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Mixing tutorial; (since no one else made one yet)
Topic Started: May 21 2008, 10:19 PM (143 Views)
rosalieart
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Resident Band Geek.
We will be referencing to the following throughout the tutorial.
Posted Image


Step One; Choosing Your Mix: Figure 1

Alright, sounds simple, eh? Just go to a randomizer and use what you get-
-Not quite. Certainly not if you're just starting out! Get yourself a big sprite list with EVERY sprite on it (at least from D/P) and start looking at them. Look for similar body shape/types, similar poses, etc. Find something you can see something creative happening with. Don't just stick wings on a rattacate and call it done. No. Make it interesting! Make it unique! Make it stand out
It would be best if you grab some sprites and follow along with this. (using D/P sprites, preferably.)

Step Two; You Can Pick Your Base and Recolor it Too! Figure 2

Sorry, bad pun.
But that's more or less what you need to do. Take a good hard look at the sprites, and decide which base would be most conductive to incorporating elements from BOTH Pokémon. Remember, more Pokémon does not equal better sprite.
You must re-color it. Use the other sprite's Corresponding shades. Replace the lightest with the lightest, the darkest with the darkest, and so on. You may end up needing to change or make a color, so go up to COLORS-> EDIT COLORS and find yourself a good one what has the right amount of contrast. Not too much, not too little.
Start off with just the basic colors, the most noticeable patterns- things like azumarill's spots, zangoose's red, and if you can't fit them to your sprite, then scratch them. I'm not great hand at scratching myself, but the more you do, the better you'll be.
Don't forget to recolor the outlines with the other Pokémon's colors as well!
Try to avoid, if you can
-all black outlines
-monochrome outlines
-jagged looking outlines
-colors/lines that don't flow and stay consistent.


Step Three; Add On: Figure 3

Now comes the part where you start to get creative. Look at your sub sprite. Are there any bits that you can easily move onto the new sprite without having to alter them to make them look just so? If there are, then take the Lasso Select (the non-square one) and draw around the edge of what you're moving very carefully- give yourself some extra space, not too much, but a little. It will save you a lot of irritation at getting only a part of what you intended. You can clean up the excess with your eraser after you copy it and paste it onto an empty space.

Never ever ever take directly from the sprite- if you mess it up and it is outside of the reach of your undo button, you'll have to go and get another, which is a hassle.

Don't take something at an entirely different angle, and, unless you're prepared to change the light source, don't flip bits. You can scratch those in a bit.

Ok, got that piece cleaned up? Good! Stick it on the base where it looks good and is logical- don't put wings on the head or add some extra torso to something that already has four legs- and then alter the area around the pasted piece as needed. There's nothing worse than seeing bits sticking through from underneath. In the example provided, we've erased parts of mewtwo's hands and changed the lines a bit to match how roserade's arms are, and erased the part of the green head that showed through the white of the hair.



Step Four: Scratch that Itch! Figure 4


Ok, that was the last bad pun. I swear.
What parts would make the sprite display an even amount of both Pokémon? The base generally ends up having a little more of it shown than the sub, which is why we label them as such. But you don't want people having to ask, 'what was THAT mixed with?'
Those bits have to be scratched- that is, drawn by hand. Zoom in and do your best at replicating the bits you need tailored to fit the Pokémon you're using as your base. If it looks terrible, that's fine- edit it. Still bad? Edit it again. And again. And again until you get it right. I've had to re-do parts upwards of ten times before I got it right- but it paid off.
For straight lines use the line tool, but don't use the curve tool for the curves. It just makes things difficult.
After you do that, fill it with the base color for that part- the base color is the shade in between the dark and the light- and shade it according to your light source.
Zoom out, check the quality, edit it if you need to, and save it as the sprite name or the mix name and save as a .PNG file.

Congratulations! now upload it and show it off. :)
"Mewtrade!"Posted Image
Edited by rosalieart, Dec 7 2008, 02:11 PM.
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rosalieart
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Resident Band Geek.
finished! (apologies for the dp, but i left it undone for so long i think it needed to be known that it was finally done. :P)
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