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May 23rd, 2018

Shalom and good tidings, friends! Somehow we're still hanging in there. We even have a new member getting involved in the RPs: Gray! I'd also like to take this opportunity to welcome back two old and dear friends: Dark (who now goes by Jupiter) and Fighter!

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Movelist
Topic Started: Feb 21 2011, 11:24:11 PM (645 Views)
NemesisZeru
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Loodness overload

Mizu Sacer

A Rank attack

==Michael Sword==

Mizu creates a blade of Sol. Upon stabbing it into a target, she can detonate it in a powerful explosion.

S Rank attack

==Michael Sword(True version)==

Flying up into the air, Mizu chants, creating a glowing portal. When she finishes, a massive blade of sol stabs forth from the portal, impaling itself into the ground below. With a final word, the sword detonates in a massive explosion.

Ena


Not sure on any attacks yet. xP



Drake

A Rank attack

==Dread Wave==

With a upward slashing movement from his demonic arm, he unleashes a wave of corrosive, demonic energy embed, water at his opponent.

S Rank attack

==Orochi Fangs==

Transforming his arm back into the many snakes that compose it, each bites the opponent. When the opponent is trapped, each mouth fires off a beam of energy, doing massive damage to the target.


Combination attacks

Mizu+Ena
*Attack currently not named. Sol Break sounds good, though. xP*

Ena focuses her energy, and traps the enemy in a barrier of Sol. Mizu then proceeds to shoot a powerful beam of Sol into the barrier, which ricochets around inside. While Mizu charges up her energy, Ena detonates the barrier, sending the opponent upwards. Mizu uses her gathered energy to create a small Michael Sword, which stabs into the opponent from above, then explodes.
Edited by NemesisZeru, Feb 22 2011, 04:58:54 PM.
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JDWitchdoctor
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Still a Witch Doctor

Jin Dao

F Rank Ability
==Body Control==

Jin Dao enhances the physical endurance of his body, greatly raising the limits of his circulatory, respiratory, and nervous systems. Required for superhuman abilities.

F Rank Ability
==Strengthen==

Jin Dao expands his muscles using precise control of energy, whether it be magic or spiritual force, to manipulate levels of adrenaline, endorphins, etc. Provides a boost in physical strength.

F Rank Ability
==Speedup==

Jin Dao augments his movements with energy, greatly increasing his speed. At the same time, he must carefully manipulate his body chemistry and anatomy to keep his body intact. Requires some mastery of body enhancement.

F Rank Ability
==Spirit Knuckle==

Jin Dao performs a basic energy charge into his fists and augments the power of the next blow. Most rudimentary of energy-enhanced physical attacks.

E Rank Ability
==Raging Fist==

Jin Dao throws a flurry of punches using a quick burst of energy, giving his opponent little time to react. A fast volley of Spirit Knuckle performances.

E Rank Ability
==Wind Sickles==

Jin Dao unleashes his Raging Fist attack in the air, sending enough kinetic force forward through the air to hit an enemy from a distance. Power decreases as distance increases.

E Rank Ability
==Palm Guard==

Jin Dao channels enough energy into his palms for them to serve as shields against energy attacks. Capable of deflecting and redirecting small blasts.

E Rank Ability
==Aura Field==

Jin Dao channels enough energy through his body to allow the light energy to manifest itself outside his skin. The circulation of energy in the body quickens, allowing faster reaction speed and stronger energy attacks; though, with the cost of rapid fatigue afterward. The greater the control over the aura, the smaller it becomes and the less draining it is.

E Rank Ability
==Telepathy==

Jin Dao can manipulate energy fields in his brain to enable limited psychic sensory ability, which includes linked communication, energy sensing, and heightened sensory awareness. Necessary for speed increases beyond Rank F speedup.

E Rank Ability
==Energy Wave==

Jin Dao can directly channel energy through his hands (the natural conductors and instruments of transferring or emitting energy from the body) to emit a low level wave or concentrated burst of energy. Weak, but multipurpose. Required for any and all skills above Rank E, including spells.

E Rank Ability
==Kiai Yell==

Jin Dao can stimulate an adrenaline rush with a loud kiai yell, which allows a split second burst of energy capable of dispelling weak energy waves. All but completely ineffective as an attack, but useful defensively. Can be used along with Aura Field to speed up the charging process.

D Rank Ability
==Muscle Expansion==

Jin Dao is capable of pushing his muscles to the limit with periodic influxes of energy. This not only expands them, but increases his maximum physical strength for a short duration of time. Can easily overstimulate the muscles, and it tends to leave them sore afterward regardless of use duration.

D Rank Ability
==Flash Step==

Jin Dao uses a mix of Speedup, Telepathy, and various body control techniques to push his speed beyond the limit of human capability. Requires at least some psychic mind augmentation (magical training comes with this) in order for the brain to process split second maneuvers at overwhelming velocities. Physical training is required to overcome the pressure on the body, which must be constantly counteracted with tight aura control.

D Rank Ability
==Meteor Strike==

Jin Dao leaps into the air, utilizes Aura Field and Kiai Yell simultaneously, and then crashes to the ground with a finishing punch. Capable of breaking boulders.

D Rank Ability
==Aura Cannon==

Jin Dao presses his palms together as he charges holy elemental energy in both. The two energy sources swirl together, and Jin pushed the clashing energy orbs together as they erupt in a beam of burning light energy.
Edited by JDWitchdoctor, Feb 25 2011, 02:15:09 PM.
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Spitz
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I'm Derpaccentric optimistic.

Vergel's techniques and spells

Vergel Merzarick

F Rank Ability
==Body Control==

Vergel enhances the physical endurance of his body, greatly raising the limits of his circulatory, respiratory, and nervous systems. Required for superhuman abilities.

F Rank Ability
==Strengthen==

Vergel expands his muscles using precise control of energy, whether it be magic or spiritual force, to manipulate levels of adrenaline, endorphins, etc. Provides a boost in physical strength.

F Rank Ability
==Speedup==

Vergel augments his movements with energy, greatly increasing his speed. At the same time, he must carefully manipulate his body chemistry and anatomy to keep his body intact. Requires some mastery of body enhancement.

F Rank Ability
==Level 1 Elemental Spells==

Vergel has the training necessary to cast the basic elemental spells, the staple of magical defensive arts. By channeling a quick burst of energy, he can ignite oxygen in the air to produce a small flash of fire. This is the spell of Fire. By mixing his energy with the precipitation in the air, Vergel can freeze it around an opponent or direct ice shards to strike the enemy. This is the spell of Blizzard. Finally, Vergel can channel latent electrical energy in the air with his own power to create a bolt of lighting. This is the spell of Thunder.

