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| The Magic System [Rough Draft]; The rules of the supernatural. | |
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| Topic Started: Aug 2 2011, 01:52:54 PM (201 Views) | |
| JDWitchdoctor | Aug 2 2011, 01:52:54 PM Post #1 |
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Still a Witch Doctor
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The seal on magic, spiritual force, and all that jazz has meant that the magic system for the RP has been confusing. Thus, we have come to this topic: an attempt to make sense of all that. Definitions: Magic: The energy referred to as magic is the fundamental energy force created and emitted from deep within Vanda's core. To put it simply, magic is the planet's power, which can be controlled by life forms living on it. It permeates all ecosystems. It influences all life. The source of magic is the lifestream, the collected force of all the deceased life energy collected within Vanda. Theories of the lifestream's origin speculate that it was the product of an intelligent creator who stored within the planet the lost souls of life forms that had died in calamities across the universe. Elements: The elements are basic properties of magic, encompassing the many different physical states that magic takes when controlled by living things. Spiritual Force: Spiritual Force is an effect that manifests during periods of Vanda's natural cycles in which magic has become scarce, either because of irregularities in the life stream or because of unnatural interference. The magic that remains on the surface of the planet accumulates in living things. Life forms capable of controlling and manipulating magic become capable of amassing large amounts of magic within themselves, as the gods did. Thought it takes time to accumulate the magical energy that becomes known as spiritual force, life forms that are able to do so inevitably become dominant, possessing powers that easily surpass any normal beings. Naturally, as the flow of magic is restored, individuals who had accumulated large amounts of spiritual force will become unable to sustain the deposits of magical energy within them and lose it as it returns to the life stream. Throughout the RP, you will see several different energy types mentioned, as well as many different schools of combat. I will do my best to categorize them. Keep in mind that not all schools of combat rely on specific energy types. Schools of Combat Black Magic: The primary school of destructive magic. White Magic: The primary school of healing magic. Green Magic: The primary school of debilitating magic. Blue Magic: The primary school of monster magic. Time Magic: The primary school of time and space magic. Arcane Magic: The term applied to any forgotten or forbidden spell passed down through generations of archmages. Bardsong: An art of manipulating sonic waves for varying effects, both defensive and offensive. Blitz Tech: The art of manipulating the body's natural energies for use in unarmed combat. Sword Tech: The art of channeling energy through one's sword for use in armed combat. Gun Tech: The art of channeling energy through one's gun for use in combat. Demon Magic: The term applied to the various schools of demon magic. Thievery: A specialized form of combat developed by thieves for the purposes of concealment. Augment: A form of enhancement magic used for pushing the body beyond its natural limits. A required school for most combat abilities. Psychic Tech: The art of using the energy generated and controlled by the mind for use in combat. Dragoon Tech: An aerial combat style emphasizing speed and precision. Specialized Schools of Combat Sol: A form of refined Holy magic emitted from a deceased god who had mastered the Holy element to an extent that he was able to become an active conduit of it. Harnessed by the people of Sekiha as a form of weaponized magic. Mezzo: A form of shadow magic that possesses its user and connects them to an unseen shadow dimension. Domina: A technology used to enhance combat abilities through artificial augmentation. Burst Limit: A form of high-speed sword tech developed by the ancient human kingdoms. Summoning: An ancient school of magic developed by the civilizations of the southern continent of Agara. Used to make pacts with monsters and demons. Oeshi Bond: A pact between human and demon that ties their energies together in one body. Jinki: The practice of augment weapons with the life energy of demons and monsters. Combat Abilities of Upper Class Demons The Abyssion Flame: A form of demon fire that chooses its user. Once used by the upper class demon Intro. Sand Veil: A form of advanced earth-based magic used by the dust devil Leon. Sacred Ash: A form of advanced earth and fire based magic used by the ash dragon Ras Cal. Seance: A form of advanced psychic energy used by the demon ghost Polychrome. Surat Jinn: A form of advanced energy from a parallel world. Used by the Jinn King Imogene. Soma: A form of advanced demon magic used by the immortal demon Quiberon. Combat Abilities of the Gods Divine Darkness: Form of shadow energy used by the goddess Nyx. Divine Lightning: Form of lightning energy used by the god Zeus. Divine Fire: Form of fire energy used by the god Apollo. Divine Wisdom: Form of psychic energy used by the goddess Athena. Divine Water: Form of ice and water energy used by the god Poseidon. Divine Strength: Form of physical energy used by the god Hephaestus. Divine Blood: Form of regenerative energy used by the goddess Hera. Divine Grace: Form of lunar energy used by the goddess Artemis. Divine Speed: Form of speed energy used by the god Hermes. Divine Earth: Form of earth-based magic used by the god Cronus. Divine Illusion: Form of manipulative enegy used by the goddess Aphrodite. Divine Order: Form of earth and fire energy used by the goddess Hestia. Divine Death: Form of shadow energy used by the god Hades. Combat Abilities of Ascended Beings Order: A form of higher energy used by Janus. Chaos: A form of higher energy used by Rabist. Omega Formula: A form of higher energy used by Rabisat. Alpha Formula: A form of higher energy used by Felix and other Lemurians. Edited by JDWitchdoctor, Sep 7 2011, 09:44:32 PM.
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