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    October 2014 Week 4 Nintendo News
    Topic Started: Oct 27 2014, 03:33 AM (640 Views)
    Brendan
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    Pokémon Trainer
    Pokémon Company Teams Up With Horor Manga Artist Junji Ito

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    In a surprising turn of events the Pokemon Company has decided to team up with acclaimed horror manga artist Junji Ito. The collaboration between the two companies is titled “Kowapoke,” or “Scarypoke.”

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    The Pokemon Company has released a single image, which you can see above, featuring a scary Banette. Those who are really into it can also apparently get a t-shirt with the print on it.

    Oddworld Wii U Has Been Delayed Due To The Basic Wii U Model

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    Oddworld series creator Lorne Lanning has explained that they have decided to delay the Wii U version of the game due to the 8GB basic model. Lanning says that if developers are going to make a Wii U title then they need to be able to get it up and running on the 8GB model:

    "If you’re going to make a Wii U game, it better run on the 8GB unit. Otherwise, it’s not really a Wii U game."

    Click on the link below for a video review of the PS4 version of Oddworld: New 'n' Tasty! :

    Oddworld: New 'n' Tasty Review

    Here's 18 Minutes Of Just Dance 2015 Wii U Footage

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    Tilmen from Nintendomination has acquired a copy of Ubisoft’s just released, Just Dance 2015. You can watch him test out a variety of the game modes that are on offer in this year’s instalment of the hit franchise. Just Dance 2015 Wii U is available to purchase right now. Click on the link below to view the gameplay:

    Just Dance 2015 - *First Look* (WiiU) *The Fox, Lady Gaga & more*

    New Sonic Boom Trailer Accelerates The Action For Both Wii U & 3DS

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    Nintendo UK has uploaded a new trailer for Sonic Boom which showcases both the Wii U and 3DS versions. So if you missed the US trailer released a couple of weeks ago, you can catch it here. Fans of the blue blur won’t want to miss his new HD adventure in Rise of Lyric and team up with Tails, Knuckles, Sticks and Amy to face-off with staple enemies in the Sonic franchise such as Metal Sonic and the robotic lizard.

    But if you fancy tackling the smaller screen, Sonic Boom: Shattered Crystal for the 3DS promises all that fast-paced action when on the move. Make sure to check out the gameplay trailer above featuring some neat CG cutscenes. Sonic Boom: Rise of Lyric for Wii U and Shattered Crystal for 3DS is available on November 21 in Europe, while North America receives both titles slightly earlier on November 11. Click on the link below to watch the trailer:

    Sonic Boom - There's a Blue Blur on the Horizon (Wii U & Nintendo 3DS)

    Nintendo World Store Hosted Pokémon Art Academy Launch Event On October 25th

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    Nintendo World store confirmed via Twitter that they would be hosting a Pokémon Art Academy launch event on October 25th in New York.

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    The company invited fans to bring their artwork to life during the Pokémon Art Academy launch event. The launch was a success, and it has thus far sold 140,000 units worldwide.

    My Nintendo News Disney Magical World Review

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    My Nintendo News, an online Nintendo News Blog, has recently reviewed Disney Magical World. Check out the review below:

    The world where dreams come true lands on the 3DS with enough sparkle and pizzazz to feed all ages with joy. And though it’s a life simulation game by genre, its irresistible charm and humour will keep you playing Disney Magical World for hours on end.

    Developed by h.a.n.d and published by Bandai Namco, Mickey and friends welcome players into a magical kingdom full of quests, mischievous ghosts who are more than likely to give Nightmare Before Christmas’ characters a run for their money, and alluring outfits to please every eye. With four main areas to explore through magical portals including the 100 Acre Wood, Cinderella, Alice and Aladdin’s world, there’s plenty of variation when it comes to fetch quests, mini-games and dungeons. But it’s not all enemy tussles and item hunting, you’ll also have real work to do as the owner of a café.

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    Time for some carrot cake and honey tea with Rabbit and Piglet at the Cafe!