F Rank Ability
==Level 1 Healing Spell: Cure==

Vergel is able to conjure a soothing wave of green energy directed to mending destroyed flesh and bone. The most rudimentary of healing spells, Cure is only capable of completely treating minor wounds.

F Rank Ability
==Spirit Slash==

Vergel performs a basic energy charge into his sword and augments the power of the next slash. Most rudimentary of energy-enhanced physical attacks.

E Rank Ability
==Aura Field==

Vergel channels enough energy through his body to allow the light energy to manifest itself outside his skin. The circulation of energy in the body quickens, allowing faster reaction speed and stronger energy attacks; though, with the cost of rapid fatigue afterward. The greater the control over the aura, the smaller it becomes and the less draining it is.

E Rank Ability
==Spirit Pierce==

Vergel performs a basic energy charge into his sword and augments the power of the next thrust. In addition, he boosts the speed and piercing ability of the thrust so that it can thrust through any physical armor weaker than or equal in strength to the strength of the sword being used.

E Rank Ability
==Level 2 Elemental Spells==

Vergel has the training necessary to cast the second set of basic elemental spells, the staple of magical defensive arts. By extending his energy outward, he can control the air current enough to form a damaging gust. This is the spell of Aero. By reacting his energy with moisture in the air, Vergel can create and then control a torrent of water capable of breaking solid stone. This is the spell of Water. Finally, Vergel can manipulate the ground with his energy, creating spires that thrust upwards towards an opponent. This is the spell of Quake.

E Rank Ability
==Level 1 Support Spells==

Vergel has the training necessary to cast the first set of basic support spells, a staple of the white magic discipline. The spell of Protect envelopes an individual in a yellow barrier of light that wraps around his or her entire body, deflecting mild physical trauma. The spell of Shell, in contrast, envelops an individual in a green barrier of light that deflects mild magical trauma.

D Rank Ability
==Destruction Chain==

Vergel charges his body with energy, enveloping his muscles in a red aura to increase his speed to the limit, and then extends this energy into his sword. With a burst of speed, he charges the opponent and slashes at the enemy up to six times in a powerful flurry.

C Rank Ability
==Starlight Chain==

Vergel pushes his body beyond the level of strength in Destruction Chain, pushing his aura further by mixing in contrasting elemental energies into his aura. Then, he slashes six times; one enhanced with Fire, another Blizzard, another Thunder, another Aero, another Water, and the last Quake. Upon completion of the combo, the different energy react together and sends both fighters flying away from each other with a star-shaped explosion.

C Rank Ability
==Level 2 Support Spells==

Vergel has the training necessary to cast the second set of basic support spells, a staple of the white magic discipline. The spell of Wall envelopes an individual in a blue barrier of light which wraps around his or her body, reflecting spells back at the caster. Once the individual has been struck twice by any offensive spell, the barrier disintegrates. Barrier wraps around his or her entire body, deflecting mild physical trauma; as with Wall, two hits and it fades. The spell of Float creates a constant stream of wind below the caster's feet, allowing airborne mobility. Most effective when used to control steep falls or guided jumps.

B Rank Ability
==Spirit Splicer==

Vergel leaps towards the enemy at full power and speed, spinning counterclockwise to further increase his velocity. As he spins, loops of energy form in the air behind him. At the last moment, Vergel flips forward, leaving energy hanging vertically. The loops behind him and the vertical energy swirl and merge into a sphere of energy as large as a chair at the tip of his sword or in the palms of his hands. As he finishes the flip and faces his opponent again, Vergel extends his hand or blade towards the enemy and fires, blasting directing at the enemy at point-blank. The violent explosion blasts the enemy and throws Vergel backward.
Edited by JDWitchdoctor, Feb 27 2011, 05:01:20 PM.
"And sometimes there's a third, even deeper layer that's exactly the same as the first. Like pie, " Dr. Horrible, Dr. Horrible's Sing-Along Blog.
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JDWitchdoctor
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Still a Witch Doctor

Issues I see, Spitz:

Check your grammar, spelling, and punctuation. This topic needs it to be perfect.

Slash, Pierce [sic], Heal, Wind, Water, and Ground will probably be E or F ranked skills, not D and C. Try to come up with more creative names as well. These are quite generic.

Also, follow the same style used in the ones I posted. You do not give enough detail. Edit and revise.

Ice shards materializing isn't right. Think about how energy in the body can turn water molecules into ice or something and launch them along with a weak energy blast or something.

Caro power sounds cheesy. Revise.

Ground: stomps his foot? Sounds silly. Revise.
Wall: Skirt? Rewrite.
Shell: Ditto
Protect: Ditto
Destruction: Cheesy. Rewrite.
Final: Be more creative...the name needs it.
Spirit Slicer: What does it mean to flip out of a sphere? I am not sure what this attack does. Sounds like a silly Kingdom Hearts move at the end. Please detail and revise.

Overall, Caro energy is not a separate power. Do not treat it as such. Please revise your list ASAP.

Overall, Vergel is cheesy, and cheesy needs detail to make it work. He can be wild. I think that's what you mean to make him. Spinning and flipping seem a bit much, but hey: he could always amend his attack later when humiliated (see Jin Dao if you need a character to do that; Jin is the master of practicality).

And yeah, come up with some middle ground moves. Or, if you want, make his best moves now middle ground so you can work on big, new ones later. Leave room for improvement.
Edited by JDWitchdoctor, Feb 23 2011, 12:28:26 AM.
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Shadow
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That Crazy Bastard

Michael

E Rank Skill: Jump
Using the ancient abilities of the Dragoon, as well as a bit of Spiritual Force, Michael jumps high into the air. By kicking blasts of SF through his feet, he can jump over and over again while in the air.

E Ranked Skill: Descent
After jumping, Michael lets gravity pull him back to earth, driving the point of his spear through his target.

E Ranked Skill: Skyscraper Leap
Michael uses precision jumps and Spiritual Force control to leap and run along the sides of buildings and walls.

D Ranked Skill: Dragon Dive
After jumping, Michael combines the force of gravity and Spiritual Force to quicken his descent, increasing the power of the impact of his spear, as well as creating a shockwave upon hitting the ground.

D Ranked Skill: Dragon Drill Breaker
Similar to Dragon Drive, Michael uses a kick of Spiritual Force to start his descent towards the ground. But he also twirls himself faster and faster around the spear as he falls, turning the tip of the spear into a virtual drill. Trades accuracy for the ability to pierce tough armor and tunnel several feet underground.

D Ranked Skill: Suicide Bomber
After jumping, Michael wraps himself around his spear and uses a strong push of Spiritual Force to descend from the air very rapidly. Enemies near the path of descent are thrown back by the force, and the force of the impact with the ground causes a decent upheaval of earth. Michael's sense of balance is thrown off after using this technique, due to the fact he must ride the spear all the way to the ground.

