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Latest News from TREZ:
New Rules / New Tags / BB Tags upgrade / TEX Tag / LaTeX partial tutorial / New contest / 2 new forums / topic preview feature / new affiliations / EXE 1 PA / few other TREZ changes I don't want to mention them one by one, 70th anniversary of WWII beginning / New Rules / Contest Winners Updated / TREZ Werewolf game / History of TREZ / Nemo's Random Event #8, New Banner / ZetaBoards Upgrade / New Dice Tag, Hacked Battle V contest / Navi Contest Results / Nemo's Random Event #7 / Custom Programs forum / Official RP at TREZ / Site updates, NO PORN HERE
| [color=orange]MMBN6 - The New Crisis[/color]; a BN6 mini-series: Episode 10 finished | |
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| Topic Started: May 11 2008, 12:05 PM (12,870 Views) | |
| mega rock.exe | May 11 2008, 12:05 PM Post #1 |
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Hacking Guides Author
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![]() Welcome to the official topic for my mini-series The New Crisis! I will update the topic with sprites, codes and tips to those who read this. Below, are the links to the individual parts. A playlist is available on my Youtube profile. Click the Youtube links to leave comments. Episode List -Episode 1- -Episode 2- -Episode 3- -Episode 4- -Episode 4.5- -Episode 5- -Episode 6- -Episode 7- -Episode 8- -Episode 8.5- -----------------------------------------------------------> And here is some background information:
True story, you know. At least it will be since it comes after the ending from BN6. --- [Episode 8.5 is another bonus episode. This time, however the events don't actually affect the current story. I did this simply because I couldn't do it any other way. I knew how to import maps, sprites and manipulate script (which thanks to GM's Dialog Editor tool, makes it very simple) Know this, this episode is a work of fiction. That isn't what really happened in the Japanese version. That dialog was deleted in the localized version. Only the battle scene text remained and I preserved that partially. Also, GM insisted I use those two Trauma Center music tracks. The Savato theme in the first Hakushaku battle, and the Alethia theme in the second battle. Plus, I just had to use the Lunar Knights tracks. I required lots of resources in this episode. There were lots of .dmp files to be used. You can actually download them all! I encourage you to explore them. http://willhostforfood.com/access.php?fileid=63001 And one last thing. I figured out that the rom can be expanded to 16MB with no errors. This may become especially useful to me. With nearly 8MB of extra room, I can actually add lots of more things in the game like sprites. Since Episode 9 will require lots of sprites that aren't in Falzter version I can keep the new sprites permanently! [box=episode 8 stuff]Wow. Already episode 8. The making these episodes are starting to feel different. This time around, I was importing more script. That is, I was using Barubary's program to generate converted text and I was importing most of it. That's why you can see that the script is starting to get a little longer. I can finally elaborate the script rather than shorten it. This is also the first episode to reach 3 separate parts. I definitely wanted to have the Dustman+Groundman crisis in this episode, but I didn't have enough content at first. Then I started adding more to it and it became what you've seen now. Also, that covers all the Navis in the Faltzer version. That was also my intent. This being episode 8, only 3 episodes remain. I plan on including the following: Ep. 8.5 "Dream" Ep. 9: "Final Solution" Ep.10: "Finale" Credits Epilogue Then that's it. My series will be over. But there's still more community involvement. On March 1, the next Hacked Battle Contest will begin. Further details will be given at the date, but submission forms will be used again. Anyways, here is the episode stuff as always. First off, the cutscene. Congratulations to Chris-Sama. He won the previous contest so he gets his entry featured. ![]() Again, GM made this - with my instruction of course. Here are the episode sprites. I had a lot of recolors to put in this time. That was a long complex process. ![]() I think the colors are getting better than before. Oh, and Lan and Megaman have those emotions now. They've been modified to improve quality as well. But I use both this expression and the original expression now. They have 2 expressions on 2 different values. You'll notice it in the episode. And to top off the new feel I wanted to add, I made a new emotion window. Based off of this art. I shrunk it, adjusted the colors and edited it. So far, it seems people like it. And finally, the cheats I made to give Faltzer Beast Sigma those uber-hacking abilities. select and copy chips 720364D7 0001 820365C6 0000 720364D7 0001 820365D2 0000 720364D7 0001 820365DE 0000 720364D7 0001 820365F6 0000 720364D7 0001 820365EA 0000 720364D7 0001 82036602 0000 720364D7 0001 8203660E 0000 720364D7 0001 8203661A 0000 recovery, hp bug, paralyze 720364D7 0001 3203CE50 00FF 720364D7 0001 3203CE18 0006 720364D7 0001 320349DA 0050 720364D7 0001 82034A04 0606 720364D7 0001 82034A06 0606 turns restriction 720364D7 0000 3203CE21 000A 720364D7 0001 3203CE21 0000 attack increase 720364D7 0001 320349DA 0050 720364D7 0001 320349DC 0050 720364D7 0001 320349DE 0050 720364D7 0001 320349E0 0050 720364D7 0001 320349E2 0050 That's all I have. Keep watching! I know you'll like the next episodes![/box] [box=episode 7 stuff] There's some cool stuff I want to cover this time. First, the Shadowman Sigma color sheet. Cool, isn't it. It was really hard to get it in the game because there wouldn't have been a good permanent spot for a sheet so large. It was all temporary. Also, the email scene was too important to compromise. I created an image and used Bitmap Font Writer to place the text. http://i55.photobucket.com/albums/g144/mega_rock_exe/mrpress_email_scene.png And new only in this episode, I did cutscenes for all the important bosses. Surprise, surprise, Shadowman gets one too. I did most of the edits on this one. ![]() On the topic of him. When I first made his AI, it was really hard. I just kept losing. Then the battle seemed rushed because I had to win quick. Those shurikens dealt a lot of damage and I couldn't control how many came down. Also, neat fact but I wanted him to have a fire breath attack, but he didn't have enough frames to use any of them and they were all too quick. Faltzer Beast Megaman gets a totally epic one. ![]() GM did most of it. He knows what he's doing. The thing is, this wasn't the exact picture I wanted. It's from the anime. At the top left corner, you can still see the windy effect that was on the original.Now about his AI. I made it on Sunday. I especially wanted that explosion attack he used once or twice. I wanted to give him the twister attack but they all lasted 1 second and did no damage. So I had to put in some other attack, the Elec Pulse. I also wanted to give him the slashes but none of them jumped at the target, so I just gave him the Tank Cannon. This battle was so hard. For 2 straight days, I could not beat him. With low HP, he just spams the Tank Cannon and Elec Pulse which spells death for