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| Skyward sword vs Ocarina of time; Which is better? | |
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| Tweet Topic Started: Jul 4 2012, 02:34 PM (1,041 Views) | |
| redhollywood | Jul 4 2012, 02:34 PM Post #1 |
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All right make your cases which is the better Zelda game skyward sword or ocarina of time? Go! |
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| MetaZora | Jul 4 2012, 02:48 PM Post #2 |
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Resident Smile Enthusiast
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Well, I'm still not finished with Skyward Sword, though I'm pretty close. Just got to Eldin Volcano for the third time and all my shit got jacked. But anyways, I like different aspects of each. For example, the story is incredible in Skyward Sword. I'm much more attached to the characters and overall more emotionally invested in what's happening, I also enjoy that for once it seems to answer some questions rather than just fading into mysticism (at least by Zelda standards). I also like the amount of sidequesting and content there is. While some of it is definitely silly, (cleaning a lady's house? c'mon) I have found the majority of it quite enjoyable. Also, I know it's been said on here, but Skyloft is incredible. Best. Town. Ever. I love the atmosphere of Ocarina of Time. It just has this ancient magical feel to it that makes me want to explore its world to no end. I also find most of its dungeons to be more memorable and challenging, where as I've had to read through the SS strategy guide to refresh my memory on the dungeons I'd already finished, save like 2. Controls are kinda up in the air for me, because I like both. While at first I wasn't a huge fan of the motion controls they've definitely grown on me. I think I still prefer a controller however, as I don't have to realign it every 5 minutes... Music is no contest, OoT hands down. Some of the music in SS is pretty good, however for a Zelda game it's nothing spectacular. Like the dungeons, much of it is pretty forgettable. I'm not going to give a final verdict, because again I've not finished SS so it wouldn't be fair, but I will say that while I like them both a great deal, at this point in time the edge definitely goes to Ocarina. Edited by MetaZora, Jul 4 2012, 02:50 PM.
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| redhollywood | Jul 4 2012, 02:52 PM Post #3 |
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Agreed music in oot is so much better. I like some of the baddies in skyward the best. Techno blobs ins and cursed blog kind are awesome. Plus the time stone mechanism made for great puzzel solving. The story in skyward sword is much better I think |
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| MetaZora | Jul 4 2012, 03:07 PM Post #4 |
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Resident Smile Enthusiast
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Yeah, I like many of the enemies in SS. Also I forgot to mention but I guess it kinda goes with story, but Ghirahim is such an amazing villain. Some of the enemies in SS can blow it out they ass though. Those fucking Lizalfos or whatever they're called in SS, the ones with the giant fricking gauntlet on one arm. I swear that I have to simulate flipping out at a rave to beat those obnoxious fuckers. |
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| redhollywood | Jul 4 2012, 03:16 PM Post #5 |
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Lol no lie my son was watching me play and he asked if I was ok |
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| PokeCat | Jul 4 2012, 05:41 PM Post #6 |
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Nintendo Forever! X3
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I love both...this is a hard decision! D: I like the music in SS as well as Oot, but I might have to say Skyward Sword is my favorite because of the gameplay, music, story, and controls. The controls are so fun to use! I also love the boss battles too. Every boss I've battled was a fun (yet highly stressing) one! |
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| LK | Jul 4 2012, 07:35 PM Post #7 |
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iminspace
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It's funny, I was going to say that you can't really compare the games very easily because one is from 1998 and one is from 2011. But the more I think about it, if they both came out at the exact same time I would still say that Ocarina of Time is better. It has better puzzles, dungeons, bosses, etc. Skyward Sword just looks better, I guess. There are also a multitude of shit that I despise in Skyward Sword, whereas I think Ocarina of Time is nearly perfect in every regard. |
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| Pyroll7 | Jul 4 2012, 08:56 PM Post #8 |
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Dark Samus
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SS sword looks better than OOT graphically but I think OOT looks better than SS when it comes to how it actually looks. OOT is more old fashion and has that certain Zelda look to it. It also just looks and feels more mysterious. It's also more like the older games in the series before it when it comes to everything. SS does not feel like a Zelda game to me at all. One of the reasons I've always liked Zelda is because of it's mysterious atmosphere. SS sword is missing this. OOT is 10 times better than SS in my opinion. Both the story and the gameplay are better in OOT. When it comes to story, in OOT, the master sword played a better role in the game, an awesome role, you also saw Link get older, and the whole two different time periods thing was done very well. When I first played OOT I thought it had one of the most epic stories I ever saw in a video game. The game's story was magical and mysterious. Everything about the game was magical. At one time I actually wanted more story and Link to interact with other characters more in a Zelda game, SS is this game, but now I actually prefer Zelda with less story and more like OOT style or the other older games. Seriously, Zelda 2's story is epic compared to SS's story. Ganon is dead, his minions want Link's blood to sprinkle on Ganon's ashes to revive him and you just feel so alone throughout the game with this creepy feeling the further you get into the game. Ganon's minions want you dead. Seriously, the atmosphere of that game is epic. ESPECIALLY the further you get into the game. Most people don't give the game enough of a chance to get that far into the game. SS's story was very much like your usual jrpg. The style of the story, everything. That's not a bad thing but it didn't feel like a Zelda story and it felt like a sub par jrpg story. Also, I don't like Link's character design in SS. It' just not Link. The Zelda games of today are just not the same Zelda I grew up with. A new Zelda for a new generation I guess. SS has a lot of things "not Zelda", again the music, the flying birds, the art style it self, Link himself, etc.. OOT is better also because of the controller. Regular controller is ten times better than any motion control. There is just so much better about OOT compared to SS. Edited by Pyroll7, Jul 4 2012, 09:15 PM.
