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Balketh Reymon
Topic Started: Sep 8 2007, 11:19 AM (77 Views)
Deleted User
Deleted User

Name: Balketh 'Bal' Reymon

Age: 28

Allegiance: LNN

Desired Rank: Private

Station: Space

Appearance: Posted Image

(Ignore Crossbow)
  • Height: 6'5"
    Weight: 265lbs
    Eyes: Sky Blue
    Body Type: Athletic
    Hair: Brown
    Clothing: Red Wide-brim Fedora, Black Bandana, Long red coat, Brown bullet-proof overlay, Thin, breathable brown undershirt, Flexible long brown pants, Black holster, Elbow-length leather gloves, Knee-high plated combat boots. Wears Uniform if piloting for the EFA.
    Special Notes: Bal's upper body is covered a horrendous amount of gruesome scars, some as large as a dinner plate. Metal plates cover most of these wounds. Bal's legs are a little longer than most. Usually seen with a large brown duffel bag on his back. Can sometimes be seen with a bandana over his mouth and nose.
Initial Personality: At a glance, Bal is a hard man, changed by his past. Looking at him alone can bring fear and respect all at once. A set jaw, sky blue eyes, and a here-and-now look can inspire you to follow when you might not want to, and the red trench coat and fedora just scream 'Don't mess with me.'

Of course, that's just at a glance. Sit down and talk to him, and you'll see something entirely different.

Underlying Personality: Bal has a boyish charm that can't be ignored. A cheeky smile, a wink, and you just melt. You don't have to be a woman to appreciate this charm, either. Men see a trustworthy man. They see a man who was troubled to the extent of madness by his past, to the extreme, and now they see a man willing to help, ready to put his life forward for others.

Bal has a sunny attitude to life. A happy, almost carefree persona that goes right to the core. He cares deeply about all life & and his Gundam above all else. Bal always wants to help, and he'll always try to stop any violence. He won't necessarily jump in front of the bullet as a first option, though. Throughout life, Bal quickly learned that if he wanted to help everyone, and live to tell the tale, taking the bullet was NOT the best option, so he soon learned to analyze any situation and pick a good, not the best by far, but a good option that would lead to the survival of all parties.

These options, however, have brought misery to Bal. If he were to just spend a second more on considering his options, he probably would have had a better life up until now. Then again, that second could be the difference to three live men and a murder.

Bal prefers a non-violent solution, but he will shoot you if you become uncontrollable via non-violent methods.

Bal has an amazingly quick mind that fits things together like clockwork. If something's wrong, there's always a correct solution, and Bal will find it. That's what makes him a great mechanic and a crack shot in his Gundam.

In regards to love, Bal's heart does sorely want love, but was never able to get it because of his hawk-like brother, swooping in and killing anyone he would get close to. With him out of the way, Bal might have a chance to find love.

History: At age 6, Bal's parents were crushed by a freak Gundam crash. An overhead battle sent the Gundam into orbit, and it plummeted into Earth, crashing into Bal's house. Bal was out at the time, of course.

He was sent to live with his Mechanic Aunt, Millie. From age 6, Bal worked with Millie in her Salvage shop, repairing, buying and selling every sort of machine imaginable, mostly Mobile Suits. Bal was tutored at home, he never did spend much time with other children.

At age 18, Bal signed for a decimated GAT-X108E+AQM/E-X10S. He initially tried to hide it from Millie as he had become attached to it and had already begun operational repairs to it. Millie easily found out about it, but allowed Bal to keep it.

Age 20, Bal moved out into his own home, which was essentially a workshop. He still worked for Millie, but he spent a lot more time learning to operate the Gundam. He would take it out into the nearby Debris field and salvage what parts they needed. One day he managed to find two 'Shorty' Beam rifles, the equivelant of pistols. Weeks later, and many days of tinkering, Bal became a crack shot at both the beam rifles, and at a sniper rifle he managed to salvage. He even was so brave as to try trick-shots, two or three targets at once, etc. He made a few of his own moves.

He returned from a successful salvage trip one day to find Millie's salvage shop nothing but a smoldering crater. The culprit was an overhead space battle between the EFA and some pirates. A stray beam shot came straight down on Millie's shop. Bal vowed to never let this happen to anyone ever again, and to find those responsible and avenge Millie.

Bal's story begins here, 4 years later. He still searches for the pirates who killed his aunt, and he's trying to join the LNN. He has since moved off-world.

Skills:
Master Mechanic: Having spent 18 years working on Mobile Suits, Bal knows a thing or two about mechanics.

Brilliant Fighter: In his Gundam, Bal floats like a butterfly and stings like a bee. Don't get close to him, or he'll either slice you up, or blow your head off with his '12 Shot Decimator' technique.

12 Shot Decimator: Bal uses up a full power pack to increase his Gundam's speed for a second. It will move so fast, that in the span of one gunshot, Bal can get off 12 shots between his two beam rifles, or the equivalent of 6 sniper shots.

Equipment:
GAT-X108E+AQM/E-X10S Posted Image
Shifting Spanner (Kept on person)
2 'Shorty' Beam Rifles connected to 4 Power Packs. (2 each, one for 12 shot Decimator)
1 Modified Long-range Beam Rifle, Powered by 2 External Power Packs (One for 12 shot Decimator)
6' Knife (Kept on person)
Duffel Bag
Spare set of identical clothing
Food
Water
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Oren
Member Avatar
Destroyer of that which destroys
[ *  *  *  *  * ]
One thing, his outfit. Everyone in the army regardless of rank or what army they belong to has to wear a uniform. Civilian clothes are fine too but well it is a military.
Posted Image
"If I fall if I die know I lived it to the fullest; If I fall if I die, know I lived and missed some bullets..."
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Deleted User
Deleted User

If he does get into the EFA, then he will obviously wear a uniform, but the appearance section just lists casual clothes.

=D
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Jimmy Avery
Member Avatar
Neurotic head Jet Pilot
[ *  * ]
Plus if he's 24, than my guy's 18. o.0

Just doesn't look it.
Posted Image

Number of Captain Avery's Hero points: 10

"You can say whatever you want about me, but you go insulting my plane like that and you and me are gonna have a problem. Your move, chief."
-Capt. Avery
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Oren
Member Avatar
Destroyer of that which destroys
[ *  *  *  *  * ]
Well its a safe bet to say that he's already in the EFA as you called him a private. And said that was his alligence. So, I'm just saying add a uniform of some sort. You don't neccissarily have to join the EFA or CAS you can be part of the LNN where they're pilots pretty much where whatever the hell they want. In any case thats the only thing wrong with the app. And his age is whatever he can be 24 for all I care that was just Jimmy's opinion other than that you're in.

But if your going to change his Alligence I need to know so I can set up your Hero Points.
Posted Image
"If I fall if I die know I lived it to the fullest; If I fall if I die, know I lived and missed some bullets..."
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Oren
Member Avatar
Destroyer of that which destroys
[ *  *  *  *  * ]
Approved
Posted Image
"If I fall if I die know I lived it to the fullest; If I fall if I die, know I lived and missed some bullets..."
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