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| Bani's Bad Brawings; I like alliterations | |
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| Tweet Topic Started: Dec 27 2007, 10:47 PM (698 Views) | |
| Banished | Dec 27 2007, 10:47 PM Post #1 |
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Science is one sweet high
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Jah, I draw. Badly. Well, to be fair to myself, I can draw animals and buildings alright. Anywaaaaaay: I've tried dabbling into the manga style of drawing, as Swift would know as he helped me out. And as Swift would know, my first attempts were omgusuk.
Well, now that I've got back into it after an absence they are starting out okay-ish but I mainly just criticise them myself on the results. Obviously, I can't notice everything and I may think some things are good when they're actually bad so, um, help me out guys.
I wanna get at least some good skill in this.So, um, a random girl (Brace for multiple mistakes): ![]() The end of the left boot is missing because I ran out of paper. (I draw her too low and I was originally going to draw someone beside her so I made myself room.) Me not like right hand or arm. I've tried tutorials but I'm left with a WTF or 'thatdoesn'twork!' expression by them. The eyes are a bit blah but I tried venturing from my usual way of making them biiiig. And now that I look at the legs, they're just... uh >_>
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| Swift | Jan 3 2008, 02:21 AM Post #2 |
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/win
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Wow, you've gotten way better since I saw your last drawing, Bani o.O And to confirm you've got a lot going for you (and not to hijack your thread like a Ghost on Halo), clicking the link that makes up this sentence will show you one of my drawings that's actually somewhat similar o.O There's two main things you want to work on, seeing from this; save all the scrutinizing little details for when you get the basics pretty much down. First of all is the placement of objects on the face. ![]() As you can see from this picture (it was when I was drawing Tasha V3), I drew support likes where the eyes, nose, and mouth would be. Also note the shape of the jaw--unless your character is supposed to have a heavy face, they need to be more narrow and slope slightly more steeply. Now, they don't have to be the exact shape as the ones I used on here (as with anime, you can change things around to fit the character's personality, etc), but you need to make the face a little skinier when it comes to female characters. Basically what you want to do is draw a circle, then draw sloped lines from the bottom corners of the circle until they touch--that would give you a FOUNDATION for a jaw. You can either keep it as the foundation, or make it so the jaw doesn't slope quite as much. But for young(as in, non-elderly/fat), female characters it always comes to some sort of point at the chin--you got that part right. Also, for your picture, the neck you drew is either two wide, or the head is too small compared to it. Female anime characters generally have thin, but not improbably thin necks. My Tasha image has an "okay" sized neck, though it could be slightly thinner. Second is the eyes. After you have the structure of the face set up, the eyes should be only SLIGHTLY above the middle of the face--unlike realistic faces. The shape and size depends on a character's personality, so feel free to sketch some on a scrap piece of paper to find a type you like before you actually draw it on your drawing to save you from smudges. The nose comes just a little below the eyes (as seen in the picture), and the mouth about in the middle of that triangle you drew drew for a jaw. If you drew ears, the beginning of the top of the ear should rest at eye-level, and the bottom/ear lobes should be at nose level. Tasha is obviously Neko, so she doesn't have ears, but you get the point. Another thing you have to watch out for is the hairline. An easy style of drawing hair with bangs and not worrying about hairlines (because I don't have a reference to hairlines), is to do what I did with that said Tasha drawing--it seems as though her bangs start at the very top of her head. This is an acceptable method of drawing anime hair. Also, if you're having trouble with the shape of the eyes, here's something you can use as reference for either a little boy/girl or a "good-allignment" woman: ![]() This is a left eye, as in, your character's left eye from the front perspective. Simply flip it over for the right. Last