Welcome Guest [Log In] [Register]
Add Reply
Skitterleap question; ...where?
Topic Started: 26th July 2005 - 07:38 PM (357 Views)
Tilara
Grey Seer
When you skitterleap a character, is there any restriction on where they be placed? For example, can you drop the character on side of a unit? Or back? Or facing any direction fighting a war machine?
In general, it wouldn't really make a lot of difference, but what got me thinking was being able to choose your pursuit or overrun direction. For instance, if a unit is standing near a table edge, can you attack from the opposite direction for an improved chance of running them off the board?
Offline Profile Quote Post Goto Top
 
Sebrent
Member Avatar


The only restriction to skitterleap is that you can't skitterleap a character into close combat. Thus you can only set yourself up for shooting/spellcasting that turn that you skitterleap as the movement phase is over (thus no declaring charges).
----Skaven Mathhammer
----Posted ImagePosted Image
Offline Profile Quote Post Goto Top
 
Tilara
Grey Seer
Sebrent
Jul 26 2005, 01:29 PM
The only restriction to skitterleap is that you can't skitterleap a character into close combat.

...but eshin sorc's CAN skitterleap their target into close combat... which is why I asked. Perhaps I ought to have made that more clear, but that was kinda why I'd put it here in eshin forum instead of general. hehe.
Offline Profile Quote Post Goto Top
 
Sebrent
Member Avatar


Well, then, there just went the only restriction to skitterleap, eh? Have some fun with it now :D
----Skaven Mathhammer
----Posted ImagePosted Image
Offline Profile Quote Post Goto Top
 
Tilara
Grey Seer
Okay, maybe a visual aid:
Posted Image

The point of view is from the opponent's side of the table, the casting sorc would be somewhere in the direction of the top... if that matters.

Case 1: There's a character in the front of the unit, but displaced by the normal command leaving him with his side on the edge of the formation. Can you port directly towards him, leaving only one possible counterattack from the rank and file you're corner to corner with as the dark blue square is shown, or are you required to hit the unit on the front? (or even, slide down a little further to contact 3 models, leaving character corner-to-corner with you.

Case 2: When you wreck this war machine, can you have hit it from the side to overrun into the character, or did you need to come in from the front?

Case 3: A line of archers or something, and you attack from the side to minimize strikes back against you... or do you need to hit them such that you contact maximum models?

Case 4: Similar to case 2 in that you guide your overrun direction into another unit you can defeat... or must you again hit from front?



I realize the rules are pretty vague here and the blue squares are what you probably WANT to do, but I wondered if those are valid in tournaments? The reason being, I found it kinda hard to get at characters inside units, but often they'd stand on the edge like example #1. I wondered if perhaps I could jump in there, assassinate the character knowing I'd 'lose' the combat, then hope my smoke bombs and speed would save me when it was time to run.
Likewise, I wondered if for example #3 you always needed to contact 3 models. In this case, hoping you'd break the unit and overrun away from the core of the enemy troops instead of overrunning off the table or into a large unit.

Just wondering how other eshin folks played. I avoided the blue situations when I played over the weekend as it didn't really occur to me that i might be able to... instead, picked other targets like weapon teams or weaker units when a lone character oppertunity didn't present itself.
Offline Profile Quote Post Goto Top
 
He-who-thirsts
"Anarchy's Love Doll"
In regard of skitterleaping in the rear, flank and desirable direction aganst warmachines, then yes, you absolutely can(and usually should) do it. The only thing you should remember is bringing as many models into contact as possible.

(I hope I understood the Qs right... coz Xh!n's "pink polka dot palgue" plays tricks with my head)
Stare into nothingness for too long and you will forever be seduced by it's beauty...

Quote:
 
Quote:
 
Nya:
Fur is on my mood at the moment...

Xh!n:
............. which is precisely why I get scared when you start producing Skaven with pink polka dotted fur!

;P
Offline Profile Quote Post Goto Top
 
Xh!n Tarat
Member Avatar
(Mostly) Overatted.

I don't think that there's any grey areas here. The fluff and rules for Eshin Skitterleap specify that the only place you can't place your Charatter is in contact with a unit of fleeing enemy.

Working the angles is simply part of the art, and my soft scores at tournaments reflect that this upsets nobody (if an opponent has qualms, just point out that he's only a small, unarmoured rat-man)(...and ignore the fact that it's carrying the Fellblade).

