| Welcome to Nintendo Forums. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| July 2014 Week 1 Nintendo News | |
|---|---|
| Tweet Topic Started: Jul 6 2014, 07:15 PM (962 Views) | |
| Brendan | Jul 6 2014, 07:15 PM Post #1 |
|
Pokémon Trainer
|
Pier Solar and the Great Architects HD has been delayed![]() An HD remake of Pier Solar and the Great Architects (originally on the Sega Genesis) was due for release this April for Wii U (as well as other consoles), but recently developer WaterMelon stated that a last-minute snag in the certification process has resulted in a minor delay. This delay is all due to a complaint from Microsoft — it rejected the game due to "internal requirements". Rather than stagger the launch, WaterMelon is now holding back all versions of the game (Wii U, Sega Dreamcast, PS3, PS4, Xbox 360, Xbox One, PC, Android, and Ouya) until such requirements have been met. According to the studio, the fixes are minor and shouldn't take long to action. To make the additional wait a little more bearable, WaterMelon has gone into detail regarding some of the bonus features which have been added to the HD remaster. A new ending has been confirmed — and the possibility of secret endings teased — and the save system has been reworked to make it more agreeable. Graphical filters also make the cut, as do built-in achievements for the Wii U edition of the game. WaterMelon will announce the new release date once all versions of the game are approved. Click on the link below to see a trailer of Pier Solar HD: Pier Solar HD Teaser Trailer Teenage Mutant Ninja Turtles Movie Game Coming to 3DS this August ![]() There is going to be a licensed game coming out from the upcoming Teenage Mutant Ninja Turtles movie this August. Announced by Activision, Teenage Mutant Ninja Turtles for the 3DS is a third-person action game that will let players switch between the four turtles at any time. Each turtle possesses his own set of stats and skills, with Raphael, as a given example, centering on strength and Michelangelo focusing more on speed. Classic foes will show up as fodder to face off against, including the Foot Clan and Baxter Stockman's scientific abominations. Teenage Mutant Ninja Turtles is developed by Magic Pockets, a Paris-based developer who also made the Teenage Mutant Ninja Turtles game based on the Nickelodeon cartoon reboot. The new title is expected to emerge in early August, around the 8th August release of the movie. Click on the spoiler tab below to see some screenshots of this upcoming game: Teenage Mutant Ninja Turtles 3DS Screenshots Iwata's Approval Rating Rises ![]() The results from Nintendo's AGM (Annual General Meeting) are in. Theses results have shown that the approval rating for Satoru Iwata has actually risen over the past year by 3 percent. Last year, his rating was 77.26 percent, but this year's figure is a slightly better 80.64 percent. However, this rise was odd, as elsewhere across Nintendo's board the ratings dropped slightly. Shigeru Miyamoto — the creator of some of Nintendo's most treasured franchises — saw his approval rating drop from 92.74 percent to 86.81 percent. Curve Studios believes that the eShop is Packed With Unique Experiences ![]() While the Wii U and 3DS eShops may not have the depth of content seen on the iOS App Store and Android Google Play market, they're still home to some amazing titles which simply cannot be experienced elsewhere — and that is part of the reason why Curve Studios is bringing Stealth Inc 2 to the Wii U as an exclusive release. Speaking at Nintendo UK's post-E3 event last week, Curve founder Jonathan Biddle stated: "I think there's a lot of original stuff on the eShop — looking around here today there's loads of great content coming. It feels like a very different place to the other stores; it has things on there that aren't on the other stores and there's a lot of original things and unique experiences. There's nothing like what we're doing, so I'm very happy to be on there. The more people that get on there, the better the service becomes. I think it's a great place to be." Biddle has recently shown off the latest build of Stealth Inc 2, which is roughly two months old. Biddle also mentioned that he and his team are aiming for an October release. Shigeru Miyamoto Explains Why He Believes That the Video Game Industry's "Creativity is Still Immature" ![]() In some respects we're seeing rapid evolution in video games, with multiple pay models, platforms and input devices changing the way we play; yet much arguably remains the same, particularly in the dedicated gaming triple-A scene. Critics of the current home console market, for example, may point to the dominance of the FPS and Sport genres, which still account for many of the most successful and prominent titles. It can be argued that the industry is broadening, creatively, with the rise of download stores and smaller developer's contributions being examples, while Nintendo earned some praise during E3 for the diversity of its showing. Shigeru Miyamoto addressed E3, particularly, when outlining the company's performance at the industry show. He explained that Nintendo had strived to present a wide range of content, and also highlighted the the main Digital Event was viewed millions of times — Miyamoto-san also shared the view that Nintendo had stood apart in a wave of familiarity: "Every year a number of companies exhibit at E3 and Nintendo is compared with other companies, most likely with Sony and Microsoft. This year, the majority of what the other developers exhibited was bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds. Because so many software developers are competing in that category, it seemed like most of the titles at the show were of that kind. In such circumstances, Nintendo looked very unique and was able to receive such positive reactions as “Nintendo had a variety of different software” and “the company is offering games we can feel safe with.” From this aspect of differentiation with the other companies, we had a great E3 show this year." It was in the final question and answer of Nintendo's AGM, however, that Miyamoto-san gave a spirited outlook on the current video game industry and what Nintendo is striving to achieve through its core policies. At the beginning of the answer he also expressed his support for the company President, Satoru Iwata, who was unable to attend the meeting due