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| Tweet Topic Started: Feb 24 2018, 08:59 AM (6 Views) | |
| MichaelMorin | Feb 24 2018, 08:59 AM Post #1 |
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Hello, As any game audio designer or composer can tell, computer game audio is not merely ornamental and mood-enhancing. It also works as support for gameplay, by providing the player different kinds of information that needs to be comprehended in the light of the specific context. This article addresses how audio works as support for gameplay in a collaborative and competitive context while remaining true to the perceived reality of the gameworld. This context is the player versus player (PvP) Battleground scenarios in the massively multiplayer online roleplaying game (MMORPG) World of Warcraft (WoW)(Blizzard, 2004). The primary argument is that game audio is tightly integrated with gameplay in this game setting, not only as an information system and a support for gameplay, but also by providing an understanding for how the game should be played, and how to behave in a specific in-game context. The analysis will demonstrate that although audio is intimately associated with the rule system of the game, it also supports the virtual environment and the fictional setting. Is this information is right or not ? i can't find right solution. please help! Thank you.. References: http://gamestudies.org/08adsdsensd Cloud backup solution marketing |
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