D Ranked Skill: Aerial Kick
After jumping, Michael started to descend straight down to the ground. Channeling spiritual force through the spear to keep it on it's true path, Michael loosely grabs the shaft and starts spinning himself around it. Once enough force is built up, he lets go of the spear and sends himself flying at an enemy, before delivering a powerful kick to the opponent.
Edited by Shadow, Feb 27 2011, 11:15:17 PM.
Go, into the sand, and the dust, and the sky
Go now, there is no better plan than to do or to die
Free me, pray to the fayth in face of the light
Feed me, fill me with sin, and get ready to fight


"Those of you with power, fear us! Those of you without it, rally behind us! We, the Black Knights, are the ones who shall stand in judgment of this world!" ~ Zero

"Yes... I... I destroy... the world... and create it... anew..." ~ Lelouch vi Britannia's final words


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NemesisZeru
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Loodness overload

Ena Sacer

Abilities(Don't really have ranks for these, yet. Suggestions?)



==Healing/defensive abilities==



==Virus Scan==

Scans the body for any abnormalities, such as injuries(both internal and external), poison, etc


==System Maintenance==

Similar to Virus Scan, only preformed on herself.


==Data Recovery==

Ena's general healing technique. Capable of healing most wounds, although the worse the wound(s) are, the slower the heal.


==System Restore==

A stronger, more draining version of Data Recovery. It can even quickly regenerate small missing body parts, such as eyes and fingers.


==Factory Default==

A stronger version of System Restore. Channeling energy through Kusanagi, she engulfs the target in a glowing blue light, nearly instantly healing all of their injuries, even up to lost limbs. Larger energy drain.


==Firewall==

Ena creates a sturdy wall or bubble of Sol as a barrier against attacks.





==Status Effects(for lack of a better term)==

==Hibernate==

Puts the target to sleep. with Sol. Stronger willed people are more able to resist it, though. It's strongest against a single target, and multiple targets weakens the duration and strength.


==Scroll Lock==

Ena uses some sol to shoot a small wave across the ground, which attempts to bind the target's legs.


==Zoom In==

Ena's eyes begin to glow blue, allow her to magnify her vision and letting her see in different spectrum.


==System Properties==

Part of Zoom In, it also allows her to see enemy weaknesses(such as breaks in armor, etc). Too much information(too many targets, etc), can cause a overload, however, disorienting her.



==Offensive skills==



==Binary Blaster==

Pointing Kusanagi like a gun, Ena fires a large beam of sol from her blade. Shots can be varied between fast, small shots and large beams


==Overheat==

Ena has the ability to change the heating of the Kusanagi, allowing the blade to give off anywhere from a soft warmth to a blaze that badly burn those who make contact with the blade.


==Data Compression==

Surrounding her opponent with a bubble of Sol, Ena attempts to crush them inside. Directly behind the target is the weak point in the barrier, and, it struck, the bubble can break.


==Virus==

Ena fires a small blast of Sol at the opponent. The sol enters the opponent's body, and it allows Ena to manipulate the opponent internally for a brief period.


==System Hack==

Ena forces the effects of Virus to go into overdrive, doing severe damage to those infected with Virus. It can cause anywhere from temporary paralysis, all the way to killing with a aneurysm. It can also be used to manipulate the infected's body, to a extent.
Edited by NemesisZeru, Feb 25 2011, 02:17:53 AM.
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Darknaut9
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Last of the Fallen

Leareth

F Rank Ability
==Body Control==

Same as Jin Dao's.

F Rank Ability
==Strengthen==

Same as Jin Dao's.

F Rank Ability
==Speedup==

Same as Jin Dao's.

F Rank Ability
==Angelic Senses==

Utilizing the full range of his unique mind and body, Leareth stretches his senses to their outermost limits. Absolutely necessary for all attacks requiring superhuman precision, accuracy or speed.

F Rank Ability
==Trained Mind==

With such vast knowledge and experience, Leareth has been forced to discipline his mind to levels far beyond the range of other people. Thus, he is able to easily recall memories and information from the past century. Beyond that, it becomes more difficult, like a smart young man trying to remember beyond a year ago. Was absolutely necessary for many of his spells, as each requires a chant to activate the magic.

F Rank Spell
==Lesser Elements==

The basic spells of any beginner magician. They include Fire Ball, Icicle, Aqua Edge, Lightning, Stone Blast and Wind Blade.

E Rank Ability
==Energy Wave==

Same as Jin Dao's.

E Rank Ability
==Aura Field==

Same as Jin Dao's.

E Rank Ability
==Corrupted Form==

Due to the Fall, Leareth's once-angelic form has been corrupted with demon traits. Thus, his physical capabilities have been increased to demonic levels. He is faster and stronger than before, but it is harder for him to control this power, as most demons find it. Thus, he finds the Body Control ability particularly hard to control and was forced to train at to a higher standard. Even now, though, he still finds Body Control difficult and thus has a hard time with most techniques dependent on it.

E Rank Technique
==Drive==

A basic attack ability. Leareth charges energy into the weapon he is currently wielding before releasing it as a powered slash.

E Rank Technique
==Sonic Blade==

Leareth sends forth a quick, but weak, crescent-shaped wave of energy out of his blade. A basic sword ability to make up for lack of long-range.

D Rank Technique
==Aura Cannon==

The same technique as Jin Dao's and learned from him while in Mezzo. Thanks to the heavy style of fighting Leareth prefers, he has taken a particular liking to this aquired technique and its dependency on someone with a lot of reserves.

D Rank Technique
==Heavenfall==

Leareth charges the power of fire into his sword. He leaps into the air, flips to increase the momentum, and unleashes all that built-up momentum as a downward slash upon the enemy.

D Rank Technique
==Aegis==

Leareth shoves the blade of his weapon into the ground, concentrates his power through it, and causes a wall of energy to erupt up in front of him. Stays up only for a very short time, so it uses little energy and is only good for split-second blocking against short-lived attacks.

D Rank Spell
==Ghostarrow==

Leareth stands sideways facing the opponent, holding his arms up as if he was holding a bow. Drawing back the imaginary string and murmuring a quiet chant, the angel creates an arrow of Light-type energy. When he lets go, it fires directly at the opponent.

C Rank Technique
==Angel Feathers==

Focusing his energies into his wings, Leareth flicks them forward to send a flurry of explosive feathers at the enemy. Each possesses and deals minor light-type damage.

C Rank Technique
==Red Padma==

Once again charging the power of fire through his sword, Leareth utilizes a speedup to launch forward and thrust his sword into the opponent, releasing the fire in a close up, concentrated torrent.

