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Latest News from TREZ:
New Rules / New Tags / BB Tags upgrade / TEX Tag / LaTeX partial tutorial / New contest / 2 new forums / topic preview feature / new affiliations / EXE 1 PA / few other TREZ changes I don't want to mention them one by one, 70th anniversary of WWII beginning / New Rules / Contest Winners Updated / TREZ Werewolf game / History of TREZ / Nemo's Random Event #8, New Banner / ZetaBoards Upgrade / New Dice Tag, Hacked Battle V contest / Navi Contest Results / Nemo's Random Event #7 / Custom Programs forum / Official RP at TREZ / Site updates, NO PORN HERE
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| Battle Network 4?; Why is it hated so much? | |
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| Topic Started: Nov 2 2009, 05:09 PM (303 Views) | |
| colin9102 | Nov 2 2009, 05:09 PM Post #1 |
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Alright, recently I've been thinking about getting another Megaman Battle Network game. I was pretty much looking at #4 Red Sun since I have the American PET (Which gives codes for the game) and Battle Chip Challenge (Which also gives codes for the game) However, I keep hearing everywhere that Battle Network 4 is the worst one of them all. But all I hear is people saying it's bad with no reasons why. So why is it bad? Does everyone else here have a different opinion? Would my owning of an American PET and BCC help make it better? Also, my cousin asked for "the codes on my battle chips". (My cousin had a GBA before me, but I collected the battle chips) My cuz seemed to think that my Battle Chips had a code he could enter to get them. I gave him some of the numbers on the chips, and he never got back to me to tell me if it worked. So can I enter chip "codes" into BN4 and get them? If so then I'm going to be getting Delta Ray Edge VERY early. (Or is it possible to get chips I own into the game through the Battle Chip Gate?) Thanks in advance!
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| Midnite | Nov 2 2009, 06:27 PM Post #2 |
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Elder
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Well, I for one like BN4. In fact, it's one the only BN game I constantly return to. Normally, the people who hates BN4 are very biased BN3 players, who love their almost no-skill and crazy broken chip folder. Either that or people who never fully enjoyed BN4's awesome linkage, which is by the way the only BN game where it's actually fun to connect with friends (or self ). BN4, I think the game where they finally nailed the battle system.Owning the PET and BCC have absolutely no effect in enjoying BN4. BCC is the worst BN game ever in my opinion. False, the only 'codes' are for the NumberMan machine. And they're preset for certain chips and programs, so you can't cheat for all the chips. FYI, chips slot-in via battle chip gate activates only in battle. |
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| lavenderbolt | Nov 2 2009, 11:16 PM Post #3 |
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to get deltaray edge early in the game, i think you should enter the code that allows you to get 99 of every chips and instantly fills library. as for bad thing in bn4, in my opinion, is that foes always jumping around in utter confusing, i couldn't aim them. |
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| DarkDigiDragon | Nov 3 2009, 08:36 AM Post #4 |
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Well I personally like BN4 it Introduces you to darkchips and soul not very bad when I got all my souls in BN4 Blue Moon it rocked it's pretty fun I don't battle on it but it's still cool :) and yeah BCC was kind of crappy D:
Edited by DarkDigiDragon, Nov 3 2009, 08:37 AM.
