| GW is neglecting Clan Moulder; aren't they? | |
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| Tweet Topic Started: 2nd August 2005 - 03:20 PM (1,521 Views) | |
| whiteclone | 9th August 2005 - 07:15 AM Post #46 |
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Clan Kynix Warmonger
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Yeah, I was actually pretty angry when RO got switched. So angry I got a box of plastics just to see if they compared (stupid advertising....). If I had paid attention, I would have grabbed a couple more RO while they were still metal, so I'm searching for stores (non-GW) that would still have some in stock, bit it's not going well. It is a good deal though- good thing I convert all of my models, except CR. |
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| Sebrent | 9th August 2005 - 07:32 PM Post #47 |
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Giant rats are great. What do most people have on their flanks? Small units with small rank bonus (usually just +1) or skirmishers (no rank bonus) while we get Giant rats which are fast, cheap, and have a rank bonus (+3 on the flank is great). |
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| Malignus Rodenticus | 9th August 2005 - 07:45 PM Post #48 |
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Attorney to the Rats
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Here are my thoughts on Moulder Lord: Grand Master Moulder: allow mutations. Heroes: level one or two mutator (wizard), he could cast vermintide at level 1, and death frenzy at level 2. Core: I beleive that: Mainstay = Giant Rats, other allowed core = swarm (0-1), and slaves. Globadiers should be rare, clan rats should be special, no nightrunners. Special: Rat Ogres remain special, but they get mutations. Create another type of rat ogre, "tunnelers" for 10 pts more each, no mutations. Allow rat ogres to rank up, and to go packmasterless (maybe at teh detriment of being subject to stupidity) Rare: Some kind of wierd giant mutation Special caracter. "Dillard" the white rat, cause frenzy and hatred in the unit he is with. Caused frenzy in all giant rats with in 13." MR |
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| daionosis | 9th August 2005 - 10:25 PM Post #49 |
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Lord of Magic and Mutation
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I like the 13" on a side note, anyone here has ever seen the rat ogre pit fights on the GW websites? those mutations etc could be incorporated into our normal Ro's. that'd be awesome. cheers, Daionosis |
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| Bassik Dwarveripper | 10th August 2005 - 01:26 PM Post #50 |
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Unregistered
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I find ratogres fine as they are(chek my army lists, there's allways 4 to 8 of them) but if you mannage to lower the pointcost to say... 45, or even 40, would you take them then? I for one would realy benefit from it, but do I think it is needed? no.
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| General Vorg | 10th August 2005 - 02:01 PM Post #51 |
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Keeper of the Squeeks and the Temple
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Bassik, if the whole UE was a family, you would be the deranged uncle who attacks people out of nowhere anyways, bassik, rat ogres are generaly 2 costy ofr there abilities... dont you agree that it would make them good if they were 40 points per model? squeeks |
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| scrivener | 10th August 2005 - 02:50 PM Post #52 |
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*toot*
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And Vorg would be the hyperactive cousin who gibbers and bounces off walls. I think lowering points cost wouldn't help much because most people have issues with the ratogre survivability and usefulness. I think a few more boosts that will match their points rather than lowering points to match their current state would be more appealling. |
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| Sebrent | 10th August 2005 - 03:09 PM Post #53 |
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Bah, I'll defend the Rat Ogres for Bassik. Many of you underestimate our wonderful Rat Ogres. Each one sports 3 wonderful S5 Attacks. This wounds usually on a 2+ (3+ vs tougher infantry) and gives -2 to your enemy's armour save not to mention +1 strength 3 attack for each packmaster (as you have 1 per ogre). Now, let's say you charged an enemy and the side you charged is 5 models wide. If your Rat Ogre regiment inflicts 4 wounds on the enemy, the enemy will only have 1 attack. If your Rat Ogres had inflicted 5 wounds, then the enemy wouldn't get any attacks back (P.71 BIG RED BOOK). Let's not forget that Rat Ogres cause fear as well. Rat Ogres are fine the way they are. |
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| Bassik Dwarveripper | 12th August 2005 - 12:35 PM Post #54 |
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Unregistered
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Yes! Finally!
Well, it would make them betther, but only results in me having about 40-80 extra points, because I take them anyway
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| hakoMike | 12th August 2005 - 01:47 PM Post #55 |
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More grey every day.
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My only complaint with rat ogres is the packmaster. 1/3 change to hit them is too much, and they tend to go down to shooting far faster than the rat ogres (in my experience anyway.) Once the packmasters are gone, it's STUPID TIME!!! Hmmm.... maybe it's time to field a master moulder. |
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So old. So so old. My CMON Gallery | |
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| Mallekha the Overwhelmer | 12th August 2005 - 01:49 PM Post #56 |
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Civil War's Sneakiest Player of 'em All
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ok i agree with Sebrent, but killing 5 infantry with lets say 3 rat ogres is pretty hard you know... they have 9A +3 from the packmaster... statistically you must be able to do it, but i cant :lol: I love the and i never leave without them, but you need to be careful, they cant go unsupported... that why i need that second unit of to team them up :D, or a big clan unit could be nice
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Something stirs in the tunnels again... The Bells of Despair have tolled once more, heralding the coming of... The Missionary of the Plague
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| s'nkeep | 12th August 2005 - 06:52 PM Post #57 |
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Ajax = warpstone juice
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I love them personally but they seem to have a big sign that says shoot me on it... maybe bring my slave units to the side a little to block los to them but still... giantrats always do me better for much less points. |
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| Grey seer White Paw | 12th August 2005 - 09:01 PM Post #58 |
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Warlord of 7th Tactics!
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A ro should be 40 cos at 50 u can get kroxigors which are much much much better. Also i have great success with a 4 man ro unit, and they are more than capable of dealing out the pain. plus i sheild them with slaves, then the trun before i want the charge i simply move the slaves so as ill get ro's in the front and slaves in the flank, also in one round the enemy is very unlikly to be able to shoot down my entire unit (not the way i play anyways lol) so in total i say make em hate 40pts maybe an armour of some sort?(in which case make em 50pts again) |
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GW, sucking the fun out of the hobby since 1999. Never worry. Worst case scenario you die, and then there was no point worrying anyways. Skaven repaint overhaul Number 5! (2/5th complete) | |
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| Sebrent | 16th August 2005 - 05:39 PM Post #59 |
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Aye, like all units in the Skaven army, Rat Ogres need to be supported. Though, since they do so much dmg, it wouldn't hurt to be really cheap (points-wise) about it and support them with a large contingent of slaves to get the outnumbering bonus and rank bonus. |
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| Grey seer White Paw | 16th August 2005 - 08:07 PM Post #60 |
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Warlord of 7th Tactics!
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i use slaves as a sheild slash number combo (see topic elsewhere around here about me technique) they can be used very well so long as there surported |
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GW, sucking the fun out of the hobby since 1999. Never worry. Worst case scenario you die, and then there was no point worrying anyways. Skaven repaint overhaul Number 5! (2/5th complete) | |
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