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Clan Eshin In Action; A rats tail....
Topic Started: 3rd August 2004 - 03:01 PM (279 Views)
wotsquat
Unregistered

Well, the assassin's finally saw action in 'real' battle.

Army list was

Master Assassin Fellblade, Talisman Of Protection, Smoke Bombs

Assassin Warpstone Throwing Stars

Sorceror Lvl. 2 2xDispel Scrolls

Sorceror Lvl. 2 1xDispel Scroll, Warpstone re-roll thingy

7 units of
5 Night Runners 2xhw, sling

2 units of
9 Gutter Runners 2x poisoned hand weapon

2 units
5 Tunnellers 2x poisoned hand weapon

2 units of
3 Eshin Triad

All 'true' eshin, all skirmisher

I played Dwarves, High Elves, Khorne Chaos, Lizardmen (sort of, had to swap armies with the Lizards and promptly got stuffed by my own army!) and Nurgle Daemons.

The list overall worked well. It won four of five games (three massacres), and only narrowly lost to the Daemons by 250 points, with the Great Unclean One having taken nine wounds! (MA did four before being splatted, Warpstone Throwing Stars did five more Oh so close....).

The Master Assassin was overall the star of the show. Vs. the Khornate army he killed two chariots, one giant, two hounds, four dragon ogres, and the tooled up chaos lord. For those wondering between the fellblade and weeping blades/bands of power the fellblade is the answer for the big win. However he is best taking out units of ogres/etc, and if he meets anything with a 4+ward save it is a worrying combat.

The Warpstone Throwing Stars are a great backup. Excellent for taking out the big monster units or armoured units, and with his maneuvrability the assassin can get off excellent shots.

Slings are great for the Night Runners. You want the range and the multiple shots and with the two combined the army can produce quite a shooty punch when needed.

The triads work best together. Against armoured units you need to force the oppo to roll a lot of saves. 24 poisoned attacks will hinder most things.

I'd like to cut down the number of units being placed at the start of the game, but the little five man squads work brilliantly. Bigger squads cause more problems for the army.

For those not playing pure Eshin I would take a unit of Jezzails. Armour is a pig to get through without them, and it would allow you to take less core units.


Cheers
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Silverclaw
Master Assasin
Ok my tactics are similar but im still not a fan of Jezzails. I just Dont engage realy hard armoured units. I run around behind him throwing stars. My tactics work on taking out small weak units and causing panic. Skirmishers, Flying units small units of archers etc.

I wiped out one opponent by destroying his giant eagle right behind his silver helms. He rolled 11 and off he goes.
Boo
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s'nkeep
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Ajax = warpstone juice

Jezzails for me the hard part about wanting to get them is they are like 10 bucks for one. considering i play sisters of battle in 40k, i kinda got hooked on the all plastic part of eshin taht could happen. i mean im almost to 1k points already all i need is 2 swarm bases.


good tactics mind if i steal a few :ph43r:
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Saxon
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Good to see that the fellblade is getting some action. I've been toying restlessly on the fellblade vs weeping blade issues, it's really hard to determine.
how often did you find that the MA took wounds from his own weapon?
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Persian711
Unregistered

Yea, I've been a bit nervous to use fellblade as my luck is pretty bad when I need it to be good the most ;) Oh well atleast I'm not using anything that can blow itself up.
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wotsquat
Unregistered

I've never lost him to three fellblade rolls. He's only died twice (in about thirty games) from the Fellblade, although he very rarely survives with two wounds. He normally runs off the table!

It makes him more surviveable than the Weeping Blades, as he has such a better chance of killing what he fights, so not suffering any attacks back.

Cheers

Richard

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Persian711
Unregistered

Yea the fell blade sounds like it would work really well against rank and file units where if he inflicts say 5 wounds with it and 2 more from his other attacks they most likely will be forced to run away.
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Hawk
Unregistered

What do you mean "his other attacks" ? From what I understand he can not use his additional hand weapons AND his magic weapon in the same turn/close combat, am I wrong?
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SingTheScreams
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Call me Sings

nope, ur right, i dont get it either....
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arqueek
 
no need to worry for soul, instead starts worshipping STS and slaughtering unbelievers in his holy name.
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