheScreams
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Call me Sings

ratphink
Oct 17 2005, 08:24 PM
Yeesh, the thought of Skaven with something having a 1+ armour save send shivers down my spine. It's like a skaven warmachine that never explodes. Ye gads, the horror of it all!

oh yeah. sorry, that was the last thing. I hope that by bolt thrower you meant stone thrower that used death globes... bolt throwers cant misfire!!
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arqueek
 
no need to worry for soul, instead starts worshipping STS and slaughtering unbelievers in his holy name.
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Baraduribagugar
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I actually like the non-magical engineer. Fighting engineer with big machine upgrades.

Automaton slaves, eh? I don't think it's good to have them as special, if they're slaves, but I just can't make up anything other...
tehtentacle
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