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Dungeon Cards
Topic Started: Jan 6 2009, 03:12 PM (50 Views)
Nemomon
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Altar Ołtarz

If you wish to pray at the Altar, roll one die with the following results: 1) miss 1 turn; 2) n0thing; 3) heal 1 life; 4) draw another Dungeon card; 5) take an extra move; 6) gain 1 spell. The Altar will remain here for the rest of the game.


Bag of Gold Mieszek Złota

Immediately exchange for 1 bag of gold and then place this card onto the discard pile.


Broken Helmet Pęknięty Hełm

You find a Broken Helmet that may be repaired for 1 gold if you visit the Armoury. It is then replaced with a Helmet from the Purchase deck.


Broken Shield Potrzaskana Tarcza

You find a Broken Shield that may be repaired for 1 gold if you visit the Armoury. It is then replaced with a Shield from the Purchase deck.


Broken Sword Złamany Miecz

You find a Broken Sword that may be repaired for 1 gold if you visit the Armoury. It is then replaced with a Sword from the Purchase deck.


Bronze Dragon Czerwony Smok (s8)

A mighty Bronze Dragon has its lair in this space. It will remain here until it is killed.


Cave–In Zawał

Each character in the Dungeon must roll one die to see what happens to them with the following results: 1–2) lose 1 life; 3–4) miss 1 turn; 5–6) safe. The Cave–In is then discarded.


Chest Skrzynia

If you attempt to open the Chest you must roll one die with the following results: equal to or less than your craft – gain 3 gold; higher than your craft – you are jabbed by a poison needle and you must lose 1 life. Once the Chest has been successfully opened it is discarded.


Crawling Slime Zielony Śluz (s6)

Crawling Slime smothers this space. Fight is as normal, except that any weapon you use against the Slime is destroyed and must be discarded (irrespective of the result of the combat). It will remain here until it is killed.


Crystal of Power Kryształ Mocy

Whilst you are in possession of the Crystal of Power your psychic combat craft is increased by 1 point for the duration of any psychic combat in which you use it.


Decree of Banishment Wyrok Banicji

The Decree of Banishment may be used against any face up stranger that you land on. The stranger is then banished to the discard pile along with this card.


Dog Pies

The Dog will fight in your place in any combat, or psychic combat but it may not use any of your objects, or spells. If it defeats an enemy, or enemy spirit it is killed (discard); if it defeats a character they must lose a life, even if they possess the Golden Statue. If the Dog is defeated, it is killed (discard); if it is defeated by another character they may not take any other reward from you.


Fire Pożar

A Fire rages through the Dungeon destroying all cards of a certain type between this space and the Dungeon Entrance. Roll one die to determine which cards are discarded with the following results: 1–2) places; 3–4) strangers; 5–6) enemies, and enemy spirits.


Gauntlet of Might Magiczne Rękawice

Whilst you are in possession of the Gauntlet of Might your combat strength is increased by 1 point for the duration of any combat in which you use it.


Giant Beetle Żuk-Zabójca (s6)

A Giant Beetle inhabits this space. Fight it as normal, except that if you are defeated it will kill one of your followers (if you cannot lose 1 life instead). It will remain here until it is killed.


Giant Rat Olbrzymi Szczur (s3)

A venomous Giant Rat lurks in this space. It will remain here until it is killed.


Giant Spider Olbrzymi Pająk (s5)

A Giant Spider has its web in this space. Before you fight the Spider you must one die with the following results: equal to or less than your craft – no affect fight it as normal; higher than your craft – you get tangled in its web and your combat strength is decreased by 2 points. It will remain here until it is killed.


Giant Worm Purpurowy Czerw (s5)

A Giant Worm skulks in this space. It will remain here until it is killed.


Goblin Goblin (s2)

A foul Goblin is stalking this space. It will remain here until it is killed.


Gong Gong

You may only strike the Gong if there is another character in the Dungeon. If you do, the character of your choice is immediately Teleported here. You may then either attack them, or use a special ability against them. Once the Gong has been used it melts away to the discard pile.


Green Mist Zielona Mgła

A Green Mist envelops you and corrodes your equipment. All of your Armour, Battle Armour, Broken Helmet, Broken Shield, Broken Sword, Chainsword, Damaged Armour, Dragon Bane, Dragonhelm, Force Shield, Full–Face Helm, Helmet, Kite Shield, Magic Helmet, Magic Shield, Plate Mail, Psi–Helmet, Runesword, Shield, Sword, and Two–Handed Sword must be discarded along with this card.


Living Statue Żywa Statua (s5)

A Living Statue thunders into this space. Fight it as normal, but unless you defeat it by using the Ancient Artifact, Dragon Bane, Gauntlet of Might, Golden Gauntlet, Holy Lance, Magic Mace, or Runesword it is not killed and it will remain on this space.


Lone Dwarf Krasnolud Samotnik

If you wish to approach the Dwarf roll one die to see how he reacts with the following results: 1) attacks with 4 strength; 2) misdirects you – go back 2 spaces; 3) takes 1 gold (discard); 4) gives you 1 gold, 5) directs you – go forward 2 spaces; 6) joins you as a follower. Whilst he is your follower you may add 1 to the die roll at the Treasure Chamber.


Magic Mirror Magiczne Lustro

You look into the Magic Mirror and it shatters, but you gain 1 spell. The Magic Mirror is then discarded.


Nightmare Ognisty Rumak (c6)

A terrible Nightmare haunts this space. It will remain here until it is killed.


Phantom Hound Wilk-Widmo (c4)

A Phantom Hound haunts this space. It will remain here until it is killed.


Secret Passage Sekretne Przejście

You find a Secret Passage. If you choose to go through roll one die to see where you come out with the following results: 1) Entrance; 2) Guard Room; 3) Library; 4) Vault; 5) Cell; 6) Torture Chamber. The Secret Passage will remain here for the rest of the game.


Slaver Łowca Niewolników

A Slaver captures all of your followers. You may buy them back at 1 gold each. Any not paid for are discarded along with the Slaver.


Snake Pit Dół Pełen Węży

To cross the Snake Pit safely you must roll one die with the following results: equal to or less than your strength – you cross the pit unscathed; higher than your strength – you fall into the pit and you must either lose 1 life, or lose 1 follower.


Torch Pochodnia

Whilst you are in possession of the Torch you may roll two dice for your movement in the Dungeon and use the number indicated on either die.


Trapdoor Zapadnia

You fall down a Trapdoor and find yourself back at the Dungeon Entrance. The Trapdoor is then discarded.


Tunnel Tunel

You may use the Tunnel to leave the Dungeon on your next turn. If you do so, roll one die to see where you come out with the following results: 1) Crags; 2) Forest; 3) Tavern; 4) Castle; 5) Warlock’s Cave; 6) Temple. The Tunnel will remain here for the rest of the game.


Wise Man Mędrzec

Whilst the Wise Man is your follower your craft is increased by 1 point. However, he will join any character that lands on the same space as you.
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