almost anyone. You know that attack spam this AI can do. ![]() Then suddenly on the third day, I beat him on my second try. I was quite rushed. That part where Tenguman fired the buster for no reason was actually me pushing B on accident while I went to go pick up my night-time quesadilla snack. ![]() You can actually try to battle him by trying this memory dump! http://willhostforfood.com/access.php?fileid=43946 Well, rather rom dump. It's the entire rom data in .dmp form. It's for temporary uses. Just import it at 08000000 and go fight the hacked battle. Everything should be intact. Closest thing you'll come to a "patch" for this. You'll notice I didn't leave a cliffhanger ending this time. I think this trend might work better. The beginning should be more critical. Also, Special Thanks to Barubary! By the first few scenes in 7-2, I was using a script-generating program he made for me. It was a real timesaver. I can put in a starting address and type in the message I want and the program generates the lines automatically! Awesome! [/box] [box=part 6 stuff]Ok so here's what I got for this part. First up, sprite sheets. Here is the recolor for the Normal Navi sprite I used. ![]() Making him actually animate that way was the hardest part. And the boss, the Sigma Dragon. ![]() I edited his animations to include a palette change on idle animation. For other uses, here is the .dmp file of the Normal Navi sprite sheet. Should be unmodified. http://willhostforfood.com/access.php?fileid=38740 Minor comments on this episode. At first, I didn't have a solid story to go along with this time until I revised it in my head over and over. In the future, I will use more imported sprites. Also, that dream scene in the beginning was a last minute thing. It might have some significance, you know. Um...that's it I guess. Don't forget to ask questions. Oh, and the remade TBC screen. I could have made it, but GM insisted. ![]() [/box] [box=part 5 stuff] I've obviously broken some records here. I recorded 44 clips to make this part. The cheats for the text equal to about 36 KB. I had to sit in front of my computer for an average of 15 hours for 3 days. Enough about me. Here's what I have for this episode. You can download all my important files here. http://willhostforfood.com/access.php?fileid=32289 It comes with memory dumps I used and a text file with all my cheats. Oh, here are the sprites. Special thanks to Boilman of Sprites INC for helping me design WaveMan. I can't thank him enough for helping me. Now here are some other important cheats I used. Darken Maps 82009860 0401 32009862 0006 82009864 4107 8200986C 0401 3200986E 0006 82009870 4107 82009868 1B60 8200986A 0300 82009874 1750 82009876 0300 Invert Maps 82009860 0C01 32009862 0009 82009864 77F0 8200986C 0401 3200986E 0006 82009870 3468 82009868 1B60 8200986A 0300 82009874 1750 82009876 0300 fake jack in (B and R) 74000130 03FD 3200A49C 00B7 74000130 03FD 3200A490 0001 7200A49C 0069 3200A49C 0077 Uh, that is all.[/box] [box=part 4.5 stuff] This was a very short "extra" episode. Took me 2 days to make (about 20 hours) I hope to keep you guessing for the next part. Remember that Part 5 will be huge! With a cliffhanger ending and the arrival of the antagonist character, you'll be hooked! Also, please keep in mind how condensed the script has to be. I must convey my ideas in short messages. In the game, 2 letters are 1 line of cheat. Now plus all the letters and lines, and cheat limit I must consider... it's tough. Oh, and here are the sprites. Good ol' Gutsman in that Link PET ![]() ![]() [/box] [box=part 4 stuff]It took me 3 whole days to finish this part. It felt rather quick. Now, I already spoiled the sprites in the previous announcement, so there isn't much new this time. I only have this: ![]() A dark background for Green Area since it is in trouble. Expect more soon.