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| Alilatias | Nov 3 2009, 02:49 PM Post #5 |
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Junior Member
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From the looks of it, the kind of hatred that EXE 4 gets has NOTHING to do with the gameplay (in terms of combat, in which I'm willing to admit that EXE 4 and 6 had vastly superior combat systems compared to the first three games) and EVERYTHING to do with the story (or lack thereof) and its handling of the game universe. Biased EXE 3 players have a reason to be biased - that game (or heck, all of the first three games) had a brilliant story in EXE terms. There was some character development. Scenarios in those games were more believeable compared to the latter three games (Gospel/Alpha Rebellion is a heck of a lot more believable, and a lot more threatening to boot, than the whole Dark Chip crap). Seeing all of that get tossed out for a series of tournaments (and a collection of short scenarios from each participant), some generic and horribly executed Dark Side thing, and tossing out nearly everything that the first three games established was enough to gather up massive amounts of rage. [WARNING: If you have never played Battle Network 2 and 3, and intend to play through those games sometime in the future, you should probably not read ahead.] By tossing out 'nearly everything', here are a few examples: - In 2 and 3, Rockman was called a 'Chosen One' on a few occasions. In 3, you found out that Forte (and potentially Serenade) was a Chosen One too due to his ability to control GigaFreeze. But nobody knows what that truly means, because the latter three games completely forgot about it and left it as a hanging thread. - After Rockman defeats Serenade for the first time in 3, Serenade mentions that he/she feels that they may meet again in the future. This never happens. - Forte goes back to generic 'power hungry bonus boss who only seeks out the strong' status with no trace of the massive amounts of character development that he recieved in 2 and 3. And we never find out exactly why he was able to control GigaFreeze, let alone know what it was in the first place (and again, what he meant by being a 'Chosen One'). - In 3, you found out that the Undernet was not simply a place for the scum of the internet to live in, but rather the safeguard of the last hope of the internet (GigaFreeze). In 4, it went back to generic Wretched Hive status (and even went further backwards considering that the people there were just there for the sake of looking evil without actually doing much else, rather than the spreading rumors, taking advantage of others, and the undercutting in general that they did in 2 and 3). - Mamoru. For all the attention that he was given in 3 (having the one medical condition that killed Rockman as a human, being revealed to be the owner of the Undernet, and even having official artwork hinting that he is actually the operator of Serenade), he was sure quickly forgotten. - The officials. WHERE THE HECK WERE THE OFFICIALS IN 4 AND 5? They were heavily implied to be a formidable defense force in the first three games (there was even an official in 3 who knew how to wield Dark Aura, but even that was never explained), even having a base of operations in 2, but 4 and 5 made them look like a joke, if not nonexistant. The fact that the generic dark side thing continued into 5 [which had an even more messed up plot - the team can't be the ONLY people capable of doing, or even TRYING, liberation missions, the takeover of the internet had barely any noticable impact on the real world (which is ridiculous considering what the series established in prior games), and your potential teammates really caused more direct trouble than Nebula did] certainly didn't help get rid of the idea that EXE 4 started the downfall of the series. Edited by Alilatias, Nov 3 2009, 02:54 PM.
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| colin9102 | Nov 3 2009, 05:30 PM Post #6 |
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"FYI, chips slot-in via battle chip gate activates only in battle." Ok, that's pretty much what I hoped the Battle Chip Gate would do. Do you know a good place where I can purchase one? (I've seen Toys and Joys but I don't want to do them because I've heard many bad reports about them.) |
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| Leonzell1 | Nov 4 2009, 10:40 AM Post #7 |
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i liked most BN games i think the reasons Alilatias posted must have a part in people not likeing it or they just are one of those people who hate things for no reason |
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| Alilatias | Nov 4 2009, 10:43 AM Post #8 |
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Junior Member
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What? I'm just explaining why people hate it. "Hate things for no reason?" I just [censored] explained why! Bad logic like that will get you attacked on most forums. To be honest, I hated EXE 5 a lot more, and I'm sure I don't need to ramble about that again, considering that this is an EXE 4 thread and I've already done it in the EXE 5 thread. |
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| Midnite | Nov 4 2009, 12:23 PM Post #9 |
