| Welcome The township you have come to lies in the turbulent middle grounds between two kingdoms that have ever been at odds- you're welcome to rest your weary feet and wash the dust from the road away with a flagon of ale if you wish, though if you are to stay longer, ye might be choosing your allies wisely. Both kingdoms have their merits and their downfalls, the choice is yours. Or perhaps your allegiance is better suited to the isle some call holy, that which is hidden in mists and mystery. Introduce yourself, stranger. As for you, what are you waiting for, you know your way in! |
Hall of Records |
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Introductions
Character applications and biographies. |
+ Raise A Little Hell + Mar 3 2018, 03:52 AM, By Camus Mallor | ||
| 0 viewers | Topics: 16 | Replies: 0 | ||
| Subforums: Character Profiles, Applications | ||||
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Knowledge Base & Rules
Here you'll find various guide's on various aspects of the games daily life, you'll also find extended rules for certain 'creatures'. |
Archives Nov 12 2017, 08:02 PM, By Terra | ||
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The Weavers' Lines
Overarching plot will be pinned, but all sundry plotbunnies shall be wrangled here.
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Mundanely Speaking
Find some ridiculously cool play-by image and don't want to lose or think it might fit another player's character? Did you watch the season finale of a show and NEED to discuss it? The OOC board is here for all your sundry, nerdy needs.
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Pyralis |
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Throne Room
A wide, open hall decorated with tapestries and murals detailing the history of the kingdom. The thrones in the raised alcove at the end of the hall are most often found empty, as the current royalty tended to rule from among the people, reserving the grand room for formal events and greeting allies when the need arises. |
-= No One's Home =- Dec 31 2017, 08:46 PM, By Rhiannon | ||
| 0 viewers | Topics: 1 | Replies: 14 | ||
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Dinning Hall
Moderate sized dining hall lined with several long tables. Doors along the west side of the room open directly to the kitchens while the ones to the north open to the castle corridors. |
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Ranked Chambers
Royal quarters, knights and military leaders will all find their rooms. |
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Commoners' Residences
Safely inside the castle walls there are rooms that have been set aside for anyone who requires them. |
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Healer's Tower
A tower on the west side of the castle, set aside for Pyralis's head healer Tamsin to work his ways for the ill and injured. |
-= Restless Awake, Restless Aslumber =- Jan 6 2018, 02:21 AM, By Rhiannon | ||
| 0 viewers | Topics: 1 | Replies: 8 | ||
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Castle Grounds
The castle grounds span gardens, training fields, stables and several arenas and paddocks. |
-= Can't Run Far Enough =- Feb 14 2018, 03:43 AM, By Rhiannon | ||
| 0 viewers | Topics: 1 | Replies: 4 | ||
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Dungeons
Down in the lowest levels of the castle are the cells reserved for individuals who break the law of the king and for prisoners of war. |
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Borderlands |
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Township
The township has always been a rare place of 'peace' between the two kingdoms, incidents do tend to break out from time to time but generally it is an area were individual's from both sides interact. |
| Page Duties Feb 4 2018, 07:20 AM, By Rhiannon | ||
| 0 viewers | Topics: 3 | Replies: 32 | ||
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The Coastland
The warm sands of the coastline follow the ocean for miles with the endless soothing sounds of lapping water, The beach is clean of all down logs or trees or any other objects creating a most relaxing place. The water is crystal clear and with the sun over head the liquid blue is warm yet during the night it tends to cool slightly. Often picnic held here as it is a rather popular spot for young lovers as well as a meeting place for friends. |
Hounds of War! Nov 15 2017, 06:35 AM, By Camus Mallor | ||
| 0 viewers | Topics: 1 | Replies: 2 | ||
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Hot Mineral Springs
Here it is, what many consider to be the best and most gorgeous of any hot springs anywhere. Three, rock-lined pools are tiered down the slope with the last one spilling into the ocean below. At one end, a waterfall splashes down into the pool area, offering a cooling retreat after a soak. Sitting in one of the pools, you could easily imagine that you are at the very edge of the world as you gaze out toward the Ocean from your surroundings of water and mountains. |
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Babbling Brook
A nice sized brook runs along the outside of Pyralis's town boarders, many of the more friendly furred creatures live here as it has the babbling brook that will always be filled with the crisp waters that they need. It's path is lined with tall trees that have been growing for hundreds of years giving it a shaded place to just walk or sit and relax even in the most hottest of days. |
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Hollows Edge
Hollows Edge is one of the most darkest, treacherous forests that you could stumble across. At first it looks to be harmless enough but once your inside its boundaries things start to change and you could be easily lost if you are not careful. There have been many reports of thievery by bandits and attacks from strange creatures have been said to happen within the murky paths. Sometimes at night when the moon is at its peak you can hear the chilling calls of the wolf and is surely followed by the bloodied screams of the forests newest victims. |
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Avalon
hiding the holy isle from view. |
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Kabria |
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Room of Sovereignty
Unlike Pyralis's throne room, the throne room of Kabria is located more toward the interior of the castle and is most often lit by torchlight. It is frequently used by the monarchy both to rule and host dignitaries. |
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Banquet Hall
The large chamber is immaculately kept and in a constant state of decadence, ready to host lavish parties, or more simple feasts with equal amounts of ardor. |
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Foremost Quarters
Quarters reserved for the royals, esteemed guests, knights and nobility. |
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Commoners' Residences
Rooms occupied by castle staffs, various servants and tennants. |
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The Physician
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Raise A Little Hell Jan 6 2018, 08:09 PM, By Camus Mallor | ||
| 0 viewers | Topics: 1 | Replies: 0 | ||
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Castle Grounds
Here you'll find the gardens, stables, training grounds and anything else you may require. |
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The Keep
In the deepest part of the castle remains locked in stone and steel are the prison cells, torture chambers and execution area. |
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