C Rank Spell
==Major Elements==

Taking the elemental spells to the next level, this category includes Flame Lance, Freeze Lancer, Aqua Laser, Spark Wave, Grave and Air Blade.

C Rank Spell
==Dark Holy==

Grasping the darkness of his corrupted soul, Leareth completes a chant like he does for most spells. A magic field in the shape of a sphere appears around the enemy before collapsing in upon them for dark-type damage.

B Rank Technique
==Aura Wave==

Jin Dao taught this technique to Leareth in Mezzo. It is a more powerful version of the Aura Cannon, and thus a more draining version of it. Once again, Leareth likes the technique for the way it fits his style of battle.

B Rank Technique
==Golden Fleece==

An improvement upon the Aegis technique, Leareth creates a golden spherical barrier around himself. This barrier is strong enough to deflect most weak attacks, but stronger ones would only find it a delay. Has only a minimal drain, for it is created only to be an obstacle.

B Rank Spell
==Heat Wave==

This spell is deceptively weak. It works by superheating the surrounding area, to levels that is similar to Hell's bowels(about 140 degrees farenheit). This extreme heat works against any fighter not used to and/or naturally resistant to extreme temperatures. The spell lasts about ten minutes and it can only cover about an eighth mile in radius.

B Rank Spell
==Gate==

Leareth learned this spell on a now-deceased world. It works on the concept that everything is connected. Thus, he is able to draw upon his personal stores of energy and his own memories to create a Gate at any spot and link it to another spot on the planet. The drawbacks to this spell is that he cannot use anyone else's energy but his own(save for very special circumstances), it cannot reach beyond a certain range that is dependent on his energy reserves and that the destination must be a memory he can recall readily and precisely. A final drawback on the Gate spell is that it does indeed draw directly upon Leareth's life force, meaning it can only be opened for a short time.

A Rank Technique
==Confuse==

Charging his aura around him to speed himself up, Leareth launches at the enemy, as if to do a direct slash on them. Instead, he moves at top speed in a random circle around the opponent, slashing continuously. Requires perfect control of his aura, mind and body for that split moment of attack.

A Rank Technique
==Apotheosis==

A technique of Leareth's own devising, and his most desperate. Charging all of his power, even into his deepest reserves, Leareth charges the enemy. He first strikes the enemy into the air, following them up by bursting off the ground with his wings. Once in the air, he flows into a wild stream of sword strikes, so brutal that most swords break under the pressure. If it does break, he continues the assault with his fists and its remains. All the while, they are continuing to ascend higher and higher. When Leareth feels like it is complete, at about a mile above the start point, he releases all his built-up power in one explosive wave, lighting the sky like a supernova. Afterwards, he falls from the sky, plummeting into the earth much as he had done long before. This technique itself has only been theorized by Leareth, as he has never bothered to test it out.

A Rank Spell
==Judecca==

One of Leareth's specialized spells. Drawing into the deepest depths of Hell, he summons forth an explosion of the holy ice used to imprison the greatest of the Fallen. It erupts in a geyser below the enemy. Due to the corruption of the Fallen's presence in the ice, the material fluctuates between holy and dark ice elemental damage.

S Rank Spell
==Luminous Judgement==

This spell is the final result of angelic research during the Heaven War. Leareth knows of no others that ever decided to learn the spell's intricate workings and risk its power. He starts the spell by creating a Golden Fleece around himself. Once inside, the fallen angel folds into a cross-legged sitting position and begins the complex chant. Even as he does this, his hands move through a series of exact positions. When complete, a massive magic circle appears below him. Within the circle, a series of rays of light erupt down, exploding against the ground. As this bombardment ends, a final ray strikes upon the Golden Fleece, causing it to erupt outwards at a rate that increases exponentially. The dome ends at the edge of the magic circle. His most draining of magics, Leareth himself has only used this spell once before in his entire life.
Edited by Darknaut9, Feb 25 2011, 02:37:28 PM.

Who can go to Heaven when all are murderers?
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DJ Daxter
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The hell do ya' want?

Ground/ “Normal” Attacks & Abilities
Fighting style based on the ancient but Dangerous style of “Kusari no Kougeki” which involves repeated chain punches in close quarters combat

F Rank

Double Tap: Bernard throws a punch or a kick repeated by a mimicked telekinetic impact right behind it, allowing Bernard to punch someone twice in one hit

Nukeme Suteppu: Bernard punches an enemy in the midsection, then teleports behind that person and back kicks them in the spine

Acceleri: Bernard removes mental limitations restricting his muscle speed, his neurons send electrical impulses faster, and a combination of telekinetic propulsion allows him to sprint at high speeds and perform hand to hand attacks faster

Echolocation: Bernard can make a certain sound that allows him to send out sonar waves that bounce off of other objects in the environment, creating an echo. Bernard’s mind can sift out specific targets he looks for, highlighting them in a green silhouette in a plane of darkness.

E Rank

Teleportation-Bernard uses his memory to automatically shift his body to any place he can see or remember.

Fly: Bernard can telekinetically lift himself off of the ground and carry his own body through concentration

Guyenki Concentration: Bernard able to gather small amount of earth energy to restore either endurance or to seal wounds

Astral Projection Phase 1- Vanguard: Bernard astrally projects his soul above his head, still keeping a connection to his body and uses the spiritual force that comes with manifesting his own soul. His soul punches down into the earth, sending four rows of black spiritual spikes that jut from the ground in a 7 foot radius all around Bernard.

Meditation Phase 1- Maelstrom: Bernard gets into a lotus meditating position and floats with a white aura surrounding him. He gathers force in a small ball in front of his chest and sends that telekinetic force in all different directions, repelling foes.

D Rank

Lazarus (Bladed attack): Bernard digs sword(s) into ground and charges kinetic energy, then swings them upwards horizontally, sending crescent red blades of energy ripping through the ground and towards the enemy in three swipes.

Tai-Guard: Bernard Locks up into defensive stance, using a technical block to gain momentum and release with a flurry at his enemy

Yousetsu-Dark Heart Flame: From any visible spark that is created, Bernard is able to capitalize on it and spit flame from his mouth or convert any visible spark into a flame with his hands, throwing strings of fire at enemies.

Mimicry-Puppetmaster: Bernard uses his telepathic superiority to control compromised and lesser minds. His eyes roll into the back of his head and his body floats and moves loosely as Bernard controls his unsuspecting targets and have them all either fight each other, commit suicide, or suffer from a forced aneurysm.

Neural Wave: Bernard puts two fingers to his temple, his mind creates a crescent telekinetic waves that are powerful enough to cut through matter.
C Rank

Psionic Blast: Bernard gathers psychic energy and propels it with force into a solitary beam whether it be from the forehead or either hand.

