| Skaven warband: Rat Ogre or something else?; Help me | |
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| Tweet Topic Started: 17th August 2004 - 06:40 PM (904 Views) | |
| WolfBlade | 17th August 2004 - 06:40 PM Post #1 |
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Grey Seer
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Me and 2 of my friends started new warbands today. Played 3 battles. i started with 13 memebers. And guess, I was lucky!! The scenario:ambush. Ik had a total of 13 (!!!!!) wyrdstones with me. And I saved them all. 13 wyrdstones!!! Good begin. To bad in the 3 battle, I was destroyd bad. My Assasin adept has to miss the next battle. And one of my Verminkin died. Wel, the question is: With my great income (6 hero's) what shoudl I buy now? I have much members. Shoudl I spare some more maney and buy a Rat Ogre, or something else? However here is my list: Assasin Adept + 1 Attack Weeping blades Sling Lucky Charm Black Skaven +1 attack fighting claws art of silent death sprint Lucky Charm Black Skaven + 1 ld sword, spear tail fighting Lucky Charm Night Runner + 1 attack + 1 wound + 1 Initiative fighting claws Immune to fear Night Runner sword, spear, sling Wall runner Tail Fighting Eshin Sorcerer sword, spear, sling Tail fighting spell: 5 Lucky Carm 6 Giant rats (one bodyguard for every hero) Verminkin + 1 Attack Verminkin + 1 Leadership Stored: Sword, spear, sling Money: 139 Warband rating: 135 |
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| Thrask Vilepaw | 17th August 2004 - 07:26 PM Post #2 |
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The Grim Squeaker
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go for more members at the minute and arm everyone with a sling (two for anyone with tail fighting), when you have about 18 members then get a rat ogre as they are magnets for missile fire so will need lots of back up for him. |
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Official master of parades by Rattsu BEWARE THE GRIM SQUEAKER ![]() ![]()
8th member of the day 24 hour painting challenge : 30 clanrats in 10.5 hours SUCCESS | |
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| s'nkeep | 17th August 2004 - 08:41 PM Post #3 |
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Ajax = warpstone juice
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id go for numbers myself or save up the cash since you seem to be doing well. ps night runners use henchmen equipment unless you get that combat skill, so give the fighting claws to the black skaven ps how many verminkin do you have? and what are they using? |
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| WolfBlade | 18th August 2004 - 07:20 AM Post #4 |
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Grey Seer
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Oops, I forgot about that night runner well I store that then. About the Verminkin, it are just that 2 (I had 4 first) and they are armed with sword, spear and sling. Should I get 1-2 more verminkin?
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| s'nkeep | 18th August 2004 - 07:43 AM Post #5 |
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Ajax = warpstone juice
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well the more bodies you get the less you get for your precious green rocks, so if your doing fine id suggest getting a rabbits foot for all the heros (all 6 hehe) and just rake in the money. if you need quick numbers use some giant rats for a little while and let them go and replace em with verminkin. equipment is a good way to go and fill up on things that are helpful but really its just personal preferance. i like to save up while i have a small warband and then expand quickly not only can if i surive in the lower points get more xp for being an underdog. |
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| Skaven Lord Vinshqueek | 18th August 2004 - 04:14 PM Post #6 |
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Bunny ear says flop
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Well, right now you got a bunch of models and all hero slots filled. I would take some extra verminkin groups, and maybe specialising some groups (one being shooty, one being combat). Rat ogres are expensive and go down REALLY fast! No-one wants to face one and so they are prime target. Believe me, I've tried it, but 5 (Reiklander!!!) marksmen with longbows are no match for anything. And that player enjoyed into shooting my rat ogre into oblivion. Greetz |
In the Horned One we trust, all others we monitor. ![]() Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30 | |
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| Kill-Kill | 19th August 2004 - 10:08 PM Post #7 |
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[insert cool member title here]
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gaint rats are nhencmen and therefore form into there own group, not as individuals. |
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<font color="darkred">Your words are just bloody fallacy, A house of cards, painted white. Tried to recreate Normandy, But you made up the reasons to fight</font> Mik was here! <font color=pink> <-thanks </font> | |
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| WolfBlade | 20th August 2004 - 07:13 AM Post #8 |
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Grey Seer
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I think you mean verminkin. And your right, but My Henchmen groups always excist of 1 model. More chance on good characteristics. And t makes 1 verminkin better then the rest. So the bad stats verminkin do risky things more often then the good charakteristics verminkin. |
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| s'nkeep | 20th August 2004 - 08:30 AM Post #9 |
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Ajax = warpstone juice
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you know you can hire vermin into already setup henchmen groups it just costs more, its in the mordheim book i just read it the other day |
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| rat lord squeek | 13th January 2008 - 04:37 AM Post #10 |
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get as many vermain kin as u can charge them in with there free dagger and then use heroes to smash them |
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| Skaven Lord Vinshqueek | 13th January 2008 - 02:27 PM Post #11 |
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Bunny ear says flop
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The downside to this tactic is that with the 1-2 Dead, 3-6 Alive recovery rolls, you can quickly lose your 'good' Verminkin when it goes OOA. If you use henchmen groups, you might lose one/ two during a battle, but will at least keep the experience from the third/ fourth member in that group... And for the risky things, you always have giant rats, since (i) they don't gain experience at all and (ii) are far cheaper to replace then verminkin. ![]() Greetz |
In the Horned One we trust, all others we monitor. ![]() Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30 | |
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well I store that then. About the Verminkin, it are just that 2 (I had 4 first) and they are armed with sword, spear and sling. Should I get 1-2 more verminkin?






