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| March Nintendo News | |
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| Tweet Topic Started: Mar 2 2014, 06:52 PM (222 Views) | |
| Brendan | Mar 2 2014, 06:52 PM Post #1 |
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Pokémon Trainer
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So, last week, Waluigi was announced as an assist trophy for Super Smash Bros. 3DS/Wii U. Kinda disappointing, as it would be more awesome if he were a playable character. Yesterday, Pokemon the Movie: Black and Pokemon the Movie White, alongside two full series: Pokemon: Black & White and Pokemon: Indigo League came on Netflix yesterday. There are more Pokemon movies/episodes coming to Netflix in the near future. Also, speaking of Pokemon, TwitchPlaysPokemon has been renewed for Generation Two. On February 25, the anonymous creator of the TwitchPlaysPokémon stream told The Guardian that he plans on continuing the Pokémon franchise following the inevitable end of the Pokémon Red stream. He also added that he is “still deciding” which of the three generation two Pokémon games to play next. The choice lies between Pokémon Gold, Silver, and Crystal, all of which revolutionized handheld gaming. On a sad note, Nintendo is switching off Wi-Fi Connection Service on Wii and DS on May 20, meaning no more online Super Smash Bros. Brawl, Mario Kart Wii, etc. See more news announced last week below: Console Wars Book Paves The Way For Movie Written By Seth Rogen and Evan Goldberg ![]() In many respects the current home console scene is relatively complex. Nintendo is pursuing its own ideas and philosophies, while Microsoft and Sony are in a tug of war over resolutions, framerates and probably things called gigaflops. Throw in the rise of smart device gaming, some stuttering micro consoles and the upcoming Steam Boxes (or Steam Machines?) and there's a lot going on. Of course, the '90s could be considered similar, with CD-based systems and flawed efforts from Atari, Phillips and so on, but the 16-bit era didn't revolve around three or more main players, but two. Nintendo vs. Sega. Were you for the big N or the house that Sonic built? Were you all about blast processing, or Mode 7? Mario or Sonic? Some still refer to the early '90s, the rise of Sega and the fierce battle between the Mega Drive / Genesis and Super NES — in particular — as the Console Wars. We still have these 'wars', yes, but for those with nostalgia for that time it remains a unique focal point; naturally, there's a book about it. What's even better is that there'll also be a film. Console Wars: Sega, Nintendo, and the Battle that Defined a Generation is a hardcover book written by Blake J. Harris, and focuses on how a relatively rag-tag Sega took us from a period of Nintendo dominance in 1990 to a fierce battle over market share. It looks set to focus on the perspective of Sega, outlining how it took on a powerful foe; part of the description is below. "In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry." This book will have a foreword by the well-known film star Seth Rogan and successful producer, writer and director Evan Goldberg; it's currently available for pre-order on Amazon.com (13th May release) and Amazon.co.uk (19th June release). As pointed out by SEGAbits, this also paves the way for an upcoming movie based on the book. These rights were purchased by Sony Pictures back in 2012, it seems, and the film is set to be directed by Scott Rudin (a producer on some of Hollywood's biggest films) and written by Rogen and Goldberg. When the movie will actually arrive is something else entirely, but the original book is getting closer to release; it only goes to reason that the film project may be in line for the next few years — that's my optimistic interpretation. Hacking Group Claims To Have Discovered Wii U Homebrew Exploit ![]() Every piece of gaming tech is potentially hackable, but so far the Wii U has proven to be a tough nut to crack. There have been attempts of course, but according to Nintendo these have come to nothing. It would now appear that the situation has dramatically changed. A news site known as "Wii U Hax" has revealed that it has tested an exploit to access the Wii U hardware — through the Wii mode, at least — and is proudly claiming that this is [a potential] beginning of the Wii U homebrew scene. It's not known if the hack grants full access to the hardware, but Wii U Hax believes that the exploit can't be patched by Nintendo without releasing a new hardware model of the console. System integrity has always been a key aim for Nintendo — especially after the piracy-packed days of the DS and Wii — and the company has clearly made things harder with the 3DS and Wii U. System updates can be