Sonic Scream: Bernard is able to greatly amplify shouts and screams, the sounds are backed by force, sending an enemy backwards along with an ear-tearing shriek

Kinetic Absorption: Bernard’s mind watches his enemies’ moves and Bernard’s body absorbs part of the physical attacks thrown and Bernard is able to return that force back at his enemy with a punch or kick. His body can only hold so much of the enemy’s potential energy before he throws it back

Sigominare- Bernard uses his telekinesis to push his enemy back and attempts to crush them in a field of crumpling force.

B Rank

Perfuradore Da Sucata: Bernard dashes up to enemy and rushes them with an excess of 42 punches and combined elbows at a high speed, gaining slight speed off of each punch thrown. At about the 25th punch, Bernard shifts behind the enemy and round house heel kicks them in the ribs, making them turn around to face him. Bernard throws fifteen more punches and teleports behind the enemy again and double-tap kicks them twice in the back of the neck.

Hall of Blades: Bernard draws dual scimitars and makes a copy of himself made out of energy. The replica is completely silhouette, but an illusion makes the energy copy resemble Bernard that’s controlled by his mind. Bernard circles the enemy with his copy going in another direction, slashing his swords repeatedly while his other copy dashes in a different direction, mimicking Bernard’s slashes but inverted, both of them speed up and become a blur, hopefully finding a weakpoint in an enemy by creating enough slashes.

Arurian Dance: While facing an enemy, Bernard stuns his enemy with a sonic flash and then begins to assault them with a barrage of measured open palm strikes to various pressure points along the body, moving around in a carefully planned out circle as he does it.

Astral Projection Phase 2-Soul Lock: Bernard surrounds himself in spiritual energy, his concentration allows him to create a physical shield that repels magical based attacks

Meditation Phase 2-Oeshi’s Call: Bernard pulls one equally powerful (B-rank) move from Azael’s repertoire of talents, though pulling something from the astral plane can drain his energy really quickly
A Rank

Tiero Ultima Calpri: As Bernard charges up with telekinetic energy, a white aura surrounds him as he quickly dashes to his enemy, Bernard rotates clockwise three times quickly, kicking them in their kneecaps in three swipes, then immediately rotates in the same direction again, kicking the enemy three times in the ribs and on the final clockwise rotations, Bernard hits the enemy in the jaw with three spinning knees before uppercutting the enemy three times. The third spinning uppercut launches the enemy into the air, in target for Bernard to hit them in mid air with a psionic blast

Sakibure: Bernard creates six purple Psionically created blades and slashes them in an ‘X’ formation at the enemy. While the enemy falls back, Bernard traps them in a box of psionic energy and draws it in closer, pressing the person trapped inside close against the closing in walls. Then Bernard drives the swords through the box and claps his hands together, exploding the box and the swords that impale it.

Sakibure no Ouda: Using superior speed, Bernard throws his entire body into a left hook at a glancing angle, hitting the enemy in the jaw and as soon as he lands, he crosses the same enemy with a right hook using a similar amount of momentum. Then Bernard drops back in front of the enemy flicks his hands forward simultaneously, each time his hands open and close, a new psychic weapon impales the enemy. The psychic swords don’t kill the enemy, but hold them in place. As the fifteenth sword enters the enemy, Bernard rushes at the enemy and brings his knee into their stomach. Bernard sweeps the enemy with a spinning back kick. Bernard then takes his enemy by the ankle and throws them into the air, stopping them at about ten feet off of the ground with a telekinetic pull around their body. Bernard then shouts “Sakibara no Owda!”, purposely mispronouncing the attack, giving the swords the trigger to explode all at once.

S Rank

Tempest: (Will finish later)

Chaos Trigger (learned later): Bernard is able to immediately transfer himself to Azael’s fourth tier immediately at the cost of all of his current energy.

Phantom Reaver (Azael): Azael calls upon power from King Wrill and all of the other Oeshi. Azael lifts into the air and surrounds himself in an aura of purple. Life energy is taken from his surroundings as his aura grows more and more radiant, gathering a small golf ball sized orb of energy. Azael chants in Rhemoran and lifts the orb to the top of his sternum. Each chant makes the orb grow larger until Azael’s arms are spread about three feet across. His final chant entails of him throwing this large ball of power, opening his glowing red eyes and drawing an amplified version of ‘Shock Blade’, a much smaller sword taking place of the usually large one. Azael follows this large orb of energy with his sword readied to bring down a devastating horizontal slash as Azael hits his target diagonally from the air. The last being that witnessed this attack claimed that they saw death himself following the warlord’s deadly attack.

Hasugara-Soulstain (Azael): Azael spreads his arms out casually, quickly and silently muttering low chants while slowly and calmly walking towards his enemy. He calls upon the Oeshi of the banished realm, mentally targeting his foe. Once close enough, Azael closes his eyes and calls his final chant upon the enemy, extending his open palms at them. From beneath the enemy, a portal opens and black hands from the netherealm reach forward at the foe, digging into their skin and holding them in place. Azael pulls his fabled scythe from the astral plane and slashes it horizontally at the trapped enemy, the point digging into their ribs as Azael pulls back on the scythe, attempting to pull their soul from their body.

Edited by DJ Daxter, Feb 25 2011, 01:05:32 AM.
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JDWitchdoctor
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Still a Witch Doctor

Will have to go into in-depth concerns with each movelist. No obvious problems at this point except for one little thing, but that's pretty much a non-issue.

Certain things just need nit-picking. I do not think that characters should have more too many S rank abilities at this point. Two or three at most.

Otherwise, will read more later.
Edited by JDWitchdoctor, Feb 25 2011, 12:30:42 PM.
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Mizu and Drake's moves revised. Attack ranks changed to allow for more powerful abilities in the future.


Mizu Sacer

F Rank Ability
==Body Control==

Mizu enhances the physical endurance of her body, greatly raising the limits of her circulatory, respiratory, and nervous systems. Required for superhuman abilities.

F Rank Ability
==Strengthen==

Mizu expands her muscles using precise control of energy, whether it be magic or spiritual force, to manipulate levels of adrenaline, endorphins, etc. Provides a boost in physical strength.

F Rank Ability
==Speedup==

Mizu augments her movements with energy, greatly increasing his speed. At the same time, she must carefully manipulate her body chemistry and anatomy to keep his body intact. Requires some mastery of body enhancement.

E Rank Ability
==Aura Field==

Mizu channels enough energy through her body to allow the light energy to manifest itself outside her skin. The circulation of energy in the body quickens, allowing faster reaction speed and stronger energy attacks; though, with the cost of rapid fatigue afterward. The greater the control over the aura, the smaller it becomes and the less draining it is.

