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| May 2014 Week 3 Nintendo News | |
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| Tweet Topic Started: May 18 2014, 02:31 AM (134 Views) | |
| Brendan | May 18 2014, 02:31 AM Post #1 |
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Pokémon Trainer
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I've Got to Run! Gains Nintendo of America Approval for Wii U eShop Release![]() Auto-running platformer I’ve Got to Run! has now passed Nintendo of America’s approval process, bringing it closer to release. Developer Syrenne McNulty of 4 Corner Games confirmed the news in a recent tweet: @4CornerGames: WE INTERRUPT THIS BROADCAST TO LET YOU KNOW THAT I'VE GOT TO RUN! JUST PASSED NOA LOTCHECK. A trailer for the game was revealed on Wednesday 14th May. Last week on Sunday 11th May, 4 Corner Games tweeted this: @4CornerGames: PRESS: Unless something goes wrong with the trailer, you're going to be getting everything past and present in an email on Wednesday. Coming exclusively to the Nintendo Wii U eShop, I've Got to Run! challenges players to compete for the highest score they can in randomly generated platforming stages. It'll include multiple modes, will run at a silky smooth 60 frames per second and will have a budget price in North America of $1.99 USD/$2.19CAD. Pokémon Art Academy Confirmed for North American Release This Fall ![]() Not long ago it was confirmed that Pokémon Art Academy is arriving in Japan on 19th June as a retail title on 3DS. On May 12, Nintendo of America confirmed that this one will hit the stores and the eShop in the region this Fall. This continues the popular Art Academy brand, of course, this time including a number of tools, 40 lessons and plenty of Pokémon references and features to shake up the experience. The following is a description from Nintendo's press release: "Every artist needs tools, and the Touch Screen toolbox once again houses a bright range of pencils, pastels and paint. There are also art materials brand new to the series, such as Markers that make block colours with clean sharp edges, and Airbrushes that allow for a fine graduation of colour. In addition, the new Outline Pen leaves a smooth line that cannot be coloured over – perfect for cartoon drawings with slick borders. Finally, players need not worry about making mistakes when experimenting, as the new Undo feature allows the removal of several previously made steps from a masterpiece-in-progress. Pokémon Art Academy boasts 40 lessons in which players can encounter favourite Pokémon from throughout the series – even including those from the recent Pokémon X and Pokémon Y games – such as Pikachu, Oshawott, Charizard, Torchic, Fletchling, Fennekin and many more! Students can progress through four different levels of lesson, beginning with first drawings in Starter, discovering new skills during Novice and Apprentice, and culminating with mastering a new talent in Graduate courses. They will first learn how to draw colourful Pokémon profiles, then build up Pokémon out of simple shapes like a cartoonist. Later lessons introduce colouring techniques such shading, shadow and depth that bring drawings to life. For the first time in the Art Academy series, it’s even possible to add a finishing touch by placing completed artwork against a selection of backgrounds for dramatic effect. As players hone their skills, they can try out Free Paint mode, where Pokémon can be created in any style using the full range of tools. Over 100 reference pictures of Pokémon are included for inspiration, while images taken with Nintendo 3DS Camera can also be imported into the game. For those who want to keep their artistic juices flowing, there’s the new Quick Sketch mode where players can jump into short, simple drawings and practice producing Pokémon sketches quickly – perfect when out and about, or as daily practice. All accomplishments can be saved into an album, as a truly personal collection of character cards featuring your artwork as the illustration, together with your signature. Share masterpieces locally with other Pokémon Art Academy players, or post them to Miiverse to show the world your greatest artistic triumphs. And while you’re there, you can always ask for help with techniques from the friendly Miiverse community of art and Pokémon fans." There seems to be a decent amount of content to satisfy 'mon and Art Academy fans, while Miiverse sharing is likely to be far more convenient than the local-only or SD card export options in past portable efforts. You can check out the Japanese trailer below: Pokémon Art Academy Introduction Video The Band of Thieves & 1000 Pokémon is a Free 3DS eShop Title Coming to Japan ![]() Pokémon XY The Movie - The Cocoon of Destruction & Diancie is coming to Japan in July, and CoroCoro magazine (via Serebii) has announced that a free 3DS eShop game will be released to tie in with the film. The Band of Thieves & 1000 Pokémon is due on 5th June in Japan and will only be available for a limited time, utilising StreetPass as its main mechanic. The thieves in question are based on Riot and Marilyn from the movie, and the player's job is to collect Pokémon by getting StreetPass hits from other players; the more 'mon you have, the better the odds of success in battles with the thieves. It sounds primitive, but as a free game to promote a movie and encourage StreetPass usage it could certainly be popular in the Japanese market. There is hope for the West, perhaps, as just recently it was confirmed that the movie will come to Western territories in 2014, with the amended title Pokémon the Movie: Diancie and the Cocoon of Destruction. When approached by Eurogamer, Nintendo UK issued its standard line that it has nothing to announce at this time. Interpret that as you please. Sonic Boom Producer Explains Recent Silence Over Project ![]() Sonic Boom made a lot of noise when it was announced in February, but little more than a few peeps have been heard since. Producer Stephen Frost took to the forums of fansite Sonic Stadium to explain the drought in new information. According to Frost, much of the radio silence has come from working alongside the schedules of other parts of the coming Sonic Boom franchise: "I’ve said it a few times in the past, but there were key reasons why we announced the Sonic Boom initiative when we