effectively employed to block any potential weaknesses, but if what this [source article] is saying is correct, this is one hole that may be impossible to plug. Persona Q: Shadow of the Labyrinth Heading to 3DS in North America This Fall ![]() Atlus has confirmed that Persona Q: Shadow of the Labyrinth will come to North America in Fall this year. This game blends characters from Persona 3 & 4 with gameplay influenced by the Etrian series — most importantly it'll also be the first appearance of the franchise on a Nintendo system. Below is an excerpt from the Atlus press release explaining more. "Characters from Persona 3 and 4 have been given a complete visual overhaul to match the Etrian style and plunged into an alternate world resembling Yasogami High School. Legend has it that listening to the end of the bell chimes of Yasogami High's clock tower causes people to die, and this time the bell tolls for the Investigation Team and the SEES. Trapped in an other-world filled with Shadows, the protagonists from Persona 3 and Persona 4 each have different events to follow, allowing the player to choose and experience two different plotlines. As both groups seek a way out of the labyrinth, they will run in to two new characters, Rei and Zen, who may hold the secret to this new mystery." Atlus seems to be gearing up for a busy year — three other Persona games have been confirmed (of various styles) across the PS3, Vita and Xbox 360 — now that owner Sega has confirmed restructuring plans that leave the studio in a strong position. The North American arm of the company looks set to continue its previous good work with releases such as this 3DS title, though unfortunately none of this localisation news applies to Europe at this time.Check out the teaser trailer by clicking on the video link below: Persona Q: Shadow of the Labyrinth Teaser Princess in Another Castle Launches First Trailer and Indiegogo Campaign ![]() Earlier this year film-maker Kennedy Baruch was following up his award winning Escape movie with a feature-length film called Princess in Another Castle. He explained the core idea behind the film: "Everyone in the crew and cast got what I was trying to say right from the get-go, and everyone really believed in it, and wanted to do all of what was in that script. I'm also very much of the personal belief that if you want to do something, with all your heart, you need to take it as far as you possibly can, even if that means you have to rip out an absolutely haunting piece of your childhood and put it on display for the entire world to see." With production on the film continuing, Baruch has now launched an Indiegogo campaign to help fund the rest of the film and to enable it to be presented at various festivals. With an initial $10,000 — with stretch goals to speed up or improve the film — target and 43 days to go it's reached a little over $1300 at the time of writing, so it's off to a strong start. As detailed before it'll have real-life sequences at its core, and then animated sections that represent the lead character's game-related fantasy; Mother and Mother 2 / EarthBound are the games central to the story. Further details and a first trailer are in the video in the link below, giving a first look at the film in progress; the campaign page naturally lists the team members and more about the project: Princess In Another Castle (2014) - Trailer (Rough Audio) Donkey Kong Country's Fate Was Determined By A Risky Rare Investment ![]() With Donkey Kong Country: Tropical Freeze currently entertaining Wii U owners, it's only natural for those with long memories to cast their minds back to where the franchise began. Donkey Kong Country on the Super NES remains one of the 16-bit system's most iconic games, and sits at the forefront — along with various other titles — of Rare's legendary partnership with Nintendo. When some make comparisons between Texas-based Retro Studios and the role of the UK-based Rare in past Nintendo generations, it can only serve as a major compliment to the U.S. studio. An anonymous online Nintendo-based website sat down for a detailed chat with two former Rare employees that played integral roles in the original Super NES title — Brendan Gunn and David Wise. While Wise is well-known for the title's soundtrack and has made a triumphant return in Tropical Freeze, Gunn's role as Technical Programmer was vital in delivering the game that would go on to be the second highest-seller on the system. The visuals may have aged by modern standards, but it can't be underestimated how impressive those rendered graphics were when the game was released — it was a revelation. As part of a full interview to be published later today, Gunn and Wise outlined how Rare's founders — Chris and Tim Stamper — took a major