C Rank Ability
==Sword of the Archangel==

Mizu focuses Sol through her arm and extends it past her fingers, creating a blade of light. Mizu's control of the blade's energy is near perfect. She can fluctuate its strength, and even detonate it completely in a concentrated burst.

A Rank Ability
==Murakumo: AKA, The True Sword of he Archangel==

Mizu throws herself into the air with a burst of Sol to give herself time to complete a mid-length chant, which begins forming a circular glowing portal. Upon its completion, the chant summons a massive blade of Sol that crashes towards the ground. Like Michael's Sword, Mizu's control over this blade is near perfect. However, this sword is designed as a large-scale weapon. Its detonation produces a large, area-effect explosion.

Drake

F Rank Ability
==Body Control==

Drake enhances the physical endurance of his body, greatly raising the limits of his circulatory, respiratory, and nervous systems. Required for superhuman abilities.

F Rank Ability
==Strengthen==

Drake expands his muscles using precise control of energy, whether it be magic or spiritual force, to manipulate levels of adrenaline, endorphins, etc. Provides a boost in physical strength.

F Rank Ability
==Speedup==

Drake augments his movements with energy, greatly increasing his speed. At the same time, he must carefully manipulate his body chemistry and anatomy to keep his body intact. Requires some mastery of body enhancement.

E Rank Ability
==Aura Field==

Drake channels enough energy through his body to allow the light energy to manifest itself outside his skin. The circulation of energy in the body quickens, allowing faster reaction speed and stronger energy attacks; though, with the cost of rapid fatigue afterward. The greater the control over the aura, the smaller it becomes and the less draining it is.

C Rank Ability
==Dread Wave==

Drake slashes upward in one movement of his demonic arm, unleashing a wave of corrosive, demonic energy water mix at his opponent.

C Rank Ability
==Serpents Wake==

Drake is able to transform his arm into a number of snakes, each capable of superhuman strength and venomous bites.

B Rank Ability
==Orochi Fangs==

Drake, upon transforming his arm into its serpent form, is able to use the overwhelming strength of this form to trap an opponent, and then incinerate the enemy with a volley of point-blank energy beams fired from each serpent.

Combination Ability
==Sol Break==

Ena focuses her energy, and traps an opponent in a spherical barrier of Sol. Mizu then proceeds to shoot a powerful beam of Sol into the barrier, which ricochets around inside. While Mizu charges up her energy, Ena detonates the barrier, sending the opponent upwards. Mizu uses her gathered energy to create a Sword Sword of Michael, which stabs into the opponent from above before exploding with tremendous force.
Edited by JDWitchdoctor, Feb 25 2011, 02:18:00 PM.
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Revisions (some major) to Vergel's list of abilities. Ranks changed to allow further development of abilities.

Vergel Merzarick

F Rank Ability
==Body Control==

Vergel enhances the physical endurance of his body, greatly raising the limits of his circulatory, respiratory, and nervous systems. Required for superhuman abilities.

F Rank Ability
==Strengthen==

Vergel expands his muscles using precise control of energy, whether it be magic or spiritual force, to manipulate levels of adrenaline, endorphins, etc. Provides a boost in physical strength.

F Rank Ability
==Speedup==

Vergel augments his movements with energy, greatly increasing his speed. At the same time, he must carefully manipulate his body chemistry and anatomy to keep his body intact. Requires some mastery of body enhancement.

F Rank Ability
==Level 1 Elemental Spells==

Vergel has the training necessary to cast the basic elemental spells, the staple of magical defensive arts. By channeling a quick burst of energy, he can ignite oxygen in the air to produce a small flash of fire. This is the spell of Fire. By mixing his energy with the precipitation in the air, Vergel can freeze it around an opponent or direct ice shards to strike the enemy. This is the spell of Blizzard. Finally, Vergel can channel latent electrical energy in the air with his own power to create a bolt of lighting. This is the spell of Thunder.

F Rank Ability
==Level 1 Healing Spell: Cure==

Vergel is able to conjure a soothing wave of green energy directed to mending destroyed flesh and bone. The most rudimentary of healing spells, Cure is only capable of completely treating minor wounds.

F Rank Ability
==Spirit Slash==

Vergel performs a basic energy charge into his sword and augments the power of the next slash. Most rudimentary of energy-enhanced physical attacks.

E Rank Ability
==Aura Field==

Vergel channels enough energy through his body to allow the light energy to manifest itself outside his skin. The circulation of energy in the body quickens, allowing faster reaction speed and stronger energy attacks; though, with the cost of rapid fatigue afterward. The greater the control over the aura, the smaller it becomes and the less draining it is.

E Rank Ability
==Spirit Pierce==

Vergel performs a basic energy charge into his sword and augments the power of the next thrust. In addition, he boosts the speed and piercing ability of the thrust so that it can thrust through any physical armor weaker than or equal in strength to the strength of the sword being used.

E Rank Ability
==Level 2 Elemental Spells==

Vergel has the training necessary to cast the second set of basic elemental spells, the staple of magical defensive arts. By extending his energy outward, he can control the air current enough to form a damaging gust. This is the spell of Aero. By reacting his energy with moisture in the air, Vergel can create and then control a torrent of water capable of breaking solid stone. This is the spell of Water. Finally, Vergel can manipulate the ground with his energy, creating spires that thrust upwards towards an opponent. This is the spell of Quake.

E Rank Ability
==Level 1 Support Spells==

Vergel has the training necessary to cast the first set of basic support spells, a staple of the white magic discipline. The spell of Protect envelopes an individual in a yellow barrier of light that wraps around his or her entire body, deflecting mild physical trauma. The spell of Shell, in contrast, envelops an individual in a green barrier of light that deflects mild magical trauma.

D Rank Ability
==Destruction Chain==

Vergel charges his body with energy, enveloping his muscles in a red aura to increase his speed to the limit, and then extends this energy into his sword. With a burst of speed, he charges the opponent and slashes at the enemy up to six times in a powerful flurry.

C Rank Ability
==Starlight Chain==

Vergel pushes his body beyond the level of strength in Destruction Chain, pushing his aura further by mixing in contrasting elemental energies into his aura. Then, he slashes six times; one enhanced with Fire, another Blizzard, another Thunder, another Aero, another Water, and the last Quake. Upon completion of the combo, the different energy react together and sends both fighters flying away from each other with a star-shaped explosion.

C Rank Ability
==Level 2 Support Spells==

Vergel has the training necessary to cast the second set of basic support spells, a staple of the white magic discipline. The spell of Wall envelopes an individual in a bluebarrier of light which wraps around his or her body, reflect spells back at the cast. Once the individual has been struck twice by any offensive spell, the barrier disintegrates. that wraps around his or her entire body, deflecting mild physical trauma. The spell of Float creates a constant stream of wind below the caster's feet, allowing airborne mobility. Most effective when used to control steep falls or guided jumps.

