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Latest News from TREZ:
New Rules / New Tags / BB Tags upgrade / TEX Tag / LaTeX partial tutorial / New contest / 2 new forums / topic preview feature / new affiliations / EXE 1 PA / few other TREZ changes I don't want to mention them one by one, 70th anniversary of WWII beginning / New Rules / Contest Winners Updated / TREZ Werewolf game / History of TREZ / Nemo's Random Event #8, New Banner / ZetaBoards Upgrade / New Dice Tag, Hacked Battle V contest / Navi Contest Results / Nemo's Random Event #7 / Custom Programs forum / Official RP at TREZ / Site updates, NO PORN HERE
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| Topic Started: Jan 6 2009, 03:24 PM (87 Views) | |
| Nemomon | Jan 6 2009, 03:24 PM Post #1 |
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Alien Artifact Artefakt Obcych You find a valuable Alien Artifact that you are able to trade. You gain 2 gold as payment for it. The Alien Artifact is then discarded. Alien Spores Obcy Wirus (s4) A swathe of Alien Spores inhabits this space. You may not use any objects whilst fighting the Alien Spores. If you lose, you become infected. At the start of your next turn and each turn thereafter you must lose 1 life. You may cure yourself by either healing a life with the Robo–Doc, or by returning to the main board (when the Spores die and you do not lose any more lives). Anti–Grav Platform Platforma Antygrawitacyjna The Anti–Grav Platform can carry any number of objects on your behalf. Should you lose the Anti–Grav Platform you must immediately leave any surplus objects in the space that you are in, unless you have other means of carrying them. Astral Hound Wilk Astralny (s6) An Astral Hound is patrolling this space. Fight it as normal, except that if you lose you must lose 1 life and 1 strength. Battle Armour Pancerz Bojowy While the Battle Armour is in your possession: 1) your strength is increased by 2 points; 2) if as a result of combat, or ranged combat you have just lost a life you may roll one die with the following results: 1–3) no effect – lose a life as normal; 4–6) the Battle Armour protected you – you do not lose a life. Battle Droid Robot Bojowy The Battle Droid can fight in your place in any combat, or psychic combat but it cannot use any of your objects, or spells. If it defeats an enemy, or enemy spirit it is killed (discard); if it defeats a character they must lose a life, even if they possess the Golden Statue. If the Battle Droid is defeated, it will no longer work and becomes an object. It may be repaired at the Space Fortress for 2 gold. The Battle Droid is immune to the Cyclops, Hag, Leper, Mesmerism, Sorceress, Vampire, and Werewolf. Behemoth Behemot (s12) A Behemoth is terrorising this space. Chameleon Suit Kombinezon While the Chameleon suit is in your possession you have a 50 percent chance of becoming invisible. Whenever you are attacked in combat you may roll one die with the following results: 1–3) no affect – you must fight the combat as normal; 4–6) you become invisible – you evade the combat. You cannot evade the Dragon King, or any character wearing the Belt of Hercules. Combat Enviro–Suit Skafander Whilst the Combat Enviro–Suit is in your possession: 1) you do not need to roll the die in the Rad Zone. However, if you do roll you must accept the outcome of the die roll; 2) you are unaffected by a roll of 1 in Death World; 3) you do not lose a life in a Desert space. Dimensional Rift Pęknięcie Przestrzeni Draw one adventure card and then discard this card. Force Shield Pole Siłowe If as a result of combat, or ranged combat you have just lost a life you may roll one die with the following results: 1–3) no affect – lose a life as normal; 4–6) the Force Shield protected you – you do not lose a life. Gyro–Compass Żyrokompas Whilst the Gyro–Compass is in your possession you may subtract 2 from the total of your die roll in the Mines. It cannot be used in conjunction with another Gyro–Compass, Map, or the Archaeologist’s third special ability. Jet Pack Skoczek Whilst the Jet Pack is in your possession you may add 1 to your die roll for movement. Medi–Kit Apteczka You may use the Medi–Kit to heal 2 lives, but you cannot use it if you lose your last remaining life. Discard the Medi–Kit once it has been used. Mining Laser Laser Górniczy Whilst the Mining Laser is in your possession you may subtract 2 from the total of your die roll in the Crypt. It cannot be used in conjunction with another Mining Laser, or the Shovel. Omnipotent Being Wszechmocna Istota This powerful entity grants you a boon. You may roll one die with the following results: 1) gain 1 craft; 2) gain 1 strength; 3) gain 2 lives; 4) gain 2 craft; 5) gain 2 strength; 6) you may immediately Teleport to the Crown of Command, unless another character is fighting the Demon Lord, or you are on a Warlock’s quest. Orks Orki (4 x s4) A band of Space Orks are brutalising this space. You must fight 4 separate combats against them. Power Glove Energo Rękawica Whilst the Power Glove is in your possession your combat strength is increased by 2 points for the duration of any combat in which you use it. Psi–Helmet Hełm Psioniczny Whilst the Psi–Helmet is in your possession your psychic combat craft is increased by 2 points for the duration of any psychic combat in which you use it. It cannot be used in conjunction with another Psi–Helmet. Psychic Parasite Psychopasożyt (c6) A Psychic Parasite infests this space. Fight it as normal, except that if you lose you must lose 1 life and 1 craft. It is then discarded. Space Vampire Gwiezdny Wampir (c12) A Space Vampire has its lair in this space. Star Predator Gwiezdny Drapieżca (s5) A Star Predator is hunting in this space. Star Sprites Duszki Gwiezdne Whilst the Star Sprites are your followers: 1) you may add 1 to your die roll when you pray; 2) you may evade the Warp Demon. Sun Worm Słoneczny RObak (s9, c9) A Sun Worm burrows into this space. It will attack you using either strength, or craft depending upon which of your attributes is the weakest (do not include combat, or psychic combat add ons). Supernova Supernowa A Supernova appears in this space. You must roll one die with the following results: 1–3) move back to the space that you just came from; 4–6) move forward one space along the red warp line. Symbiote Symbiot Whilst the Symbiote is your follower: 1) your strength is decreased by 1 point (even below your starting quota); 2) your craft is increased by 3 points. Time Travellers Podróżnicy w Czasie The Time Travellers immediately offer you a ride to the Space Fortress. They are then discarded. Warp Belt Pas Podprzestrzenny Whilst the Warp Belt is in your possession: 1) you may move 1 space per turn instead of rolling the die for movement; 2) you must move along the red warp line when you are in the Timescape, unless you are in the Negative Zone, Rad Zone, or Realm of Chaos. Warp Storm Burza Przestrzenna A Warp Storm crashes into this space. You must miss 1 turn. Willo’ the Wisp Świetlik Próżniowy (c5) Willo’ the Wisp is haunting this space. It is then discarded. |
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