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May 23rd, 2018

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Nira's Mk.II Battle Armor
Topic Started: Feb 18 2012, 02:02:30 PM (165 Views)
NemesisZeru
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Loodness overload

-Creator-
Created by Nira, although the Mk.II Armor is not her most fanciful invention(That device belonging to the Radial Spectrum Generator, a device that quite literally creates rainbows), it is perhaps her best to date.

-Energy Source-
The Mk.II Armor is powered by a powerful energy core, dubbed the "Emerald Engine" by Nira for it's distinct green hue. Mounted in the chestplate, it's the most important part of Nira's armor by far. Although powerful, it is not limitless, and safeguards are set in place to prevent the suit for using more then 90% of it's power at any given time. Thanks to the self perpetuating energy core, it rarely runs out of energy in day-to-day use. In the event the energy core does get totally drained, a spark of energy of enough strength can rekindle it.

-Helmet-
-Full Spectrum Vision-
The visor of Nira's helmet lets her see in multiple spectra, such as thermal and x-ray, as well as more mythical modes such as aurasight and even a ability to view the astral plane.

-Variable Targeting and Scanning System(V.T.S.S)-
Perhaps the most import of the helmet's functions, the VTSS is practically a small AI in itself. It can predict the trajectory of multiple hostile projectiles, target enemies, and even scan them, giving information on the target along with known weaknesses based on previous encounters, if any. The VTSS also records Nira's fights, adding to it's knowledge.

-General Armor Info-
Made of specially tempered steel, dubbed "Spellsteel", the armored portions of Nira's suit are resistant to magical assaults as well as physical. The steel iron can withstand arms fire as well as mystical assaults without severe damage.

Underneath the armor, Nira wears a black body suit. Made out of specially treated Kevlar, the suit is fireproof and specially treated to keep the wearer comfortable in harsh conditions. Although not as durable as the spellsteel, the kevlar can still block gunfire.

-Chestplate-
-Anti-Illusional Device(Beta)-
With her somewhat paranoid nature towards magic, Nira installed a device that, upon command, gives her a stinging electrical shock, in theory the pain breaking any illusions she happens to be in, although the system is untested.

-Air Jets-
Located on the back of the chestplate, below her shoulder-blades, are two round vents, angled down. Nira can vent heated air from the energy core through these vents, amplifying her jumping significantly, or lessening the impact of a fall.

-Spinal Brace-
The armor also contains a spiral brace, to protect her back from the superhuman lifting power of her gauntlets, as well as preventing strong impacts from injuring or even outright breaking her spine.

-Defense System-
If Nira is rendered unconscious and an attempt to remove the suit, the metal parts of the suit will become electrically charged, shocking anyone who touches the suit. Realizing that this may endanger rescue or recovery attempts, her robotic companion Ryu can disable the defense system, and she can, additionally, give the deactivation code to those she trusts.

-Gauntlets-
-Powered Gauntlets-
Using cords that attach from the chestplate to the gauntlets at about the elbow, the gauntlets can be supercharged with energy, allowing Nira to lift several hundred pounds with ease and give superhuman blows. These cords can also be plugged into weapons of her design, allowing her to boost the power of her weapons with the suit's energy core.

-Grappling Hook-
In the left gauntlet is, simply put, a large needle. Revealed by rotating the circular armor on the outside of the left palm. Doing this causes a panel to slide away and the Grappling hook to pop out. The far end of the needle has a energy receptor, giving it a appearing similar to a large bobby pin. When launched, the needle stabs into an anchoring object, before the needle opens in a Y shape, anchoring the needle to an object. Rather then using bulky ropes, the needle and launcher are instead connected by a "rope" of energy.

-Taser-
In the right gauntlet is a powerful electrical device, attached to the palm. This device is also activated by rotating the circular armor on the outside of the palm. Once activated, all that's needed is to grab an opponent to give them a severe shock. Although it normally runs on the suit's battery, it also has an outside power source, a small galvanic cell. In this way, the taser can be used to rekindle the energy core should it be depleted.

-Belt-
-Rebreather-
Typically attached to the back of the belt when not in use. Although Nira despises magic, she is not above using it if she must. Her rebreather, which covers the mouth and nose, uses a crystal enchanted with wind magic, providing an infinite amount of pure air, negating the need for oxygen tanks. However, Nira plans to replace it with a non-magical variant as soon as she figures out how..

-Portable Area Denial System(P.A.D.S)-
Typically attached to the left and right sides of the belt, each PADS is a small halfcircle with a red orb mounted on it, which serves as both a targeting device, and a focusing device capable of firing bolts of plasma. The back of each PADS has a powerful magnet that lets it cling to walls. Each PADS can only fire about eight shots, but the devices can be recharged by reattaching them to the armor.

-Legs-
-Joint Braces-
Braces in the knees and ankles prevent Nira from breaking a leg in a fall, or in one of her powered jumps.

-Magnetic Grips-
The soles of Nira's boots are able to magnetically attach to any metal surface, allowing her to stand on the ceiling or walk up walls.

-Plasma Knives-
Mounted in the toe of each boot, these small generators create a superconducting loop of plasma the size of a knife, only expending energy when it actually strikes a target. With significant cutting power, these serve as a last resort weapon if need be.
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