B Rank Ability
==Spirit Splicer==

Vergel leaps towards the enemy at full power and speed, spinning counterclockwise to further increase his velocity. As he spins, loops of energy form in the air behind him. At the last moment, Vergel flips forward, leaving energy hanging vertically. In a follow up acrobatic move, the loops behind him and the vertical energy swirl and merge into a sphere of energy as large as a chair at the tip of his sword or in the palms of his hands. As he finishes the flip and faces his opponent again, Vergel extends his hand towards the enemy and fires, blasting directing at the enemy at point-blank. The violent explosion blasts the enemy and throws Verge backward.

Edited by JDWitchdoctor, Feb 26 2011, 12:39:22 PM.
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NemesisZeru
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Loodness overload

Zerazo


F Rank Ability
==Body Control==

Zerazo enhances the physical endurance of his body, greatly raising the limits of his circulatory, respiratory, and nervous systems. Required for superhuman abilities.

F Rank Ability
==Strengthen==

Zerazo expands his muscles using precise control of energy, whether it be magic or spiritual force, to manipulate levels of adrenaline, endorphins, etc. Provides a boost in physical strength.

F Rank Ability
==Speedup==

Zerazo augments his movements with energy, greatly increasing his speed. At the same time, he must carefully manipulate his body chemistry and anatomy to keep his body intact. Requires some mastery of body enhancement.

F Rank Ability
==Repel==

Zerazo unleashes a powerful burst of demonic energy from his body, blowing back anyone nearby.


F Rank Ability
==Arm Blades==

Zerazo is able to release two small blades of bone from his arm, just above the wrist. They will regenerate over time if broken.




E Rank Ability
== Heart of Stone==

Zerazo's innate affinity to stone. He is able to manipulate stone and metal into a variety of shapes and forms.

E Rank Ability
==Form I: Stone Cutter==
Zerazo forms nearby stone into a large, deadly looking battle axe/hammer combo(think like Mjolnir in the Ulimate Marvel comics, except bigger)

E Rank Ability
==Form II: Skin of Stone=

Zerazo covers his body in stone, forming a strong, durable armor. It can also release spikes on contact, making Zerazo a very dangerous foe in close combat.




D Rank Ability
==Charge Crash==

Zerazo rushes forward, ramming the opponent with a aura of demonic energy, before bringing his weapon down in a powerful smashing attack.

D Rank Ability
==Chaotic Dance==

Zerazo rushes forward, hitting his opponent with a barrage of slashes from his wrist blades, before knocking them back with a Repel.

D Rank Ability
==Regeneration==

Zerazo has the ability to regenerate any injuries he received. The worse the injury, the longer it takes to regenerate.


D Rank Ability
==Frenzy==

Zerazo goes into a murderous rage, boosting his strength considerably.




C Rank Ability
==Rock Lance==

Zerazo forms a lance out of stone that flies at the opponent.

C Rank Ability
==Phalanx==

Zerazo creates a dome of rock around him, protecting him from damage. On command, the Phalanx can explode into a radial barrage of stone spears.



B Rank Ability
==Chaos Blade==

Zerazo forms a blade out of stone, resembling the Blade of Chaos. Lunging forward, he slams it into the ground, creating a explosion and causing the ground to crack. A few seconds later, a large amount of demonic energy is released from the ground below, sending the opponent upwards.

B Rank Ability
==Lance Storm==

Zerazo creates a large amount of Rock Spears, which rain down on the opponent from above.



S Rank Ability
==Dark Soul==

Due to the unique nature of Zerazo's soul, he can live on after his body dies, his soul escaping the body(basically, being sealed in the Blade of Chaos for a hundred years gave him the ability to separate his soul from his body).


Combination Attack
==????==

Participants: Athara, Zerazo.

((Still working on this one.))
Edited by NemesisZeru, Feb 25 2011, 03:59:26 PM.
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NemesisZeru
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Loodness overload

Gonna write up some more moves soon, because for Mizu and Drake, I only listed their two 'signature' techniques.

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Loodness overload


F Rank Ability
==Body Control==

Mizu enhances the physical endurance of her body, greatly raising the limits of her circulatory, respiratory, and nervous systems. Required for superhuman abilities.


F Rank Ability
==Strengthen==

Mizu expands her muscles using precise control of energy, whether it be magic or spiritual force, to manipulate levels of adrenaline, endorphins, etc. Provides a boost in physical strength.


F Rank Ability
==Speedup==

Mizu augments her movements with energy, greatly increasing his speed. At the same time, she must carefully manipulate her body chemistry and anatomy to keep his body intact. Requires some mastery of body enhancement.


E Rank Ability
==Aura Field==

Mizu channels enough energy through her body to allow the light energy to manifest itself outside her skin. The circulation of energy in the body quickens, allowing faster reaction speed and stronger energy attacks; though, with the cost of rapid fatigue afterward. The greater the control over the aura, the smaller it becomes and the less draining it is.


D Rank Ability
==Sigil of Suppression==

Mizu launches a bolt of light forward, which hovers at chest height. It exudes a aura that makes it harder for enemies in it's radius to move, and burns all demons who come within said radius


D Rank Ability
=Sigil of Blades=

Mizu draws a circle in the air, which begins to glow. The circle then shoots out blades of Sol at a rapid pace until it's 'charge' runs out.


C Rank Ability
==Shining Saw==

By compressing her Sol blasts, Mizu can form them into spinning saws of holy energy, capable of considerable cutting power.


C Rank Ability
==Sword of the Archangel==

Mizu focuses Sol through her hand and extends it past her fingers, effectively creating a blade of Sol. Her main close ranged weapon, Mizu can fluctuate it's power, from simply stunning to being capable of fatal wounds.


B Rank Ability
==Starlight Orb==

Mizu creates a large orb of sol and launches it towards her opponent. Although slow, it can home in on a person's energy.


B Rank Ability
==Radiant Visage==

A enhanced form of Aura Field. Mizu can create a glowing aura of Sol around her body, which, although it provides no defense against physical attacks, helps diffuse magical assaults, lowering their damage.


B Rank Ability
==Sword of the Archangel: Detonation==

Stabbing a target with her Sol blade, she can detonate it in a burst of energy, dealing severe damage, although she is hurt a bit as well, due to the proximity of the attack.


A Rank Ability
==True Sword of the Archangel: Murakumo==

Mizu throws herself into the air with a burst of Sol to give herself time to complete a mid-length chant, which begins forming a circular glowing portal. Upon its completion, the chant summons a massive blade of Sol that crashes towards the ground. Like Michael's Sword, Mizu's control over this blade is near perfect. However, this sword is designed as a large-scale weapon. Its detonation produces a large, area-effect explosion.
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Spitz
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I'm Derpaccentric optimistic.

