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| moulder themed army variant; new units + tweaks | |
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| Tweet Topic Started: 15th July 2005 - 06:17 AM (761 Views) | |
| meus | 11th September 2005 - 02:05 PM Post #16 |
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Warlord
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I like your idea General Vorg, but that is not how i see them. More like 1 big big tunneling thing that causes Terror and is blind. Needs packmasters though i think, or just make it have frenzy or something. |
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-- meus Just my 2 warptokens worth of advice/ranting/criticism/whatever Kristiansand, Norway | |
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| SingTheScreams | 11th September 2005 - 07:44 PM Post #17 |
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Call me Sings
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quick idea about putting packmasters in slave units. however many packmasters there are in the unit, they lose combat by 1 less... so if they lose combat by 4, and there are 2 packmasters in the unit, they only take their break test on -2. however, i fthe slaves win combat, there are no bonuses. sound good? itd keep your slaves in combat tying people up longer and its fluffy because the packmasters are keeping the slaves herded into combat. |
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| Doktor Fronkensteen | 5th October 2005 - 07:11 PM Post #18 |
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Moulder of Bitz
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So basically a slightly nerfed standard, yes-yes? Me like. What about Rat Ogre Riders? 65 points Ogre Riders: M:_ WS:3 BS:3 S:3 T:3 W:1 I:5 A:1 Ld:6 Ogre Steed: M:6 WS:3 BS:2 S:5 T:4 W:3 I:4 A:3 Ld:6 Rider Equipment: Rider Whip, Light Armour Unit Strength 4 Unit Size: 2+ Whipping Frenzy, Tough Hide Whipping Frenzy: Once per turn you may increase the Rat Ogre Rider unit's movement to 8. Each Ogre Steed must take a Toughness test or lose a wound with armour saves allowed. Tough Hide: The Ogre Steed has a 4+ Armour Save. The Ogre Rider is treated as though he is riding a barded mount. Rider Whip: The Rider Whip is a specially modified whip that is not used alongside a knife, but instead has blades attachted to the end. These are used to urge the steed on to greater speeds and to slash at enemies from the top of the mount. It grants the wielder +1 Attack. |
| It Lives! Now, Deadflesh-thing, go kill-kill! | |
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