[/box] [box=part 3 stuff]Not many errors for Part 3. Only a minor black scene in 3-1, but that's it. 3-2 is perfect. Here are sprites for Part 3. ![]() I am aware that I have not yet used all the Aquaman sprites yet, but I made them on the same sheet at the same time, so I did not remove them. Sneak peak! I WILL NOT be posting blank lines for this episode mainly because I already posted a lot, and I'm basically talking to myself, so no, not this time. Also, now being aware that even this episode totaled up to be about 15 minutes, it is a guarantee that the rest will be about 15 minutes or longer. No memory dumps or state saves this time. Maybe next time. [/box] [box=part 2 stuff]Sprites for Part 2. ![]() Also, a reminder. This part was supposed to introduce the bigger problem. I can guarantee that the next parts won't be so long. I won't post cheats for all the script this time because it's over 1000 lines long. Instead, I'll give you empty lines for the areas I used so you can freely add text to those lines.[/box] [box2=Text Cheats]ACDC Town Blank Cheat 8202DD9C E802 8202DD9E 1100 8202DDA0 3E2A 8202DDA2 8202DDA4 8202DDA6 8202DDA8 8202DDAA 8202DDAC 8202DDAE 8202DDB0 8202DDB2 8202DDB4 8202DDB6 8202DDB8 8202DDBA 8202DDBC 8202DDBE 8202DDC0 8202DDC2 8202DDC4 8202DDC6 8202DDC8 8202DDCA 8202DDCC 8202DDCE 8202DDD0 8202DDD2 8202DDD4 8202DDD6 8202DDD8 8202DDDA 8202DDDC 8202DDDE 8202DDE0 8202DDE2 8202DDE4 8202DDE6 Central Town blank text 820305B0 820305B2 820305B4 820305B6 820305B8 820305BA 820305BC 820305BE 820305C0 820305C2 820305C4 820305C6 820305C8 820305CA 820305CC 820305CE 820305D0 820305D2 820305D4 820305D6 820305D8 820305DA 820305DC 820305DE central area 1 text 8202DDBE E8 8202DDC0 8202DDC2 8202DDC4 8202DDC6 8202DDC8 8202DDCA 8202DDCC 8202DDCE 8202DDD0 8202DDD2 8202DDD4 8202DDD6 8202DDD8 8202DDDA 8202DDDC 8202DDDE 8202DDE0 8202DDE2 8202DDE4 8202DDE6 8202DDE8 8202DDEA 8202DDEC 8202DDEE 8202DDF0 8202DDF2 8202DDF4 8202DDF6 8202DDF8 8202DDFA 8202DDFC 8202DDFE 8202DE00 8202DE02 8202DE04 8202DE06 8202DE08 8202DE0A 8202DE0C 8202DE0E 8202DE10 8202DE12 8202DE14 8202DE16 8202DE18 8202DE1A 8202DE1C 8202DE1E 8202DE20 8202DE22 8202DE24 8202DE26 8202DE28 8202DE2A 8202DE2C 8202DE2E 8202DE30 8202DE32 8202DE34 8202DE36 8202DE38 8202DE3A 8202DE3C central area 2 text 3202DAEB 0037 8202DAEE 8202DAF0 8202DAF2 8202DAF4 8202DAF6 8202DAF8 8202DAFA 8202DAFC 8202DAFE 8202DB00 8202DB02 8202DB04 8202DB06 8202DB08 8202DB0A 8202DB0C 8202DB0E 8202DB10 8202DB12 8202DB14 8202DB16 8202DB18 8202DB1A 8202DB1C 8202DB1E 8202DB20 8202DB22 8202DB24 8202DB26 8202DB28 8202DB2A 8202DB2C 8202DB2E 8202DB30 8202DB32 8202DB34 8202DB36 8202DB38 8202DB3A 8202DB3C 8202DB3E 8202DB40 8202DB42 8202DB44 8202DB46 8202DB48 8202DB4A 8202DB4C 8202DB4E 8202DB50 8202DB52 8202DB54 8202DB56 8202DB58 8202DB5A 8202DB5C 8202DB5E 8202DB60 8202DB62 8202DB64 8202DB66 8202DB68 8202DB6A 8202DB6C 8202DB6E 8202DB70 8202DB72 [/box2] Also, if you would like to try Protoman Sigma, you can download my state save and dump file of him. Get it here and see for yourself. http://willhostforfood.com/access.php?fileid=24047 -------------------------- [box=part 1]Errors include some video editing errors. I attempted to make the crisis theme loop, but failed; Tomahawkman was supposed to have 4000 HP, but I guess I missed it when I re-recorded the video. I will release my resources this time in hopes of others trying it. Sprites: ![]() ...and here's the extravagant "to be continued" screen GM