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Hacking MMBN5: The Guide
Topic Started: Jul 31 2009, 03:57 AM (698 Views)
Nemomon
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Hacking BN5 Guide

This guide will explain how to hack your own battles in the game. The game's data
is similar to that of BN6s. If you have hacked BN6 before, you should understand
this quicker. Please note that this is for the US version only. I do not have JP, so
I can't give you the address.

First of all, you have to find the battle you will hack. It is one of the battles in
Gargoyle Comp 1. Probably a "not so convenient" place, but deal with it. I could
probably find another location anyways. Make sure to have both Nebula holes
colsed before doing this. Having them open may throw everyhting off. Team
Colonel players will have to find a battle with 2 Battys and a Ninjoy. Team
Protoman players will have to find a battle with a LarkEX (it's the only battle
with that virus) Once you have found that battle, beat it or run away. After that,
use LocEnemy to ensure the encounter of that battle. Now, put in the address
that corresponds to your version.

Team Colonel = 0811D0B0 = Gargoyle Comp1
Team Protoman = 0811D080 = Gargoyle Comp1

Both rows should look almost exactly the same. Look further into that row for
a value of F0. That is where you will start the editing. First up is 00 22 00 00.
These are the values that modify where Megaman starts and such. The first 00
is the kind that he is. 00 means you can control them, and it only works on Megaman.
The value 22 is the location. Here is an example grid:

00 01 02 03 04 05 06 07
10 [11][12][13]|[14][15][16] 17
20 [21][22][23]|[24][25][26] 27
30 [31][32][33]|[34][35][36] 37
40 41 42 43 44 45 46 47

The next values don't really matter what it is. 00 automatically overwrites that.
Anyways, now that you have that done, you can start editing viruses.
The first value that starts a virus is 11. The value 11 is the value that makes it
an enemy. This is the kind modifier. You can change it to various values
to make them various objects. I reccomend you experiment with
the virus it is when using it. It tends to change. Here is the list.

Kind List

00= Megaman
01= Enemy Megaman
11= Enemy
12= Ally
20= Myetery Data
30= Rock
40= Nothing
70= Flag (always yours)
80= Rock Cube

Up next is the virus's value. You can freely change this to any of the below
values:

