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Latest News from TREZ:
New Rules / New Tags / BB Tags upgrade / TEX Tag / LaTeX partial tutorial / New contest / 2 new forums / topic preview feature / new affiliations / EXE 1 PA / few other TREZ changes I don't want to mention them one by one, 70th anniversary of WWII beginning / New Rules / Contest Winners Updated / TREZ Werewolf game / History of TREZ / Nemo's Random Event #8, New Banner / ZetaBoards Upgrade / New Dice Tag, Hacked Battle V contest / Navi Contest Results / Nemo's Random Event #7 / Custom Programs forum / Official RP at TREZ / Site updates, NO PORN HERE
| City Cards | |
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| Topic Started: Jan 6 2009, 03:11 PM (56 Views) | |
| Nemomon | Jan 6 2009, 03:11 PM Post #1 |
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Air Elemental Żywioł Powietrza (c5) An Air Elemental has blown itself into town. It whisks itself up and takes you into either of the Field spaces (your choice) neighbouring the City, where it will remain until it is killed. Bag of Gold Mieszek Złota Immediately exchange for 1 bag of gold and then place this card onto the discard pile. Baker Piekarz A Baker has set up his stall here, selling Doughnuts. You may purchase a set for 2 gold each, but only 1 set per visit. If there are no Doughnuts left in the Purchase deck, he will pack up and head to the discard pile very happy with his takings. Barterer Wymiana Towarów A market trader specialising in barter has set up shop here. You may exchange any object in your possession (discard) for any object in the Purchase deck. The Barterer will remain here for the rest of the game. Beggar Żebrak A Beggar pesters you for gold. If you give him 1 gold, roll one die with the following results: 1–5) no affect; 6) the Beggar is actually the king in disguise, looking for a knight to become his champion. You may become the King’s Champion. Whatever happens, the Beggar/King makes his way to the discard pile. Braggart Osiłek (s4) A Braggart has set himself up as the local tough–guy. He challenges everyone to a normal combat with a 1 gold side–bet on the outcome. If you are defeated, you must lose 1 life, and 1 gold (if you have any). He will remain here until he is killed. Broken Helmet Pęknięty Hełm You find a Broken Helmet that may be repaired for 1 gold if you visit the Armoury. It is then replaced with a Helmet from the Purchase deck (if available). Butcher Rzeźnik A Butcher has set up his stall here, selling Dragon Bones. You may purchase a set for 2 gold each, but only 1 set per visit. If there are no Dragon Bones left in the Purchase deck he will pack up and head to the discard pile very happy with his takings. City Rat Szczur (s3) A savage Rat is infesting this space. It will remain here until it is killed. Conscription Zaciąg do Armii A levy of able–bodied people to defend the City is taking place. You must either: a) miss 3 turns whilst serving yourself; b) lose 1 follower (discard); c) pay 2 gold; or d) defeat another character in combat, or psychic combat on your next turn and make them miss 3 turns instead. If not, you miss 3 turns whilst serving yourself (place the card next to your character to remind you of this until then). The Conscription then passes to the discard pile. Corrupt Sheriff Przekupny Szeryf (s6) The officer of a Watch Patrol has decided to harass you for money. If you have a Warrant card, he demands 3 gold (discard). If not, he still demands 1 gold for some made–up offence. You must either pay him, or fight him. If you are defeated, you will be arrested and taken to the Donjon. The Corrupt Sheriff is then discarded. Cutpurse Złodziejaszek A Cutpurse sneaks up behind you, and steals your purse. He then pads off to the discard pile, with all your gold. However, if you are the Pirate, Rogue, Space Pirate, or Thief you may take him as your follower. Whilst he is your follower your craft is increased by 1 point. Damaged Armour Uszkodzona Zbroja You find some Damaged Armour that may be repaired for 1 gold if you visit the Armoury. It is then replaced with a suit of Armour from the Purchase deck (if available). Dancing Girl Tancerka Whenever you are attacked by another character, or enemy in combat you may send the Dancing Girl to them so that they may be evaded. She then remains behind on the space (neither of you may take her). Dog Pies A stray Dog has attached itself to you. Whenever you are attacked by an enemy animal in combat, you may roll one die with the following results: 1–3) scared off – you evade it; 4–6) no affect – but the Dog attacks the animal before you can react. If the Dog defeats the animal, it is killed (discard). If the Dog loses, it is killed (discard). Dog Pack Sfora Psów (s3x?) Roll one die to determine how many Dogs are in the pack. You must fight all of them. Each combat you lose costs you 1 life, or 1 follower (discard). If you win every combat, you may count them towards extra strength. They will remain here until they are all killed. Dragon Master Władca Smoków The Dragon Master will become your follower if you give him 1 magic object (place it on this card). You may use it as usual, but if you lose him you also lose the magic object. The Dragon Master can enslave any enemy Dragon you encounter. While the Dragon is enslaved, you may ride it up to 4 spaces away instead of