is the torso and other body proportions. http://i179.photobucket.com/albums/w304/Sw...Proportions.jpg You'll have to ignore the knees on this one--they should NOT be that bony-looking. Other than that, feel free to refer to this to know what I'm talking about =P It's always a good thing to draw your character pretty much "Bare" before you throw in eyes, clothes, and w/e else. This lets you get the shape of things like arms, hips, and--in your drawing's case--breasts, so that it doesn't look slopy, misshapen, or squished. There's a few main rules when it comes to drawing female anime bodies: *1. Fingertips reach down to the mid-thigh (which you did good on) when their arms are in a relaxed possition 2. Hips are just as wide as the shoulders (this is pretty much true for realistic as well) 3. The length of the shoulders AND upper arms should match that of the forearm excluding the hand. 4. Torsos are smaller and legs are longer. (This goes for males as well, but not as extreme as females) *Make sure that if you're drawing an arm that's bent or raised in a different possition, that you image it as hanging down, and make sure you don't draw it too long or too short. Looking in a mirror may help. To make the explaination short, your character's torso is too long and her hips arn't wide enough. If you fix this, then her knee cap should be up higher and her breasts should be smaller (usually they do not expand width-wise enough to appear outside of the torso unless you intentionally make them improbably large--not that I'm saying you did.). Doing all this should give her a better hour-glass figure, longer legs--and in the process--a more feminine appearence. With females, it's curves, curves, curves. But even in the male body, there's one BIG rule: if you drew a straight line, you drew it wrong (save for things like the eyes in some cases.) That's all you really should focus on right now. If you want, try to make the shape of her legs and arms more realistic rather than ovals pushed together. There's distinct shapes to both arms and legs--you can see some of them in my Avelyn proportion (the full-body one). This won't be an over-night thing, so keep working at it, and if you feel like something's wrong and can't quite place your finger on it, post it up here and he'll help =P |
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| Athuria | Jan 3 2008, 02:47 AM Post #3 |
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I'm drunk on KNOWLEDGE!
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http://kitten-chan.deviantart.com/art/Tuto...Figure-36369693 http://kitten-chan.deviantart.com/art/Tuto...-Folds-40875508 http://kitten-chan.deviantart.com/art/Tuto...-Hands-35494492 http://kitten-chan.deviantart.com/art/Tuto...-Shoes-35374927 I want you to study those until you no longer need them as reference! >O Also, before you go stylizing your art, learn human anatomy WELL. And by that I mean understand how it would be realistically. Also, some of what Swift mentioned (Like the eyes being slightly higher that in real life, or the eye style he chose) you can ignore, as really some of it is more specific to his style. You may later on decide you want to pull off something more realistic, with less stylized proportions and hair. Your chins don't have to do things like point, either. Again, a lot of Swift's advice would be for a generic style or specific to his own. For the direction Banished went for with his image, is think and long proportionally. It's about the thickness is would be realistically. As her torso is smaller than real life, the neck would be thinner, and maybe a bit shorter than normal. Although for now, I guess you'd want to get down the 'average' shape for people. And again with the torso leg thing-- totally dependent on your style you choose. Not all girls have that hourglass shape, or nice, thin legs. and that doesn't mean that they're otherwise fat. >.> Basically, Swift has pointed out the flaws, but many of his methods for fixing him are style specific. Work on your anatomy in a more realistic form BEFORE developing your style. I want to see anatomy practices soon. >.> (And Swift, your at a level where I want to see action poses from you. >.>) Yeah. that's about it for now. Really look at Kitten-Chan's tutorials, she does a good job with examples and explanation. |
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| Banished | Jan 13 2008, 05:47 PM Post #4 |
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Science is one sweet high
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Right, thanks guys - a lot of useful advice there for me to take in.