Just my two hops' worth,
Posted Image
Offline Profile Quote Post Goto Top
 
Sebrent
Member Avatar


Actuallly, it would be best to skitterleap him in contact with as few models as possible. In the brb you can inflict more wounds than models you are touching, but you can only be attacked back by those models you are touching. So skitterleap between the bases of two models so that only those two can hit you (as opposed to the one you're lined up with and the two whose corners touch your corners). As far as all your various cases, you can do each of those, there is no problem whatsoever. Good luck with all your skitterleaping.
----Skaven Mathhammer
----Posted ImagePosted Image
Offline Profile Quote Post Goto Top
 
Tir-sah
Unregistered

skitterleap... we all know how painfull that can be ;)
Quote Post Goto Top
 
s'nkeep
Member Avatar
Ajax = warpstone juice

i know you cant place them between models as you always have to do max contact... the way the eshin version was explained to me is this


basicly its the same spell so place yourself in a way that your 1" away then you get a pursement move into the unit in question... during magic phase thus fight close combat as if you had charged in during movement phase as normal... (except they get no charge reaction as your counted as presuring) with those limits your options are open


sorry if i spelt a few terms wrong.
Posted Image
Offline Profile Quote Post Goto Top
 
SneekyGit
Do be afraid of the dark....
Quote:
 
Actuallly, it would be best to skitterleap him in contact with as few models as possible


that would be clipping but thats kinda unfair on ur opponent. I always declare a challenge and if he accepts with unit champ its easy overkill. If he refuses send the unit champ to the back and kill the character

In a nutshell
Offline Profile Quote Post Goto Top
 
Skriggit the Rat Ninja
Unregistered

the problem with that is, they might decide to deny the challenge with the character, leaving you fighting rank and file troops, but (unless they're ogres) theres no way your assassin can overcome the static combat resolution with 4 S10 attacks, its better to just do the job of wiping out the character and hope your assassin holds in for another round or two until some night runners come to your aid and break the unit (or just skitterleap away and into another target, hehehehehe......)
Quote Post Goto Top
 
Skaskrit Venomclaw
Member Avatar
Ex-Councilrat

Not if they have a champion they can't. Remember, it's only we Skaven who can choose which character to retire on a failed challenge. Against non-Skaven armies, it's the challenging player who gets to choose.

Quote:
 
do you need to hit them such that you contact maximum models?


The only relevant rule I know in this context is the one stating you have to maximise the number of your models that contact the enemy. No rule ever said you had to maximise the number of enemies you're fighting. In fact, that'd be rather stupid most of the time.

So I agree with Sebrent. Skitterleap in contact with as few models as possible. But I also agree with Sneekygit: do so without resorting to clipping. Contacting 2 models instead of 3, or fighting 1 Ogre instead of 2 is fine, and indeed smart. Putting your assassin on a corner so he fights only 1 rank-and-file model is stretching things. It just looks and feels wrong.

"I have a post-Armageddon vision. We and all other large animals are gone. Rodents emerge as the ultimate post-human scavengers. They gnaw their way through New York, London and Tokyo... within 5 million years, a whole range of new species replace the ones we know. Herds of giant grazing rats are stalked by sabre-toothed predatory rats. Given enough time, will a species of intelligent, cultivated rats emerge?"

Richard Dawkins, The Ancestor's Tale
Offline Profile Quote Post Goto Top
 
Skriggit the Rat Ninja
Unregistered

I have a question about Skitterleaping into skirmishing units and war machine crew.

Does the enemy unit line up to face your assassin, or do you line up to face the enemy unit? This also goes the same way with characters, does your assassin determine the direction they face, or does the direction the character is facing determine it?

It seems trivial, but it really matters because it all depends on the direction that your assassin faces so that when he overruns or pursues you want him to go in a certain direction.
Quote Post Goto Top
 
Skriggit the Rat Ninja
Unregistered

Quote:
 
Not if they have a champion they can't. Remember, it's only we Skaven who can choose which character to retire on a failed challenge. Against non-Skaven armies, it's the challenging player who gets to choose.


Skaskrit, thank you much for clarifying that, it turns out we've been doing challenges wrong in my gaming group... :unsure:

With that in mind, all you have to do is skitterleap into contact with the enemy character you wish to assassinate, declare a challenge and hope he accepts with his character(if you're not in base contact with the unit champion, then he can't accept!)

If he's wise and denies the challenge, retire his champion, wipe his character off the face of this earth, and hope that youre assassin either stays in combat until a unit of runners helps him out, you skitterleap him away, or hope your smoke bombs work fine.

A unit of rat swarms is quite handy in this situation in that you can send them in to tie up the unit while your assassin runs to safety.
Quote Post Goto Top
 
« Previous Topic · Skaven Discussion · Next Topic »
Add Reply