Welcome Guest [Log In] [Register]
Add Reply
Stormvermin, how to use them?
Topic Started: 7th August 2005 - 08:10 AM (1,046 Views)
Blood Vixen
Member Avatar
All hail the Age of Skaven
yeah sv are a bit expensive but consider that they have roughly same stats as elves and cheaper to boot sv are not a anchor unit their a strong support (allways nice to see my sv slice through those pain in the toosca high damage low defence elves expensive flanking units? again look at the other armys skaven are not made to be a single unit holds the rest army you have to use them with your army any high elf player rule 1 use your units co-opertively otherwise your good as screwed and that rule defently benefits to other armys just vital to those high elves that cant fight for crap on their own but used with the rest of the army makes a slyseas nise (hehe my goblin warbosses name ^^) pie
Shhhh I'm not here
Offline Profile Quote Post Goto Top
 
D99
Stormvermin
I just did some testing with my cousin who is young, who has never really played, so it allowed me to get the set ups I wanted easily, while him having some fun.

Anyway, I matched my 21 strong Stormvermin with a chieften (Basic, because I wanted the game simple, just GW, HA, Shield) against 30 clanrats. Neither had taken any casualties, I got the charge off.

First round I decided to run the halber root and I WHIFFED. I killed 1 clanrat, from my chieften, I mean I whiffed. My cousin took down two of my stormvermin.

Round 2: My rolling was dead on, I managed 4 wounds from 5 dice from my stormvermin, and my cousin proceded to roll 5,6,5,6. UGH! My chieften then swung and hit and killed with all his attacks. Thank you Great Weapon. He passed his break test because he still manged to kill 1 stormvermin.

Round 3: Stormvermin Whiffed again (Sigh..), only wound he saved. Chieften wacked two, he killed one. Failed breaktest, ran them down.

If I can roll DECENT!!! I would love stormvermin, I hate this one amazing round, one horrible round stuff, hopefully it will get better.
Squeek!
Offline Profile Quote Post Goto Top
 
meandi
Unregistered

i readed this page and the conclusion i can make is stormvermin are more expensive then clanrats, but arn't better in combat.
they are almost the same as the executioners from the dark elves. there rules were changed. I think the stormvermin also need another special rule (hatred killing blow or something like that) it's no problem if they will cost more points but make them a elite unit. i don't realy see them as a elite unit now.
Quote Post Goto Top
 
Sebrent
Member Avatar


Ok, that post about the bad rolls for your Stormvermin vs the Clanrats could have easily gone the other way. You could have instead been the clanrats and failed your armour saves and rolls to hit/wound/etc. like you did with the Stormvermin, especially since it is more likely due to their lower WS and S. You can easily look at it like this.

Clanrats w/ HW & Shield are going to have superior armor saves to Stormvermin who use the halberd.

Clanrats w/ spears are going to get more units in the fight except on the round they charged.

Stormvermin will inflict more wounds on the turn they charge than clanrats and are more capable of inflicting additional wounds in subsequent combats than Clanrats w/ HW & Shield.

Rat Ogres inflict more wounds, but don't get the rank/outnumbering/standard bonuses that Stormvermin do.

Stormvermin can take a magic banner.

Now, we are Skaven and don't get calvary that hit hard on the charge (+2 STR, rider & mount attacks, etc.) but we have fast Stormvermin who get a 4+ save vs shooting, always get +1STR (not just when charging), can have a magic banner, and are fast like skaven (though not as fast as calvary). Our Stormvermin are our charge unit in the same way calvary can be except that we need to support them (as all Skaven units are made to be supported by others ... we use numbers!) So give your stormvermin a hero (assassin/cheiftain/warlord) and charge in. They won't get the +2 STR that most calvary do, but they will get +5 combat resolution for ranks(+3), outnumbering (as you should be supported, +1), and standard bearer (+1) for an automatic +5 combat resolution that should be added two once your halberds and character bloody their weapons.

We can sit and compare how well Stormvermin do other unit's jobs, or we can talk about their various jobs. Heck, let's compare the Dwarf flame cannon to the Dwarf cannon or stone thrower ... bah ... they work differently. Yes, we have clanrats that we can use hand weapons & shields with for holding power, or spears for additional attacks in prolonged combat, but those aren't the uses for Stormvermin, so we need to stop comparing Stormvermin to clanrats. Support your Stormvermin as you charge into combat with them and you'll see the magic. They hit hard. You guys are all smart, you should be able to figure out a way to use them.
----Skaven Mathhammer
----Posted ImagePosted Image
Offline Profile Quote Post Goto Top
 
Baraduribagugar
Member Avatar
Custom member
I use them to block enemy units, or to destroy enemys weak units(Because my unit is not so big)
tehtentacle
Offline Profile Quote Post Goto Top
 
Grey seer White Paw
Member Avatar
Warlord of 7th Tactics!
well ive got twenty, twenty with a choppy cheiftain usually does the trick, how many do u guys use?
GW, sucking the fun out of the hobby since 1999.