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| redhollywood | Jul 5 2012, 10:23 AM Post #9 |
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SPOILERS AHEAD: i love the story in SS and how you can see how the master sword came to be and how hyrule was formed....best zelda story ever imo |
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| Togeshroob | Jul 5 2012, 02:29 PM Post #10 |
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(Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*
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Now that it's been awhile since I've played either game, I can step back and look at each with less bias. Each game has certain aspects that the other doesn't, I think. OoT has more exploration, and harder puzzles (albeit often unnatural). SS has a better-presented story, and more natural, believable puzzles (albeit often easy). OoT has a strong, mysterious atmosphere; SS has strong, balanced combat. OoT has a much stronger soundtrack; SS has much stronger characters/development. And so on. I'll touch on a few aspects... ----- Dungeons. These, particularly, are an interesting thing to compare. Like I said before, OoT's tend to have harder puzzles, both to solve and to think about, but they're often so unnatural and unbelievable when you think about them. The biggest offender that comes to mind is the random, timed sliding block puzzle in the Forest Temple. I mean, that just doesn't even make sense - it's like a Layton brainteaser stuck in a Zelda dungeon. Whereas as SS's dungeons and its puzzles tend to be much more natural, incorporating the proper thematics and environmental aspects - which, unfortunately, often makes them easy to figure out. So there are pros and cons to both sides of the dungeons. But then you have the aspect of inspiration and concept, and I'd say it's hard to argue that SS wins this side hands down. I mean, OoT doesn't have dungeons inspired by a mix of Buddhism and a nearly century old Japanese story, or anything like a forgotten ship in a sea of sand, or the experimental and unique Sky Keep. It has things more like, you know, Dodongo's Cavern - what basically amounts to rooms inside a mountainside. Admittedly, SS has, like, 2 of these kinds of dungeons (Earth Temple, Skyview), but even they are more artistically and interestingly designed. OoT does have the Forest and Spirit Temples, though, which are amazing in concept and design. OoT takes the cake for dungeon atmosphere, though. The atmosphere in the Deku Tree, in the Forest Temple, the Spirit Temple, and so on is just unbeatable. SS has some atmosphere in its dungeons - Ancient Cistern and Skyview, in particular - but its not nearly as strong as that of OoT. However, the dungeon music in both games is a mixture of 'meh' and 'awesome.' ----- Progression. As much as I adore Fi, her character, her dialogue, her "personality," her story relevance, I'll admit that she held your hand way too much. Even just having the option to turn off some of her reminders would have been nice - "Master, would you like me to remind you when your hearts are low?" Well, no need to trouble yourself Fi, it's kinda hard NOT to notice, you know, with the irritating beeping, and the flashing heart icon. Oh, what's that Fi? Wait, really?! No way, I had no idea there was a treasure chest right in front of me! Awesome! OoT did a much, much better job of letting the player figure out where to go, when to go, when they want to go. Like, you get out of the forest, and just go. You have an objective - to talk to Zelda - but you're not guided all the way to her. Things like the Lens of Truth - you need it, but the game doesn't just outright tell you where/how to get them; it gives some not-terribly-subtle hints. ----- Combat. Now, there's almost no question about combat, mostly because SS is a natural evolution of OoT. SS has everything OoT has - and so much more. A balanced system (OoT is only truly balanced on Master Quest), all the mechanics of OoT with new, intuitive motion-sword control. OoT's shield is basically the "win button," which is dumb, so SS's breakable shield is an awesome idea. Combat hasn't been this good in Zelda since Zelda II - and that's saying something! ----- And I could go on and on about the pros and cons of each... but, meh, I've made my point. As for which one is the better game? Who's to decide? Who really cares? Again, they both do things the other doesn't. Personally, I enjoy Skyward Sword more than Ocarina of Time, but I still love OoT to death. Unlike like a lotta people on the Internet, apparently, I have the capacity to enjoy different experiences. Edited by Togeshroob, Jul 5 2012, 02:41 PM.