Virus List

00= TestVirus
01= Mettaur
02= MettaurEX
03= Mettaur2
04= Mettaur2EX
05= Mettaur3
06= Mettaur3EX
07= Powie
08= PowieEX
09= Powie2
0A= Powie2EX
0B= Powie3
0C= Powie3EX
0D= BugTank
0E= BugTankEX
0F= BugTank2
10= BugTank2EX
11= BugTank3
12= BugTank3EX
13= Handi
14= HandiEX
15= Handi2
16= Handi2EX
17= Handi3
18= Handi3EX
19= Dominerd
1A= DominerdEX
1B= Dominerd2
1C= Dominerd2EX
1D= Dominerd3
1E= Dominerd3EX
1F= MetFire
20= MetFireEX
21= MetFire2
22= MetFire2EX
23= MetFire3
24= MetFire3EX
25= Shakey
26= ShakeyEX
27= Shakey2
28= Shakey2EX
29= Shakey3
2A= Shakey3EX
2B= Trumpy
2C= Tuby
2D= Tromby
2E= MuteAnt
2F= Xylos
30= TrumpySP
31= NinJoy
32= NinJoyEX
33= NinJoy2
34= NinJoy2EX
35= NinJoy3
36= NinJoy3EX
37= WindBox
38= VacuummFan
39= WindBox2
3A= VacuummFan2
3B= WindBox3
3C= VacuummFan3
3D= Lark
3E= LarkEX
3F= Lark2
40= Lark2EX
41= Lark3
42= Lark3EX
43= BombBoy
44= BombBoyEX
45= BombBoy2
46= BombBoy2EX
47= BombBoy3
48= BombBoy3EX
49= Zomon
4A= ZomonEX
4B= Zomon2
4C= Zomon2EX
4D= Zomon3
4E= Zomon3EX
4F= CannonGuard
50= CannonGuardEX
51= CannonGuard2
52= CannonGuard2EX
53= CannonGuard3
54= CannonGuard3EX
55= Catack
56= CatackEX
57= Catack2
58= Catack2EX
59= Catack3
5A= Catack3EX
5B= Drixol
5C= DrixolEX
5D= Drixol2
5E= Drixol2EX
5F= Drixol3
60= Drixol3EX
61= Batty
62= BattyEX
63= Batty2
64= Batty2EX
65= Batty3
66= Batty3EX
67= Skarab
68= SkarabEX
69= Skarab2
6A= Skarab2EX
6B= Skarab3
6C= Skarab3EX
6D= Champy
6E= ChampyEX
6F= Champy2
70= Champy2EX
71= Champy3
72= Champy3EX
73= Draggin
74= DragginEX
75= Draggin2
76= Draggin2EX
77= Draggin3
78= Draggin3EX
79= Whirly
7A= WhirlyEX
7B= Whirly2
7C= Whirly2EX
7D= Whirly3
7E= Whirly3EX
7F= Marina
80= MarinaEX
81= Marina2
82= Marina2EX
83= Marina3
84= Marina3EX
85= Flashy
86= FlashyEX
87= Flashy2
88= Flashy2EX
89= Flashy3
8A= Flashy3EX
8B= Eleogre
8C= EleorgeEX
8D= Eleogre2
8E= Eleorge2EX
8F= Eleogre3
90= Eleogre3EX
91= Cactikill
92= CactikillEX
93= Cactikill2
94= Cactikill2EX
95= Cactikill3
96= Cactikill3EX
97= WuNote
98= WuNoteEX
99= WuNote2
9A= WuNote2EX
9B= WuNote3
9C= WuNote3EX
9D= Appley
9E= AppleyEX
9F= Appley2
A0= Appley2EX
A1= Appley3
A2= Appley3EX
A3= BigBrute1
A4= BigBrute2
A5= BigBrute3
A6= BigBrute4
A7= BigBrute5
A8= BigBrute6
A9= TinHawk1
AA= TinHawk2
AB= TinHawk3
AC= TinHawk4
AD= TinHawk5
AE= TinHawk6
AF= Bladia1
B0= Bladia2
B1= Bladia3
B2= Bladia4
B3= Bladia5
B4= Bladia6
B5= Crossover Battle Mettaur1
B6= Crossover Battle Mettaur1EX
B7= Crossover Battle Mettaur2
B8= Crossover Battle Mettaur2EX
B9= Crossover Battle Mettaur3
BA= Crossover Battle Mettaur3EX
BB= CB Met1
BC= CB Met1EX
BD= CB Met2
BE= CB Met2EX
BF= CB Met3
C0= CB Met3EX
C1= CB Met1
C2= CB Met1EX
C3= CB Met2
C4= CB Met2EX
C5= CB Met3
C6= CB Met3EX
C7= Tuby
C8= TubyEX
C9= Tuby2
CA= Tuby2EX
CB= Tuby3
CC= Tuby3EX

The following appear as a Mettaur
CD= Flag
CE= Otenko
CF= Rock
D0= RockCube
D1= IceCube
D2= *blank*
D3= *blank*
D4= BombCube
D5= BlackBomb
D6= Wind
D7= Fan
D8= TimeBomb
D9= TimeBomb+
DA= *blank*
DB= Anubis
DC= PoisonPharoah
DD= Fanfare
DE= Discord
DF= Timpani
E0= Silence
E1= DarkSonic
E2= VDoll
E3= Guardian
E4= Voltz
E5= AirSpin
E6= ChaosLord
E7= RedFriut
E8= ChemicalFlash
E9= ModMegaMan
EA= BCMegaMan
EB= *CRASHES GAME*
F0= *CRASHES GAME*
F1= *CRASHES GAME*
F2= *CRASHES GAME*
F3= *CRASHES GAME*

Strange how Operation Mode names are here and appears as Mettaurs. Just don't use those.
The Nebula holes may throw off this entire virus list, so please have them all closed.