F Rank Ability
==Body Control==

Vergel enhances the physical endurance of his body, greatly raising the limits of his circulatory, respiratory, and nervous systems. Required for superhuman abilities.

F Rank Ability
==Strengthen==

Vergel expands his muscles using precise control of energy, whether it be magic or spiritual force, to manipulate levels of adrenaline, endorphins, etc. Provides a boost in physical strength.

F Rank Ability
==Speedup==

Vergel augments his movements with energy, greatly increasing his speed. At the same time, he must carefully manipulate his body chemistry and anatomy to keep his body intact. Requires some mastery of body enhancement.

F Rank Ability
==Level 1 Elemental Spells==

Vergel has the training necessary to cast the basic elemental spells, the staple of magical defensive arts. By channeling a quick burst of energy, he can ignite oxygen in the air to produce a small flash of fire. This is the spell of Fire. By mixing his energy with the precipitation in the air, Vergel can freeze it around an opponent or direct ice shards to strike the enemy. This is the spell of Blizzard. Finally, Vergel can channel latent electrical energy in the air with his own power to create a bolt of lighting. This is the spell of Thunder.

F Rank Ability
==Level 1 Healing Spell: Cure==

Vergel is able to conjure a soothing wave of green energy directed to mending destroyed flesh and bone. The most rudimentary of healing spells, Cure is only capable of completely treating minor wounds.

F Rank Ability
==Spirit Slash==

Vergel performs a basic energy charge into his sword and augments the power of the next slash. Most rudimentary of energy-enhanced physical attacks.

E Rank Ability
==Aura Field==

Vergel channels enough energy through his body to allow the light energy to manifest itself outside his skin. The circulation of energy in the body quickens, allowing faster reaction speed and stronger energy attacks; though, with the cost of rapid fatigue afterward. The greater the control over the aura, the smaller it becomes and the less draining it is.

E Rank Ability
==Spirit Pierce==

Vergel performs a basic energy charge into his sword and augments the power of the next thrust. In addition, he boosts the speed and piercing ability of the thrust so that it can thrust through any physical armor weaker than or equal in strength to the strength of the sword being used.

E Rank Ability
==Level 2 Elemental Spells==

Vergel has the training necessary to cast the second set of basic elemental spells, the staple of magical defensive arts. By extending his energy outward, he can control the air current enough to form a damaging gust. This is the spell of Aero. By reacting his energy with moisture in the air, Vergel can create and then control a torrent of water capable of breaking solid stone. This is the spell of Water. Finally, Vergel can manipulate the ground with his energy, creating spires that thrust upwards towards an opponent. This is the spell of Quake.

E Rank Ability
==Level 1 Support Spells==

Vergel has the training necessary to cast the first set of basic support spells, a staple of the white magic discipline. The spell of Protect envelopes an individual in a yellow barrier of light that wraps around his or her entire body, deflecting mild physical trauma. The spell of Shell, in contrast, envelops an individual in a green barrier of light that deflects mild magical trauma.

D Rank Ability
==Destruction Chain==

Vergel charges his body with energy, enveloping his muscles in a red aura to increase his speed to the limit, and then extends this energy into his sword. With a burst of speed, he charges the opponent and slashes at the enemy up to six times in a powerful flurry.

D Rank Ability
==Libra==
Vergel is capable of scanning things and receiving information about them, whether it be if they're weak, or if they have an unusual trait. The information goes right to his mind.

C Rank Ability
==Starlight Chain==

Vergel pushes his body beyond the level of strength in Destruction Chain, pushing his aura further by mixing in contrasting elemental energies into his aura. Then, he slashes six times; one enhanced with Fire, another Blizzard, another Thunder, another Aero, another Water, and the last Quake. Upon completion of the combo, the different energy react together and sends both fighters flying away from each other with a star-shaped explosion.

C Rank Ability
==Level 2 Support Spells==

Vergel has the training necessary to cast the second set of basic support spells, a staple of the white magic discipline. The spell of Wall envelopes an individual in a blue barrier of light which wraps around his or her body, reflecting spells back at the caster. Once the individual has been struck twice by any offensive spell, the barrier disintegrates. Barrier wraps around his or her entire body, deflecting mild physical trauma; as with Wall, two hits and it fades. The spell of Float creates a constant stream of wind below the caster's feet, allowing airborne mobility. Most effective when used to control steep falls or guided jumps.

C Rank Ability
==Spirit Splicer==

Vergel leaps towards the enemy at full power and speed, spinning counterclockwise to further increase his velocity. As he spins, loops of energy form in the air behind him. At the last moment, Vergel flips forward, leaving energy hanging vertically. The loops behind him and the vertical energy swirl and merge into a sphere of energy as large as a chair at the tip of his sword or in the palms of his hands. As he finishes the flip and faces his opponent again, Vergel extends his hand or blade towards the enemy and fires, blasting directing at the enemy at point-blank. The violent explosion blasts the enemy and throws Vergel backward.

C Rank Ability
==Time Spell set==
Vergel is able to cast the White Magic spells of Slow and Haste. Slow slows down the oponent's movs, and Hastes speeds up allies.

C rank Ability
==Hero Beam==

A move that works like Aura Beam.

B Rank Ability
==Hero's Sphere==

Just like Spirit Splicer, only Vergel throws the ball up. A cord of Energy is attached to his hand. Using it like a flail, Vergel slams it down on the enemy, causing a decent explosion.

B Rank Ability
==Grand Hero's Strike==

Using both Hero's Beam and Hero's Sphere, Vergel first tosses up the sphere, then up goes the enemy. Hero's Beam is fired and knocks the enemy into the orb. Vergel's sword glows with energy, and he throws it at the foe. The resulting energy mixes up and creates a violent explosion.

B Rank Spells
==Enchant Spell set==

Vergel is able to cast the Red Magic spells of Enfire, Enwater, Enthunder, Enstone, Enfreeze, and Engust. All those spells infuse the appropriate element to the weapon of the person or persons Vergel targets.

B Rank Spells
==Spike Spell set==

Vergel is able to cast the Red Magic spells of Fire Spike, Water Spike, Thunder Spike, Freeze Spike, Earth Spike, and Wind Spike. All spells set up a small barrier around the person or persons Vergel targets. Any foe to touch the target or targets is dealt a little bit of appropriate elemental damage.

B Rank Spell
==Stoneskin==

Vergel is able to cast the Red Magic Spell Stoneskin. An earthly barrier erects, protecting the target or targets from a small amount of damage.
"And sometimes there's a third, even deeper layer that's exactly the same as the first. Like pie, " Dr. Horrible, Dr. Horrible's Sing-Along Blog.
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