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| Pyroll7 | Jul 5 2012, 07:57 PM Post #11 |
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Dark Samus
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When you say the puzzles are more natural I assume your talking about realism in one way or another. Sometimes I think realism with gameplay makes a game less fun or too easy. Depends on the game. Mario taking damage when he jumps off of something high isn't bad at all and makes the game more challenging and more fun, but there are some things I've seen in other games where it's not so great, like SS and it's puzzles being easier. When it comes to Zelda 2's combat I actually like it better than SS's combat. It's an NES game but I like it's combat better. On the plus side you use a regular controller. I just find the combat more fun in Zelda 2 compared to SS, Zelda 2 is also a more challenging game. But yes, SS's hand holding is just too much. I assume Nintendo does this for younger players but seriously if I was to play some of today's games with all the hand holding (especially SS) when I was a kid I would have been just as annoyed with it as I am now. As far a dungeons go, you say: "OoT doesn't have dungeons inspired by a mix of Buddhism and a nearly century old Japanese story, or anything like a forgotten ship in a sea of sand, or the experimental and unique Sky Keep.' Assuming OOT's dungeons aren't inspired by anything, maybe the Spirit Temple is, I don't know, wouldn't that be better as they were made from scratch as something created strictly for OOT and it's story? The forgotten ship in the sea of sand wasn't anything too amazing for me just because I've seen something similar in jrpgs I've played before. Tales Of Vesperia has a forgotten town in the sand in time and a forgotten ship in the sea. Edited by Pyroll7, Jul 5 2012, 08:15 PM.
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| Togeshroob | Jul 5 2012, 09:51 PM Post #12 |
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(Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*
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^ When I say the puzzles are natural, I mean that they make more logical use of the general environmental characteristics and don't rely so much on arbitrary "puzzle" elements. Like, you're doing a lot less torch lighting (actually, none) and sliding block picture puzzles (Forest Temple example), and instead you're doing more stuff like flipping over lotus leaves in the water, altering the environment from past to future, using your map to find a path in the sand, etc. It makes sense. Lighting a torch and a door opening doesn't make sense. Forming a picture with sliding blocks, in a dark and ancient castle (again Forest Temple), doesn't make sense. Again, though, this also makes SS's puzzles generally easier to think about, process, and solve by logic. And when I compared it to Zelda II's combat, I was not talking about control. I was talking about the actual fighting. Enemies in Zelda II shielded, they acted. Enemies in SS shielded, parried; they responded to you. In Zelda II you had to be careful and precise; in SS, you have to be careful and precise. Of course, SS isn't anywhere near as difficult to learn as Zelda II is, but the point remains. And I acknowledged that OoT has some awesome temples (Forest, Spirit mainly). The Forest Temple isn't even a forest - its an old, abandoned castle-like manor, mysterious and haunted. The Spirit Temple is clearly inspired by... uh, I forgot which specific culture carved the figures into rock, but, that culture. As well as just general Middle Eastern and Egyptian vibe. Thing is, neither of these pulls it off as well as the Ancient Cistern, from either a thematic or artistic viewpoint (gameplay viewpoint is debatable, but that's not what we're discussing here). And then you have the experimentals, like the Sandship and Sky Keep. And whether or not you've seen stuff in other games is entirely irrelevant. We're coming OoT and SS. I could just as easily say that I've seen the whole "evil sorcerer wants to acquire ultimate power and rule the world" plot that OoT has before, making it predictable and not exciting. Whereas you thought the story was absolutely magical. So that's just a perspective thing. But hey, I'm not here to play SS advocate. I'm just hear to state that I think both games have some pros and cons. SS does some things better than OoT; OoT does some things better than SS. I love both games. Edited by Togeshroob, Jul 5 2012, 09:54 PM.
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| Pyroll7 | Jul 6 2012, 07:44 PM Post #13 |
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Dark Samus
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This was basically what I was saying. It's realism in some way or another and I sometimes think that things like this can make a game easier, which is what happened with SS and it's puzzles. SS actually isn't that bad at all. I can't remember what game it was but there was a game I played this gen that was really bad where I thought the realism with the gameplay ruined the game a bit and made it less fun than it could have been. I wish I could remember what game it was and what it was exactly that made it less fun. But anyways, I still think OOT's puzzles are more fun than SS's, harder or not. I still think OOT is a more magical game as a whole, both story and gameplay, like games like Mario 64 or some NES games that I've played with little story and not a lot to the gameplay. There's just still something magical about OOT's story compared to SS's story. I don't know what exactly it is but it's there and it's not there in SS. Edited by Pyroll7, Jul 6 2012, 07:47 PM.
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| redhollywood | Jul 7 2012, 07:30 AM Post #14 |
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The one big gripe I have with ss is when you are collecting bugs or treasure that when you get something it constantly stops and tells you what it is and then shows it adding to your inventory annoying |
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| MetaZora | Jul 7 2012, 02:10 PM Post #15 |
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Resident Smile Enthusiast
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Yeah, that's pretty whack. It does that for every single item the first time you pick one up, that session. At least it doesn't show you the thing every single time you pick something up. Also, I think Fi is infinitely more annoying than Navi ever hoped to be. Jesus Christ she interrupts the game every 10 minutes to say something like, "Master, I detect a 90% chance that you should use your sword to kill shit." or "Master, I detect a 75% chance that this is a videogame." or "Master, I detect an 80% chance that you wish there was some option or setting that would allow me to shut the fuck up." |
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