insisted on making for me. ![]() Uh, this video took 3 weeks to make, just an interesting fact. I made it because it is more deep than just random battles with a little script. Instead of L message hacking, I did NPC message hacking. It involves pushing a button, like select, to start a conversation with that person, but hack th text with cheats to insert the message. In the box, I have ALL the cheats for all the words (or most of them) used in the video. The easiest part about this method is that they can be reconstructed to create new messages. Remember I did all of the lines individually and are very time consuming.[/box] [box2=All cheats for script]EvilLine 82034A42 2621 82034A44 0038 82034A46 2D39 82034A48 002A 82034A4A 3534 82034A4C 372A 82034A4E 3926 82034A50 342E 82034A52 E933 82034A54 3A38 82034A56 2828 82034A58 382A 82034A5A 2B38 82034A5C 313A 82034A5E E79D 82034A60 F200 82034A62 2A23 82034A64 A438 82034A66 2D39 82034A68 002A 82034A6A 3428 82034A6C 3737 82034A6E 353A 82034A70 2E39 82034A72 3334 82034A74 2DE9 82034A76 3826 82034A78 2700 82034A7A 2A2A 82034A7C 0033 82034A7E 3538 82034A80 2A37 82034A82 2926 82034A84 E9A6 82034A86 2D1E 82034A88 3834 82034A8A 002A 82034A8C 342B 82034A8E 3134 82034A90 382E 82034A92 E72D 82034A94 F200 82034A96 2618 82034A98 2E3B 82034A9A 0038 82034A9C 343C 82034A9E A933 82034AA0 E939 82034AA2 3330 82034AA4 3C34 82034AA6 3C00 82034AA8 262D 82034AAA A939 82034AAC 3131 82034AAE 2D00 82034AB0 392E 82034AB2 39E9 82034AB4 2A2D 82034AB6 A232 82034AB8 00E7 -breakpoint- 82034ABA 0FF2 82034ABC 283D 82034ABE 312A 82034AC0 2A31 82034AC2 3933 82034AC4 1DA6 82034AC6 3434 82034AC8 0033 82034ACA 3E32 82034ACC 35E9 82034ACE 2631 82034AD0 0033 82034AD2 2E3C 82034AD4 3131 82034AD6 3800 82034AD8 3735 82034ADA 3A34 82034ADC 0039 82034ADE 332E 82034AE0 3439 82034AE2 26E9 82034AE4 3827 82034AE6 3134 82034AE8 393A 82034AEA 002A 82034AEC 3B2A 82034AEE 312E 82034AF0 A2A2 82034AF2 00E7 82034AF4 16F2 82034AF6 263C 82034AF8 262D 82034AFA 262D 82034AFC A2A2 82034A42 3913 82034A44 38A9 82034A46 2B00 82034A48 3437 82034A4A 0032 82034A4C 2617 82034A4E 313E 82034A50 00E7 82034A52 AAF2 82034A54 2616 82034A56 A433 82034A58 341C 82034A5A 3131 82034A5C 2D00 82034A5E 3826 82034A60 2C00 82034A62 3334 82034A64 002A 82034A66 32E9 82034A68 382E 82034A6A 2E38 82034A6C 2C33 82034A6E 1DA2 82034A70 2A2D 82034A72 2800 82034A74 3A34 82034A76 2931 82034A78 2700 82034A7A E92A 82034A7C 3A2D 82034A7E 3937 82034A80 00E7 82034A82 1AF2 82034A84 2A31 82034A86 3826 82034A88 002A 82034A8A 2A2D 82034A8C 3531 82034A8E 13A6 82034A90 32A9 82034A92 3800 82034A94 2628 82034A96 2A37 82034A98 A229 82034A9A E7AA 82034A9C E600 Mayl 82034E68 00F5 82034E6A E801 82034E6C 1D00 82034E6E 2A2D 82034E70 3200 82034E72 2C2E 82034E74 392D 82034E76 2700 82034E78 002A 82034E7A 332E 82034E7C 0B00 82034E7E 0E0D 82034E80 E90D 82034E82 370B 82034E84 262A 82034E86 00A6 82034E88 2D0D 82034E8A 282A 82034E8C 0030 82034E8E 3E32 82034E90 3800 82034E92 2635 82034E94 2A28 82034E96 2BE9 82034E98 372E 82034E9A 3938 82034E9C E7A6 82034E9E E600 She's not far 8202DE7E 3700 8202DE80 00E8 8202DE82 2616 8202DE84 A433 8202DE86 341C 8202DE88 3131 8202DE8A 2E00 8202DE8C 0038 8202DE8E 3433 8202DE90 0039 8202DE92 2A2D 8202DE94 2A37 8202DE96 E7A2 8202DE98 F200 8202DE9A 00F5 8202DE9C E800 8202DE9E 1E00 8202DEA0 2A2D 8202DEA2 0033 8202DEA4 3431 8202DEA6 3034 8202DEA8 2A00 8202DEAA 3831 8202DEAC 3C2A 8202DEAE 2A2D 8202DEB0 2A37 8202DEB2 E9A6 8202DEB4 2D1D 8202DEB6 002A 8202DEB8 3A32 8202DEBA 3938 8202DEBC 2700 8202DEBE 002A 8202DEC0 2A33 8202DEC2 3726 8202DEC4 3E27 8202DEC6 E7A2 8202DEC8 E600 Tomahawkman 8202DE7E 3800 8202DE80 00E8 8202DE82 2A17 8202DE84 262C 8202DE86 2617 8202DE88 