| Trisk Reznit; the newest greylord | |
|---|---|
| Tweet Topic Started: 11th September 2005 - 08:12 PM (222 Views) | |
| SingTheScreams | 11th September 2005 - 08:12 PM Post #1 |
![]()
Call me Sings
![]()
|
Trisk Reznit, Gerylord. 405 Points. Stats: m5 ws7 bs3 s4(5) t4 w4 i8 a4 ld8 equipment: heavy armor, enchanted shield, weeping blade special rules: level 4 wizard, lore of skaven, may cast in armor the voices combat sorceror the voices: Inside Trisk's body resides the spirit of Grey Seer Stakkin, ripped from the otherworld and placed in Trisk's body by a now-dead necromancer. However, the spirit of Stakkin is not pleased with his new home, nor is he pleased that Trisk was one of his killers in the first place. Whenever Trisk attempts to use his magical powers gained from Stakkin, take a leadership test. If it is failed, roll a d6. He may not use the Strenght in Numbers special rule for this test. 1-2: Stakkin takes complete control of Trisk's body! Reduce Trisk's stats to those of a Grey Seer for the remainder of the battle, and the shock reduces his wounds by 1 with no save of any kind allowed. Next time you roll on this chart, treat this result as switching back to Trisk's original stats, except he does not lose a wound. Should Stakkin take over Trisk's body again, though, he will lose another wound as normal. 3-4: Trisk struggles with Stakkin's spirit as it tries to wrest control of his body. He is hit automatically in combat for the remainder of the skaven player's turn. 5-6: Trisk successfully supresses Stakkin's spirit, but at great expenditure of energy. For the remainder of the battle he is at -1ld for the voices tests and subtracts -1 from further rolls on this chart. combat sorceror: Trisk is first and foremost a warlord and uses his magical abilities to help him get into combat as fast as possible, and aid him whilst in combat to confuse and disorient his opponents, as well as turn aside incoming blows.To represent this, the following apply to Trisk: Trisk gets -1 to cast spells. Trisk has no warpstone tokens. Trisk may use the Eshin version of skitterleap and skitterleap himself directly into combat. However, he may only use the Eshin skitterleap on himself - other models use the normal skitterleap rules. In combat, Trisk has a 5+ ward save In challenges, enemies are at -1 to hit. |
| |
![]() |
|
| EtherealAlpaca | 11th September 2005 - 08:35 PM Post #2 |
|
Rambling ranter
|
Looks cool, though I never liked fighter-wizard type characters. Some fluff for him would be nice.
|
![]() Nil mortifi sine lucre... | |
![]() |
|
| SingTheScreams | 11th September 2005 - 08:42 PM Post #3 |
![]()
Call me Sings
![]()
|
fluff's right here *kitten dies* yeah im usually not big on fighty wizards, but as you can tell he's more of a fighter than a wizard who happens to be good in combat. the magic is just a bonus, he comes into his own as a fighter. |
| |
![]() |
|
| daemonic badger | 12th September 2005 - 03:10 PM Post #4 |
|
Veteran/OAP
|
Sings do you mind if iinlcude this in the compilation thread? |
![]() |
|
| SingTheScreams | 12th September 2005 - 09:08 PM Post #5 |
![]()
Call me Sings
![]()
|
go for it |
| |
![]() |
|
| Morkskittar | 14th September 2005 - 12:48 AM Post #6 |
![]()
The Tunnel's Resident Rodent Ecologist
![]()
|
Creative rules for the possession bit... nice job. |
|
The Eldritch Wastes: A Post-Lovecraftian Online Serial Novel (Author Website) Pub Fight Deaths: 334. Pillz and Pyllz are © by Morkskittar. ![]() Complete Works of Morkskittar / You Have Just Lost the Game 'zodi | |
![]() |
|
| « Previous Topic · House Rules · Next Topic » |