did. Along with that, there are a lot of partners involved with Sonic Boom so we have to be mindful of their timelines and requirements for their respective fields. It’s not just about a game anymore… This is a large group effort so any announcements and information shared publicly needs to really be planned and organized carefully. We need to make sure that things we reveal don’t impact other parts and vice versa." It would be foolish to keep a lid on things during E3, however, and it appears all lines have been aligned to open access to more information at that time. After then, Frost said, a more steady stream of communication should become available: "We still have a ways until the cartoon and game launch, as well as the new toy line, so we need to pace all the info appropriately. And it all starts as we head into E3. You’ll learn more, for sure, but not everything. And the reveal of new assets and info should be more frequent from that point on. But trust me when I say there is no lack of effort by anyone involved with Sonic Boom. This is, by far, the biggest united effort I have personally ever seen Sega be involved in. We want to share everything with everyone because we are so excited… We just can’t… Yet." Frost asked for continued patience until June, but teased a few potential rewards for those who wait: "I'm working on screens and commenting on releases so stuff is coming. We will even have a bit of a surprise in there for you, as well as the first info and assets for the 3DS version. There is quite a bit of cool stuff ahead so hang in there." The toyetic dealings surrounding Sonic Boom are not common to most game series, at least right from the beginning, and it will be interesting to see how everything may be planned to tie together. App Supporting 3DS Tethering With Mobile Confirmed for Japan ![]() While tech-savvy gamers may already know how to 'tether' their 3DS to a smartphone in order to use its online connection, Nintendo has confirmed an app — in partnership with provider DoCoMo — that is rolling out in Japan. Its goal is to make tethering the portable system with a mobile's connection as easy as possible. Launching from 15th May in the country, the app will be downloadable from the regional Google Play store. It'll not support all devices, however, with the following handsets and tablets confirmed for a roll-out over the Summer, before more are due to arrive in the future: - Samsung Galaxy S5 — May 15, 2014 - Sony Xperia Z2 — May 21, 2014 - Sharp Aquos Zeta — May 23, 2014 - Fujitsu Arrows NX — Will be released in late May 2014 - Sony Xperia A2 — To be released in mid-June 2014 Tablets: - Sharp Aquos PAD - To be released in mid-June 2014 - Sony Xperia Z2 Tablet - Will be released in late June 2014 Consumers that download the app to a supported device will have the opportunity to complete a survey; if completed before 30th September they'll then have a choice of a free 3DS Virtual Console game — the games included in the promotion are yet to be revealed. We've seen Nintendo enter partnerships for 3DS internet access in multiple countries, such as Nintendo Zone support using specific public-access Wi-Fi spots. If there's to be a big push to encourage more online gaming on the go — especially with Super Smash Bros. on the way — an official tethering app outside of Japan is certainly feasible. Philips Claims Wii And Wii U Infringe Two Of Its Patents, Seeks Ban In The United States ![]() Dutch electronics manufacturer Philips is claiming that the Nintendo Wii and Wii U systems infringe on two of its patents — one of which dates back to 1996. According to Dutch site NU, Philips has submitted documents in the United States which call for a ban on selling both systems in that region. The first patent — listed as “Virtual Body Control Device” — involves tracking a person's body and movements in order to replicate such actions in a virtual environment. The word "game" is mentioned specifically in the patent, which was applied for back in 1996. The second patent — "User Interface System Based on Pointing Device" — describes a portable device that is in communication with a camera, with which another device can use to track movements. Philips claims that Nintendo was made aware of these patents in 2011, but took no action to acquire a license to use them. Should the claim be upheld, Philips would be entitled to a large amount of compensation and Nintendo could be forced to stop selling the Wii and Wii U in the United States. This isn't the first time that Nintendo has been accused of infringing patents, of course; the Wii's motion control system has been attacked by various claimants, all of which have failed to convince the courts of any wrongdoing on Nintendo's part. However, the company isn't invincible — Seijiro Tomita successfully won a case against Nintendo after it became clear that the 3DS infringed his own patents. Nintendo and Philips have something of a history; it was Philips that Nintendo turned to when it wanted to extract itself from an alliance with Sony back in the early '90s — an alliance which was supposed to have resulted in the SNES "PlayStation", a CD-based console which would have been Sony's first foray into the gaming hardware arena. When discussions broke down over how much cash Sony would make on each PlayStation game sold, Nintendo cancelled the agreement and promptly hopped into bed with Philips. Ultimately, Philips didn't produce any CD hardware for Nintendo either, but was allowed to license some Zelda titles for its struggling CD-i system. Wii U Reportedly Uses Less Energy to Run Than Wii and Rivals ![]() A report by the the Natural Resources Defense Council suggests that the Wii U annually consumes less energy than the Wii, as shown in the graph below: ![]() The graph, which is designed to show how much energy your console drains across the year, illustrates that the Wii U is more effective in reducing energy costs annually than the Wii, showing a positive step towards lowering electricity bills in households over the previous generation. Comparatively, both the PlayStation 4 and the Xbox One more than double in energy consumption from the previous generation, with the Xbox One burning the most into your bills. The full report, which contains all sorts of interesting facts and figures, can be read here. |
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