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| Screaming bell pushers; Clanrats or Stormvermin? | |
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| Tweet Topic Started: 2nd September 2004 - 08:05 PM (737 Views) | |
| Raticus | 2nd September 2004 - 08:05 PM Post #1 |
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Stormvermin
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Which is better as Screaming Bell pushers, clanrats or stormvermin? Personally I use Clanrats. I don't want my Screaming bell in combat very often and would want my Stormvermin fighting as much as possible. Also clanrats are cheaper per model. So what do you prefer and why? |
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| Agriant | 2nd September 2004 - 08:15 PM Post #2 |
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Black Assassin of the Nightlord
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I personally like Clanrats, because they can push it and they're cheep. Just keep that unit out of combat and you'll be fine. |
| "If something hasn't blown up by turn three, theres a problem." -Law of the Skaven | |
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| Deathmaster Mik | 2nd September 2004 - 09:47 PM Post #3 |
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Claw of the Shadow
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This might come as a surprise, but I use my Bell often with SV's. Why? Well, cause SV's are the cheapest unit. 10 Sv's cost less then 20 Clanrats. It's that simple. And you don't want to roll into combat with your Bell, so why bother giving them enough men to move the thing around?.. they unit is immune to psych anyway.. so even shooting/magic casualty's can be absorbed (heck.. let the opponent shoot the whole unit to shreds..I don't care..only means my fighting units will stay in-tact) Think about it.. DM Mik :ph43r: |
![]() Death lurks in my cloak.................. Death dances in my footsteps;................. I am become Death. ................. Amen | |
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| Kraven Tailblade | 2nd September 2004 - 10:10 PM Post #4 |
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Loyal servant of the Great Horned One
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I'd rather use Clanrats. I'm not a big fan of Stormvermin. DM Mik : Isn't the unit an easy target then with only 10 SV? If you can't move ,you can't avoid flank/rear charges at all,and guess range weapons become real easy to hit the Bell. It'll be real easy to beat in combat too. If you flee,you lose the Bell automatically. If you're caught you lose the expensive Seer. |
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Warlord Kraven Tailblade " Life is cheap. Yours is worthless. " May the Great Horned One bless you!! | |
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| Deathmaster Mik | 2nd September 2004 - 10:22 PM Post #5 |
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Claw of the Shadow
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All true. But it costs less.. so you have more points left to make sure it doesn't get charged or flank-charged. If it happens.. you loose the game.. simple. I've used the Bell (like this) maybe 6 or 7 times I can recall. Failed me only once.. and that was a bad bad game altogether. I't never a 'guaranteed' 100% working solution (those would be boring anyway)... it's just something to consider as well. I like it... that don't mean you all should ![]() Clanrat Bell Pushers are fine too, but in 2k -while using a Bell- all points count, cause it's so expensive. Yes.. I do use a Bell in 2k from time to time, cause I think suprising your opponent is winning half the battle.. |
![]() Death lurks in my cloak.................. Death dances in my footsteps;................. I am become Death. ................. Amen | |
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| phordicus | 2nd September 2004 - 10:41 PM Post #6 |
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Battlemaster of Clan Skrikkik
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i go clanrats all the way. the bell seriously reduces the number of models that can be in the front rank, and for stormvermin that is a big handicap. i like 20 4-wide which, with the bell, makes them very deep and very maneuverable. i like mik's idea except that a few missile/magic casualties and the bell won't move, and devoting any protection (umbranner, etc) to the defense of such a tiny unit seems wasteful. |
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Skaveni primi, skaveni infiniti. ![]() if you meet a master swordsman, show him your sword; but do not show your poem to one who is not a poet. - japanese proverb | |
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| Nilax | 2nd September 2004 - 11:56 PM Post #7 |
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Nurglitch II
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Unfortunately I don't have the option of putting my bell in with the clanrats anymore. Thanks to my regiment bases, I would have to go back and break some of the clanrats off (maybe affixing pins to their feet so I can reattach them later.) Both of my clanrat units are that way...so no bell fits in there. If I am playing in my gaming dungeon or at a friends house I can always proxy the bell or a unit of clanrats...but elsewhere SV are currently my only option. Usually what I do when I can is put a combat hero in a block of SV and the bell in the clanrats. That way I'm giving the opponent two tempting targets which can really mess him up if he completely avoids either. SV + Screaming bell sounds too tempting to me. In a normal-sized game it would mean you have one regiment soaking up all your points with a bunch of weaker regiments around it. Its pretty clear where all the arrows and cannon fire will go. Maybe you could take a small unit of SV like Mik suggests, and screen them with a nice block of slaves. The slaves get the Ld bonus from the grey seer, and the enemy can't target the SV, only the bell (which he would see anyway). You only have 10 SV...but they don't actually take hits except from bell misfires. |
