| Master Assassins; ..3d6?! | |
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| Tweet Topic Started: 16th July 2005 - 06:43 AM (412 Views) | |
| Tilara | 16th July 2005 - 06:43 AM Post #1 |
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Grey Seer
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I'm hoping to play my Eshin list for the first time this weekend. Last night I was printing out a copy of my eshin list in armybuilder and while I was reading though it I thought I found a typo, but I looked at the Storm of Chaos list to double check and... wow, he runs FAST!!! That movement stat would mean he can pursue 3d6 if he breaks a unit, or flee 3d6+1... right? I'd thought about hiding him in a unit of gutterrunners... but that sort of changes my plan. Maybe keep him tucked away inside a gutterrunner unit to start the game but when he's ready to go to work, reveal him and break him off as an independant even if he attacks the same unit. Likewise, I assume he has to have been revealed before you can target him for a Skitterleap, right? One other question about him... for those Fellblade armed assassins, how do you handle the damage roll if he's still hidden? I'm thinking you just skip it based on the statement on pg48, "Before he is revealed there is no other way he can be harmed." |
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| Xh!n Tarat | 16th July 2005 - 08:46 AM Post #2 |
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(Mostly) Overatted.
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Welcome to the Dark Side!
Wrong. The +1" only applies when he makes the traditional Skaven 'tacteekal withdrawal' (after failing a break or panic test). He (cough) only (cough) pursues 3d6", which is ... FAST!
That would work, providing that he wasn't revealed by an enemy unit charging his unit. In that case, his subsequent speed would be that of the unit. I don't bother to hide my Master Ratsassin. Skitterleap means that the Iron Paw of the Mouster Race can slam down anywhere on the table, and hiding him at the start seems completely pointless. In fact, it often serves more purpose to have he revealed where my first magic phase (more often than not) will move him clean away from in order to completely delude the enemy.
Right!
Considering how absolutely devastating the Fellblade is in the right paw of a Sensei, I think you'd be pushing the good will of any opponent a tad too far if you tried this on. Certainly, your soft scores would be killed faster than a maggot in a Mortein factory if you played that rule this way in a tournament. I think it is the intent of the rule which you quoted to protect him from undue attention from the enemy while 'hidden', and not to protect him from his own weapon of mass destruction. It would certainly be no stretch to just roll your die at the end of your turn if he was hidden, and just keep a tally. And you'd make a lot of friends for doing so. But, as I squeaked earlier here, I don't bother to hide my Master Ratsassin in any unit. I prefer to see the fear in the eyes of my victims from the very start of any game (my model has a very big green blade in its paw). Just my two shurikens' worth, |
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| Grey seer White Paw | 16th July 2005 - 11:41 AM Post #3 |
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Warlord of 7th Tactics!
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What r the chances of ur master assassin killing himself with the blade, before he gets anywhere? i mean with that bad ass blade he costs a bomb, i dont want him dying before he kills the general and his cronies |
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GW, sucking the fun out of the hobby since 1999. Never worry. Worst case scenario you die, and then there was no point worrying anyways. Skaven repaint overhaul Number 5! (2/5th complete) | |
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| Tilara | 16th July 2005 - 06:42 PM Post #4 |
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Grey Seer
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Wasn't that was I said? hehe Thanks for the quick reply... one more Fellblade question though. Lets say, for whatever foolish reason, you left you assassin hidden for 3 turns and each turn caused him a wound via the Fellblade. Wouldn't that be killing him despite other rules that say otherwise? |
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| SneekyGit | 16th July 2005 - 07:10 PM Post #5 |
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Do be afraid of the dark....
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err yer why would it not?
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In a nutshell | |
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| Xh!n Tarat | 16th July 2005 - 10:09 PM Post #6 |
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(Mostly) Overatted.
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@ Grey Seer White Paw:
It could happen, but the chances of him taking a wound in a turn are 1 in 3. So, on average, he will take 2 wounds from the Fellblade per game (slightly less if he has the Talisrat of Protection and its 1/6 Ward Save). Your game plan should therefore be to not sit back and wait, but to get him stuck in as soon as you can. The sooner he can earn his cost in vp's, the sooner he can die without hurting you too much. @ Tilara:
SneekyGit answered this perfectly. The rules aren't designed to protect the Master Ratsassin from your choosing to arm him with a weapon of massive, and potentially, self destruction. So in the extremely unlikely event of him losing all three wounds while you kept him hidden in a unit, well - quite frankly - you would deserve to lose him for being so ridiculously passive. If - in a moment of unlikely madness - you didn't take those rolls every turn, I would never again play with you socially and I would utterly nuke your Sportsmanship score in a tournament game. The Fellblade is SO destructive, that I would see anyone playing it and not accepting the consequences as well as the advantages as playing completely beyond of the spirit of the game. My own Sensei has taken the odd wound in the past while being off the table (pursuing), but that was nothing compared to how much damage he inflicts when he's up and active. The key to successfully using the Fellblade is to be highly pro-active and get him out engaging multi wound creatures as early as possible in a game. And the Eshin variant of Skitterleap is the ideal vehicle to make that happen. I simply adopt a tacteekal principle of him getting them before his weapon gets him (my Sensei is modelled with a huge green blade, with a spike from its handle poking through his own sword-paw). My own experience is that the Fellblade is not perfect (what would be the point of that?), but it is a phenomally impressive weapon. There is literally nothing in the game that can't be taken down in a single turn of quite average dice rolls, so the trick for we Eshin is to use it without fear or hesitation. (And apologies for the misread!) Good Hunting! |
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| Grey seer White Paw | 17th July 2005 - 10:45 PM Post #7 |
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Warlord of 7th Tactics!
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I suppose ur right the fell blade is worth it then also is it not the skaven way to sacrafice one to help the many? |
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GW, sucking the fun out of the hobby since 1999. Never worry. Worst case scenario you die, and then there was no point worrying anyways. Skaven repaint overhaul Number 5! (2/5th complete) | |
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| Xh!n Tarat | 18th July 2005 - 04:23 AM Post #8 |
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(Mostly) Overatted.
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The Fellblade is THE best weapon in the game, bar none. And a Skitterleaping Master Ratsassin is the best vehicle in which to unleash this beast of a blade. I've had some outrageous results using this weapon, but I'll direct you to my earlier EKA threads in the Battle Reports forum rather than repeat my tales here. Well worth the points, and it has a magnificent ripple effect when used in a tournament. It does actually cause Terror among opposing players. I think it's truly Skaven to take the largest and most lethal bit of kit and let rip with it for all you're worth! |
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| GuyInBritain | 19th July 2005 - 06:14 PM Post #9 |
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Unregistered
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Xh!n Tarat what is the Battle Report called??? |
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| Xh!n Tarat | 20th July 2005 - 10:13 AM Post #10 |
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(Mostly) Overatted.
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Try these: http://s6.invisionfree.com/The_UnderEmpire...?showtopic=7608 or: http://s6.invisionfree.com/The_UnderEmpire...?showtopic=7948 Hope they help, |
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| JDR | 14th August 2005 - 10:18 PM Post #11 |
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Unregistered
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No i think youl find its the scaven way to sacrifice the many for the importent |
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why would it not?
