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GW is neglecting Clan Moulder; aren't they?
Topic Started: 2nd August 2005 - 03:20 PM (1,522 Views)
daionosis
Lord of Magic and Mutation
Malignus Rodenticus
Aug 5 2005, 03:30 AM
I do not think Moulder is neglected. Geez you got plastic rats and rat ogres. Its pretty much teh only army you can have 100% plastic. Cheapest too. Plus now that you have plastics, it means more conversion possibilities. I assume, GW is gonna wind down on the variant lists, as they are geeting to out of control. I bet when they re do teh Skaven, you will be able to take an aswesome list.


MR

problem is, I detest plastics. clanrats are good enough, but all the other plastics I've seen have far superior metals. I prefer to paint and buy those, than filthy plastics.

cheers, Daionosis
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Grey seer White Paw
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Warlord of 7th Tactics!
eh now see me i think that excluding the ro every single plastic gw has released for the skaven(no wait any race) is better than the metal counterparts. PLus it makes them easier to convert and put together(damn u superglue!) model wise moulder prob wont be redone, but rules wise i think they should be, i remember the days when ro used to be hard...*looks at sky wishfully*
GW, sucking the fun out of the hobby since 1999.

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General Vorg
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Keeper of the Squeeks and the Temple

Oh yes, we should be able to put down our ROs on the table with pride again...

*looks up at sky wishfully with WhitePaw*

squeeks
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Grey seer White Paw
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Warlord of 7th Tactics!
i mean they need to be either strength 6 toughness five or have some sorta arour save.*puts up a join the sky whistfull looking group(to aid the ro's)*
GW, sucking the fun out of the hobby since 1999.

Never worry. Worst case scenario you die, and then there was no point worrying anyways.

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Skaven Lord Vinshqueek
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Bunny ear says flop

Beg your pardon? Strength six, tougness five? Dude, look at the ogres, even they don't have such a profile, unless you look at their lords off course. What might make them a bit more interesting is to make them cost less. Their cost is simply a points-sink for many players, which makes them nasty to take. Add to that the point that they can't rank and the result is a complete loss of rat ogres on tourneys, but also a lesser sight of them in friendly battles (although this differs per gaming group off course).

So, I'd keep their profile the same, only to drag their points cost down.

Greetz
In the Horned One we trust, all others we monitor.

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Grey seer White Paw
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Warlord of 7th Tactics!
soz dudes i ment either strength 6 or tougness five not both, and yes ur right if they were say 35 points or somthing and could skirmish! then id take them(well more than the twelve i have already that is)
GW, sucking the fun out of the hobby since 1999.

Never worry. Worst case scenario you die, and then there was no point worrying anyways.

Skaven repaint overhaul Number 5! (2/5th complete)
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Sebrent
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I think some rules for rat riders and some rules for a chariot (see Nagash's newest work in progress) would be nice ... just to add a bit more flavor to Moulder.
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Bassik Dwarveripper
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(although this differs per gaming group off course).

Yeah, take my gaming group for example, there is this dude that takes 8 ratogres(4×2) in friendly 2-3K battles :o

...

Oh wait, that was just me :D
Put down their pointcost... yeah! then I can squeeze more in!
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daionosis
Lord of Magic and Mutation
I do't think the solution to our rat ogre "problem" is lowering their points cost. they need to be more formidable, and therefor should remain this expensive.

cheers, Daionosis Rove
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s'nkeep
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Ajax = warpstone juice

What would adding say stubborn or frenzy to them improve them to a such... or regen? giantrats get ranks so why are rat ogres unable to i never got any reason why the designers setup them that way... also fluffwise says they could be trained to be bodyguards that might be a fun way to unf them having them next to a warlord... I know alot of people already put them inside clanrats for the looks why not be able to field em that way...

I like rat ogres but i agree they are less useful when taken in large packs and thus really hurt from any shooting
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daionosis
Lord of Magic and Mutation
I think that the problem with adding rank bonusses to Ro's is the fact that you'll have to get a big unit to get a bonus. you'll need at least 4 packs, I think, and that'll cost 200 points, but is that worth it for just the +1 CR?

cheers, Daionosis Rove
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Grey seer White Paw
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Warlord of 7th Tactics!
dont u need at least 8 packs (a rank is only a rank when its four models wide)

oh and the official fluff reason is that theyd eat each other and the packmasters if anything was infront of them, maybe give them an animosity chart but let them skirmish! and yet form up so they can break ranks! (beastmen style) and maybe give them hatred. from a fluff point of veiw it works, if u spent all day being whipped wouldnt u hate the world just a little?
GW, sucking the fun out of the hobby since 1999.

Never worry. Worst case scenario you die, and then there was no point worrying anyways.

Skaven repaint overhaul Number 5! (2/5th complete)
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Skaven Lord Vinshqueek
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Bunny ear says flop

Now wait a minute... Rank rat ogres and a giant sounds too much of a copy from Ogre Kingdoms to me. I do like to see them improved, but at least have them an original theme.

Greetz
In the Horned One we trust, all others we monitor.

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Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30
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daionosis
Lord of Magic and Mutation
hatred would be cool. I think it makes sense, and gives our RO's just that tiny bit extra they need to rip the enemy to shreds. although then skavenbrew wouldn't be used as much <_<

I don't like to get Ro's into skrmish formation, cause in my opinion it makes no sense, why would they be? it'd look bad on the table top, won't be supported by fluff, and they won't be able to bust ranks anymore, since where not going to get askirmish ánd a special rule saying they cán break ranks. GW is not that giving.

cheers, Daionsis Rove
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General Vorg
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Keeper of the Squeeks and the Temple

lower points and hatred would make ROs much better, but what about giantrats, are they very useful? I mean, theyre good flankers, but you can just use night runners for that

squeeks
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