Never worry. Worst case scenario you die, and then there was no point worrying anyways.

Skaven repaint overhaul Number 5! (2/5th complete)
Offline Profile Quote Post Goto Top
 
Rattsu
Member Avatar
Is writing Dragon Age fanfiction

Well, I don't have the time to read all the replies, so if I am saying something someone else did, please forgive me.

First let it be said that I love my stormvermin.

Second: You have to sink a lot of points into them to be worth their points.

I generally use a unit of 30 (6 wide, 5 deep) in 2000 pts battles (IF I use them, in 3000pts battles I use them all the time).

I use them to take out opponents second elite regiments (not the worst one, I sick my swarms on that or shoots it to bits).

To do their job well they will need to be joined by two characters.

1 warlord or other fighting character in the first rank with a magic sword that does damage. His job is to cause casualties. Equip him for the job.
1 BSB with the sacred standard of the horned rat in the rear.

This combo works very well. It is the job of the stormvermin to use their 3+ armour save and keep the casualties down (no halberds), while the warlord kills some people. With full rank bonus and outnumbering chances are very great that you'll win the battle with 1 or 2 points even against hard units if you get the charge (you're fast, against anything but cavalry you should get it). And since you outnumber and cause fear, they will run... I sometimes give the stormvermin a warbanner as well to make them even nastier.

The same combo can be done with normal clanrats too, but it's riskier since they will die more easily.

Of course this will cost a lot, and on 2000pts it might just be a tad expensive. But try it once and watch those lizardmen, elves and dwarves run like scared little rabbits. Such a sweet feeling I tell you.

This tactic works best if you have an otherwise fighty army that centers around the warlord for morale and pushes hard into the enemy.
I am currently writing an epic Dragon Age 2 adventure that can be found HERE!! or on my deviantart.

Posted Image
Offline Profile Quote Post Goto Top
 
Grey seer White Paw
Member Avatar
Warlord of 7th Tactics!
wow never thought of that, huge point sink tho... maybe a three k thing me thinking for me
GW, sucking the fun out of the hobby since 1999.

Never worry. Worst case scenario you die, and then there was no point worrying anyways.

Skaven repaint overhaul Number 5! (2/5th complete)
Offline Profile Quote Post Goto Top
 
D99
Stormvermin
Just another update.

My lizardmen buddy and I teamed up to fight a choas person in a 2500 point battle.

We each brought around 1250, I included a 20 strong Stormvermin unit with full command and a cheap chieften (HA, Shield, GW)

The one time it got into combat, was when his Chosen Choas Warriors charged them. (I was letting my friend play with them, as he had his Saurus blocks by them, and it was just easier).

I thought it was a lost caused, the choas player rolled decent and inflicted 3 wounds. My friend managed to save 2 of them since he was using HW/Shield. Chieften managed to kill one back.

They lost combat, fled, but we failed to catch them, eventually they ran off the board.

So, I think I have my stormvermins new job: Charge Soaker.

If anyone was wondering, he got the charge off because he had the Unseen Lurker from the Shadow spell list I believe. One that gives eight inch movement. Since he was tzeench, he had about 14 powerdice to our 6 :( . I saw this coming though so I actually let most spells through until that one, and then my friend rolled horrible on the dispel attempt.

Well, at least we did well with them.
Squeek!
Offline Profile Quote Post Goto Top
 
Algernon
Member Avatar
Minister of Propaganda & Protocol for Clan Vex
Chaos Chosen causing ( 3 ) wounds to StormVermin...... uuuuum that sucks major wood dude. You got "Uber" lucky wit youze ratfink ladz! Charge Stopper - I don't really think sooooooo.
"Move your mice & roll some dice!" - Angela Curran 2004, Haven Pennsylvania
Offline Profile Quote Post Goto Top
 
D99
Stormvermin
Well, they were Tzeench. So you figure he had them in a 4 by 3. So 9 attacks. Needing threes to hit, lets say 6 hit. Needing 3's to wound. 4 wound. So a little under yes, but nothing to drastic. If it was khorne then yes that would have been bad, but as it stands it did well.
Squeek!
Offline Profile Quote Post Goto Top
 
« Previous Topic · Skaven Discussion · Next Topic »
Add Reply