The next value you will see is 00. This is only set to 01 when fighting a Navi. Since you would
probably want to do this, change 00 to 01. Each virus "transforms" into a certain Navi. Here
is the list:

Virus to Navi List

Example:
Virus1 = NaviV1
Virus1EX = NaviV2
Virus2 = NaviV3
Virus2EX = NaviOmega
Virus3 = Extra version (usually glitched)
Virus3EX = NaviDS

01= Mettaur = Protoman
07= Powie = Gyroman
0D= BugTank = Searchman
13= Handi = Napalmman
19= Dominerd = Magnetman
1F= MetFire = Meddy
25= Shakey = Colonel
2B= Trumpy = Shadowman
31= NinJoy = Numberman
37= WindBox = Tomahawkman
3D= Lark = Knightman
43= BombBoy = Toadman
49= Zomon = Shademan
4F= CannonGuard = Blizzardman
55= Catack = Cloudman
5B= Drixol = Cosmoman
61= Batty = Larkman
67= Skarab = Gridman
6D= Champy = Bass
73= Draggin = NebulaGrey
79= Whirly = Shademan (again?)
7F= Marina = Palette-messed Shademan
85= Flashy = Various Megamans
8B= Eleogre = Various Megamans

***EVERYTHING BELOW FREEZES THE GAME***

By doing this, you can fight DS Navis you were never supposed to! Even so, they won't
use chips. They really should have done this for BN4...

That just about covers it for editing a virus. You can add more by copying the simple format:

XX XX XX XX
Kind Location Virus Navi Trigger

Just remember that to add more viruses, you have to replace the value F0 to the Kind of the next
enemy. When you're done, don't forget to tack on that F0. The maximum amount of of enemies allowed
on each side is 4.

Battle Type Modding

Battle Modding is exactly like in BN6. If you've done that before, this should
be a cinch. Start by taking the corresponding address to your version:

Team Colonel = 0811CCB0
Team Protoman = 0811CC80

Let's go in order this time. Let's start with Music Modding
Just like every other time, 15 is the regular virus battle music. Itis near the end
of the row. Change it to any of the values below to get that music.

Music Modding

00= No music
01= Title Screen
02= Nebula Theme
03= ACDC Theme
04= Indoors Theme
05= SciLab Theme
06= Oran Island
07= Queen Bohemia
08= Gargoyle Castle
09= Nebula Base
0A= No Music (wtf?)
0B= Old Mine
0C= Incident Occurance
0D= Sad Theme
0E= Hero Theme
0F= Transmission!
10= SciLab Network
11= Drill Comp
12= SoulSever Comp
13= Network Theme
14= Undernet Theme
15= Virus Battle
16= Boss Battle
17= Nebula Grey's Theme
18= Liberate Complete!
19= Winner
1A= Loser
1B= Game Over
1C= Enemy Encounter
1D= Credits
1E= Navi Customizer
1F= Winner (short version)
20= Ship Computer
21= Gargoyle Computer
22= Liberation Mission
23= Crossover Battle (hit with stick game)
24= 1 Turn Liberate!
25= No Music

Battle Type Mod

To change this, change the value on the right of the music value.
Here is the list:

00= Regualr Battle
01= Crossover Battle (freezes. Can be played if mode is switched during battle)
02= Battle Tutorial 1
03= Battle Tutorial 2
04= Battle Tutorial 3
05= SoulUnision Tutorial
06= Liberation Mode (custom guage opens automatically)
07= Chaos Unision Tutorial (untranslated tutorial that was removed in both games)
08= Crashes

Probably the most intersting thing is value 07. The programmers left in a secret tutorial
that explains how to use Chaos Unison. They probably thought it would make the game too
easy and got rid of it from both the US and JP versions.

