Welcome Guest [Log In] [Register]
Locked Topic
Charging Skirmishers
Topic Started: 8th September 2004 - 05:20 AM (240 Views)
whiteclone
Member Avatar
Clan Kynix Warmonger
How many fight?

Ex. If knights charge you, and you are 13" away, decide to hold, hoping he fails his charge (you don't know distance), and then they charge, stop at first model, do you move your guys to rank up with the first model up to maximum 6" move by your ranking models?
Posted Image

I'll Get You Next Time!
Offline Profile Goto Top
 
Verminous Fang
Member Avatar


Move all skirmishers within double their move value from the front rank of the enemy to the fighting rank. Page 116 of the BRB.

For example, if a unit of knights charge night runners from 13" away, move the knights to the first night runner, then all night runners withing 12" of the from rank of the knights may be in the fighting rank, provided there's room. So, if they knights were 5 across, then up to seven night runners would be able to join the fight (5 across, plus the corners).

I hope I didn't just confuse you more. :D
Go forth my brethren, that we shall nibble at the roots of the old world!

We are the rats in the shadows. We hold the blades of corruption, aimed at the very heart of the Old World. We are The Council of Thirteen.

Second place in the UnderEmpire painting competition!

Posted Image
Offline Profile Goto Top
 
vasquisk
a.k.a. I-D-I-O-T (Dark Lords of the Overempire)
Verminous Fang
Sep 8 2004, 06:54 AM
So, if they knights were 5 across, then up to seven night runners would be able to join the fight (5 across, plus the corners).

Actually, I think it would be more than 7... Don't knights usually have wider bases?
Posted Image
Offline Profile Goto Top
 
Kraven Tailblade
Member Avatar
Loyal servant of the Great Horned One
Cavalry bases are a little wider. I think Skaven bases are 20mm and Knights are 25mm.
You can just barely squeeze 8 models in base to base including the corners. I tried it with some spare bases.
Warlord Kraven Tailblade
" Life is cheap. Yours is worthless. "

May the Great Horned One bless you!!
Offline Profile Goto Top
 
s'nkeep
Member Avatar
Ajax = warpstone juice

having 6 movement rocks! there is so many nasty things like that. being able to out rank in the front row will really help in combat.
Posted Image
Offline Profile Goto Top
 
whiteclone
Member Avatar
Clan Kynix Warmonger
Thanks. Don't worry, I'm not confused. And I'll simply assume that if I'm in the woods that I still get the 12" move to 'rank' up, due to conditions of war?
Posted Image

I'll Get You Next Time!
Offline Profile Goto Top
 
Verminous Fang
Member Avatar


Remember that skirmishers' movement is unaffected by difficult and very difficult terrain. :D
Go forth my brethren, that we shall nibble at the roots of the old world!

We are the rats in the shadows. We hold the blades of corruption, aimed at the very heart of the Old World. We are The Council of Thirteen.

Second place in the UnderEmpire painting competition!

Posted Image
Offline Profile Goto Top
 
whiteclone
Member Avatar
Clan Kynix Warmonger
AH!!!! I should just read the entire rulebook front to back again! I've already done it twice, and it hasn't helped.
Posted Image

I'll Get You Next Time!
Offline Profile Goto Top
 
« Previous Topic · Fantasy Battles Rules Discussion · Next Topic »
Locked Topic