| The Tunneler; i was bored 1 night... | |
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| Tweet Topic Started: 7th May 2005 - 02:04 AM (462 Views) | |
| General Vorg | 7th May 2005 - 02:04 AM Post #1 |
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Keeper of the Squeeks and the Temple
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If any of you have seen that giant RoS diarama, youll see a giant drill, well i have created it! The Tunneler a rare choice and hero choice in skryre appendix points: 385 Tunneler: M:6 WS:3 BS:4 S:6 T:6 W:4 I:5 A:2 LD:5 Warloc Engineer: SAME AS ARMY BOOK Jezzial sniper: SAME AS ARMY BOOK Chariot, its crew is 2 jezzial snipers and 1 warlock engineer, it is considered to have scythed wheels. It causes D6 impact hits (like a normal chariot) Armour save: 3+ NOTE: In the Movement phase, The Tunneler moves, in the Magic phase, the warlock engineer may attempt to cast warplighting, in the shooting phase the jezzial fires may shoot, in the close combat phase the tunneler may attack, the warlock engineer may attack, the jezzials my shoot at the opposing unit ONLY. NOTE: The Warlock engineer may only cast the 1 D6 version of warplighting, not the 2 D6 version, as he spent to much warpstone on the tunneler to effort better warblades. Special Rules: Jump, its gana blow! Tunneling. Warpstone Powered. Were metalic, were invincible! It... it wont start! Get in! Jump, Its gana blow!: when The Tunneler is about to explode, the warloc engineer will try to jump out. Roll a D6, on a 4-6, the Engineer is placed where the tunneler was and is considered to be fleeing. The jezzial Snipers are to slow and get blown up. Tunneling: The Tunneler is known for one thing, tunneling. You may choose not to deploy your Tunneler, but to place a mark anywhere on the battlefeil (besides impassible terrian). on your first turn roll a D6, on a 5-6 the tunneler appears there. In you second turn roll a D6 and if you get a 3-6, the tunneler appears. It appears automaticly on the 3rd turn. If you roll a one, oll a D6 to consult this misfire table 1-2 Wait... where are we going?: The engineer has gone a bit of course, roll a scatter die, the tunnelers marker is moved 2D6 in that direction 3-4 Ahhh! Were under attack!!!: Theyre not really, dont worry. The tunneler has hit a hard object (perhaps thorium, or a dragon). It broke a bit during this so it is no longer considered to have scythed wheels AND it takes 1 Strength 6 hit with no armour save allowed. 5-6 Noo! Dont press the red button! Yes, someone has pressed the red button. The Tunneler appears in its marker, charges to the nearest enemy (if it cannot charge, just remove it from the table). Place a large template on the Tunneler, anything even parcially touched takes a Strength 6 hit, the tunneler take D6 strength 6 hits. If the tunneler dies from this, the warloc engineer may use Its Gana Blow! If The tunnelers marker is on an enemy unit, conisder it like the tunneler charged it. Warpstone Powered: Warpstone has it pros and cons. The Tunneler has a 4+ wardsave. The tunneler also is Flamable becuase the warpstone is leaking from it, so if fire touches that warpstone... BAM. Were Metalic, Were Invincible!The tunneler is immune to phcology, it is unbreakable, it is immune to poison. It wont start! Yes, the tunneler some times doesnt start. Everytime you want to move with the tunneler, you must roll a D6, if you roll a 1, the tunneler cannot move. But the crew inside it may still cast magic or shoot people (if in range) Get In! The tunneler is a huge machine with a lot of cargo room, which holds a lot of things, even rats! You may place up to 25 rats inside the cargo hold, (does not count the warlock engineer or jezials snipers). Only thing on an infantry base can go in (no jezzials, no warplighting cannons, no ratling guns no rat ogres etc...). Any of the units insde may come out at the begining of your movement phase and they may move shoot attack or cast spells, just liek any other unit. They must be placed 1 inch away from the Tunneler and cannot be placed into close combat. You may choose to take out more then 1 unit in one turn. If the tunneler is in close combat, the units may be taken out during your movment phase BUT NOT INTO CLOSE COMBAT. If the tunneler dies then the units inside die to. The tunneler may tunnel with units inside it, but the second it appears (even if it appears in close combat) the units are automaticly placed 1 inch away from it, and of course, not in close combat. Other characters may not go inside the Tunneler. squeeks |
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| Blood Vixen | 8th May 2005 - 03:09 PM Post #2 |
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All hail the Age of Skaven
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sounds fairly intersting but mby you should lessen the warlock engineer so it can only use 1d6 warp lightning as it doesnt have the equipment for the 2d6 |
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| General Vorg | 8th May 2005 - 04:05 PM Post #3 |
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Keeper of the Squeeks and the Temple
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good idea, ill change it now squeeks |
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| Morkskittar | 8th May 2005 - 07:52 PM Post #4 |
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The Tunnel's Resident Rodent Ecologist
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That sounds so cool. I really wouldn't make any changes to it. Good job. No further comments. |
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The Eldritch Wastes: A Post-Lovecraftian Online Serial Novel (Author Website) Pub Fight Deaths: 334. Pillz and Pyllz are © by Morkskittar. ![]() Complete Works of Morkskittar / You Have Just Lost the Game 'zodi | |
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| The Scourge | 9th May 2005 - 03:41 AM Post #5 |
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Unregistered
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Very nifty, Good stats with wonderfully Skavenish drawbacks. Excelent. Happy Hunting The Scourge |
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| s'nkeep | 11th May 2005 - 09:49 AM Post #6 |
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Ajax = warpstone juice
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http://www.158pol.be/seret/S4200009.JPG after seeing the tunneler in pictures from french gd... id love it to be able to carry a unit or two in tunnel fashion... i mean can those eshin gutter runners have all the fun... just think of what you could do with a few slave units... and if it misfires eh its only 40 points of slaves.. |
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| Scruitiss | 11th May 2005 - 05:53 PM Post #7 |
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Grey Seer
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No rules for carry a units or two ? A really good begining. |
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MY SKRYRE ARMY DIARY http://underempire.net/index.php?act=ST&f=56&t=30712&st= | |
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| General Vorg | 11th May 2005 - 09:41 PM Post #8 |
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Keeper of the Squeeks and the Temple
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carrying a unit... good idea! ill add it squeeks |
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| Mutator | 29th June 2006 - 04:52 AM Post #9 |
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Retired fat dude
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Hmmm. Interesting... Try this for size:
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| Mostly harmless | |
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| General Vorg | 29th June 2006 - 09:27 PM Post #10 |
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Keeper of the Squeeks and the Temple
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meh, i like mine better. I think im going to make it 1 day... squeeks |
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