- Pages:
- 1
- 2
| Warlock Positioning | |
|---|---|
| Tweet Topic Started: 8th July 2004 - 11:40 PM (545 Views) | |
| Chieftain Skittar | 8th July 2004 - 11:40 PM Post #1 |
|
Battle Chief of Clan Skirrit
|
Hey fellow Ratmen Chieftain Skittar is wondering(again), Where should i position my Warlocks? In units, near units, roaming on their own, hiding behind a tree? Chieftain Skittar Glory to Clan Skirrit! |
![]() |
|
| strkeetdot | 9th July 2004 - 01:42 AM Post #2 |
|
Chieftian Clan Mataio
![]()
|
Near units, so they cannot be targeted |
|
Seat 10 Co13 Retired Co13 Squeek squeeekem, squeekey squeek squeek.(With Strenght we shall Conquor) DT Beta, Improved and better than KOC! Click Here! | |
![]() |
|
| Snikkit | 9th July 2004 - 01:45 AM Post #3 |
|
Grey Seer
|
Behind whatever cover possible(trees, hills, friendly units), use units as much as possible, so you can still cast spells at them without fear of targeting, unless they have something that can....... |
| ONLY 3 TENTACLES.....add more warpstone. | |
![]() |
|
| typo | 9th July 2004 - 02:13 AM Post #4 |
|
Grey Seer
|
Just keep him near a big unit so he cannot be targeted, between two would be better so he cant be charged though |
|
That pesky warmachine keeping you down, or is that combat monster destroying your army? NEVER FEAR... ESHIN IS HERE Wherever there is injustice... I will be there... Wherever crime is going on unhindered... I will be... Oh screw it, cant anyone take the law into their own hands Happy Hunting Cheers, Typo Record (w/l/t) 27/5/7 SoC Record(w/l/t) 13/1/2 | |
![]() |
|
| Gwydyon | 9th July 2004 - 03:24 AM Post #5 |
|
Clanrat
|
I find that putting him near a unit of Gutter Runners is nice. Death Globes need to be close, so do throwing stars. Makes logical sense to me. |
| I am fighting for change. Not the Changer of Ways. Nor any fool mortal that he has inspired to delusions of grandeur. | |
![]() |
|
| Snikkit | 9th July 2004 - 03:35 AM Post #6 |
|
Grey Seer
|
But gutter runners are more apt to flee than clanrats or stormvermin or plague monks, he later 2 more as SV's armor and the PM's toughness reduce casualties..... |
| ONLY 3 TENTACLES.....add more warpstone. | |
![]() |
|
| Gwydyon | 9th July 2004 - 04:06 AM Post #7 |
|
Clanrat
|
More likely to run but not much more. And to hit them with anything, they have to be in LOS. I love running them in circles around units and shooting poisoned throwing stars at them. Throw in your odd Death Globe and up to 3D6 S5 hits and that unit won't last very long. Hell, I'm Skaven. If my rats survive their own weapons I'm happy. I don't have time to care about the enemy's weapons. PM are iffy. They can easily be lured away by a clever general, leaving you coverless. I guess it just comes down to how I play. Just like with my Tau in 40k. I play really aggressive, getting as close as I can. Most people tell me I'm nuts. But it works. People either freak out or underestimate you when you run at them with units that you "aren't supposed to do that with".