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| Deathmaster Mik | 3rd September 2004 - 06:16 AM Post #8 |
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Claw of the Shadow
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You both have valid points: I pay less, but because of that, the unit could be less manouverable. To me, that is not a problem.. I don't want to move it anyway; It's too costly to roll it into battle..and using it as a chariot just because it has impact hits is madness imo. About the slave-screen;no. If you 'work' with 10 SV's, you have to except the fact your Bell won't be moving (much), you move it around a bit behind your lines.. that's it. Seer with Tenebrous and let the opponent shoot *shrug*. You need those slaves out on the field.. to keep enemy units away from the bell, not to screen it from missiles. The good part? You can pay half of that slave-unit because you took SV's. If you play 2k, any points counts to make a horde you actually use in combat. Since I don't use the unit of the Bell, I make it as cheap as possible. Why the hell would you roll a Seer on a 200 point non-combat vehicle into battle? |
![]() Death lurks in my cloak.................. Death dances in my footsteps;................. I am become Death. ................. Amen | |
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| Skaven Lord Vinshqueek | 3rd September 2004 - 07:27 AM Post #9 |
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Bunny ear says flop
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Strong point Mik... but then how do you react on some-one with an agressive way of playing? I had a small unit around it once and my flank broke down, result: an 8 strong Khorne unit in the flank of the unit which pushed the bell. Believe me, 10 stormvermin won't hold them back! I use clanrats... bigger, and in case I get charged they have spears so I got two ranks which can smack the opponents. Greetz |
In the Horned One we trust, all others we monitor. ![]() Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30 | |
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| vasquisk | 3rd September 2004 - 08:26 AM Post #10 |
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a.k.a. I-D-I-O-T (Dark Lords of the Overempire)
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Am I the only one who actually uses the Bell as a combat tool? Probably... I don't know why I do... just can't help it really... I like impact hits... Mmm... impact hits... Anyways, the bell does have some use in combat, but really only if you roll a fear or terror result on the bell. In that case I'll normally charge it in, hoping that I'll win and auto-break the enemy (with 25-35 Clanrats + the bell I'm likely to outnumber them). I guess I really don't care about my seers any more.. :lol: |
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| Sammy the Squid | 3rd September 2004 - 10:06 AM Post #11 |
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Back to retirement!
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Clanrats. Theyre cheap, you can get lots of them and theyre a nice solid unit that can afford to stay out of combat. |
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"If the squidman can't do it, no one can!!" Wins/Losses/Draws Skaven Clan Rattenkrieg - 108/58/20 Dark Elves - 44/14/8 Hochland Empire - 33/14/4 Malkavian Vampires - 23/22/4 Beastmen - 50/25/2 Have not completed a Painting Vow since July 07!! | |
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| Bassik Dwarveripper | 12th September 2004 - 08:06 PM Post #12 |
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Unregistered
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I use stomrvermin, yesyes! as a template to move em, I always use the cover of "Iron Maiden: The X factor" I alwas have that one with me.... Anyway, the bell in combat is FUN! Why else would you use it? the only things you mostly roll are only good for the pushers! and the impact hits are funny to. I killed my girlfriends Cult Of Slanneesh Chaos Warriors with it... they where in a unit of 24... much much killing, yes yes! made her angry, it did |
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| Khilkhret Foe-slayer | 12th September 2004 - 08:13 PM Post #13 |
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He Who Needs To Stick Around For Once
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Has anyone considered using slaves to push the bell? I'm pretty sure its allowed, cheap, and with Immune to Psychology, they don't run away continuously. |
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Guess who's back? ...Yes, back again. This time to stay.
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| Kraven Tailblade | 13th September 2004 - 02:13 AM Post #14 |
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Loyal servant of the Great Horned One
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No, Slaves aren't allowed to push the Bell. p. 30 Skaven Book "Moving the Bell" I still like Clanrats over Stormvermin. A unit of 20 CR are 125 w/ Full comm. SV are 205 for the same. It's like getting a Weapon team for free. (almost) I just prefer the cheaper option. I think SV should have an extra point of ST or LD or something. |
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Warlord Kraven Tailblade " Life is cheap. Yours is worthless. " May the Great Horned One bless you!! | |
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| Sammy the Squid | 13th September 2004 - 04:59 AM Post #15 |
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Back to retirement!
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Id personally never try to get the bell and its unit into combat as you dont want to get your Grey Seer bogged down in combat... BTW can he cast magic if he's on the bell in combat? |
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"If the squidman can't do it, no one can!!" Wins/Losses/Draws Skaven Clan Rattenkrieg - 108/58/20 Dark Elves - 44/14/8 Hochland Empire - 33/14/4 Malkavian Vampires - 23/22/4 Beastmen - 50/25/2 Have not completed a Painting Vow since July 07!! | |
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