to his recovery from an operation: "Mr. Iwata is a president whom I can rely on very much, and I would like to continue this journey with him. The point raised by the shareholder is a very important one. It is so important that anyone who can create a solution will become an excellent developer. As Mr. Takeda just said, I believe it is important for us to learn from our predecessors in the movie and other media industries. This is something I mentioned earlier today (during my remarks on E3,) but to some, it might have seemed as though there wasn’t a wide variety of software at E3, and as though many people followed the same direction to make their video games. I believe this is a revelation of creative immaturity on our part as creators in the video game industry. The late Mr. Hiroshi Yamauchi, the former president of Nintendo, often used to say that in the entertainment business, only one can become strong and all of the others will become weak. With this remark, he was not referring to the arrogance of the winner. He mentioned this to describe the nature of the entertainment business, which tends to create just one winner because in the entertainment business everyone buys your offering if you create something unprecedented, and consumers do not think it is necessary to purchase products from others in the industry. To survive in the entertainment industry, it is often the case that everyone tries to follow suit with the strong one. My comment may be at risk of being misinterpreted, but in the digital content field, I think that our creativity is still immature. In the world of comic books and movies, there are people who are challenging themselves to be even more creative than before in creating their content. I believe that we (those who are creating digital content called video games) are still in a transitional period and will eventually step up into the phases where we expand and enrich the substance of our creativity. If we can manage Nintendo without losing sight of this challenge, I believe we might be able to create new entertainment that dominates the industry. Also, some may think it is fair to compete with others on the same hardware platform, but it is always challenging to become the one strong existence among so many companies, and to Nintendo, it is more advantageous to create and propose to consumers a brand new framework that includes hardware as part of the structure. We would like to continuously develop something unique by not abandoning this strength of our company. I ask for your continued support." Nintendo's focus is undoubtedly still on providing innovation and setting trends in gaming, as it did with particular success in the DS and Wii generation. It also seems fair, considering the relatively short overall life-to-date of the video game industry compared to other creative markets, to state that it has plenty of change and evolution ahead, a process that's currently very much at the forefront. 72 Million Kids Would Like To Get Their Hands On Smart Toys Like Amiibo ![]() Nintendo may find that the commercial success of its upcoming Amiibo NFC toy range could exceed even the most outlandish of expectations, if new research conducted by Entertainment, media and technology market research firm Interpret is correct. The company recently commissioned a study to found out the potential size of the worldwide market for "smart toys", such as Skylanders, Disney Infinity and the forthcoming Amiibo. The research indicated that more than 72 million kids worldwide are interested in owning such products. Here's what Michael Cai, senior VP of research at Interpret, had to say: "The US already has a robust market for smart toys such as Skylanders and Disney Infinity. Strong growth opportunities also exist in emerging gaming markets such as China, Brazil, and Russia, where more than 90 per cent of gamers ages six to 12 are interested in smart toys." In emerging markets, Nintendo could have the upper hand over its rivals due to the fact that its characters possess almost universal appeal. There recently was a massive demand for McDonald's Happy Meal Mario toys in South Korea, which proves just how attractive Nintendo toys are to your average consumer. Nintendo Files Patent for "Eye Tracking" Device to Enable 3D Experiences on 2D Displays Nintendo's most recent patents may have some foundation in reality, indicating a potential move into Virtual Reality for the company. Their patent proposes a wearable device — potentially glasses — that is detected by a camera, and adjusts your viewpoint to give an illusion of 3D on a 2D display, which would then also be used in various ways to impact interactive game experiences. You can see an early illustration above, though the explanation of how the system will work places this technology somewhere between Microsoft's Kinect and VR headsets such as Oculus Rift and Sony's Morpheus. The technology to give an impression of 3D without an autostereoscopic screen (like that on the 3DS) or 3D glasses is not new, as there are already some smart devices that can track your eyes to achieve similar results. Nintendo's proposal appears to aim to take this technology much further in terms of interaction — examples given include dodging objects by moving your head, adjusting your view to see something on screen that others can't (an idea suggested as potentially suited to multiplayer experiences) and also the ability for in-game characters to react to where you're looking on screen. There are more ambitious ideas for immersion, too. Additional devices could expand the experience further, while emotional state could also be measured: Nintendo's Filed Patents If these patents become a reality, it would continue Nintendo's policy of adopting existing technology for new, potentially innovative experiences. It also fits into the rhetoric of Nintendo's senior figures that it's currently unsure of the reclusive nature of headsets such as Oculus Rift — this patent's setup could be more social in the living room — while maintaining recently that it'll continue to seek innovation as an entertainment business. |
![]() My 3DS friend code: 1134-7907-6403 Please PM me your 3DS friend code so I can add you. | |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · First Party Discussion · Next Topic » |
| Track Topic · E-mail Topic | 11:29 AM Jul 13 |
Hosted for free by ZetaBoards · Privacy Policy