|
| I am fighting for change. Not the Changer of Ways. Nor any fool mortal that he has inspired to delusions of grandeur. | |
![]() |
|
| typo | 9th July 2004 - 05:48 AM Post #8 |
|
Grey Seer
|
I am idsactly the same way, many people tell me that my playing style doesnt fit skaven, but hey, if it aint broke dont fix it ![]() |
|
That pesky warmachine keeping you down, or is that combat monster destroying your army? NEVER FEAR... ESHIN IS HERE Wherever there is injustice... I will be there... Wherever crime is going on unhindered... I will be... Oh screw it, cant anyone take the law into their own hands Happy Hunting Cheers, Typo Record (w/l/t) 27/5/7 SoC Record(w/l/t) 13/1/2 | |
![]() |
|
| Verminous Fang | 9th July 2004 - 06:37 AM Post #9 |
![]()
|
A special note. If your opponent is using the Sea Patrol Elf list, put all heroes in units. You'll still lose the weapons teams, but at least you'll still have a magic phase. |
|
Go forth my brethren, that we shall nibble at the roots of the old world! We are the rats in the shadows. We hold the blades of corruption, aimed at the very heart of the Old World. We are The Council of Thirteen. Second place in the UnderEmpire painting competition! | |
![]() |
|
| gorod | 9th July 2004 - 06:59 AM Post #10 |
|
The Burninator (middenheim faction)
|
dastardly elves and their arrows. correct me if I'm wrong but I think they fixed that extra round of shooting so that you have to shoot at each of the opponents units once before you can target a unit for a second time. If that's the case then it IS possible for exalted daemons to survive the not-quite-first-turn. back on topic, I put a WE in with my clanrats with his pistol str 5 -3 as is REALLY nice, I also have a second one running around, hiding in trees and what not, although making him run straight at the enemy and dancce around and march block is really quite hilarious, I should try that :ph43r:
|
|
NEEK NEEK Middenheim, the official BOOM town of the Old Worlde You have the right to remain silent...what you lack is the capacity (Shrek 2 :P) | |
![]() |
|
| Verminous Fang | 9th July 2004 - 07:01 AM Post #11 |
![]()
|
You are correct, that was added. They still have enough pre-turn shooting to take out all weapon teams and lone characters, and hurt your GRs and NRs. |
|
Go forth my brethren, that we shall nibble at the roots of the old world! We are the rats in the shadows. We hold the blades of corruption, aimed at the very heart of the Old World. We are The Council of Thirteen. Second place in the UnderEmpire painting competition! | |
![]() |
|
| gorod | 9th July 2004 - 07:07 AM Post #12 |
|
The Burninator (middenheim faction)
|
well yeah, but at least they won't COMPLETELY destroy your 180 point unit of gutter runners, weapons teams...well there's nothing that can be done for them. thx fang |
|
NEEK NEEK Middenheim, the official BOOM town of the Old Worlde You have the right to remain silent...what you lack is the capacity (Shrek 2 :P) | |
![]() |
|
| Master Kree | 9th July 2004 - 09:45 AM Post #13 |
|
Unregistered
|
Well I'm sorry if I'm taking this away from subject but I must ask: What is this? If I'm guessing this correcly it sounds sweet. But could somebody please explain. |
|
|
| vasquisk | 9th July 2004 - 10:17 AM Post #14 |
|
a.k.a. I-D-I-O-T (Dark Lords of the Overempire)
|
Well, I don't have the book with me, and I didn't spend much time looking at the Sea Patrol, but I think that if you have a Sea King (or whatever he's called, they're all elves to me) then all of your archer units, bolt throwers and whatever they call their Shadow Warriors get a free shot at the enemy before the first turn, which isn't affected by the normal rules (i.e. you can target characters or single models that are within 3" of another unit). That's what I think it is, anyone care to confirm/correct that? Sorry for going off topic |
| |
![]() |
|
| Deathmaster Mik | 9th July 2004 - 10:56 AM Post #15 |
|
Claw of the Shadow
![]()
|
It's almost 100% accurate. the Sea Lord is 'Master of the Mist' (special rule). When an elf player puts him in his army, he is automatically the General and besides all the things that are said above, the extra shooting turn isn't affected by negative modifiers. This means that long range -1 penalty doesn't apply.. neither does shooting at single character, but the shooter does benefit from large target bonusses etc. So.. this can really REALLY hurt your characters and weapon teams. The character problem is easily solved by deploying them in units, cause they cannot be targetted there (the unit can be targeted ofcourse). But the problem with the weapon teams is just.. yuckus. They always deploy within 3' from the parent unit.. and destroyed units by shooting within 4' cause a panic test to surrounding units. I also thought that any target can only be shot at ONCE during this extra shooting turn. That means the elven army cannot concentrate all their shooting at one unit, but must spread it's fire. I thought this was an errata. Thats all I know. Word of advice: NO weapon teams versus this army.. just big blocks. |
![]() Death lurks in my cloak.................. Death dances in my footsteps;................. I am become Death. ................. Amen | |
![]() |
|
| Go to Next Page | |
| « Previous Topic · Skaven Discussion · Next Topic » |
- Pages:
- 1
- 2








PM are iffy. They can easily be lured away by a clever general, leaving you coverless. I guess it just comes down to how I play. Just like with my Tau in 40k. I play really aggressive, getting as close as I can. Most people tell me I'm nuts. But it works. People either freak out or underestimate you when you run at them with units that you "aren't supposed to do that with".