financial risk to pursue a new graphical style which, at the time, was unheard of in the home console space. Wise: "I think the machines were around Ł80,000 each. Incredibly expensive even then, so they really did go out on a limb to buy two of these machines. Senior staff from Nintendo were visiting at the time that the boxing game was being worked on, and seeing that sealed the deal. Rare showed them this working demo with rendered graphics which nowadays probably wouldn't look like much, but at the time it was like chalk and cheese when compared to other games. The rendering of each 3D model would take ages. We'd work till 11PM at night, go home and in the morning the image might have finished rendering — it took that long for these huge machines to do it." Gunn: "We had this massive air conditioning unit just to cool these SGI machines (laughs). We could all be suffering in the summer but as long as computer didn't overheat, it didn't matter. I remember the first time I saw the rendered Donkey Kong model on-screen and it looked like a real, solid thing. In the old days, stuff used to be hand-drawn on tracing paper and then someone would have to draw a grid over it and decode it by hand, so rendering it saved a bit of effort in that respect." The rest is history, as Donkey Kong Country wowed reviewers and gamers alike, establishing Rare as a household name and revolutionising DK as a character. An initial risk, and the fortune that decision brought in catching the eye of Nintendo, played a role in bringing us many outstanding titles after Nintendo purchased a major share in the company. Airtight Games Feels That Murdered: Soul Suspect "Doesn't Fit" On Wii U ![]() The Wii U is fast becoming a console which only has first or second-party Nintendo retail games to rely on, and it's always interesting to see the justifications that third-party publishers and developers use to explain why their titles aren't headed to the system. However, when asked why Murdered: Soul Suspect isn't coming to the Wii U, Airtight Games chief creative officer Matt Brunner delivered possibly the most brutally honest rebuttal I've yet seen: "In all honesty, all the Wii U games I've ever played, the only good ones are the ones that are made specifically for [the Wii U]. And this just doesn't fit." Hats to Brunner for not coming up with some wishy-washy reason for ignoring the Wii U, but his comment seems a little wide of the mark — the Wii U's GamePad is perfectly capable of being used as a standard controller (as any who has played Donkey Kong Country: Tropical Freeze will surely attest) and the console also has the Wii U Pro Controller to fall back on, if need be. There's absolutely no reason why it couldn't host a version of Murdered: Soul Suspect, and I wonder if Brunner's tone would have been different if the Wii U was outselling its rivals. Click on the video link below to see a trailer of Murdered: Soul Suspect: Murdered: Soul Suspect - "The Witness" (Gamescom Trailer) [EU] TwitchPlaysPokémon Conquers Pokémon Red ![]() TwitchPlaysPokémon has done the unthinkable. The livestream of Pokémon Red, in which the stream’s chat controls the movements of the trainer Red, has officially beaten the Elite Four and its rival Blue to become the Pokémon League Champion. Approximately 16d 7h 45min and 30sec after the adventure began, the stream has beaten the game. Using a team consisting of a Zapdos, Omaster, Venomoth, Lapras, Nidoking, and Pidgeotto, the stream was able to conquer the Elite Four and take down Blue. After countless attempts to pass through the Indigo Plateau, the team was able to level up and gain a good advantage against many of the Elite Four’s Pokémon. Now, with Pokémon Red finished, what is next for the immensely popular stream? Well, on February 25, the creator confirmed that the stream would return and tackle one of the generation two games. With Pokémon Red under our belt, the eyes of thousands have turned towards the next game in the series. The stream has officially begun a countdown that will end at 12pm GMT (7am EST) on Sunday, which will begin round two. While it is still unknown which game will be played, we can be certain that the stream will maintain its popularity and continue to barrage the internet. Looking ahead to next stream, many fans have determined some possible problems of our trainer in the new region. Firstly, the gyms of Morty and Whitney may pose a problem due to the layout of Morty’s and Whitney’s famous Miltank. Another problem may be the Olivine Lighthouse, which hopefully will not be a repeat of the Pokémon Tower found in Lavender Town. Lastly, the Ice Path may prove to be the the greatest of our concerns due to its requirement for precise move patterns. |
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