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Panic self-inflicted
Topic Started: 7th August 2005 - 06:49 AM (360 Views)
ltk
Unregistered

Just to check:

1) Do I have to take a panic test if my Jezzail gunners killed themselves?

2) Does units near Ratling gun that explode need to test for panic?


From the rule books, it seems to suggest no.

"A unit must take a Panic test if it suffers 25% of its current number as casualties in the enemy's Shooting phase or Magic phase."
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scrivener
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*toot*

FAQ answers

Gav Thorpe - Warhammer Design Team
 
Q. Can a unit of Jezzails cause a Panic test on themselves?

A. Generally no, but the Skaven player could voluntarily take
a panic test for it at his discretion.


Gav Thorpe - Warhammer Design Team
 
Q. When a war machine unit, Skaven Weapons Team, wizard, etc.
destroys itself via a misfire, malfunction, miscast, etc. do
friendly units within 4" have to take a Panic check at the end of
the phase?

A. No test required. The panic test for friends destroyed is very
specific about enemy magic and shooting again. In this case, most
soldiers are just waiting for the wizard's head to explode or
the whirly-gun of doom to blow itself up. They're pretty used to
this type of behaviour.


That should answer it.
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Tilara
Grey Seer
Just to sow some extra doubt...

Q&A from GW site - pg135
 
Q: If, say, a unit of jezzails causes a Panic Test on itself - where does it run to?
A: Towards the nearest table edge.

I really don't know what rules Gav Thorpe was thinking about when he quoted those, but the big red book doesn't mention anything about enemy troops needing to cause the casulties nor is it remotly specific about nearly anything. Panic rule #5 doesn't specific it must be enemy action, instead saying its a catch all catagory for units that lose 25% or more of their numbers due to non-close combat/shooting/magic sources. Likewise #6, shooting/magic wipeouts, also doesn't mention enemy fire.

Weapon teams falls under the official errata pg.125 which excludes single models (w/ less than 5 wounds) being wiped out from causing panic. ie. weapon teams, lone engineers, etc.

So, from the actual printed rules and offically published errata and Q&A, I'd need to assume jezzails may need panic tests if enough explode, but ratling guns don't.
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hakoMike
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More grey every day.
I think it comes down to sportsmanship and common sense... If I lost more than one jezzail in a single shooting phase, I'd probably take a test. If a ratling gun goes, most likely I wouldn't test for nearby units. Now a ranked unit that has a ratling gun pop on either side of it.... probably.

Recently I shot into combat (clanrats vs. cold one nights) with a ratling gun. 3/4 of the shots scattered to clanrats and most killed. I opted for a voluntary panic test, since I killed 25% of my own rats easily. There was no rule saying I had to, but I figured their courage would be sorely tested pinched between CoK's and the berzerk ratling gun. They paicked and fled off the table.
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Skitterleeper
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As near as I can tell there are only two panic conditions that would apply to the situation.

5) The unit suffers 25% casualties from shooting or magic.

6) A unit is wiped out by shooting within 4"

(Both page 80, BRB)

The first condition I feel does not apply in this situation as the Jezzail hitting itself should be treated as a misfire rather than a missle attack.

The second condition obviously does not apply to the Jezzails themselves, because if they wiped themselves there would not be anyone left to panic, however this would not normally cause panic, as per the above mentioned misfire-not-missle point, I think it would be only fair that an entire unit of Jezzails blowing themselves up might cause surrounding troops to panic. But then again life is cheap so maybe not. ^_^
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Morkskittar
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The Tunnel's Resident Rodent Ecologist

I have been told that Skaven Jezzails do Panic themselves... darn...

Oh well, learn something new every day!

And I also thought that ezploding teams caused a test, too! I mean, and explosion is bound to rattle some nerves...
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Deathmaster Mik
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Claw of the Shadow

Personally, I play it like in Scriv's post. Let me elaborate;

I don't test for Weapon Teams and Warlocks. A rat insane enough to go jog around with something crazy and destructive Skryre designed is bound to die one way or another. Everyone (and I mean EVERYONE) knows that. Blowing themselves sky-high is just 'one of those ways to go meet the Horned One'.. and noone is surprised.
Then there's the fact that a weapon team doesn't "shoot itself".... it misfires.

When a jezzail team kills itself, I do make a panic test if the 25% rule applies. Why? simple... those weapons are supposed to be reliable. So I can immagine it's quite a shock for the other teams in the unit to see their buddies head blown clean off by the same reliable weapon they're holding.. makes you wonder.. eh?
And -on top of that- ..it's stated that a jezzail actually shoots itself... meaning that if 25% or more is shot by something wich isn't expected to happen (reliability) is cause for some major confusion and panic.

I know the rules state that you test for enemy shooting (& magic), but in my book.. friendly fire isn't (very friendly at all) and if you take into account those other cowards are holding a similar device they trusted to be safe...heheh.. well.. heck.. maybe I'd drop it too.
Skryre reliability..go figure.

Atleast a Toothpick never missfires :ph43r:
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