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Vinasht (Assassin)
Topic Started: 9th August 2005 - 07:11 AM (288 Views)
FatherSquee
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Holder of Clan Pestilens "Most Sexiest" Award

Father Squee was pleased. He has had a few set backs such as with the
Inferno Lords' breeding pit assault but that didn't matter now. His
plans were starting to go into motion and also he was about to set
another pawn loose on the table. Vinasht was an outcast of the Eshin clan,
though not in the sense that a slave would be for he was an assassin.
During the Storm he started to take a lot of flak for his unothidox
methods of killing his targets, often setting grusome traps to deal with
them. The Eshin clan soon decided that they didn't apporve of it and
cast him out of the clan, but when they did Father Squee was there to
pick him up. He had been watching the stange assassin and approved of his
tactics, Father Squee took him in and made him a brother under the
Pestilens banner. He taught him of the ways of his new clan and the
theories and working of different diseases and poisons. Vinasht began
working in Pestilen tactics into his assassination attempts, creating new
concoctions that could either kill a target instantly or that can slowly
and painfully destroy them. Father Squee now felt that his pupil was
ready strike again, helping the Claws and all that they have fought to
hold.


Vinasht 180pts

Vinasht takes up two hero spots unless placed in a Pestilens army.

M WS BS S T W A I LD SV
6 5 3 3 4 2 2 7 10 5+

Weapons: Rusty Scalpels

Special Rules:

Hidden

Rusty Scalpels- Ignores Armor Saves

Torture- Vinasht excels at getting a point across to his target, the only lucky marks are the ones that don't survive. If Vinasht is in close combat with a single enemy model then he may choose to not attack that turn. If you do roll a D6, on a 3+ the opponent must take a leadership test and gets -1T until the end of the game. The opponents toughness cannot go below 1. If failed the opponent falls back.

Putred Musk- Combining both Eshin and Pestilen tecniques Vinasht has developed a musk that both confuses and irritates his opponents. Opponents facing Vinasht may only ever roll 1D6 when pursuing or falling back.

Dodge- Vinasht gets a 5+ Ward save.
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whiteclone
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Clan Kynix Warmonger
clarifications first:


... roll a D6, on a 3+ the opponent gets -1T and must take a leadership test.

Does the -1T remain in play until the end of the game, or the end of the combat?

...combat with a single enemy then he may ...

Single enemy unit? fighting only one model within a unit? Single Character? Single character in unit?


Also, if he is in the pestilens clan he should have frenzy.

Fix these small problems first, and I'll be happy to help you revise him later.
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I'll Get You Next Time!
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FatherSquee
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Holder of Clan Pestilens "Most Sexiest" Award

I clarified the rules a bit. I didn't want to give him frensy because I can't picture an assassin giving up his hiding spot to go chasing down some slaves :) Plus it would clash with the hidden rule pretty good.

You could always death frenzy him anyways.
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Lucious the Grey Seer
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I reakon that a pestilen assian is a great idea. I like the background rules are good and about the frenzied idea that would just make him a mindless killing machine assains are calm quick killers it would go against everything that assains were made for.
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