rolling the die for movement. However, you may not take the Anti–Grav Platform, Horse, Horse and Cart, Mule, Warhorse, or any other followers with you. Leave them on the space you vacate. You can only have one such follower at any time. Druid Druid A bemused old Druid will become your follower just for the promise of getting him out of this dreadful City. While he is your follower, you can evade any enemy animals that you encounter. The Druid will not follow you into the City, Dungeon, or Timescape; leave him face up on the space you entered from. Drunken Revelry Hulanka A Drunken Revelry has spilled out onto the City streets. Draw another City card. If it is a Law–Event, you are arrested and taken to the Donjon. If it is not, discard it and next turn before you move roll one die for each of your objects and gold with the following results: 1) it is lost (discard); 2–6) you keep it. This card is then discarded. Drunken Soldier Pijany Żołnierz (s3) A Drunken Soldier picks a fight with you. He will remain here until he is killed. Dungeon Door Wejście do Podziemi You have discovered a Dungeon Door. You may immediately move to the Entrance space of the Dungeon. The Dungeon Door will remain here for the rest of the game. Earth Elemental Żywioł Ziemi (c5) A Wizard has unleashed this thing onto the City streets. It drags you into the first Corridor space of the Dungeon (if available; otherwise it will stay here). The Earth Elemental then attacks you as normal. It will remain on the space until it is killed. Employment Praca A Shopkeeper offers you work. If you accept, gain 3 gold but you must miss your next turn while doing the work. Whether, or not you accept the work he is then discarded. Errand Boy Chłopiec na Posyłki You may send the Errand Boy up to 2 spaces away to fetch any upturned Adventure, or City card (apart from events, or places) for you to encounter. However, you must encounter the space you land on and any cards that are already there. Festival Festiwal A Festival is in full swing. All strangers on City streets must be discarded and all City locations are closed for 1 round (not the Donjon). Any characters in a City location must move outside onto the adjacent Street. They do not however encounter the space and must move off as normal next turn. Fire Elemental Żywioł Ognia (c5) A Fire Elemental has appeared in this space. If you are defeated, it will destroy all your non–magical objects (unless they are being carried by the Anti–Grav Platform, Horse and Cart, Mule, or follower not involved in the combat) as well as costing you 1 life. It will remain here until it is killed. Gambler Karciarz A crooked Gambler cons you into playing his game. Fight a psychic combat against him as normal, except that if you win you gain 2 gold, or any object left here. If you lose, leave 1 object here (if you cannot, lose 1 life instead). He will remain here until he is beaten. Gamekeeper Łowczy Whilst the Gamekeeper is your follower you may befriend any enemy animal that you encounter (treat it as your follower). You may add the enemy animal’s strength to yours for one combat of your choice after which it pads off to the discard pile. You may only have one such follower at any one time. Ghoul Upiór (c5) A disgusting Ghoul has arisen in this space. It will remain here until it is killed. Giant Fly Ogromna Mucha (s2) The smell of the City has attracted this foul thing. It will remain here until it is killed. Gremlin Gremlin (c4) A mischievous Gremlin appears here. Fight it as normal, but if it you lose one of your objects is teleported to another City street of your choice (if you have none lose 1 life instead). You must continue to fight the Gremlin for as long as you have objects. If you keep losing place each object on a separate space. When you run out of objects, it will grow tired and flit off to the discard pile. Grifter Szuler A shifty–eyed Grifter sets up his stall here, running a game of Find–The–Lady. He cons you into playing his crooked game. You must roll one die with the following results: 1) no loss; 2) lose 1 gold; 3) lose 2 gold; 4) lose 1 object; 4–5) lose 1 follower (discard); 6) win half the gold (round up), and objects (your choice) left here. If you lose, leave the gold and/or objects on this card. The Grifter will remain here for the rest of the game. Grumpy Wizard Zrzędliwy Czarownik You bump into a Grumpy Wizard. Just for spite he Teleports you out of the City. Roll one die to see where with the following results: 1) City Gate; 2) Crags; 3) Forest; 4) Chasm; 5) Cursed Glade; 6) Village. He then skulks off, muttering, to the discard pile. Heretic Priest Fałszywy Kapłan Evil Priests are scouring the Streets, looking for converts. You must either: a) pay 3 gold (discard); b) become evil; or c) fight a psychic combat against a Priest. If you are defeated, lose 1 gold (discard) and become evil (if you have no gold lose 1 life instead). This card is then discarded. Honest Deputy Uczciwy Sierżant (s7) A unit of the Watch passes by. If you have a Warrant card, or you have just committed an offence they will try to arrest you. However, if you have just been the victim of an offence their Honest Deputy will undo the effects, restoring lost gold or objects, healing lost lives, etc. If not, you may discard this card. Horse Thief Koniokrad All Horses, Horse and Carts, Mules, and Warhorses