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I see what you mean. I like to think that 1-3 as the only 'canon' BN games, due to them dropping the 'Battle Network' subtitle for the Jpn. Version after 3. 4-6 was just for milking out the series, and 4 was the only one that I think worked. |
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| DarkDigiDragon | Nov 4 2009, 12:44 PM Post #10 |
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Dark Member
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o.o Crazy topic...just may get out of hand but alilatias makes a point in most subject in her post anyway but to feel right about BN4..the only way to truly know if you like it...is to try it out for yourself D: have fun. |
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| Alilatias | Nov 4 2009, 07:08 PM Post #11 |
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Junior Member
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4 worked indeed, but 5 and 6 can't be considered sales failures at all. If anything, they worked, but to a lesser extent. After all, 4, 5, and 6 sold the most (in Japan) out of the entire Rockman franchise during the past decade. http://garaph.info/softwaregroup.php?grid=63 (Note that Blues and Colonel sales are kept seperate in that chart. That is because Colonel version was released about a month later, from what I remember.) ...And it's no wonder that Capcom wants to revisit EXE again. The one odd trend that the sales showed is that EXE sales increased until 5. All other Rockman series (minus Classic and X because their sales were not being tracked then) had sales drop immediately after the first entry. But this is a whole different topic entirely. --- To topic starter: You're probably going to enjoy the combat greatly. But don't expect to enjoy the story (and perhaps the scenarios by extension) at all if you were expecting something along the levels of 1-3 and 6. If you plan to buy both versions or have a friend who owns the opposite version from the one you intend to buy, then make sure you have a link cable handy. Exchanging data between Red Sun and Blue Moon carts unlocks some rather fun things in both versions. For example, if you have a Red Sun cart, and you exchange data with a Blue Moon cart, then whenever you participate in the main tournaments, you have a chance of going up against a Blue Moon exclusive Navi (and you get to go through their scenarios). However, you obviously cannot obtain the Blue Moon exclusive souls from this in your Red Sun cart. Heck, after you defeat said Blue Moon exclusive Navis in the tournaments on your Red Sun cart, you can then encounter their ghost data on the internet. (Through this, it is possible to have boss random encounters in every single part of the main internet minus the first part of the post-game area). --- There are very important things to note if you intend to 100% the game (which is admittedly no easy feat, this is probably the hardest game to 100%, excluding content that requires a second cart): This is the only main EXE game that has a New Game+ feature. However, the way that the game handles the New Game+ is considered questionable by some. It is something that is indirectly required in order to access post-game content. At the very minimum, you only need to play through the game 3 times in order to 100% the game, but it could easily drag into 4, 5, or even more playthroughs if you miss something in prior playthroughs. For example, during your first playthrough, you will only get 3 souls, then 2 in the next one, and your final soul in the 3rd playthrough. Those can't be missed, and there's not really much of an issue with this. However, the potential problems start when you consider that during your first playthrough, you will only encounter the 1st tier viruses (for example, Mettaur) and their upgraded versions (Mettaur EX). In your second playthrough, you will only encounter 2nd tier viruses (Mettaur2) and their upgraded versions (Mettaur2EX), although some areas seperate from the main net may still contain a few upgraded Tier 1 viruses (from what little I still remember). During the third playthrough and beyond, you will only encounter 3rd tier viruses and their upgraded versions. This can be problematic in later playthroughs. If you go onto your third playthrough only to later find out that you are missing a battlechip that you need in order to access post-game content and/or do a program advance, and that battlechip happens to be from a 2nd tier virus, then there is no way to fight said virus for it. This leads to hitting up the chip traders for it or (if you are lucky enough) finding someone else who has the game (or having a second copy yourself) to trade the battlechip over to you. The same logic applies to blue and purple mystery data, in which all of them stay in the exact same area in all playthroughs, but their content changes depending on the playthroughs and whether or not you opened them in the previous playthrough. For example, in the first playthrough, a single blue mystery data may contain a Regular Memory Up. On the second playthrough, it may contain a rare battlechip, and on the third, it may contain a HP memory. However, if you do not collect that blue mystery data on say, the first playthrough, then on the second playthrough, it will have a Reg Mem Up instead of that rare battlechip. That means you