| Throts Monster rat; I was just thinking | |
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| Tweet Topic Started: 2nd August 2004 - 09:26 PM (457 Views) | |
| WolfBlade | 2nd August 2004 - 09:26 PM Post #1 |
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Grey Seer
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I know there is already a topic about a rat mutant. But thinking about Throt, working on his huge rat monster, I just wanted to make rules for him! And I tried: 0-1 Monster rat = points? anybody? M:6 WS:3 BS:0 S:5 T:5 W:5 I:4 A:5 Ld:4 Rare coice One Monster Rat pack excist out of 3 packmasters and 1 Monster Rat. Equips: Packmasters have light armour and whip Monster Rat have great claws Special rules: Monster rat: Large Target, Terror, packmaster control Packmasters: tamers Packmaster control: The packmasters try to force the monster rat to do what they want, but what of he don't.... On the beginning of every turn, throw a dice for every packmaster. If the total roll is above 8, nothing is wrong. The Monster Rat will work normal. If the dice roll is under 8, roll another d6, and look at the chart below whats heppening. 1-2 The Monster Rat Attacks the first thing he sees. He lifts a packmaster of his feet and eats it. One packmaster is destroyed. 3-4 The Monster Rat acts stupid. He does nothing that turn (counts as immune to psycholigy) 5-6 In a rage of battlelust the Monster rat moves direct to the closest eemy unit, charges it if he can. Tamers: The packmasters come to bring the monster rat to battle, not to fight! Packmasters are never placed in combat with eenemy models unless thats inpossible. They will attack with their whips from behind the monster rat instead (much safer!) The packmasters can't be shot as long as they hide behind the monster rat (the shooters have No LoS with the packmasters.) Otherwise randomise the hits as normal (1-4 Monster Rat, 5-6 Packmaster). You can never shoot more packmasters then you see. So if you kill 2, but only see 1. You will kill 1. Great claws: Will at +2 strengt when the monster rat charges, and +1 in all rounds after that. |
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| SingTheScreams | 3rd August 2004 - 05:15 AM Post #2 |
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Call me Sings
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sounds cool, but i think the total roll for your 'misfire' thing should be control: roll 3d6. add up the total, then add the number of packmasters still alive (3, 2, or 1). if the total is greater than 12, all is well. if it is under ten, see below. if the rat gains frenzy due to a spell, magic item, or loss of control result, do not roll for control again until the rat has lost his frenzy. roll total = 1-4 the rat goes berzerk. remove all remaining packmasters (they were eaten). the rat charges the nearest unit he can see (friend or foe), fights one round of combat, and then is removed as a casualty. roll total = 5-8 the rat eats a packmaster, and then sits and refuses to budge. Remove a packmaster (he was eaten). The rat may do nothing else this turn (he may attack if already in combat as normal). If there are no packmasters left, count this result as a 1-4. roll total = 9-12 the rat runs ahead, eager to do battle. he now suffers from frenzy until defeated in combat. The packmasters do not benefit from the +1a but must charge if the rat charges. also, i'd make the packmasters immune to psycology as long as the rat's alive. if no packmasters are still alive, the best suffers from frenzy and stupidity (despite being immune to psycology due to frenzy). if a unit is in charge range, to not test for stupidity, just charge. |
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| flitskoekie | 3rd August 2004 - 02:46 PM Post #3 |
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the intelligent Rat Ogre
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i think it should be like when you kill a packmaster you can only throw with 2 dice and if you kill 2 packmasters you can only roll with 1 dice but i would say to take 7 instead of 8 as long as there are 3 packmasters you should be allright only when you roll terrible as with skaven often is the case. so 3 packmasters 3 dice 2 packmasters 2 dice 1 packmaster 1 dice and have to roll over 7 so if one packmaster is alive the beast will never do what the packmaster says it to do... |
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| 'Ttakquick | 4th August 2004 - 12:41 AM Post #4 |
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Grey Seer
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Mole-rat? More like reanimated Brood-queen beasty (I could finally use the the monster rat that the "caller" rides, you know from necromunda). Causing terror, and having the same power as the Warpstone Armor, ward save, and warp-flame breath weapon -- skaven can only dream :rolleyes: |
'Ttakquick. Battle Standard of Clan Mors! Litter-spawn of Lord Queek HeadTaker! [/i][/color] --Lone Wolf and Cub ~INQUISIRAT OF THE UNDEREMPIRE~ | |
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| SingTheScreams | 4th August 2004 - 02:22 AM Post #5 |
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Call me Sings
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nah, there has to be a bigger chance of the rat NOT listening when three packmasters are there, and if only one is alive, he's useless and might as well be dead. d6 then add the # of packmasters, you have to beat 5? then with three dudes a 1-2 is misfire, 2 dudes is 1-3, and 1 dude is 1-4. |
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| flitskoekie | 4th August 2004 - 09:00 AM Post #6 |
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the intelligent Rat Ogre
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yeah that's even better maybe the obedience table must be changed to... |
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| Thrask Vilepaw | 4th August 2004 - 11:03 AM Post #7 |
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The Grim Squeaker
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i like it and it will compliment my big mutant jobber well. the rules are good but maybe you need to work on the obediance table a bit. |
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Official master of parades by Rattsu BEWARE THE GRIM SQUEAKER ![]() ![]()
8th member of the day 24 hour painting challenge : 30 clanrats in 10.5 hours SUCCESS | |
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| gorod | 6th August 2004 - 03:42 AM Post #8 |
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The Burninator (middenheim faction)
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why don't we just have it make a normal monster reaction test? |
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NEEK NEEK Middenheim, the official BOOM town of the Old Worlde You have the right to remain silent...what you lack is the capacity (Shrek 2 :P) | |
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| meus | 7th August 2004 - 08:25 AM Post #9 |
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Warlord
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Again a nice suggestion for a Moulder unit. I am not sure if i want a big hard hitting rare choice or some rathounds realy. I can see uses for both of them. However i think a big monster rat would be incredibly cool. Go Throt! |
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-- meus Just my 2 warptokens worth of advice/ranting/criticism/whatever Kristiansand, Norway | |
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| WolfBlade | 9th August 2004 - 11:44 AM Post #10 |
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Grey Seer
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Because he can't stay with the dead body of his rider (as if his loyal to his packmasters...) And I want him eating his masters! |
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| Quicktail | 9th August 2004 - 06:49 PM Post #11 |
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Warlord-Assassin
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Do as they do with the Mervyrm, instead of guarding a body, it acts really, really stupid. -Warlord of Clan Nurf
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| Quicktail, luckiest rat ever to live! | |
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