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Special Rules
Topic Started: 22nd September 2004 - 06:42 AM (233 Views)
whiteclone
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Clan Kynix Warmonger
I think I may plan my next army list based around which special rule of ours is the most efficient. I was just wondering what you guys thought.

Runs Away
Lead From Back
Strength in #
Shoot into combat

Just wondering what is the most... useful, or can be exploited by army list the easiest. I'd take a shot at shoot into combat, but I haven't really used it before, at all.
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Antherak_173
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Evil Overlord
Strenght in # all the way. It easily beats all others.
My Wants

My Haves

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whiteclone
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Clan Kynix Warmonger
Okay, well, as this is basically how I always play, how about we take that out?

Quote:
 
EDIT:  HMMM... Just doing some more thinking

Runs Away (an army based on retreat?  That would really be bad!)
Lead From Back (Only applies to characters, but maybe something there)
Strength in # (yep, use that a lot)
Shoot into combat (this is basically only contender)

As i suspect the 'run away' army won't get any votes, i'll take that one out, and leave Strength in #'s in.


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Verminous Fang
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Umm, OK. Try the stormvermin with Umbranner and rattling gun tactic/exploit.
Go forth my brethren, that we shall nibble at the roots of the old world!

We are the rats in the shadows. We hold the blades of corruption, aimed at the very heart of the Old World. We are The Council of Thirteen.

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vasquisk
a.k.a. I-D-I-O-T (Dark Lords of the Overempire)
You could possibly base an army on running away... Have expendable units luring enemies and then running away... The only problem is that this tactic is good for races like WE (who have high Ld) but not really Skaven (once they run, they keep on running). So... do what Verminous Fang said...
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whiteclone
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Clan Kynix Warmonger
Only thing is with stormvermin, I only get 1 unit, unless I got 3 of their units to charge me (and not flee), then it'd be worthwhile, otherwise it'd be one unit at a time.
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