A433 8202DE8A 2A2D 8202DE8C 3531 8202DE8E 3200 8202DE90 A22A 8202DE92 13E9 8202DE94 3BA9 8202DE96 002A 8202DE98 2A27 8202DE9A 332A 8202DE9C 2600 8202DE9E 3939 8202DEA0 2826 8202DEA2 2A30 8202DEA4 A229 8202DEA6 00E7 8202DEA8 F5F2 8202DEAA 3700 8202DEAC 00E8 8202DEAE 341E 8202DEB0 2632 8202DEB2 262D 8202DEB4 303C 8202DEB6 2617 8202DEB8 A233 8202DEBA E79D 8202DEBC F200 8202DEBE 00F5 8202DEC0 1D4A 8202DEC2 3A2D 8202DEC4 0039 8202DEC6 353A 8202DEC8 00A2 8202DECA A913 8202DECC 3131 8202DECE 2900 8202DED0 312A 8202DED2 392A 8202DED4 E92A 8202DED6 2D39 8202DED8 002A 8202DEDA 3427 8202DEDC 2D39 8202DEDE 3400 8202DEE0 002B 8202DEE2 343E 8202DEE4 A23A 8202DEE6 00E7 8202DEE8 F5F2 8202DEEA 0000 8202DEEC A90D 8202DEEE 3432 8202DEF0 0033 8202DEF2 2A17 8202DEF4 262C 8202DEF6 2617 8202DEF8 A233 8202DEFA 0CE9 8202DEFC 3926 8202DEFE A6A6 8202DF00 00E7 8202DF02 F5F2 8202DF04 3700 8202DF06 0FA1 8202DF08 2A3D 8202DF0A 3A28 8202DF0C 2A39 8202DF0E E7A2 8202DF10 E600 Time to go 8202DE7E 3800 8202DE80 00E8 8202DE82 2D19 8202DE84 17A4 8202DE86 2C2A 8202DE88 1726 8202DE8A 3326 8202DE8C E7A6 8202DE8E F200 8202DE90 3423 8202DE92 A93A 8202DE94 2A37 8202DE96 2600 8202DE98 3C31 8202DE9A 3E26 8202DE9C 0038 8202DE9E 2D39 8202DEA0 372A 8202DEA2 E92A 8202DEA4 2D3C 8202DEA6 332A 8202DEA8 1300 8202DEAA 3300 8202DEAC 2A2A 8202DEAE 0029 8202DEB0 343E 8202DEB2 A63A 8202DEB4 00E7 8202DEB6 F5F2 8202DEB8 3700 8202DEBA 00E8 8202DEBC 2A23 8202DEBE 2D26 8202DEC0 2DA4 8202DEC2 2D3A 8202DEC4 E7A6 8202DEC6 F200 8202DEC8 371E 8202DECA 003E 8202DECC 3439 8202DECE 3800 8202DED0 2639 8202DED2 003E 8202DED4 3A34 8202DED6 0039 8202DED8 2B34 8202DEDA 39E9 8202DEDC 3437 8202DEDE 273A 8202DEE0 2A31 8202DEE2 3300 8202DEE4 3D2A 8202DEE6 0039 8202DEE8 2E39 8202DEEA 2A32 8202DEEC E7A6 8202DEEE F200 8202DEF0 00F5 8202DEF2 0038 8202DEF4 2A17 8202DEF6 262C 8202DEF8 2617 8202DEFA A633 8202DEFC A6A6 8202DEFE 00E7 8202DF00 F5F2 8202DF02 0000 8202DF04 00E8 8202DF06 2A21 8202DF08 37A9 8202DF0A 002A 8202DF0C 3429 8202DF0E 2A33 8202DF10 2D00 8202DF12 372A 8202DF14 E92A 8202DF16 2A17 8202DF18 262C 8202DF1A 2617 8202DF1C A633 8202DF1E 16E9 8202DF20 392A 8202DF22 38A9 8202DF24 2C00 8202DF26 0034 8202DF28 342D 8202DF2A 2A32 8202DF2C E7A6 8202DF2E E600 What the drip? 8202DDBE E848 8202DDC0 2100 8202DDC2 262D 8202DDC4 0039 8202DDC6 2D39 8202DDC8 002A 8202DDCA 3729 8202DDCC 352E 8202DDCE E79D 8202DDD0 E600 [/box2] This is the cheat to speak with a distant character to hack text. Depending on who you can get, it will change the exact address of the cheat, but I have 2 examples. Push Select to speak with a person D0000020 0004 320057B8 0008 D0000020 0004 32009F54 0004 I've also gone through the trouble of cleaning out the cheats to edit the new game intro for you. All you have to do is fill in the blanks. [box=New Game Dialog]82034A42 82034A44 82034A46 82034A48 82034A4A 82034A4C 82034A4E 82034A50 82034A52 82034A54 82034A56 82034A58 82034A5A 82034A5C 82034A5E 82034A60 82034A62 82034A64 82034A66 82034A68 82034A6A 82034A6C 82034A6E 82034A70 82034A72 82034A74 82034A76 82034A78 82034A7A 82034A7C 82034A7E 82034A80 82034A82 82034A84 82034A86 82034A88 82034A8A 82034A8C 82034A8E 82034A90 82034A92 82034A94 82034A96 82034A98 82034A9A 82034A9C 82034A9E 82034AA0 82034AA2 82034AA4 82034AA6 82034AA8 82034AAA 82034AAC 82034AAE 82034AB0 82034AB2 82034AB4 82034AB6 82034AB8 [/box] [box=file]And lastly, a small batch of MMSF sounds I used in the video that might be useful to others. http://willhostforfood.com/access.php?fileid=21718 [/box] And just to keep the guessing going, the antagonist character will be a Navi that is not in the game. That is all, and enjoy. There will be a part 2, so don't give up hope.