Btw, any basic, non-obvious things on the body structure of guys that I should know about? Being drawing girls mainly (not because I'm a perv or anything...) so maybe me do something different, yay
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| Banished | Mar 28 2008, 09:18 PM Post #5 |
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Science is one sweet high
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Omganactualpostofmoardrawings. Please critiques like pl0x please thanks <3 (Excuse the hugeness of them, photobucket is being a right tosser right now. Even when I ask it to make it smaller it still bloody doesn't :\) (One is too massive, I'll fix that later.) ![]() I dunno why I draw this one, just got bored I guess. CONSTRUCTIVE CRITICISM PLEASE
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| Sphoric | Mar 28 2008, 09:58 PM Post #6 |
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Bringing Tessie Bac
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Ooh, nice depth. Shade it! =D |
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| Areth | Mar 28 2008, 10:07 PM Post #7 |
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A lot better then I could ever do... notice I don't put my drawings up... because they're really bad. |
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| Swift | Mar 28 2008, 10:56 PM Post #8 |
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/win
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Just like your faaaace LOLOLOLOLOLOLOLOLOL Sorry, I couldn't resist putting up a Master Chief Sucks at Halo joke >.> |
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| Areth | Mar 28 2008, 11:51 PM Post #9 |
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Umm... right... that's... well, sort of wierd... even though that's a good video. |
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| Banished | Mar 25 2009, 08:49 PM Post #10 |
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Science is one sweet high
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Not updated in this in a year, thus:![]() Just doing this and that nowadays; my level of artistic skill is gradually improving, I think. |
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| Sphoric | Mar 25 2009, 11:15 PM Post #11 |
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Bringing Tessie Bac
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Yeah, it is. =] Nice detail on the smoke, though it'd probably go more up than out. 3/4 is tough, but you have the jist of it. Just keep going! With beard/mustache type stuff, it's a collection of hairs, so have more than one set of strands. Just keeeeep going. |
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| Swift | Mar 26 2009, 07:54 PM Post #12 |
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/win
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Your drawing actually reminds me a whole lot of my own a year or two back xP If you don't mind, I'll point out a few little things that are common mistakes so you'll be able to catch them in your next round of drawing =P I'll be referring to the colors to better explain what I did ^^ ![]() -[Yellow]The character's right eye, from that position, would not be seen. From the sides/corner, the eye sockets appear to dip inward above the cheek-bone slightly rather than stay flat. Look at your reflection in the mirror or feel your face with your hand and you'll see what I mean. -[Dark Blue]His neck needs to be "shifted" back slightly. It's a bit too thick and the back doesn't attach to the head properly. This, in turn, will make you need to move his chest up slightly as well. You had the marking for the adam's apple a little too high, and--a mistake I make a lot--you didn't include the bump for it in the front of the throat. [Red]-The head seemed a little big after fixing his neck. The hairline was also a little high, but it was fine if you intended for him to have a more prominent forehead. -[Dark Green]The eyebrow needs to be a little higher, as it was on top of his eyelid xP Eyebrows are always on the ridge where the skull turns back from the dip in the eye-socket to form the scalp. The shape of eyes should be a little more curvy and flowing, even on very evil, male characters. -[Light Blue]The top of the ears should always rest on a line drawn from the top of the eyelid. The bottom of the ears should either rest on a line from the tip of the nose, or the base of the nose, or somewhere in-between. Depends on how big/small you want the nose/ears to be. -[Light Green]His shoulder should be wider =P the elbow always occurs at where the torso connects to the legs--the pivot in the hips. -[Purple]I fixed up the proportions a bit. You had his belt pulled up a bit too high, which threw off the elbows. Don't forget that drawing lines before you actually put the muscles and proportions on can help a whole lot in trying to visualize how long or wide something should be. -Two other minor notes, are just be careful with your folds--ironically, you need to make sure they don't end up looking curvy and lumpy (use very sharp, gently-curving lines)--and move the pocket in his jacket up a little bit. It doesn't look like it offers much room for his hands or his wallet, etc. Other than those little mistakes, you're doing really well. The cigarette, his mouth, and the smoke were done very well. |
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Well, now that I've got back into it after an absence they are starting out okay-ish but I mainly just criticise them myself on the results. Obviously, I can't notice everything and I may think some things are good when they're actually bad so, um, help me out guys.
I wanna get at least some good skill in this.