    Rather than owning your own house and paying off pseudo-mortgages Animal Crossing style, Disney Magical World allows players to pocket their earnings from the café’s food produce and purchase new decorations from Chip and Dale’s workshop or themed staff outfits from Daisy’s Boutique. The near two-hour prologue will introduce players to the basics and, while it’s a little cumbersome, children will love getting to grips with gathering materials to make new recipes, as well as the introduction of firm-favourite characters. But while the café is your main source of in-game currency, collecting stickers is just as vital for progression.

    Like any other achievement ranking, collecting stickers will unlock new areas within the game’s main hub, Castleton, along with opening up quests, new outfits and decorations. Completing the prologue will award players with 16 stickers, but collecting 77 will conclude the main storyline. These stickers can then be collected throughout the game under seven different sections – including fishing and farming – which vary in difficulty. Levelling up your café by fulfilling the manager’s requests can also lead to new stickers; unlocking recipes allows players to pick up rarer meals with themes such as Peter Pan, Aladdin, Western, amongst others. Plus, you can even host special-themed parties and invite guests from the Disney universe, taking photos to fill up your album.

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    Having a ball with Beauty and the Beast; curtsies at the ready.

    While cruising through Disney Magical World’s main hub and quest areas, loading screens can become irksome. Sometimes it can be a mere five seconds, other times you’ll fear the game’s coding has lost its way in the Queen of Hearts’ hedge maze. Also of minor consequence are occasional frame rate drops while running or dashing through Castleton, rather than the top-down view of the quest areas, causing lag or blips during gameplay. Yet it’s mainly the game’s penchant for crash glitches in Alice’s World which delivers an odd, unsettling feeling for players. Whether it’s haunted cruelly by the threats of cutting off one’s head or just bad luck, encountering enemy Boingo’s and warp panels may trigger crashes, forcing players to restart from their last auto-save point.

    Generally the game’s best moments lie within the quest areas. Enemies and bosses are varied enough to avoid monotony, while layouts are simple and require classic switches and levers to open up sealed off areas. Drop rates for rare items are primarily based on luck, so players will often have to replay quests to obtain certain materials – no qualms for seasoned dungeon crawlers. The automated aiming system, however, may even have the troublesome Stitch raising an eyebrow. Your wand will target the closest enemy or object in range, which can be perilously awkward when facing bosses with rotating teacups and illuminated lamps, hitting everything but the main target. Here, camera angles also become the enemy with strange zooms that distort your field of vision.

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    Dancing with the Stars? Strictly Come Dancing? Er, no.

    Without a shadow of a doubt, Disney Magical World’s ballroom dancing sequences might just end your friendship with Cinderella all together. Aside from throwing a curveball into the game, the musical mini-game can have you bibbidi-bobbidi-booing in utter frustration. Touchscreen tapping will rarely follow the rhythm of the beat giving you a string of misses and, coupled with the distracting background on the top screen, players may end up seeing stars rather than dancing with the stars.

    Despite the game’s blips and hang-ups, Disney Magical World blossoms with its amusing episodes, excellent outfit and decoration choice, and character interaction. As in the words of Eeyore, it might not be much of a tale, but you do get sort of attached to it.

    7.5/10

    IGN Gets Some Hands-On Time With Smash Bros. Wii U Stage Builder

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    Online gaming publication IGN has managed to get some hands-on time with the recently announced Stage Builder mode for Super Smash Bros. on Wii U. Creating stages appears to be a very simple process thanks to the intuitive interface. Smash Bros Wii U launches November 21st. Click on the link below to view IGN's stage builder gameplay:

    Super Smash Bros. for Wii-U's Map Creation Tool
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    MetaZora
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    Resident Smile Enthusiast :D

    NO FUCKING WAY. JUNJI ITO AND POKEMON???
    That's amazing, I literally nicknamed one of my main 6 Pokemans "Junji" in my Y Version like a year ago, because I love his work so much. What a coincidence. I'm actually not a huge fan of that picture though. Doesn't really capture the best of either world in my opinion. But I'm still amped just off the idea.
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    The ever fantastic Daniel created the above signature that just made you gump your ass off.
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    3DS Friend Code!

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    IceCatraz
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    Roar of Mufasa

    I think a big reason for that is because that Bannet doesn't look scary enough, considering who it is.

    Either way, the idea is bad ass.

    Thanks for the news wrap-up, Brandon.
    Tanks
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