Changing the Background

Just like always, the BG of the battle is value FF. This value is located on the next row.
(there is a column of them) Here is the list of BackGrounds:

00= Numeric BG
01= Drill BG
02= Lan's PC
03= Mayl's PC
04= Dex's PC
05= Yai's PC
06= Yellow BG
07= Blue BG
08= ACDC BG
09= Oran BG
0A= SciLab BG
0B= VisionBurst BG
0C= ACDC BG
0D= Oran BG
0E= SciLabBG
0F= End Area BG
10= Ship BG
11= SciLab HP BG
12= End Area BG
13= Gargoyle HP BG
14= End Area BG
15= Nebula BG
16= Gargoyle Comp BG
17= Dark Chip BG
18= Undernet BG
19= Blue Static BG
1A= Undernet BG
1B= Nebula Grey BG
1C= Blue Static BG
1D= Crashes

Too many duplicates for no reason. Just ignore them.

Changing the Battle Number

To change the number of the battle, change the 00 you see on to the right of the BG value.
Remeber that the numbers are in hex, so 10 is 0A and 20 is not 20. It goes 0-9 A-F

Liberation Mode

The next value you see is 38. This is makes it a neutral area. However, changing it even by
one will throw the whole stage out of wack. There are dozens of combinations that this lets you do
but, too much to mention...

Skipping the result screen

To skip the reults screen, change the value E2 to E1. It is located a bit farther than the liberation
mode value. There are other values you can change this to to get interesting reults, but I don't know
much. Fiddle with that if you want.

==========================================================================
Copyright

That is all. Hope you had fun with this and understood it. Record videos of this and show if off to your
frineds. ;) Do not steal this guide. This guide is only to be posted on The Rockman EXE Zone, 2006-2007.
Copyright by mega rock.exe!!!

Really cool.
3203C8A9 0007
3203C8AC 0000
3203409F 0009
320052D1 0007
32002941 0007

Move Mod (names not made by me)

D0000020 0004
3203B209 00XX

00: glitch
01: nothing
02: suicide
03: damage pose
04: nothing
05: nothing
06: nothing
07: nothing
08: nothing
09: suicide
0A: damage pose
0B-0D: nothing
0E: Gyro-copter-attack
0F: glitch
10: moving sprite
11: glitch
12: Mini-Bomb
13: Sword
14: glitch
15: Time Freeze
16: pretty fast Buster
17: Recover
18: some gun?
19: Vulcan1
1A: nothing
1B: PanelBreak
1C: glitch?
1D: AirShot
1E: Lv. 10 Buster
1F: disappearing shield, glitch
20: ThunderBolt
21: AirHockey
22: Static
23: this flying thunder, whatever it’s called <.<
24: CopyDamage
25: glitch?
26: AirRacket
27: CustomBolt
28: This BambooLance replacement
29: Slasher
2A: nothing(I think VarSword)
2B: Sonic Wave
2C: AntiDamage(throw a shuriken)
2D: faster Sonic Wave
2E: weird buster
2F: GunDelSol
30: Fusion with RockMan DS
31: ZapRing
32: another ZapRing(seems a bit faster)
33: end of Soulunision, glitch
34: Z-Saber
35: a big WTF, very fast Spreader which hits all panels
36: BatCannon1
37: you..turn around...kinda
38: bugged Buster(shots nothing)
39: Sword pose, glitch
3A: You throw a bomb, it explodes on you.
3B: SearchMan’s aim, glitch
3C: GyroMan’s charged Buster
3D: nothing
3E: Medi’s pill
3F: uhh, you…jump?!(KnightMan’s attack?)
40: KnightMan’s attack but it’s more of a glitch
41: NumberMan
42: weird Buster, hits a panel in front of you
43: Sword animation, no damage
44: glitch
45: CustomSword
46: ShotGun
47: This Taifun attack
48: Cactusball
49: Defusion with RockMan DS
4A: Yo-Yo
4B: glitch
4C: suicide w/o Game Over, glitch
4D: moving animation
4E: MarkCannon
4F: Drill
50: ToadMan’s attack
51: Sattelite(you can let go a lot of them at once)
52: This Bat’s attack
53: All panels around you are attackedhip
54: SamuraiSword
55: You throw a bone
56: Flamethrower?(dark)
57: Flamethrower normal
58: HeatBody
59+: glitch(maybe not all)
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