Edited by mega rock.exe, Apr 16 2009, 08:00 PM.
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| Mike900 | May 13 2008, 02:44 PM Post #2 |
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Hot Member
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Woah! Awesome! |
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| Megaboy08 | May 13 2008, 03:52 PM Post #3 |
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yea it is 5/5 i cant wait for part 2
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| mega rock.exe | May 19 2008, 05:51 PM Post #4 |
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Hacking Guides Author
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There's a bit of information that I should have mentioned. There will be a maximum of 10 episodes to this series. School is almost out for me, so this may just be possible. In the meantime, just keep guessing and I will try to release an episode every 3 weeks. (as it takes a long time to produce) |
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| Megaboy08 | May 19 2008, 06:37 PM Post #5 |
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well thats good im looking forward to see more awesome episodes from you
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| NeoMan DX | May 21 2008, 04:40 PM Post #6 |
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Elite Member
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thats really cool nice work and Nice save with the Guardian chip at the end of the video thats the kind of stuff i pull |
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| WESKER2 | May 21 2008, 05:29 PM Post #7 |
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All-Star Member
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I really liked it too. But there were some things that didn't make sense. 4/5 |
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| Megaboy08 | May 21 2008, 05:55 PM Post #8 |
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what dint you understand?? i understood everything
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| NeoMan DX | May 21 2008, 06:02 PM Post #9 |
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Elite Member
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same hear |
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| mega rock.exe | May 24 2008, 03:17 PM Post #10 |
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Hacking Guides Author
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Just to clear up any confusion, I updated the first post with some basic background information. That should tie it together with Part 1 and Part 2 should really make it clear. |
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| XxXGrezarXxX | May 24 2008, 06:35 PM Post #11 |
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Ultimate Member
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thats awesome, even though that was a cheap save from the guardian.... btw, I thought that Roll used to call megaman as "mega"?? |
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| mega rock.exe | May 24 2008, 09:57 PM Post #12 |
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Hacking Guides Author
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Hmm. I didn't quite remember that until now. I think it would have made the situation feel different if I did that. Edit: Updated first post with several clean lines to edit the dialog for the sequence when you start a New Game. |
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| Antifrost | May 31 2008, 02:52 PM Post #13 |
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Chaos Member Ω
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As I said in my comment, I lol'd at the ending. Sproutman: 'What the drip?' This is clearly the best mini series I have seen. Technically, all of the other ones I saw were made by n00bs, but you get the idea. Really cool. |
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| zero | Jun 7 2008, 12:49 AM Post #14 |
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Zero the Legendary reploid
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I just watched part 2 and tis nice butthe legs part was lol anyway youtube's limit is not exactly 10 mins but somewhere between 10:30-10:55 that's te max i saw |
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| mega rock.exe | Jun 7 2008, 10:19 AM Post #15 |
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Hacking Guides Author
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Saving the video takes 30 minutes, so I want to get it right the second time only. Since it had to be split in 2 parts, expect the next half to appear soon. To me, the first part was riddled with errors. |
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The thing is, this wasn't the exact picture I wanted. It's from the anime. At the top left corner, you can still see the windy effect that was on the original.















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