would have to wait until the third playthrough in order to obtain the battlechip and go into a fourth for the HP memory. (If you're wondering, during the fourth and above playthroughs, assuming you collected everything else possible from the same mystery data in prior playthroughs, the mystery data will only contain some zenny or bugfrags) --- A quick tip: Here are the differences between the 'Light' (never use any Dark Chips) and 'Dark' (use Dark Chips often) paths. Light Path: ('Full Light' obtained after fighting somewhere in the range of 200-300 battles without using any Dark Chips) - Usage of Light aligned chips such as Sanctuary - Usage of SP chips - Ability to go into 'Full Synchro' state (The above three are possible even as neutral path, although I certainly wouldn't try staying as neutral, as it is too much of a hassle and there are really no exclusive benefits at all.) - At 'Full Light', each battlechip attack has a chance of triggering Full Synchro, even if the attack is not a counterattack. The chance is calculated on each hit, making multi-hit chips (such as AirHockey, which is broken with this) preferable. Dark Path: ('Full Dark' obtained... I honestly forgot how many Dark Chips you need to use for this) - Permanent loss of 1 HP for every Dark Chip used - Usage of Dark aligned chips such as Static - Usage of the Program advance 'Dark Messiah Neo' (or at least that's what I think it's called, Light users don't need to worry for 100% purposes, as all you need to do to get this in your library is activate the P.A., not USE it.) - Usage of DS chips - At low health, Rockman goes into a breserk mode, in which you lose all control of him. It's pretty much DarkInvis if you've played EXE 5 Colonel. He begins to move all over the field at a very rapid pace, gains temporary invincibility, and starts spamming buster attacks and battlechips (including pulling out random program advances, even ones you're not using in your current folder). - At 'Full Dark', Dark Chips will force themselves into your custom screen, allowing you to use them at the beginning of a battle rather than waiting until Rockman is in the 'worried' state. Your charged shot is also changed into a 'Vaccum Shot', which pretty much hits your target with multiple charged shots at the same time. Edited by Alilatias, Nov 4 2009, 07:19 PM.
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| Midnite | Nov 5 2009, 02:39 PM Post #12 |
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Elder
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I am aware of those graphs, I checked them out before. Probably due to the Japanese kids being Link-crazy compared to those elsewhere... Alongside with the gameplay improving E-Reader. FYI, Colonel came out 2 months later, probably to correspond the release of the movie? Well to reply to that info... It's worth the effort to do it. However, it'd be better to own a completed BN4 copy ages ago. While playing BM, I tried the trading of the navis right off the bat. It increased the fun of the game twofold, while keeping the freshness since I haven't played BN4 story mode in a long time. Except that I keep encountering the WaterGod Heel Navi scenario in my 4 mode run >_> I wanted FootBomb so bad... Just remember to grab all the V2 standard chips before moving on. Otherwise you're screwed... horribly... forever... Well, unless you have crazy luck with the chip trader. I don't think turning to the Dark Side is a good choice in this game... Mainly because you have to keep using Dark Chips and lose HP to maintain the emotion... Edited by Midnite, Nov 5 2009, 02:39 PM.
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| Alilatias | Nov 5 2009, 04:17 PM Post #13 |
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Junior Member
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Agreed. Not to mention the fact that you lose Full Synchro. Loss of Full Sychro = good luck S-ranking any boss under 10 seconds. And good luck trying to 100% the game if you don't already have the SP Navi chips beforehand, because using Dark Chips in a fight against a Navi gives you their DS chip instead of their SP chip. (Last time I checked, Light path users are still able to get DS chips without needing to use Dark Chips. I forgot how they're obtained for Light users though. Perhaps a 10-8 rank, or something completely different?) Edited by Alilatias, Nov 5 2009, 04:19 PM.
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| Midnite | Nov 5 2009, 04:25 PM Post #14 |
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Elder
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The DS navis or the GMD in Black earth. Not sure about the 8-10 rank. |
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| Pierce | Nov 12 2009, 05:09 PM Post #15 |
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Hot Member
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The only thing that I hated about Battle Network 4 was the puzzles you had to solve in between tournaments. Sometimes they got so annoying. other than that it was a good game and I enjoyed the fact that you got to face real normal navis and heel navis instead of just viruses when you fought them. |
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). BN4, I think the game where they finally nailed the battle system.
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