belonging to characters in City locations are stolen. This does not apply to characters with Urchin followers, or stabled mounts. Librarian Księgarnia A strolling Librarian has set up shop here. You may roll one die with the following results: 1) lose 1 follower (discard); 2) miss a turn browsing; 3) lose 1 spell (discard); 4) lose 1 craft; 5) gain 1 spell (if your craft allows); 6) gain 1 craft. The librarian will remain here for the rest of the game. Lost! Zabłądziłeś! You made a wrong turn. You must miss a turn asking for directions, but on your next turn you may move to any Street space in the City. The Lost card is then discarded. Market Day Dzień Targowy The City streets are crowded with people. All characters must move 1 space for the next round. Place this card face up onto the space to remind you of this. The Market Day is then discarded. Master Thief (s4) Mistrz Złodziei You have stumbled into a thieves’ den, and met the Master Thief. You must either fight him in combat, or sell all of your objects to him for 1 gold each. If you fight and lose, lose 1 life and discard all your objects. If you defeat him and are either neutral, or evil you may become the Master Thief. The Master Thief is then discarded. Militia Man Gbur (s4) An aggressive lout has appeared in this space. He will remain here until he is killed. Money Belt Pas You may store all your gold in the Money Belt. Any character who defeats you in combat, psychic combat, or who uses a special ability against you may not take the Belt (or gold) from you. The Cutpurse cannot take the Money Belt from you either. If the Belt is lost, or taken by any other means then all the gold is lost with it. Mummy Mumia This diseased–ridden creature has shuffled onto the City streets. If it defeats you, you will be diseased. Each turn thereafter, you must lose 1 strength until all are gone, and you die. You may only cure yourself by visiting the Doctor’s Surgery (free service). Keep this card to remind you of your fate until then. Plague Zaraza A Plague has infested the City. All characters must leave the City on their next turn, or lose 1 life. The Plague then cures itself to the discard pile. Press Gang Marynarze (s4) A naval Press Gang has appeared around the corner. Fight a combat with them. If they defeat you, lose 1 life and you are sent to the City Wharf. The Press Gang are then moved one space clockwise. The Press Gang will remain on a space until they are killed. Salesman Sprzedawca Pamiątek A friendly souvenir Salesman has set up shop here. You must spend 1 gold for each follower to buy presents. Any follower who you cannot buy a present for must be discarded. The Salesman will remain here for the rest of the game. Side Show Kuglarze A circus troupe has set up a small Side Show here. One of your followers is lured away (your choice) to the discard pile. The Side Show then moves onto the discard pile. Stiletto Sztylet Whilst the Stiletto is in your possession your combat strength is increased by 1 point for the duration of any combat in which you use it, unless your opponent is using the Dragon Bane, Runesword, Sword, or Two–Handed Sword. Street Sage Uliczny Mędrzec A wise old man has set up his stall here, selling advice. You may consult him for 1 gold, once per turn. You must then roll one die with the following results: 1) predicts future – you may inspect the top 3 cards of any deck (not the Timescape); 2) grants you wisdom – gain 1 craft; 3) shows you the way – you may immediately Teleport to any City street space; 4) grants you health – gain 1 life; 5) predicts poverty – lose all your gold (discard); 6) talks rubbish – lose 1 craft. The Street Sage will remain here for the rest of the game. Thug Apasz (s4) A Thug is bullying everyone in this space. Fight him as normal, except that if you are defeated you must lose 1 life, and 1 object (place it on the space). Anyone that defeats the Thug may claim any objects left on the space. He will remain here until he is killed. Urchin Ulicznik The Urchin will stay with and guard any Anti–Grav Platform, Horse, Horse and Cart, Mule, Warhorse, or any other objects you leave in Street spaces while you visit a City Location. These items cannot be stolen. The Urchin will not leave the City, and will remain on the space that a character leaves the City from. War Wojna! Place this card on the City Gate. During the state of emergency, all characters entering or leaving the City must miss their next turn having their papers checked. Any character with a Warrant card will be arrested and taken to the Donjon. Watch, The Straż Miejska (s4) (s5) (s7) (s8) (s10) (s12) A unit of the Watch passes by. If you have just committed an offence, or you have a Warrant card they will attempt to arrest you. If not, discard this card. Water Elemental Żywioł Wody (c5) This being has been washed in by the tide. If you do not defeat it, it will drown 1 of your followers at random (discard). If you have none, lose 1 life instead. It will remain here until it is killed. Wishing Well Studnia Życzeń You come across a Wishing Well. You may make a wish by paying 1 gold (discard) and rolling one die with the following results: 1–4) nothing happens; 5–6) gain 1 strength, 1 craft, 1 life, or 1 spell (your choice). The Wishing Well will remain here for the rest of the game. |
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